PU Dwebble

Raiza

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Overview
########

Dwebble is only viable as a suicide lead on hyper offensive teams, as it has horrible base stats overall apart from Defense that make it setup fodder and unviable on defensively oriented teams. Dwebble faces competition from other entry hazard setters, but its main niche over them is having access to both Stealth Rock and Spikes. Another niche consists of Sturdy and Custap Berry, which, along with Endure, guarantee at least one layer of Stealth Rock or Spikes if not against a Taunt or Rock Blast user. Otherwise, Dwebble can use Counter to punish physical attackers that try to OHKO it in order to prevent entry hazard stacking, or use Knock Off to cripple Eviolite users such as Misdreavus.

Custap Lead
########
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Counter / Endure / Knock Off
move 4: Rock Blast
ability: Sturdy
item: Custap Berry
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

Moves
========

Stealth Rock and Spikes rack up residual damage against foes every time they switch. Counter makes Dwebble hit physical attackers hard, surprising them most of the time. Endure allows Dwebble not to be entirely Sturdy-reliant, as it can still survive a hit and get to Custap Berry range. Knock Off is used for utility purposes, taking away items from foes, especially from Eviolite users such as Misdreavus, crippling them. Rock Blast is Dwebble's main STAB move, and it's mainly used for coverage and to prevent Pokemon such as other Dwebble and Whirlipede from setting up their entry hazards freely.

Set Details
========

Maximum Speed and HP investment with a Jolly nature allows Dwebble to set up entry hazards as quickly as possible and stay alive as long as possible. Sturdy lets Dwebble take any hit without being OHKOed and has good synergy with Custap Berry, which is mandatory to set up one more layer of entry hazards after Dwebble gets in range to it. Sturdy and Custap Berry are the reasons why Dwebble is used, as they allow it set up at least one layer of Stealth Rock or Spikes right off the bat.

Usage Tips
========

Dwebble is a suicide lead that makes use of Custap Berry and Sturdy to set up as many entry hazards as possible and therefore should be used in the early stages of a match. Always give a look at team preview before placing any layer of entry hazards, as it could help you decide what type of entry hazard you'll want to place first: Stealth Rock should have the preference most of the time, especially if you're up against Pokemon that are immune to Ground or weak to Rock. Counter could be used when up against threatening physical attackers, as it can catch them off-guard, and a weakened foe from the start along with a layer of entry hazards could be a blessing. Setting up entry hazards should always have priority, to stack up more damage as possible against foes. Be wary of Rock Blast and Taunt users, as they can nullify Dwebble, directly KOing it or blocking the majority of its movepool, respectively. Lastly, Dwebble's little offensive presence makes it setup fodder for most setup sweepers, so be careful against them.

Team Options
========

Dwebble's potential can be made use of only by hyper offensive teams, as it isn't meant to live for long and the team needs to apply pressure on enemy Defog or Rapid Spin users to prevent them from removing entry hazards. Defiant users such as Pawniard and Purugly deter the use of Defog from the opponent, as they can switch in on Defog and receive a +2 Attack boost, therefore giving serious problems to the opponent. Spinblockers such as Misdreavus and Haunter are also good teammates, as they can prevent Dwebble's entry hazards from being removed. Kadabra is a good partner because it can use Encore to deal with slower setup sweepers, if Dwebble gets set up on, thanks to Encore. Ditto instead takes advantage of setup sweepers' boosts, copying and using them in its favor thanks to Imposter when it comes in as a revenge killer after Dwebble gets KOed. Pokemon such as Jumpluff, Simipour, and Heatmor can force switches from enemies with their high damage output, managing to rack up more residual damage by entry hazards, while entry hazards help weaken their checks. Sweepers and cleaners that make use of Dwebble's entry hazard support to weaken their counters, such as Ursaring and Jumpluff, are good partners.

Other Options
########

Coverage moves such as Earthquake and X-Scissor can be used to hit Steel-, Rock-, and Poison-types, such as Probopass, Arbok, and Pawniard, or Grass- and Psychic-types, such as Leafeon, Tangela, and Grumpig, super effectively, but they are not considered premier choices due to Dwebble's mediocre Attack. A bulky set with Eviolite could be used to make Dwebble decent on bulky offensive teams and last longer during the match, but its bulk would still be not great. Toxic is a good option to cripple walls that can lead against Dwebble, such as defensive Carracosta.

Checks & Counters
########

**Rock-types**: Rock-type leads such as Golem, Armaldo, and Rampardos, which also bypasses Sturdy thanks to Mold Breaker, can easily KO Dwebble from the start, especially the ones that carry Rock Blast, which makes Sturdy useless. However, Dwebble outspeeds most of them and is still able to set up a layer of entry hazards most of the time.

**Setup Sweepers**: Setup sweepers such as Jumpluff, Leafeon, and Pawniard are threatening against Dwebble, as it can't really pressure them due to its bad damage output, while they can pressure Dwebble's whole team if they manage to set up, especially if they carry Substitute. Jumpluff can also put Dwebble to sleep right off the bat, preventing it from setting up any entry hazards.

**Entry Hazard Control**: Defog and Rapid Spin users such as Pelipper and Armaldo can remove entry hazards from the field, therefore nullifying Dwebble's job as a Custap lead, if Dwebble's teammates do not stop them.

**Taunt Users**: Taunt users such as Dodrio, Simipour, and Misdreavus can take advantage of Dwebble's mediocre Speed to Taunt it, therefore drastically limiting its potential as a Custap lead, and make use of its forced switch to set up or damage the switch-in.

**Priority Users**: Strong priority users such as Basculin, Poliwrath, Machoke, and Piloswine give Dwebble trouble, bringing it into Custap Berry range and then KOing it with a priority move, limiting Dwebble to only set up few layers of entry hazards.
 
Last edited:

TONE

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I know I'm not QC, but some minor nitpicks. Under C&C for Rock-types, mention lead Rampardos as well as it outspeeds Dwebble, has Mold Breaker to bypass Sturdy, and OHKOs Dwebble with Surf. Also for Priority Users, I'd probably mention something like Basculin over Metang as it would be more common to see than Metang. Other than that, looks solid Raiza.
 
I would definitely mention Kadabra and Ditto in team options in case dwebble gets set up on
 
Overview
########

  • Dwebble returned as a custap lead comparing it to earlier metas is cliched and best avoided
  • sees usage on hyper offensive teams
  • horrible base stats overall apart from defense make it set up fodder and unviable on defensive teams, as it isn't meant to live for long You could pretty much consolidate this and the earlier point saying that it only sees use on heavy offense/hyper offense teams
  • main niche that makes it different from other entry hazard setters is being able to set both Stealth Rock and Spikes
  • Sturdy and Custap Berry along with Endure guarantee at least one layer of Stealth Rock or Spikes if not against a Taunt or Rock Blast user
  • threatening against physical attackers thanks to Counter It's not really threatening per say, but it punishes physical attackers that try to OHKO it asap in order to prevent more hazards from getting up.

Custap Lead
########
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Counter / Endure / Knock Off
move 4: Rock Blast
ability: Sturdy
item: Custap Berry
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

Moves
========

  • Stealth Rock and Spikes are mandatory on Dwebble to rack up residual damage against foes every time they switch
  • Counter makes Dwebble hit hard physical attackers, surprising them most of the time
  • Endure allows Dwebble to not be Sturdy dependant as it can still survive an hit and get to use Custap Berry or can be useful in the case an attack didn't do enough damage to get down to it get into Custap Berry range much more concise
  • Knock Off used for utility purposes, taking off items from foes, especially if they are Eviolite users such as Misdreavus, crippling them
  • Rock Blast is Dwebble's main STAB move, and it's mainly used for coverage and to prevent Pokemon such as other Dwebble or Whirlipede to set up their entry hazards freely

Set Details
========

  • Maximum Speed and HP investment with a Jolly nature allows Dwebble to set up entry hazards as soon as possible and to stay alive as long as possible.
  • Sturdy lets Dwebble take any hit without being OHKOed
  • Custap Berry is mandatory to set up more entry hazards as possible after Dwebble gets in range to it
  • Sturdy and Custap Berry are the reasons why Dwebble is used, as they make it set up at least one layer of Stealth Rock or Spikes

Usage Tips
========

  • Dwebble is a suicide lead, therefore should be used in the early stages of a match
  • Always give a look at team preview before placing any layer of entry hazards, as it could help you to decide what type of entry hazard you'll want to place first
  • Try to use Counter when against physical attackers, as it can pick them off guard and a weakened foe from the start could be a blessing along with a layer of entry hazards
  • Be wary of Rock Blast and Taunt users as they can nullify Dwebble
  • Dwebble has little offensive presence therefore is setup fodder for most of setup sweepers so be careful against them

Team Options
========

  • Dwebble's potential can be made use of only by hyper offensive teams, as it isn't meant to live for long and the team needs to apply pressure on enemy Defog or Rapid Spin user
  • Defiant users such as Pawniard and Purugly put constant pressure on enemy Defog user, as they can switch in on the Defog and take an appreciated +2 attack boost, therefore giving serious problem to the opponent
  • Spinblockers such as Misdreavus and Haunter are also good teammates as they can prevent Dwebble's entry hazards from being removed
  • Kadabra is a good partner because it can deal with slower set up sweepers, if Dwebble gets set up on, thanks to Encore
  • Ditto instead takes advantage of set up sweepers' boosts, copying and using them in its favour thanks to Imposter when it comes in as a revengekiller, most of the time after Dwebble gets KO'd
  • Sweepers and cleaners such as Ursaring and Jumpluff can make use of entry hazards support by Dwebble, to weaken their counters, are good partners.
Stuff that force switches, like Jumpluff, Mixed Simipour, and Heatmor all appreciate Spikes/SR, would defs add that.

Other Options
########

  • Coverage moves such as Earthquake or X-Scissor can be used to effectively hit Steel-, Rock-, and Poison-types or Grass- and Psychic-types, but they are not considered premier choices due to Dwebble's attack being mediocre specific examples? eq gets a harder hit on Carracosta, although defensive doesn't take shit from it and offensive still manages to set up with reasonable health; still, it at least weakens it for prio users. also hits pawniard and probopass. x scissor hits leafeon, tangela and like mightyena i guess?
  • Mental Herb could be decent against Taunt users, removing its effect and letting Dwebble set a layer of entry hazards anyway

Checks & Counters
########

**Rock-types**: Rock-type leads such as Golem, Armaldo, Rampardos, and Barbaracle can easily KO Dwebble from the start, especially if they carry Rock Blast, which makes its Sturdy useless. not sure if they can kill with two hits; also, rampardos (mention mold breaker head smash instead) and barbaracle dont laern rock blast

**Setup Sweepers**: Setup Sweepers such as Leafeon and Pawniard are threatening against Dwebble, as it can't really pressure them, having bad damage output, and your whole team if they manage to set up, especially if they carry Substitute. might want to mention x scissor and eq here, i'm sure they do at least decent damage. also a jumpluff mention with emphasis on sleep powder can be given

**Entry Hazard Control**: Defog and Rapid Spin users such as Pelipper and Armaldo can remove entry hazards from the field therefore nullifying Dwebble's job as a custap lead if not supported well.

**Taunt Users**: Taunt users such as Grumpig and Misdreavus can take advantage of Dwebble's mediocre speed to Taunt it, therefore drastically limiting its potential as a custap lead, making use of its forced switch to set up or damage the switch in.

**Priority Users**: Strong priority users such as Basculin and Metang give trouble to Dwebble, bringing it into Custap Berry range but then outspeeding and KOing it with a priority, limiting Dwebble to only place a layer of entry hazards. metang isn't overly relevant, might want to mention Vacuum Wave Poliwrath and like piloswine

i was bored okay
 

MZ

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Do people not run max attack on dwebble? It has piss poor defenses and makes it harder to set up on with rock blast dealing decent damage
 

Anty

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Do people not run max attack on dwebble? It has piss poor defenses and makes it harder to set up on with rock blast dealing decent damage
252+ Atk Piloswine Earthquake vs. 0 HP / 0 Def Dwebble: 171-202 (70.9 - 83.8%) -- guaranteed 2HKO
252+ Atk Piloswine Ice Shard vs. 0 HP / 0 Def Dwebble: 69-82 (28.6 - 34%) -- 1.2% chance to 3HKO

252+ Atk Piloswine Earthquake vs. 252 HP / 0 Def Dwebble: 171-202 (56.2 - 66.4%) -- guaranteed 2HKO
252+ Atk Piloswine Ice Shard vs. 252 HP / 0 Def Dwebble: 69-82 (22.6 - 26.9%) -- 39.1% chance to 4HKO

That is a big reason, and IIRC it also gives it a slight chance to hits like armaldos/golems rock blast, and i dont see anything notable that max attack does especcially considering you want hazards most of the time.
 

Anty

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This shouldnt take too long to check:
UT: Expand more on your second point, as i really dont understand what you mean, like going for spikes twice as the opp is running mono ground? You should probably make it clear that rocks + spikes is better than two spikes damage wise. I disagree with the bit about counter as most of the time dwebble would rather get another hazard up rather than a possible kill.

TO: Mention that the defiant pokes deter the use of defog

OO: Mention a bulky eviolite set (the leprachaun used that before custap as a - mostly- lead and he had some success), also toxic. I dont think mental herb is worth it as faster pokes that will get u down to sturdy are more common than taunt users

C&C: Rock types- take barbaracle out and place in taunt users, also mention rampardos's ability to bypass sturdy, taunt users- mention some faster taunters as standard grumpig is slower than dwebble (simipour dodrio etc)

QC 1/3 Raiza.
 

MZ

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Oh, turns out I've been calcing 0/0 whirlipede not 252/4, so max attack isn't huge, although it gives you a much better chance to kill venipede which I guess is nice but not worth not having two turns vs pilo
 

Lumari

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Overview
########

Dwebble is a great Pokemon, but it is only viable as a custap suicide lead that sees usage on hyper offensive teams, as it isn't meant to live for long, because it has horrible base stats overall apart from Defense (RC) that also make it set up setup fodder and unviable on defensive-oriented defensively oriented teams. Dwebble gets faces competition from other entry hazards hazard setters, but its main niche that makes it unique from over them is having access to both Stealth Rock and Spikes. Another niche consists in of Sturdy and Custap Berry, which, (AC) along with Endure, guarantee at least one layer of Stealth Rock or Spikes if not against a Taunt or Rock Blast user. Otherwise, Dwebble can use Counter to punish physical attackers that try to OHKO it (RC) in order to prevent entry hazard stacking (RC) thanks to access to Counter or use Knock Off to cripple Eviolite users such as Misdreavus thanks to access to Knock Off.

Custap Lead
########
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Counter / Endure / Knock Off
move 4: Rock Blast
ability: Sturdy
item: Custap Berry
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

Moves
========

Stealth Rock and Spikes are mandatory on Dwebble to rack up residual damage against foes every time they switch. Counter makes Dwebble hit hard physical attackers hard, surprising them most of the time. Endure allows Dwebble to not to be entirely Sturdy dependant Sturdy-reliant, (AC) as it can still survive an a hit and get to Custap Berry range. Knock Off is used for utility purposes, taking off away items from foes, especially if they are Eviolite users such as Misdreavus, crippling them. Rock Blast is Dwebble's main STAB move, and it's mainly used for coverage and to prevent Pokemon such as other Dwebble or and Whirlipede to set from setting up their entry hazards freely.

Set Details
========

Maximum Speed and HP investment with a Jolly nature allow allows Dwebble to set up entry hazards as soon quickly as possible and stay alive as long as possible. Sturdy lets Dwebble take any hit without being OHKOed (RC) and has a good synergy with Custap Berry, which is mandatory to set up more one more layer of entry hazards as possible after Dwebble gets in range to it. Sturdy and Custap Berry are the reasons why Dwebble is used, as they make it allow it to set up at least one layer of Stealth Rock or Spikes right off the bat.

Usage Tips
========

Dwebble is a suicide lead that makes use of Custap Berry and Sturdy to set up more as many entry hazards as possible (RC) and therefore should be used in the early stages of a match. Always give a look at team preview before placing any layer of entry hazards, as it could help you to decide what type of entry hazard you'll want to place first: (colon) Stealth Rock should have the preference most of the time, especially if you're up against Pokemon that are immune to Ground-type immunities or Pokemon that are weak to Rock-type. Counter could be used when up against threatening physical attackers for the team, as it can pick catch them off guard and a weakened foe from the start could be a blessing along with a layer of entry hazards. Setting up entry hazards should always have priority, to stack up more damage as possible against foes. Be wary of Rock Blast and Taunt users, (AC) as they can nullify Dwebble, directly KOing it or blocking the majority of its movepool, respectively. Lastly, Dwebble's has little offensive presence, therefore it's makes it setup fodder for most of setup sweepers, (AC) so be careful against them, as they can be threatening to the whole team with a boost. (self-explanatory)

Team Options
========

Dwebble's potential can be made use of only by hyper offensive teams, as it isn't meant to live for long and the team needs to apply pressure on enemy Defog or Rapid Spin user users (RC) to prevent them from removing entry hazards from the field. Defiant users such as Pawniard and Purugly deter the use of Defog from the opponent, as they can switch in on Defog and take an appreciated +2 Attack boost, therefore giving serious problems to the opponent. Spinblockers such as Misdreavus and Haunter are also good teammates, (AC) as they can prevent Dwebble's entry hazards from being removed. Kadabra is a good partner because it can use Encore to deal with slower set up setup sweepers (RC) if Dwebble gets set up on, thanks to Encore. Ditto instead takes advantage of set up setup sweepers' boosts, copying and using them in its favour favor thanks to Imposter (RC) when it comes in as a revenge killer (space), most of the time after Dwebble gets KO'd KOed. Pokemon such as Jumpluff, Simipour, and Heatmor (RC) can force switches from enemies, managing to rack up more residual damage by entry hazards, while also appreciating their support, as it helps them weaken their checks. Sweepers and cleaners that make use of Dwebble's entry hazards hazard support by Dwebble, (RC) to weaken their counters, such as Ursaring and Jumpluff, are good partners.

Other Options
########

Coverage moves such as Earthquake or and X-Scissor can be used to effectively hit Steel-, Rock-, and Poison-types, (AC) such as Probopass, Arbok, and Pawniard, or Grass- and Psychic-types, (AC) such as Leafeon, Tangela, and Grumpig, super effectively, but they are not considered premier choices due to Dwebble's mediocre Attack being mediocre. A bulky set with Eviolite could be used (RC) to make Dwebble decent on bulky offensive teams (RC) and last more longer during the match, though but its bulk would still be not great. Toxic is a good option to cripple walls that can lead against Dwebble, such as defensive Carracosta.

Checks & Counters
########

**Rock-types**: Rock-type leads such as Golem, Armaldo, and Rampardos, which also bypasses Sturdy thanks to Mold Breaker, can easily KO Dwebble from the start, especially the ones that carry Rock Blast, which makes Sturdy useless. Though However, Dwebble outspeeds most of them and is still able to set up a layer of entry hazards most of the time.

**Setup Sweepers**: Setup sweepers such as Jumpluff, Leafeon, (AC) and Pawniard are threatening against Dwebble, as it can't really pressure them, having due to its bad damage output, and while they can pressure (if this is what you meant, wasn't entirely clear to me) your whole team if they manage to set up, especially if they carry Substitute. Jumpluff can also put Dwebble to sleep right off the bat, preventing it to set up any layer of entry hazads hazards.

**Entry Hazard Control**: Defog and Rapid Spin users such as Pelipper and Armaldo can remove entry hazards from the field, (AC) therefore nullifying Dwebble's job as a Custap lead if not supported well.

**Taunt Users**: Taunt users such as Dodrio, Simipour, and Misdreavus (RC) can take advantage of Dwebble's mediocre Speed to Taunt it, therefore drastically limiting its potential as a Custap lead, making and make use of its forced switch to set up or damage the switch-in. (add hyphen)

**Priority Users**: Strong priority users such as Basculin, Poliwrath, Machoke, and Piloswine (RC) give trouble to Dwebble, bringing it into Custap Berry range and then outspeeding and KOing it with a priority move, limiting Dwebble to only set up few layers of entry hazards.



GP 1/2
 
Last edited:

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
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Overview
########

Dwebble is a great Pokemon, but it is only viable as a custap suicide lead that sees usage on hyper offensive teams, as it isn't meant to live for long, because it has horrible base stats overall apart from Defense (RC) that also make it set up setup fodder and unviable on defensive-oriented defensively oriented teams. Dwebble gets faces competition from other entry hazards hazard setters, but its main niche that makes it unique from over them is having access to both Stealth Rock and Spikes. Another niche consists in of Sturdy and Custap Berry, which, (AC) along with Endure, guarantee at least one layer of Stealth Rock or Spikes if not against a Taunt or Rock Blast user. Otherwise, Dwebble can use Counter to punish physical attackers that try to OHKO it (RC) in order to prevent entry hazard stacking (RC) thanks to access to Counter or use Knock Off to cripple Eviolite users such as Misdreavus thanks to access to Knock Off.

Custap Lead
########
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Counter / Endure / Knock Off
move 4: Rock Blast
ability: Sturdy
item: Custap Berry
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

Moves
========

Stealth Rock and Spikes are mandatory on Dwebble to rack up residual damage against foes every time they switch. Counter makes Dwebble hit hard physical attackers hard, surprising them most of the time. Endure allows Dwebble to not to be entirely Sturdy dependant Sturdy-reliant, (AC) as it can still survive an a hit and get to Custap Berry range. Knock Off is used for utility purposes, taking off away items from foes, especially if they are Eviolite users such as Misdreavus, crippling them. Rock Blast is Dwebble's main STAB move, and it's mainly used for coverage and to prevent Pokemon such as other Dwebble or and Whirlipede to set from setting up their entry hazards freely.

Set Details
========

Maximum Speed and HP investment with a Jolly nature allow allows Dwebble to set up entry hazards as soon quickly as possible and stay alive as long as possible. Sturdy lets Dwebble take any hit without being OHKOed (RC) and has a good synergy with Custap Berry, which is mandatory to set up more one more layer of entry hazards as possible after Dwebble gets in range to it. Sturdy and Custap Berry are the reasons why Dwebble is used, as they make it allow it to set up at least one layer of Stealth Rock or Spikes right off the bat.

Usage Tips
========

Dwebble is a suicide lead that makes use of Custap Berry and Sturdy to set up more as many entry hazards as possible (RC) and therefore should be used in the early stages of a match. Always give a look at team preview before placing any layer of entry hazards, as it could help you to decide what type of entry hazard you'll want to place first: (colon) Stealth Rock should have the preference most of the time, especially if you're up against Pokemon that are immune to Ground-type immunities or Pokemon that are weak to Rock-type. Counter could be used when up against threatening physical attackers for the team, as it can pick catch them off guard and a weakened foe from the start could be a blessing along with a layer of entry hazards. Setting up entry hazards should always have priority, to stack up more damage as possible against foes. Be wary of Rock Blast and Taunt users, (AC) as they can nullify Dwebble, directly KOing it or blocking the majority of its movepool, respectively. Lastly, Dwebble's has little offensive presence, therefore it's makes it setup fodder for most of setup sweepers, (AC) so be careful against them, as they can be threatening to the whole team with a boost. (self-explanatory)

Team Options
========

Dwebble's potential can be made use of only by hyper offensive teams, as it isn't meant to live for long and the team needs to apply pressure on enemy Defog or Rapid Spin user users (RC) to prevent them from removing entry hazards from the field. Defiant users such as Pawniard and Purugly deter the use of Defog from the opponent, as they can switch in on Defog and take an appreciated +2 Attack boost, therefore giving serious problems to the opponent. Spinblockers such as Misdreavus and Haunter are also good teammates, (AC) as they can prevent Dwebble's entry hazards from being removed. Kadabra is a good partner because it can use Encore to deal with slower set up setup sweepers (RC) if Dwebble gets set up on, thanks to Encore. Ditto instead takes advantage of set up setup sweepers' boosts, copying and using them in its favour favor thanks to Imposter (RC) when it comes in as a revenge killer (space), most of the time after Dwebble gets KO'd KOed. Pokemon such as Jumpluff, Simipour, and Heatmor (RC) can force switches from enemies, managing to rack up more residual damage by entry hazards, while also appreciating their support, as it helps them weaken their checks. Sweepers and cleaners that make use of Dwebble's entry hazards hazard support by Dwebble, (RC) to weaken their counters, such as Ursaring and Jumpluff, are good partners.

Other Options
########

Coverage moves such as Earthquake or and X-Scissor can be used to effectively hit Steel-, Rock-, and Poison-types, (AC) such as Probopass, Arbok, and Pawniard, or Grass- and Psychic-types, (AC) such as Leafeon, Tangela, and Grumpig, super effectively, but they are not considered premier choices due to Dwebble's mediocre Attack being mediocre. A bulky set with Eviolite could be used (RC) to make Dwebble decent on bulky offensive teams (RC) and last more longer during the match, though but its bulk would still be not great. Toxic is a good option to cripple walls that can lead against Dwebble, such as defensive Carracosta.

Checks & Counters
########

**Rock-types**: Rock-type leads such as Golem, Armaldo, and Rampardos, which also bypasses Sturdy thanks to Mold Breaker, can easily KO Dwebble from the start, especially the ones that carry Rock Blast, which makes Sturdy useless. Though However, Dwebble outspeeds most of them and is still able to set up a layer of entry hazards most of the time.

**Setup Sweepers**: Setup sweepers such as Jumpluff, Leafeon, (AC) and Pawniard are threatening against Dwebble, as it can't really pressure them, having due to its bad damage output, and while they can pressure (if this is what you meant, wasn't entirely clear to me) your whole team if they manage to set up, especially if they carry Substitute. Jumpluff can also put Dwebble to sleep right off the bat, preventing it to set up any layer of entry hazads hazards.

**Entry Hazard Control**: Defog and Rapid Spin users such as Pelipper and Armaldo can remove entry hazards from the field, (AC) therefore nullifying Dwebble's job as a Custap lead if not supported well.

**Taunt Users**: Taunt users such as Dodrio, Simipour, and Misdreavus (RC) can take advantage of Dwebble's mediocre Speed to Taunt it, therefore drastically limiting its potential as a Custap lead, making and make use of its forced switch to set up or damage the switch-in. (add hyphen)

**Priority Users**: Strong priority users such as Basculin, Poliwrath, Machoke, and Piloswine (RC) give trouble to Dwebble, bringing it into Custap Berry range and then outspeeding and KOing it with a priority move, limiting Dwebble to only set up few layers of entry hazards.



GP 1/2
implemented thanks!
 

GatoDelFuego

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Raiza.

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Overview
########

Dwebble is a great Pokemon, but it is only viable as a suicide lead on hyper offensive teams, as it has horrible base stats overall apart from Defense that make it setup fodder and unviable on defensively oriented teams. Dwebble faces competition from other entry hazard setters, but its main niche over them is having access to both Stealth Rock and Spikes. Another niche consists of Sturdy and Custap Berry, which, along with Endure, guarantee at least one layer of Stealth Rock or Spikes if not against a Taunt or Rock Blast user. Otherwise, Dwebble can use Counter to punish physical attackers that try to OHKO it in order to prevent entry hazard stacking, or use Knock Off to cripple Eviolite users such as Misdreavus.

Custap Lead
########
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Counter / Endure / Knock Off
move 4: Rock Blast
ability: Sturdy
item: Custap Berry
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

Moves
========

Stealth Rock and Spikes are mandatory on Dwebble to rack up residual damage against foes every time they switch. Counter makes Dwebble hit physical attackers hard, surprising them most of the time. Endure allows Dwebble not to be entirely Sturdy-reliant, as it can still survive a hit and get to Custap Berry range. Knock Off is used for utility purposes, taking away items from foes, especially from Eviolite users such as Misdreavus, crippling them. Rock Blast is Dwebble's main STAB move, and it's mainly used for coverage and to prevent Pokemon such as other Dwebble and Whirlipede from setting up their entry hazards freely.

Set Details
========

Maximum Speed and HP investment with a Jolly nature allows Dwebble to set up entry hazards as quickly as possible and stay alive as long as possible. Sturdy lets Dwebble take any hit without being OHKOed and has good synergy with Custap Berry, which is mandatory to set up one more layer of entry hazards after Dwebble gets in range to it. Sturdy and Custap Berry are the reasons why Dwebble is used, as they allow it set up at least one layer of Stealth Rock or Spikes right off the bat.

Usage Tips
========

Dwebble is a suicide lead that makes use of Custap Berry and Sturdy to set up as many entry hazards as possible and therefore should be used in the early stages of a match. Always give a look at team preview before placing any layer of entry hazards, as it could help you decide what type of entry hazard you'll want to place first: Stealth Rock should have the preference most of the time, especially if you're up against Pokemon that are immune to Ground or weak to Rock. Counter could be used when up against threatening physical attackers, as it can catch them off-guard, (AC) and a weakened foe from the start could be a blessing along with a layer of entry hazards could be a blessing . Setting up entry hazards should always have priority, to stack up more damage as possible against foes. Be wary of Rock Blast and Taunt users, as they can nullify Dwebble, directly KOing it or blocking the majority of its movepool, respectively. Lastly, Dwebble's little offensive presence makes it setup fodder for most setup sweepers, so be careful against them.

Team Options
========

Dwebble's potential can be made use of only by hyper offensive teams, as it isn't meant to live for long and the team needs to apply pressure on enemy Defog or Rapid Spin users, (RC) to prevent them from removing entry hazards. Defiant users such as Pawniard and Purugly deter the use of Defog from the opponent, as they can switch in on Defog and take receive a +2 Attack boost, therefore giving serious problems to the opponent. Spinblockers such as Misdreavus and Haunter are also good teammates, as they can prevent Dwebble's entry hazards from being removed. Kadabra is a good partner because it can use Encore to deal with slower setup sweepers, if Dwebble gets set up on, thanks to Encore. Ditto instead takes advantage of setup sweepers' boosts, copying and using them in its favor thanks to Imposter when it comes in as a revenge killer, most of the time after Dwebble gets KOed. Pokemon such as Jumpluff, Simipour, and Heatmor can force switches from enemies How? With phazing, powerful moves, or just their presence? , managing to rack up more residual damage by entry hazards, while also appreciating their support, as it entry hazards helps them weaken their checks. Sweepers and cleaners that make use of Dwebble's entry hazards support to weaken their counters, such as Ursaring and Jumpluff, are good partners.

Other Options
########

Coverage moves such as Earthquake and X-Scissor can be used to hit Steel-, Rock-, and Poison-types, such as Probopass, Arbok, and Pawniard, or Grass- and Psychic-types, such as Leafeon, Tangela, and Grumpig, super effectively, but they are not considered premier choices due to Dwebble's mediocre Attack. A bulky set with Eviolite could be used to make Dwebble decent on bulky offensive teams and last longer during the match, but its bulk would still be not great. Toxic is a good option to cripple walls that can lead against Dwebble, such as defensive Carracosta.

Checks & Counters
########

**Rock-types**: Rock-type leads such as Golem, Armaldo, and Rampardos, which also bypasses Sturdy thanks to Mold Breaker, can easily KO Dwebble from the start, especially the ones that carry Rock Blast, which makes Sturdy useless. However, Dwebble outspeeds most of them and is still able to set up a layer of entry hazards most of the time.

**Setup Sweepers**: Setup sweepers such as Jumpluff, Leafeon, and Pawniard are threatening against Dwebble, as it can't really pressure them due to its bad damage output, while they can pressure your Dwebble's whole team if they manage to set up, especially if they carry Substitute. Jumpluff can also put Dwebble to sleep right off the bat, preventing it to set from setting up any layer of entry hazards.

**Entry Hazard Control**: Defog and Rapid Spin users such as Pelipper and Armaldo can remove entry hazards from the field, therefore nullifying Dwebble's job as a Custap lead,(AC) if Dwebble's teammates do not stop them not supported well.

**Taunt Users**: Taunt users such as Dodrio, Simipour, and Misdreavus can take advantage of Dwebble's mediocre Speed to Taunt it, therefore drastically limiting its potential as a Custap lead, and make use of its forced switch to set up or damage the switch-in.

**Priority Users**: Strong priority users such as Basculin, Poliwrath, Machoke, and Piloswine give trouble to Dwebble trouble, bringing it into Custap Berry range and then outspeeding and KOing it with a priority move, limiting Dwebble to only set up few layers of entry hazards.

2/2
 
Last edited:

Raiza

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World Defender
Raiza.

REMOVE CHANGE COMMENTS

Overview
########

Dwebble is a great Pokemon, but it is only viable as a suicide lead on hyper offensive teams, as it has horrible base stats overall apart from Defense that make it setup fodder and unviable on defensively oriented teams. Dwebble faces competition from other entry hazard setters, but its main niche over them is having access to both Stealth Rock and Spikes. Another niche consists of Sturdy and Custap Berry, which, along with Endure, guarantee at least one layer of Stealth Rock or Spikes if not against a Taunt or Rock Blast user. Otherwise, Dwebble can use Counter to punish physical attackers that try to OHKO it in order to prevent entry hazard stacking, or use Knock Off to cripple Eviolite users such as Misdreavus.

Custap Lead
########
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Counter / Endure / Knock Off
move 4: Rock Blast
ability: Sturdy
item: Custap Berry
evs: 252 HP / 4 Def / 252 Spe
nature: Jolly

Moves
========

Stealth Rock and Spikes are mandatory on Dwebble to rack up residual damage against foes every time they switch. Counter makes Dwebble hit physical attackers hard, surprising them most of the time. Endure allows Dwebble not to be entirely Sturdy-reliant, as it can still survive a hit and get to Custap Berry range. Knock Off is used for utility purposes, taking away items from foes, especially from Eviolite users such as Misdreavus, crippling them. Rock Blast is Dwebble's main STAB move, and it's mainly used for coverage and to prevent Pokemon such as other Dwebble and Whirlipede from setting up their entry hazards freely.

Set Details
========

Maximum Speed and HP investment with a Jolly nature allows Dwebble to set up entry hazards as quickly as possible and stay alive as long as possible. Sturdy lets Dwebble take any hit without being OHKOed and has good synergy with Custap Berry, which is mandatory to set up one more layer of entry hazards after Dwebble gets in range to it. Sturdy and Custap Berry are the reasons why Dwebble is used, as they allow it set up at least one layer of Stealth Rock or Spikes right off the bat.

Usage Tips
========

Dwebble is a suicide lead that makes use of Custap Berry and Sturdy to set up as many entry hazards as possible and therefore should be used in the early stages of a match. Always give a look at team preview before placing any layer of entry hazards, as it could help you decide what type of entry hazard you'll want to place first: Stealth Rock should have the preference most of the time, especially if you're up against Pokemon that are immune to Ground or weak to Rock. Counter could be used when up against threatening physical attackers, as it can catch them off-guard, (AC) and a weakened foe from the start could be a blessing along with a layer of entry hazards could be a blessing . Setting up entry hazards should always have priority, to stack up more damage as possible against foes. Be wary of Rock Blast and Taunt users, as they can nullify Dwebble, directly KOing it or blocking the majority of its movepool, respectively. Lastly, Dwebble's little offensive presence makes it setup fodder for most setup sweepers, so be careful against them.

Team Options
========

Dwebble's potential can be made use of only by hyper offensive teams, as it isn't meant to live for long and the team needs to apply pressure on enemy Defog or Rapid Spin users, (RC) to prevent them from removing entry hazards. Defiant users such as Pawniard and Purugly deter the use of Defog from the opponent, as they can switch in on Defog and take receive a +2 Attack boost, therefore giving serious problems to the opponent. Spinblockers such as Misdreavus and Haunter are also good teammates, as they can prevent Dwebble's entry hazards from being removed. Kadabra is a good partner because it can use Encore to deal with slower setup sweepers, if Dwebble gets set up on, thanks to Encore. Ditto instead takes advantage of setup sweepers' boosts, copying and using them in its favor thanks to Imposter when it comes in as a revenge killer, most of the time after Dwebble gets KOed. Pokemon such as Jumpluff, Simipour, and Heatmor can force switches from enemies How? With phazing, powerful moves, or just their presence? , managing to rack up more residual damage by entry hazards, while also appreciating their support, as it entry hazards helps them weaken their checks. Sweepers and cleaners that make use of Dwebble's entry hazards support to weaken their counters, such as Ursaring and Jumpluff, are good partners.

Other Options
########

Coverage moves such as Earthquake and X-Scissor can be used to hit Steel-, Rock-, and Poison-types, such as Probopass, Arbok, and Pawniard, or Grass- and Psychic-types, such as Leafeon, Tangela, and Grumpig, super effectively, but they are not considered premier choices due to Dwebble's mediocre Attack. A bulky set with Eviolite could be used to make Dwebble decent on bulky offensive teams and last longer during the match, but its bulk would still be not great. Toxic is a good option to cripple walls that can lead against Dwebble, such as defensive Carracosta.

Checks & Counters
########

**Rock-types**: Rock-type leads such as Golem, Armaldo, and Rampardos, which also bypasses Sturdy thanks to Mold Breaker, can easily KO Dwebble from the start, especially the ones that carry Rock Blast, which makes Sturdy useless. However, Dwebble outspeeds most of them and is still able to set up a layer of entry hazards most of the time.

**Setup Sweepers**: Setup sweepers such as Jumpluff, Leafeon, and Pawniard are threatening against Dwebble, as it can't really pressure them due to its bad damage output, while they can pressure your Dwebble's whole team if they manage to set up, especially if they carry Substitute. Jumpluff can also put Dwebble to sleep right off the bat, preventing it to set from setting up any layer of entry hazards.

**Entry Hazard Control**: Defog and Rapid Spin users such as Pelipper and Armaldo can remove entry hazards from the field, therefore nullifying Dwebble's job as a Custap lead,(AC) if Dwebble's teammates do not stop them not supported well.

**Taunt Users**: Taunt users such as Dodrio, Simipour, and Misdreavus can take advantage of Dwebble's mediocre Speed to Taunt it, therefore drastically limiting its potential as a Custap lead, and make use of its forced switch to set up or damage the switch-in.

**Priority Users**: Strong priority users such as Basculin, Poliwrath, Machoke, and Piloswine give trouble to Dwebble trouble, bringing it into Custap Berry range and then outspeeding and KOing it with a priority move, limiting Dwebble to only set up few layers of entry hazards.

2/2
Implemented!
This is ready for upload.
 

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