Battle Arcade Challenge: Ragnarokalex


*Cyclohm (Daezara) Female*
Nature:
Modest
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust:
Type: Innate
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static:
Type: Innate
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW):
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 59 Total
Bide
Blizzard
Bulldoze
Charge
Discharge
Double Hit
Double Team
Draco Metour
Dragonbreath
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Electric Terrain
Electroweb
Endure
Fire Blast
Flamethrower
Growl
Gust
Hail
Heal Bell
Hidden Power (Fighting, 7)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Power Gem
Protect
Rain Dance
Rest
Roar
Signal Beam
Slack Off
Sleep Talk
Sonicboom
Spark
Substitute
Sunny Day
Surf
Swift
Tackle
Thunder
Thundershock
Thunderbolt
Thunder Wave
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Weather Ball
Whirlwind


*Thanks to Ute for the Sprite*
Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 58 Total
Ally Switch
Attract
Calm Mind
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Fire, 7)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Swift
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Wave
Torment
Toxic
Trick
Will o Wisp
Wish



"Stupid Cyclohm with your stupid movepool..."

Pfe-Round stats:

Daezara
HP: 78
EN: 56
1/4/5/3/80
Confusion (0a)

Volbeat
HP: 61
EN: 61
2/2/3/3/85
+1 SpA

Action 1
Bug Buzz -> Daezara (6 EN)
RNG roll (to crit) 9745 = no crit
RNG roll (to lower SpD) 572 = lucky me?
(9+3+(3-3)1.5)+2 = 14 DMG
-1 SpD

Snapped out of confusion
Thunderbolt -> Volbeat (6 EN)
RNG roll (to crit) 5401 = no crit
rNG roll (to para) 9188 = no para
(9+3+(5-3)1.5) =15 DMG

Action 2
Dazzling Gleam -> Clohm (6 EN)
RNG roll (to crit) 6647 = no crit
(8+(3-3)1.5)(1.5)+4 = 16 DMG

Flamethrower -> Volbeat (7 EN)
RNG roll (to crit) 6141 = no crit
RNG roll (to burn) 3518 = no burn
(9+(5-3)1.5)(1.5) = 18 DMG

Action 3
Bug Buzz -> Daezara (6 EN)
RNG roll (to crit) 5535 = no crit
RNG roll (to lower SpD) 8588 = no lower
(9+3+(3-3)1.5)+4 = 16 DMG

Super Power Gem -> Volbeat (28 EN)
RNG roll (to crit) 2812 = no crit
(18+(5-3)1.5)(1.5) = 31.5 DMG
Volbeat fainted!


Post-Round stats:

Daezara
HP: 32
EN: 25
1/4/5/3/80
-1 SpD

Volbeat
HP: -4
EN: KO
2/2/3/3/85


"We were even kinda close..."

Battle #3

Preschooler Johnny would like to battle!

RNG roll (for Pokemon) 24, 71

Furret (Female)
Type: Normal
Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3
Base Rank Total: 16

Abilities: Frisk

Attacks:
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam
Rest
Sucker Punch
Amnesia
Baton Pass
Me First
Hyper Voice

Frustration
Return
Dig
Brick Break
Protect
U-turn

Double-Edge
Last Resort
Reversal
Iron Tail
Substitute

Cherrim (Male)
Type: Grass
Nature: Modest (+1 SpA, -1 Atk)

StatS:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1

Abilities: Flower Gift

Attacks:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Petal Dance
Worry Seed
Take Down
Solar Beam
Lucky Chant
Petal Blizzard

Hidden Power Ground
Hyper Beam
Dazzling Gleam
Energy Ball
Substitute
Toxic

Grasswhistle
Heal Pulse
Nature Power
Weather Ball
Aromatherapy

"I've never battled without my brother with me before..."

Roulette:
16 9 22 15
15 24 17 13
9 14 3 11
1 7 1 21

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please choose 4 consecutive events from the roulette
 
RNG roll (for event) 4/4 = 3
Opponent’s Pokemon are paralyzed(15%) at the start of the battle.


"My bro would know what to do here..."
Furret: Iron Tail -> Frustration -> Iron Tail (all Gardevoir)
If targeted with Will-o-Wisp, change that action to Protect. Do not activate consecutively.
If Gardevoir is under the effects of a successful P/E move when you would attack, change that action to Dig (Cyclohm) and push back

Cherrim: Aromatherapy -> Energy Ball (Gardevoir) -> Dazzling Gleam
If targeted with Encore A2 or A3, change that action to Dodge
If Cherrim is paralyzed AND Furret is paralyzed when you would attack A2 or A3, change that action to Aromatherapy and push back
 
Gardevoir: Taunt Cherrim - Future Sight Furret - Psychic+Psychic Furret

Cyclohm: Thunderbolt Furret - Dragon Pulse Furret - Dracometeor Furret
 

"That's just mean!"

Pre-Round stats:

Daezara
HP: 110
EN: 100
1/4/5/3/80

Keraia
HP: 100
EN: 100
2/3/6/4/80

Furret
HP: 100
EN: 100
4/3/1/2/90
Paralyzed (15%)

Cherrim
HP: 100
EN: 100
1/3/4/3/85
Paralyzed (15%)

Action 1
Thunderbolt -> Furret (6 EN)
RNG roll (to crit) 5207 = no crit
(9+3+(5-2)1.5) = 16.5 DMG

Taunt -> Cherrim (10 EN)

RNG roll (for full para) 4111 = no para
Iron Tail -> Garde (7 EN)
RNG roll (to hit) 9196 = miss
Fuck

Cherrim can't use Aromatherapy due to Taunt!

Action 2
Dragon Pulse -> Furret (6 EN)
RNG roll (to crit) 4820 = no crit
(9+3+(5-2)1.5) = 16.5 DMG

Future Sight -> Furret (7 EN)

RNG roll (for full para) 5963 = no para
Frustration -> Garde (6 EN)
RNG roll (to crit) 2262 = no crit
(10+3+(4-3)1.5) = 14.5 DMG

RNG roll (for full para) 8680 = no para
Energy Ball -> Gardevoir (6 EN)
RNG roll (to crit) 360 = crit
RNG roll (to lower SpD) 3866 = no lower
(9+3+3+(4-4)1.5) = 15 DMG

Action 3
Draco Meteor -> Furret (9 EN)
RNG roll (to hit) 9555 = payback?
-2 SpA

RNG roll (for full para) 5951 = no para
Iron Tail -> Garde (7 EN)
RNG roll (To hit) 200 = hit
RNG roll (to crit) 7963 = no crit
RNG roll (to lower Def) 4690 = no lower
(10+(4-3)1.5)(1.5) = 17.25 DMG

RNG roll (for full para) 5659 = no para
Dazzling Gleam -> Both (6 EN)
Clohm: RNG roll (to crit) 924 = no crit
(6+(4-3)1.5)(1.5) = 11.25 DMG
Garde: RNG roll (to crit) 4676 = no crit
(6+(4-4)1.5) = 6 DMG

Super Psychic -> Furret (28.75 EN)
RNG roll (to crit) 8451 = no crit
RNG roll (to lower SpD) 5947 = no lower
(20.25+3+(6-2)1.5) = 29.25 DMG

Para to 10%


Post-Round stats:

Daezara
HP: 99
EN: 79
1/4/5/3/80
-2 SpA

Keraia
HP: 47
EN: 54
2/3/6/4/80
Must cooldown

Furret
HP: 38
EN: 80
4/3/1/2/90
Future Sight incoming
Paralyzed (10%)

Cherrim
HP: 100
EN: 88
1/3/4/3/85
Paralyzed (10%)
Taunt (3a)


"This is... surprisingly even, actually."
 
Cyclohm: Protect Gardevoir - Flamethrower Cherrim - Protect Gardevoir


Gardevoir: cooldown - Psychic Furret - Wish
IF Targetted with a combo involving Sucker Punch from Furret when you would use Psychic, Chill that action
IF Furret uses Helping Hand A2, Substitute 15 that action, and push down
 

"Gonna need quite a bit of luck for this one..."
Furret: Substitute (15) -> Iron Tail + Iron Tail combo (Gardevoir) -> cooldown (Iron Tail + Iron Tail Gardevoir)

Cherrim: Hidden Power (Cyclohm) -> Energy Ball (Gardevoir) -> Dazzling Gleam

Pre-Round stats:

Daezara
HP: 99
EN: 79
1/4/5/3/80
-2 SpA

Keraia
HP: 47
EN: 54
2/3/6/4/80
Must cooldown

Furret
HP: 38
EN: 80
4/3/1/2/90
Future Sight incoming
Paralyzed (10%)

Cherrim
HP: 100
EN: 88
1/3/4/3/85
Paralyzed (10%)
Taunt (3a)

Action 1
Protect -> Gardevoir (7 EN)

Gardevoir must cool down!

RNG roll (for full para) 6511 = no para
Hidden Power -> Cyclohm (4 EN)
RNG roll (to crit) 6610 = no crit
(6+(4-3)1.5)(1.5) = 11.25 DMG

RNG roll (for full para) 5074 = no para
Furret used Substitute! (12 EN, 15 HP)

Future Sight -> Furret
RNG roll (to crit) 2016 = no crit
(12+3+(6-2)1.5) = 21 DMG

Action 2
Flamethrower -> Cherrim (7 EN)
RNG roll (to crit) 1311 = no crit
RNG roll (to burn) 1383 = no burn
(9+(5-3)1.5)(1.5)-4 = 14 DMG

Psychic -> Furret (5.5 EN)
RNG roll (to crit) 8400 = no crit
(9+3+(6-2)1.5) = 18 DMG
Sub faded!

RNG roll (for full para) 4987 = no para
Super Iron Tail -> Gardevoir (31.5 EN)
RNG roll (to hit) 1442 = hit
RNG roll (to crit) 5656 = no crit
RNG roll (to lower Def) 1744 = lower
(22.5+(4-3)1.5)(1.5) = 36 DMG
-1 Def

RNG roll (for full para) 5131 = no para
Energy Ball -> Gardevoir (6 EN)
RNG roll (to crit) 6667 = no crit
RNG roll (to lower SpD) 3138 = no lower
(9+3+3+(4-4)1.5) = 15 DMG
Gardevoir fainted!

Action 3
Protect -> Gardevoir (7 EN)
Failed!

Furret must cool down!

RNG roll (for full para) 7303 = no para
Dazzling Gleam -> Cyclohm (6 EN)
RNG roll (to crit) 2524 = no crit
(8+(4-3)1.5)(1.5) = 14.25 DMG

Paralysis to 5% on both


Post-Round stats:

Daezara
HP: 73
EN: 58
1/4/5/3/80
-1 SpA

Keraia
HP: -4
EN: KO
2/3/6/4/80

Furret
HP: 2
EN: 36
4/3/1/2/90
Paralyzed (5%)

Cherrim
HP: 86
EN: 72
1/3/4/3/85
Paralyzed (5%)


"Now we just gotta bring it on home!"
Furret: Quick Attack + Frustration (Cyclohm) x3
If Cyclohm uses Protect, change that action to Chill
If Cyclohn uses Bide, change remainining actions to Rest -> Chill -> Chill

Cherrim: Dazzling Gleam -> Hidden Power -> Dazzling Gleam
If Cyclohm uses Bide, change remaining actions to Aromatherapy -> Toxic -> Dazzling Gleam
If targeted with a damaging Fire-type combo, change that action to Substitute (15)
 

"Awww poop."

Pre-Round stats:

Daezara
HP: 73
EN: 58
1/4/5/3/80
-1 SpA

Furret
HP: 2
EN: 36
4/3/1/2/90
Paralyzed (5%)

Cherrim
HP: 86
EN: 72
1/3/4/3/85
Paralyzed (5%)

Action 1
RNG roll (for full para) 5550 = no para
Quick Frustration -> Cyclohm (14 EN)
RNG roll (to crit) 2901 = no crit
(12+3+(4-4)1.5) = 15 DMG

Torment -> Cherrim (10 EN)
Feck

Cherrim can't use Dazzling Gleam due to Torment!

Action 2
Incinerate -> Both (4 EN)
Furret: RNG roll (to crit) 3666 = no crit
(4.5+(5-2)1.5)-2 = 7 DMG
Furret fainted!
Cherrim: RNG roll (to crit) 2879 = no crit
(4.5+(5-3)1.5)(1.5)-2 = 9.25 DMG

RNG roll (for full para) 442 = full para
Thank you hax?
Paralysis to 0%

Action 3
Struggle -> Cyclohm (5 EN)
RNG roll (to crit) 9651 = no crit
(5+(1-4)1.5) = 1 DMG = 1 recoil

Flamethrower -> Cherrim (7 EN)
RNG roll (to crit) 987 = no crit
RNG roll (to burn) 8808 = no burn
(9+(5-3)1.5)(1.5)-2 = 16 DMG


Post-Round stats:

Daezara
HP: 57
EN: 47
1/4/5/3/80
-1 SpA

Furret
HP: -5
EN: KO
4/3/1/2/90

Cherrim
HP: 60
EN: 67
1/3/4/3/85
Torment (3a)


"That might've been a bad round, but we're still gonna kick your butt!!"
 

"Gonna have to roll the dice again..."
Dazzling Gleam -> Grass whistle -> Dazzling Gleam
If Grass Whistle misses A2, change A3 to Morning Sun

Pre-Round stats:

Daezara
HP: 57
EN: 47
1/4/5/3/80
-1 SpA

Cherrim
HP: 60
EN: 67
1/3/4/3/85
Torment (3a)

Action 1
Dazzling Gleam -> Cyclohm (6 EN)
RNG roll (to crit) 5208 = no crit
(8+(4-3)1.5)(1.5) = 14.25 DMG

Fire Blast -> Cherrim (8 EN)
RNG roll (to hit) 2394 = hit
RNG roll (to crit) 2710 = no crit
RNG roll (to burn) 6450 = no burn
(11+(5-3)1.5)(1.5) = 21 DMG

Action 2
Grass Whistle -> Cyclohm (4 EN)
RNG roll (to hit) 4648 = hit
RNG roll (for duration) 9986 = 1a
Cyclohm fell asleep!

Cyclohm is asleep!
Sleep to 1a

Action 3
Dazzling Gleam -> Cyclohm (6 EN)
RNG roll (to crit) 828 = no crit
(8+(4-3)1.5)(1.5) = 14.25 DMG

Cyclohm is asleep!
Sleep to 0a


Post-Round stats:

Daezara
HP: 28
EN: 39
1/4/5/3/80
Sleep (0a)

Cherrim
HP: 39
EN: 51
1/3/4/3/85


"Hoo boy this is sooo cloooooossseeeee... But there are too many things to sub for..."
Dazzling Gleam -> Hyper Beam -> Hidden Power
If Slack Off AND Cyclohm is NOT asleep, change that action to Grass Whistle
If Slack Off AND Cyclohm is asleep AND you are not sluggish, change that action to Morning Sun
 

"Ooooh... I'm so dumb."

Pre-Round stats:

Daezara
HP: 28
EN: 39
1/4/5/3/80
Sleep (0a)

Cherrim
HP: 39
EN: 51
1/3/4/3/85

Action 1
Cyclohm woke up!
Cyclohm used Endure! (15 EN)

Dazzling Gleam -> Cyclohm (10 EN)
RNG roll (to crit) 126 = crit (lol)
(8+3+(4-3)1.5)(1.5) = 18.75 DMG

Action 2
Hyper Beam -> Cyclohm (10 EN)
RNG roll (to hit) 7620 = hit
RNG roll (to crit) 3864 = no crit
(15+(4-3)1.5) = 16.5 DMG
Endured

Fire Blast -> Cherrim (8 EN)
RNG roll (to hit) 8867 = OH GOD DON'T HURT ME
Miss...

Action 3
Hidden Power -> Cyclohm (4 EN)
Endured

Draco Meteor -> Cherrim (9 EN)
RNG roll (to hit) 9216 = OH MY GOD


Post-Round stats:

Daezara
HP: 1
EN: 7
1/4/5/3/80

Cherrim
HP: 39
EN: 27
1/3/4/3/85


"I've heard of hax being an equilizer, but that's like saying Kryptonite 'equals' a fight between you and Superman...."
 

"Hahaha yeah! I'm the best battler ever!"
Dazzling Gleam

Dazzling Gleam -> Cyclohm (6 EN)
>1 DMG
Cyclohm fainted!

Post-Round stats:

Daezara
HP: KO
EN: KO
1/4/5/3/80

Cherrim
HP: 39
EN: 21
1/3/4/3/85


"Big brother will be so proud of me!"

Ragnarokalex 's Battle Arcade challenge has ended
Ralex gets 3 CC
Daezara the Cyclohm gets 6 MC and 3 KOC
Keraia the Gardevoir gets 6 MC and 2 KOC

I get 3+(6*3) = 21 UC

You may rechallenge in 3 days
 

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