I would like to share a few cores that I have been having some success with lately.
Up first we have a core around mega gallade, who is one of my favorie megas btw :p.
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Gallade, as we know, is one of the best wall breakers around with a great speed tier and a fair amount of bulk. Gallade struggles against bulky flying types, ground, psychic, fairies, and sableye >:( These problems can be fixed by coverage moves of either knock of or ice punch. I however, tend to run ice punch on gallade because of personal taste. These mons can get rid of each others checks with Gallade getting rid of venusaur, ferrothorn, rotom, scizor, jirachi, tyanitar, mamoswine, and celibi all of which stop its teammates while lando and raikou get rid of skarmory, latis, gross, and slowbro which stop gallade. They also form a volturn core FTW :) which allows either raikou or gallade to set up with swords dance or calm mind respectively (if raikou is running cm). Its crazy how much work the core puts on teams. They are all very fast and relatively bulky so they can be played on HO, bulky offense, or balance. They also help each other with resistances with raikou resisting bird spam (lando is also a decent answer), lando resisting ground, and raikou being able to eat scalds and also abuse thundy.
Sets
Next up is a duo of pokemon, consisting of mega venusaur and kyureum-b
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These two work extremely well with venusaur being able to sponge hits, put things to sleep, and kill fairies for kyurem while kyurem kills pretty much everything lol. The beautiful thing about these two is that you have a fair amount of diversity with venusaur being able to run a defensive or offensive set while kyurem can be mainly specially or physically offensive. These two put allot of strain on both balance and stall to an extent. Venusaur kills slowbro , scizor and ferrothorn (if running hp fire), keldo, garchomp, scarf lando, and mega sceptile for kyurem while kyurem kills gliscor, sableye (if special or physical too I guess lol), goodra, heatran, dragonite, and overall anything on the switch for venusaur. This core hates bird spam and metagross/latis so it is important to have something that can deal with them, but it really isn't a problem because they are easy to build around. These two fit best onto balance and stall teams from my experience (kyurem being a lone offensive pokemon on stall) but can also work on HO. They synenergize very well overall. However, Ferrothorn and Heatran are also very annoying if kyurem is physical and venusaur lacks hp fire.
Sets
And now my favorite atm
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Mega charizard x is still as powerful as ever and now has even more prey in oras. Zard has problems that most fire/dragon types have and that's getting past bulky water, rock, and fairy types. Azumarill solves the rock problem while grass and steel types are dealt with by zard while raikou kills off flying types and water types while the latis, tyranitar, ground types, and bulky steel types are checked by its partners. This team is just plain fun to use on HO and it holds its ground while being used on a balanced team. With two of the most powerful pokemon in OU being DD Zard and CB Azumarill its hard for anything to switch in. I messed around with double dance zard and the damage output was awesome as zard ohkos mega altaria and azumarill (two of it's best "checks") after rocks with a swords dance, however zard gets worn down far to easilly but it certainly is, in my opinion, more desirable to be able to choose between SD and DD/Tailwind but it is a necessity that you would have a healing wish user/wish passer on your team if you decide to use the double dance set. Because of this I went with the standard DD set for zard. Azumarill is the standard banded set, AV isn't advisable for being rather mediocre right now. Raikou is a calm mind set, which unlike my gallade core is far better than the specs set as a u-turner isn't present and it can easily sweep because of the wear and tear that zard and azumarill cause on other teams, he also shits all over thundy. Defog support is a must for zard and something to get rocks up and check fairies is more than welcome, because of this ferrothorn makes an excellent partner while forming a FWG and a SDF core.
Sets
Up first we have a core around mega gallade, who is one of my favorie megas btw :p.
Gallade, as we know, is one of the best wall breakers around with a great speed tier and a fair amount of bulk. Gallade struggles against bulky flying types, ground, psychic, fairies, and sableye >:( These problems can be fixed by coverage moves of either knock of or ice punch. I however, tend to run ice punch on gallade because of personal taste. These mons can get rid of each others checks with Gallade getting rid of venusaur, ferrothorn, rotom, scizor, jirachi, tyanitar, mamoswine, and celibi all of which stop its teammates while lando and raikou get rid of skarmory, latis, gross, and slowbro which stop gallade. They also form a volturn core FTW :) which allows either raikou or gallade to set up with swords dance or calm mind respectively (if raikou is running cm). Its crazy how much work the core puts on teams. They are all very fast and relatively bulky so they can be played on HO, bulky offense, or balance. They also help each other with resistances with raikou resisting bird spam (lando is also a decent answer), lando resisting ground, and raikou being able to eat scalds and also abuse thundy.
Sets
(Gallade) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Ice Punch
- Swords Dance
I'd rather run ice punch to destroy the annoying landos and gliscors on the switch especially because lando has knock off for psychics and raikou shits on slowbro.
(Raikou) @ Choice Specs
Ability: Pressure
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
A calm mind set also works well with calm mind replacing volt switch and substitute/extrasensory replacing shadow ball. I just like the immediate power and volt-turn.
(Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 36 Def / 220 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Stone Edge
Next up is a duo of pokemon, consisting of mega venusaur and kyureum-b
These two work extremely well with venusaur being able to sponge hits, put things to sleep, and kill fairies for kyurem while kyurem kills pretty much everything lol. The beautiful thing about these two is that you have a fair amount of diversity with venusaur being able to run a defensive or offensive set while kyurem can be mainly specially or physically offensive. These two put allot of strain on both balance and stall to an extent. Venusaur kills slowbro , scizor and ferrothorn (if running hp fire), keldo, garchomp, scarf lando, and mega sceptile for kyurem while kyurem kills gliscor, sableye (if special or physical too I guess lol), goodra, heatran, dragonite, and overall anything on the switch for venusaur. This core hates bird spam and metagross/latis so it is important to have something that can deal with them, but it really isn't a problem because they are easy to build around. These two fit best onto balance and stall teams from my experience (kyurem being a lone offensive pokemon on stall) but can also work on HO. They synenergize very well overall. However, Ferrothorn and Heatran are also very annoying if kyurem is physical and venusaur lacks hp fire.
Sets
(Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk / 30 SpA
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Synthesis
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 16 SpA / 240 Spe
Lonely Nature
- Dragon Claw
- Fusion Bolt
- Ice Beam
- Outrage
A substitute set is also viable as kyurem can come in on many things that can't damage it or are asleep.
And now my favorite atm
Mega charizard x is still as powerful as ever and now has even more prey in oras. Zard has problems that most fire/dragon types have and that's getting past bulky water, rock, and fairy types. Azumarill solves the rock problem while grass and steel types are dealt with by zard while raikou kills off flying types and water types while the latis, tyranitar, ground types, and bulky steel types are checked by its partners. This team is just plain fun to use on HO and it holds its ground while being used on a balanced team. With two of the most powerful pokemon in OU being DD Zard and CB Azumarill its hard for anything to switch in. I messed around with double dance zard and the damage output was awesome as zard ohkos mega altaria and azumarill (two of it's best "checks") after rocks with a swords dance, however zard gets worn down far to easilly but it certainly is, in my opinion, more desirable to be able to choose between SD and DD/Tailwind but it is a necessity that you would have a healing wish user/wish passer on your team if you decide to use the double dance set. Because of this I went with the standard DD set for zard. Azumarill is the standard banded set, AV isn't advisable for being rather mediocre right now. Raikou is a calm mind set, which unlike my gallade core is far better than the specs set as a u-turner isn't present and it can easily sweep because of the wear and tear that zard and azumarill cause on other teams, he also shits all over thundy. Defog support is a must for zard and something to get rocks up and check fairies is more than welcome, because of this ferrothorn makes an excellent partner while forming a FWG and a SDF core.
Sets
(Charizard) (M) @ Charizardite X
Ability: Blaze
EVs: 104 HP / 220 Atk / 184 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost
standard stuff
(Azumarill) (M) @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 4 Def / 164 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Superpower
I like super power more than knock off only for the reason that i can pretty much guarantee and ohko on both heatran and ferrothorn, which is a common defensive core, and it allows its teammates to have a better time.
(Raikou) @ Leftovers
Ability: Pressure
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Extrasensory
- Calm Mind
Substitute can be used over extrasensory but i find it more useful to hurt venusaur and conk
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