[LLAMA] R2 - Pool F - Deck Knight vs Gale Wing Srock

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Go Zard-X!

Outrage ~ Outrage ~ Outrage

If Rotom-A uses Substitute A1, Roar, then Chill, then Chill
If Rotom-A uses Protect A1, Chill, then Substitute (15 HP), then Roar.
If Rotom-A uses Protect when you would Roar, Chill instead.
 

"So Zappy, its finally the time to face Ghost in a Shell."
"And while we brace ourselves, Lets try Engi's trade mark, Shall we?"
"Rrrrotom- H H!"

Rotom-H [Zappy] [N/A] #Everstone
_______________________

Spite (Fire Emblem - Outrage) ~ Chill ~ Double Team (2 Clones)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Yeah, sorry, hostel wifi these days are insufferable. I'm practically camping out at my faculty just to get reasonable connection.

Deck Knight’s bench: AXO

HP: 55
En: 25
Spe: 115 (+15%)
Ranks: 5/3/4/3, 3/5
Status: N/A
Stats: N/A
Other: N/A​

Gale Wing Srock's team: OOA

HP: 53
En: 19
Spe: 86
Ranks: 2/{5}4/5/{5}4, 2/3
Status: N/A
Stats: -5 SpAtk
Other: Stealth Rock, Spikes 1

Arena: ASB Standard Arena​


Deck's initial plan looks like it fell to pieces, as he did not manage to phaze even once this far into the battle. Gale tries Spitefully to preserve Zappy, and all it amounts to here is a sad, sad stall match. FE-Charizard-X rushed towards battle in a cornered Outrage at his trainer's command, and ingloriously fell in battle.

Action 1:
Mega-Charizard-X used Outrage!
RNG Roll (CRIT) [<=625 CRIT]: 4331/10000 (NO)
12+3+2+(7.5-7.5) = 17 damage (Rotom-H)
Mega-Charizard-X went on a rampage!
-7 energy
Rotom-H used Spite!
Rotom-H spited Mega-Charizard-X for using Outrage!
Other changes: Spite Outrage 6a (Mega-Charizard-X)
-6 energy

Action 2:
Mega-Charizard-X used Outrage!
RNG Roll (CRIT) [<=625 CRIT]: 2802/10000 (NO)
12+3+2+(7.5-7.5) = 17 damage (Rotom-H)
Mega-Charizard-X continued on a rampage!
-11 energy
Rotom-H used Chill!
Rotom-H regained some spent energy!
+12 energy

Action 3:
Mega-Charizard-X used Outrage!
RNG Roll (CRIT) [<=625 CRIT]: 2371/10000 (NO)
12+3+2+(7.5-7.5) = 17 damage (Rotom-H)
Mega-Charizard-X's rampage ended!
-11 energy
Mega-Charizard-X fainted due to exhaustion!
Rotom-H used Double Team!
Rotom-H created doubles of itself!
Other changes: Double Team 2 (Rotom-H)
-8 energy

Post Action:
Stat changes: -4 SpAtk (Rotom-H)

Post Round:
Mega-Charizard-X: -29 EN, KO'ed
Rotom-H: -51 HP, -2 EN


Deck Knight’s bench: XXO

HP: 55
En: KO
Spe: 115 (+15%)
Ranks: 5/3/4/3, 3/5
Status: N/A
Stats: N/A
Other: N/A​

Gale Wing Srock's team: OOA

HP: 2
En: 17
Spe: 86
Ranks: 2/{5}4/5/{5}4, 2/3
Status: N/A
Stats: -4 SpAtk
Other: Stealth Rock, Spikes 1

Arena: ASB Standard Arena​



Deck equips Dusknoir
Gale chills
Deck hits
I reff
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Dusknoir @ Mental Herb

"I see my friends have already been escorted to the other side. What IS your problem, man?"


"Didn't bring a Beedrill, most like."
 

"So True DK!"
"Fav mons always bring us the edge."
---
"You did a great job Zappy, now take a well deserved rest!"
"Rrrrotom- H H H!"

Rotom-H [Zappy] [N/A] #Everstone
_______________________

Will-O-Wisp ~ Foul Play ~ Reflect

IF Dusknoir uses Damaging Priority Moves on action 1 or action 2, AND you are not under the effects of Endure that action, AND your remaining energy is greater than 15 that action, THEN use Endure that action instead and push actions back.

IF Dusknoir is under the effects of Protect when you would act, THEN use Chill on the first instance, Chill on the second instance and Rest on the third instance and push actions back each time.

IF your first substitution and your second substitution does not trigger, AND Dusknoir is not under the effects of confusion that action, AND Dusknoir is not behind a substitute that action, THEN use Confuse Ray that action instead and push actions back.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
EDIT: Fixed A3.

Deck Knight’s bench: XXA

HP: 90
En: 100
Spe: 39 (-)
Ranks: 5/5/3/5, 4/5
Status: N/A
Stats: N/A
Other: N/A​

Gale Wing Srock's team: OOA

HP: 2
En: 17
Spe: 86
Ranks: 2/{5}4/5/{5}4, 2/3
Status: N/A
Stats: -4 SpAtk
Other: Stealth Rock, Spikes 1, Double Team 2


Arena: ASB Standard Arena​


Fun fact: I like to call Deck's Dusknoir a Git. No "S", because singular.

But again, back to Zappy, using the combination of Endure and crappy stall tactics, Confusing Git and generally maximising its own lifespan. Which still works somewhat, because Deck wanted to avoid Git having burns. Looks like the psychological warfare is wearing on Deck- but wait, Trick Room is now up! With Git's speed, this is going to mean that Gale's team will lose on the starting point of the damage race - except that Deck is already about two laps behind, I guess?

Action 1:
Rotom-H used Endure!
(+4 Priority)
Rotom-H braced itself against the incoming onslaught!
-15 energy
Dusknoir used Shadow Sneak!
(+1 Priority)
RNG Roll (DOUBLE TEAM) [<=3333 HIT]: 750/10000 (HIT)
Rotom-H's clones disappeared!
Other changes: Double Team 2 (Rotom-H)
RNG Roll (CRIT) [<=625 CRIT]: 5587/10000 (NO)
4+3+(7.5-7.5) = 7 damage ~ 1 damage (Rotom-H)
-3 energy

Action 2:
Rotom-H used Confuse Ray!
Dusknoir is confused!
RNG Roll (CONFUSION) [1 LIGHT ; 2 SEVERE ; 3 INTENSE]: 3 (INTENSE)
Other changes: Confused 4a (Dusknoir)
-5 energy ~ -1 energy
Dusknoir used Trick Room!
(-7 Priority)
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 5413/10000 (NO)
Dusknoir warped the space-time perception of the arena!
Arena changes: Trick Room 4r
-10 energy

Action 3:
Dusknoir used Protect!
(+4 Priority)
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 6779/10000 (NO)
Dusknoir protected itself from Rotom-H's attack!
-7 energy
Rotom-H used Chill!
Rotom regainde some spent energy!
+12 energy

Post Action:
Other changes: Confused 2a (Dusknoir)
Stat changes: -3 SpAtk (Rotom-H)
Arena changes: Trick Room 3r

Post Round:
Dusknoir: -20 EN
Rotom-H: -1 HP, -4 EN


Deck Knight’s bench: XXA

HP: 90
En: 80
Spe: 39 (-)
Ranks: 5/5/3/5, 4/5
Status: N/A
Stats: N/A
Other: Confused 2a

Gale Wing Srock's team: OOA

HP: 1
En: 13
Spe: 86
Ranks: 2/{5}4/5/{5}4, 2/3
Status: N/A
Stats: -3 SpAtk
Other: Stealth Rock, Spikes 1


Arena: ASB Standard Arena (Trick Room 3r)​



Deck decks
Gale gales
I reff
 
Last edited:

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Alright Dusknoir, the "speed" advantage is ours.

Begin with Shadow Sneak, followed by Shadow Punch, then Pursuit.

If Rotom uses Chill A1, Use Gravity and push actions back.
If Rotom uses Protect and Gravity is not currently active on the field, use Gravity and push actions back.
If Rotom uses Will-O-Wisp, use Substitute (15 HP) on the first instance and push actions back.
 
Last edited:
ZhengTann & Deck Knight,

Guys, Zappy would have chilled on action 3 due to the second sub. Not that it changes Zappy's fate, but it may affect future rounds. DK, let me know if you don't want to change your orders. Will order laterz.


"First of the many chokes to follow I am sure."
 

"Ah well, Lets do our best while you go down Zappy!"
"Thanks a lot for hanging in there dude!"
"Rrrrotom- H H H H!"

Rotom-H [Zappy] [N/A] #Everstone
_______________________

Chill ~ Protect ~ COMBO (Sucker Punch + Foul Play)

IF Dusknoir hits himself in confusion on action 1, THEN use Will-O-Wisp on action 3 instead.
 
Round 8
Deck vs Gale
vs

71|HP|1
57|EN|12

15 hp sub|Status|Stealth Rock, Spikes, -2 SpA
5/5/3/5|Stats|1/5/5/5
Gravity 3r, Trick Room 2r

Deck confirmed lucky bastard, since he got out of this with the best possible outcome, completely sabotaging Gale's clever orders.
Rotom chilled!
+12 en

Dusknoir used Gravity!
Hit self? (<601) 190 yes
Crit? (<76) 910 no
-3 en
-(4)=4 hp Dusknoir

----------

Rotom used Protect!
-7 en

Dusknoir used Gravity!
-10 en

----------

Dusknoir used Substitute!
-12 en
-15 hp
+15 hp sub

Rotom used Will-O-Wisp!
-6 en
miss

----------

+1 SpA Rotom
 
Last edited:

"Well Zappy, could you please come back already?"
"Rrrrotom- H H H H H!"

Rotom-H [Zappy] [N/A] #Everstone
_______________________

Foul Play ~ Will-O-Wisp ~ Foul Play

IF Dusknoir is under the effects of a P/E move, THEN use Chill that action instead and push actions back.
IF Dusknoir is behind a substitute when you would act, THEN use Foul Play that action instead and use Will-O-Wisp on the following action.

IF you are KO'd when you would act, THEN finally cool down and rest in peace.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
First, Trick Room is active so Dusknoir should be acting first.

One of my Subs is if Rotom uses Protect and Gravity is not in effect, use Gravity. So after Dusknoir hits itself in confusion, it should use Gravity on Protect, and Sub A3 is correct.

Won't affect my orders though.

Shadow Sneak ~ Earthquake ~ Shadow Sneak.
 
Oops I can't read. Fixed.

Round 9
Deck vs Gale
vs

71|HP|KO
54|EN|KO

15 hp sub|Status|Stealth Rock, Spikes, KO
5/5/3/5|Stats|1/5/5/5
Gravity 2r, Trick Room 1r

Rotom is finally dead, after taking out two of Deck's pokemon.
Dusknoir used Shadow Sneak!
-3 en
-(4+3)=7 hp Rotom
KO
 
*I would love to use Landorus here and use the Reveal Glass to switch formes, but knowing me I would probably screw up. So going with Ninja Frog instead ^_^


"Ah finally Zappy!"
"It was about time indeed!" +_+
"But thanks a lot mate, you really did a great job."
---
"Time for you to do you thing Greninja!"
"Let the flame of Rotom be with you!"

*Smoke Ball* ~ "Recca is here for some awesomeness!"

Greninja [Recca] [M] #Rare Candy
_______________________
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Dusknoir, start with Skill Swap (Pressure ~ Protean), followed by Thunder Punch, then Chill.

If Greninja uses Protect and you have not used Skill Swap (Pressure ~ Protean), Chill in the first instance then Skill Swap (Pressure ~ Protean) the following action, and resume actions from Thunder Punch onward.
If Greninja uses Role Play on an action you would use Skill Swap (Pressure ~ Protean), use Focus Punch instead in the first instance, Thunder Punch in the second, and Focus Punch in the third and push actions back.
If Greninja uses Taunt and you have already used Skill Swap (Pressure ~ Protean) on a previous action, use Taunt that action.
 

"Now we know why he is called the skill frog!"

"Lets Dig in!"

Greninja [Recca] [M] #Rare Candy
_______________________
COMBO (Quick Attack + Dig) ~ Cool down ~ Water Shuriken
 
Round 10
Deck vs Gale
vs

69|HP|76
53|EN|68

Fine|Status|Stealth Rock, Spikes
5/5/3/5|Stats|3/2/5/3
Gravity 1r

...I'm really not sure how I feel about that combo.
-12 hp Greninja
-12 hp Greninja

----------

Greninja used Quick Attack+Dig!
-25.5 en

Dusknoir used Skill Swap!
-7 en

Greninja used Quick Attack+Dig!
Crit? (<76) 959 no
-(2+8+3-3)=10 hp Dusknoir sub

----------

Dusknoir used Thunder Punch!
-6 en
fail

----------

Greninja used Water Shuriken!
Hits? 800 3 hits
Crit? (<76) 583, 1165, 73 yes
-6 en
-(2*3+3+1-3)=7 hp Dusknoir (5 sub)

Dusknoir chilled!
+12 en
 
Last edited:

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
As far as calcs, remember that Dusknoir's Frisk negates the BAP boost on Rare Candy. Did you also remember Pressure's EN drop? Thanks!
 

"Whoops! Frisk is a thing!"
"Choking..."

"That ghost is spooky!"

Greninja [Recca] [M] #Rare Candy [The not useful]
_______________________
Dark Pulse ~ Blizzard ~ Dark Pulse

IF your attack is under the effects of imprison when you would act, THEN use Hydro Pump on the first instance, Scald on the second instance and Hydro Pump on the third instance and restart the queue each time.

IF Dusknoir uses Damaging Fighting type moves, AND Dusknoir is not asleep that action, AND Dusknoir is not normal type that action, THEN use Shadow Sneak on the first instance, Lick on the second instance and Shadow Sneak on the third instance and restart the queue each time.

IF Dusknoir uses Skill Swap, AND not in a combination, AND Dusknoir is not asleep that action, AND Trick Room is not up that action, THEN use Dig on the first instance, Protect on the second instance and Dig on the third instance and restart the queue each time.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Substitute (15 HP) ~ Focus Punch + Fire Punch ~ Cooldown (Fire Punch)

If you are flinched A1, Use Disable (Dark Pulse) A2 followed by Trick Room A3.
 

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