NU Ninjask

Quite Quiet

why fall in love when you can fall asleep
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[QC:
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[GP:
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Overview
########

Ninjask is the fastest Pokemon in the NU metagame, and can use its Speed to outspeed almost everything. Coupled with Infiltrator and a STAB U-turn it becomes a very competent revenge killer and pivot that can revenge kill boosted threats even without a Choice Scarf. However, thanks to non-existent defenses, a barren movepool, and a huge Stealth Rock weakness, Ninjask rarely gets to switch in against threats and requires a decent amount of support to function at its best. It also competes with Choice Scarf Scyther for a slot on a team, but Ninjask has a significantly stronger U-turn and outspeeds most of the same threats, but lacks Technician to boost its low-powered moves.

Revenge Killer + Pivot
########
name: Revenge Killer + Pivot
move 1: U-turn
move 2: Final Gambit
move 3: Aerial Ace
move 4: X-Scissor
ability: Infiltrator
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

U-turn is used to grab momentum, or keep the momentum on your side. Final Gambit helps stop sweepers, but with Ninjask's HP, it doesn't net many OHKOs. Aerial Ace is the only physical Flying-type STAB move that Ninjask has access to; but is weak, so it only hits hard when it's super effective. X-Scissor is Ninjask's strongest attack, which makes it the best option for late-game cleaning. Night Slash is used to hit Ghost-types, but it is not incredibly useful otherwise.

Set Details
========

Maximum Attack and Speed EVs are used to hit as hard and be as fast as possible. With a Jolly nature, Ninjask outspeed Pokemon with base 90 Speed at +1 such as Lilligant. A spread of 120 HP / 252 Atk / 136 Spe and an Adamant nature can be used for the extra power while still being able to outspeed Pokemon with base 80 Speed at +1 with a neutral nature and slightly stronger Final Gambit, but the decrease in Speed is easily noticeable. Infiltrator ignores Reflect and can hit through Substitute, making it the most useful ability because Ninjask won't stay in a lot, and Choice Band boosts Ninjask's Attack to maximize its damage output.

Usage Tips
========

Keep Stealth Rock away from Ninjask's side of the field, as Ninjask can't switch in as long as Stealth Rock is up without its Final Gambit. Ninjask should mainly use U-turn to build momentum when it is in against Pokemon such as Malamar that Ninjask forces out. Rocky Helmet can quickly wear down Ninjask, so have a partner that can lure in the Rocky Helmet user and remove it with Knock Off. Final Gambit is best used on foes that Ninjask can't knock out with any of its other moves and when it is too risky to U-turn out. However, don't use Final Gambit on Pokemon such as Hariyama or anything else with a large HP stat unless they're severely weakened, as it doesn't do much damage to them. Avoid switching Ninjask in on attacks, as even 4x resisted moves such as Close Combat still do a lot of damage. Similarly, most Pokemon that commonly carry priority moves are able to hit Ninjask for either neutral or super effective damage, so they can pose a threat to Ninjask even if they don't outspeed it.

Team Options
========

Xatu is a great partner for Ninjask, as it prevents Stealth Rock whlie Ninjask can deal with the Dark-types that threaten Xatu. However, be careful, as they do share several weaknesses. If you aren't using Xatu, it is mandatory to have Rapid Spin or Defog support from Pokemon such as Claydol or Prinplup if you want Ninjask to switch in more than twice and keep its Final Gambit as strong as possible. Water-types, such as Seismitoad and Samurott, that benefit from Ninjask being able to remove the Grass-types that threaten them are also good partners. Fighting-types such as Sawk, Hariyama, and Gurdurr can take out the Steel-types that Ninjask can't touch and threaten most Stealth Rock setters with their super effective STAB moves. The aforementioned Fighting-types enjoy the pressure Ninjask put on Psychic-types in return.

Other Options
########

A set with Swords Dance, Baton Pass, and Speed Boost could be used but it is unreliable at passing boosts and will more than often contribute very little to the battle. It is possible to use Toxic to wear down some of Ninjask's more common switch-ins, whereas Sleep Talk could be used if you want to use Ninjask to absorb sleep.

Checks & Counters
########

**Stealth Rock**: Stealth Rock is Ninjask's biggest fear, as its opportunities to switch in are limited at best with Stealth Rock up and is worn down incredibly fast, making it far less useful during the battle.

**Rocky Helmet**: Pokemon using Rocky Helmet such as Garbodor, Weezing, and Xatu can easily wear Ninjask down simply by switching in as it U-turns out, weakening its Final Gambit and discouraging Ninjask from using U-turn before the Rocky Helmet is removed.

**Pokemon That Resist Bug-type Moves**: Anything with passable defenses and a typing that resists Bug-types, excluding Fighting- and Ghost-types, can generally come in on anything Ninjask tries to attack with, such as Mega Audino, Weezing, and Klinklang. However, Ninjask can still U-turn out.

**Priority**: The only priority moves that Ninjask resists are Mach Punch and Vacuum Wave, so priority users without these moves such as Kangaskhan, Sneasel, and Samurott can deal large amounts of damage.

**Physically Bulky Pokemon**: Pokemon with high Defense such as Regirock, Garbodor, Weezing, and Rhydon take very little damage from any of Ninjask's attacks, and they each have some way to take advantage of a Choice-locked Ninjask; by using Stealth Rock, Spikes, or other status moves, for example.
 
Last edited:

boltsandbombers

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@ QC, Ninjask already have an analysis so is thing just an add-on or a complete remake of the old one?

http://www.smogon.com/dex/xy/pokemon/ninjask
Full revamp, the XY analysis has lots of mentions of banned mons and idk how good sub pass is, banded may be its only niche.
Haven't used it much tho, might give brawlfests gimmick team for a whirl once the ladder is back up lol.
Oh also put the info into bullet points please.
 

Blast

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Use X-Scissor > Night Slash, Night Slash only in Moves

Max Speed probably isn't necessary, you could run like 112 Adamant to beat Swellow or 136 Adamant to beat neutral Scarf Mesprit, and the extra HP helps with Final Gambit
 

Quite Quiet

why fall in love when you can fall asleep
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While I understand why most people would prefer Adamant over Jolly (and less than max speed evs), I found outspeeding Lilligant after a QD far more useful than the slightly stronger Final Gambit was. You actually miss out on quite a lot of boosted threats if you aren't using max speed too.

Added X-scissor; want more thoughts on the EV spread.

edit: I guess this is good enough for QC now.
 
Last edited:

Ares

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It does, I've used Jolly Ninjask for about 30 games and the extra speed has come in useful multiple times. Make Jolly the main spread and then mention Blastrals in set details.
 

Blast

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Don't need to mention Speed Boost in the Overview because it's not on a main set

Work on Usage Tips a bit, it's only explaining what Ninjask shouldn't be doing but nothing about what it should.

Idek what else could go in OO lol, Toxic and Sleep Talk maybe I guess

Do that and I'll stamp
 

Quite Quiet

why fall in love when you can fall asleep
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Did ^

Disagree with the usefulness of Sleep Talk though, but I'll leave it in for now. Also I could probably do with a few more "should" in UT
 

Punchshroom

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Overview should touch upon Ninjask's extremely average power (of both its Attack stat and its moves), especially when lacking Technician compared to Scyther to boost its moves.

Mention that Ninjask's awful HP stat limits Final Gambit's usefulness as a pinch move, as it OHKOes almost nothing.

Also note that X-Scissor is Ninjask's strongest attack, which (aside from the fact that it doesn't force u out) makes it a decent cleaning move.

Night Slash's only real target is Rotom, not even Ghosts in general.

QC 1/3

Edit: Quite Quiet considering the remaining few relevant Ghosts are Colbur Mismagius and Gourgeist which should be Aerial Aced, only other Ghost Night Slash hits is Golurk I guess.
 
Last edited:

Quite Quiet

why fall in love when you can fall asleep
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Night Slash hit pretty much every ghost type harder than Aerial Ace or U-Turn, since Aerial Ace is awful and bug moves are resisted (it helps if you don't want to final gambit but still get the kill).

Did everything else.
 
i forget what analysis it was discussed on before, but do we really need to mention status as a check/counter to every mon? everything that isnt resttalk gets hurt by some form of status (and even rest talk doesnt like getting statused!), I think a section for generally bulky Pokemon can go there instead, because ninjask isnt that strong, and really only threatens offensive teams from my experience

2/3 tho the rest is good if you fix this up
 

Quite Quiet

why fall in love when you can fall asleep
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Did ^

Also wrote up today, as promised. I still request being able to remove Sleep Talk, because I can't ever see it being useful, even as an OO mention. :(
 

Ares

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Ninjask can be your sleep fodder and seeing as it only really needs uturn it can afford to give up the moveslot.

Mention in UT to use teammates to lure in and knock off Rocky Helmet, the biggest stop to my Uturnong while I was laddering was rock helmet Garbodor. Similarly put Knock Off users in team options to remove Rocky Helmet.

Why isn't Xatu in TO? That should be the first partner.

Rocky Helmet in C&C next to Stealth Rock.

Do all that and :
/
 

Quite Quiet

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Collected my Nincada swarm, time to evolve! (Did the above, this is GP ready)
 

dhelmise

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Overview
########

Ninjask is the fastest Pokemon in the NU metagame, (RC) and can use its Speed (capitalize) to outspeed outpace (you used 'speed' once already, putting two words with 'speed' in them seems awkward.) almost everything. Coupled with Infiltrator and STAB U-turn (lowercase), (AC) it Ninjask (it was referring to U-turn) forms a very competent revenge killer and pivot, (RC) that thanks to its speed and can revenge kill boosted threats even without a Choice Scarf due to its Speed. However, thanks to non-existent defenses, a barren movepool with barely enough usable moves, and a huge Stealth Rock weakness, (AC) Ninjask it (it was referring to the list) rarely gets to switch in on threats and requires a decent amount of support to function at its best. It also competes with Choice Scarf Scyther for a slot on a team, (RC) but; however, (AC) Ninjask has a significantly stronger U-turn (lowercase) and outspeeds most of the same threats, but lacks Technician to boost it'(remove apostrophe)s low powered moves.

Revenge Killer + Pivot
########
name: Revenge Killer + Pivot
move 1: U-turn (lowercase)
move 2: Final Gambit
move 3: Aerial Ace
move 4: X-Scissor
ability: Infiltrator
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

U-turn (lowercase) is used to grab momentum, (RC) or keep the momentum on your side, (RC) and is the most important move on the set. Final Gambit helps stop sweeps at the cost of Ninjask's life sweepers, but with Ninjask's HP, (AC) it doesn't net many OHKO'(remove apostrophe)s. Aerial Ace is the only physical Flying-type STAB move it gets that's physical that Ninjask has access to, (RC) but thanks to being a weak move it only hit hard to types weak to Flying-types;(Add Semicolon) however, Aerial Ace is weak, so it only hits hard when super effective. X-Scissor is Ninjask's strongest attack that doesn't force you out like U-Turn does, (RC) which makes it the best option for late-game cleaning. Night Slash is used to hit ghost types harder than any other move Ninjask have, (RC) but Ghost-types; however, it's it is (it's can be confused with its) situational at best (what?).

Set Details
========

Maximum Attack and Speed EVs are used to hit as hard and be as fast as possible. With a Jolly nature, (AC) Ninjask outspeeds Pokemon with base 90 Speed Pokemon at +1 such as Lilligant. A spread of 120 HP / 252 Atk / 136 Spd SpD and an Adamant nature can be used for the extra power while still being able to out speed outspeed Pokemon with base 80 Speed at +1 with a neutral nature at +1 and slightly stronger Final Gambit, but the decrease in Speed (capitalize) is really easily (it sounded awkward with 'really noticeable', it is nitpicky though) noticeable. Infiltrator ignores Reflect and can hit through substitutes Substitute, so it's making it the most useful ability since because (since implies time) Ninjask isn't won't staying in a lot, while whereas Choice Band boosts Ninjask's power Attack to maximize its (seems to flow better) damage output.

Usage Tips
========

Keep Stealth Rock away from Ninjask's side of the field, as Ninjask it isn't able to do its job as long as they're up. (remove period) Stealth Rock also and weakens its the Final Gambit if you need it. Ninjask should mainly use U-turn (lowercase) to build momentum when it'(remove apostrophe)s in against Pokemon such as Malamar that it Ninjask forces out. As Rocky Helmet can quickly wear down Ninjask, so have a partner that can lure in the Rocky Helmet user and remove it with Knock Off. Final Gambit is best used on opposing Pokemon foes (shorter) that Ninjask can't knock out with any of it's its other moves, (RC) and it's it is too risky to U-turn (lowercase) out. However, don't use Final Gambit on Pokemon such as Hariyama or anything else with a large HP stat, (RC) unless they're severely weakened, as it doesn't do much damage to them. Avoid switching in Ninjask in on attacks, as even 4x resisted moves like such as Close Combat, (RC) still does a lot of damage. Similarly, most common Pokemon that commonly carry priority moves that is are either neutral or super effective, so they foes can sometimes do a lot of damage to Ninjask (how is a move sometimes super effective? It's like saying, "I sometimes am a girl."), even if they don't outspeed, so be careful when Ninjask is in against them (fluff).

Team Options
========

Xatu makes for is a great partner to for Ninjask, as it preventing prevents Stealth Rock, (AC) whereas while Ninjask can deal with the Dark-types that threaten Xatu. However, be careful, (AC) as they do share several weaknesses. If you aren't using Xatu, it is mandatory to have Rapid Spin or Defog support from Claydol or Prinplup, respectively, is pretty much mandatory if you want Ninjask to switch in more than twice, (RC) and to keep its Final Gambit as strong as possible. Other good partners include Water-types, (AC) such as Seismitoad and Samurott, who benefit from Ninjask being able to remove the Grass-types that threaten them are also good partners. Fighting-types such as Sawk, Hariyama, and Gurdurr can take out the Steel-types that Ninjask can't touch, (RC) as well as and threaten most Stealth Rock setters with their super effective STAB moves. The aforementioned Fighting-types also enjoy the pressure Ninjask puts on Psychic-types in return.

Other Options
########

A set with Swords Dance, Baton Pass, (AC) and Speed Boost could be used, (RC) but it's is unreliable at passing boosts and will more than often than not contribute very little to the battle. It's It is possible to use Toxic to wear down some of Ninjask's more common switch ins, while whereas Sleep Talk could be used if you want to use Ninjask as your sleep fodder, (RC) but still want it to function.

Checks & Counters
########

**Stealth Rock**: Stealth Rock is Ninjask's biggest fear, as with Stealth Rock up it's its switch in opportunities are limited at best with them up, (RC) and it's is worn down incredibly fast, (AC) making it far less useful during the battle.

**Rocky Helmet**: Pokemon using a Rocky Helmet such as Garbodor, Weezing, and Xatu can easily wear Ninjask down simply by switching in as it U-turns out, weakening its Final Gambit and discouraging Ninjask from using U-turning before the Rocky Helmet is removed.

**Bug-type resists Pokemon That Resist Bug-Type Moves**: Anything with passable defenses and a typing that resists Bug, excluding Fighting- and Ghost-types, can generally come in on anything Ninjask tries to attack with, such as Mega Audino, Weezing, and Klinklang. However, (AC) Ninjask can still U-turn out on them however.

**Priority**: The only priority moves that Ninjask resists are is Mach Punch and Vacuum Wave, so priority users without these moves such as Kangaskhan, Sneasel, and Samurott deal large amounts of damage with their respective priority moves.

**Physically Bulky Pokemon**: Pokemon with a high physical defense base Defense stat such as Regirock, Garbodor, Weezing, and Rhydon take very little damage from any of Ninjask's attacks, while and they each have some way to take advantage of a choice locked Ninjask, (RC) such as. (Add Period) For example, the aforementioned bulky Pokemon can use Stealth Rock, Spikes, (AC) or other status moves.


holy fek this amcheck had no errors ;;
 
Last edited:

Goddess Briyella

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Overview
########

Ninjask is the fastest Pokemon in the NU metagame, (RC) and can use its Speed (capitalize) to outspeed outpace (you used 'speed' once already, putting two words with 'speed' in them seems awkward.) almost everything. Coupled with Infiltrator and STAB U-turn (lowercase), (AC) it Ninjask (it was referring to U-turn) forms a very competent revenge killer and pivot, (RC) that thanks to its speed and can revenge kill boosted threats even without a Choice Scarf due to its Speed. However, thanks to non-existent defenses, a barren movepool with barely enough usable moves, and a huge Stealth Rock weakness, (AC) Ninjask it (it was referring to the list) rarely gets to switch in on threats and requires a decent amount of support to function at its best. It also competes with Choice Scarf Scyther for a slot on a team, (RC) but; however, (AC) Ninjask has a significantly stronger U-turn (lowercase) and outspeeds most of the same threats, but lacks Technician to boost it'(remove apostrophe)s low powered moves.

Revenge Killer + Pivot
########
name: Revenge Killer + Pivot
move 1: U-turn (lowercase)
move 2: Final Gambit
move 3: Aerial Ace
move 4: X-Scissor
ability: Infiltrator
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

U-turn (lowercase) is used to grab momentum, (RC) or keep the momentum on your side, (RC) and is the most important move on the set. Final Gambit helps stop sweeps at the cost of Ninjask's life sweepers, but with Ninjask's HP, (AC) it doesn't net many OHKO'(remove apostrophe)s. Aerial Ace is the only physical Flying-type STAB move it gets that's physical that Ninjask has access to, (RC) but thanks to being a weak move it only hit hard to types weak to Flying-types;(Add Semicolon) however, Aerial Ace is weak, so it only hits hard when super effective. X-Scissor is Ninjask's strongest attack that doesn't force you out like U-Turn does, (RC) which makes it the best option for late-game cleaning. Night Slash is used to hit ghost types harder than any other move Ninjask have, (RC) but Ghost-types; however, it's it is (it's can be confused with its) situational at best (what?).

Set Details
========

Maximum Attack and Speed EVs are used to hit as hard and be as fast as possible. With a Jolly nature, (AC) Ninjask outspeeds Pokemon with base 90 Speed Pokemon at +1 such as Lilligant. A spread of 120 HP / 252 Atk / 136 Spd SpD and an Adamant nature can be used for the extra power while still being able to out speed outspeed Pokemon with base 80 Speed at +1 with a neutral nature at +1 and slightly stronger Final Gambit, but the decrease in Speed (capitalize) is really easily (it sounded awkward with 'really noticeable', it is nitpicky though) noticeable. Infiltrator ignores Reflect and can hit through substitutes Substitute, so it's making it the most useful ability since because (since implies time) Ninjask isn't won't staying in a lot, while whereas Choice Band boosts Ninjask's power Attack to maximize its (seems to flow better) damage output.

Usage Tips
========

Keep Stealth Rock away from Ninjask's side of the field, as Ninjask it isn't able to do its job as long as they're up. (remove period) Stealth Rock also and weakens its the Final Gambit if you need it. Ninjask should mainly use U-turn (lowercase) to build momentum when it'(remove apostrophe)s in against Pokemon such as Malamar that it Ninjask forces out. As Rocky Helmet can quickly wear down Ninjask, so have a partner that can lure in the Rocky Helmet user and remove it with Knock Off. Final Gambit is best used on opposing Pokemon foes (shorter) that Ninjask can't knock out with any of it's its other moves, (RC) and it's it is too risky to U-turn (lowercase) out. However, don't use Final Gambit on Pokemon such as Hariyama or anything else with a large HP stat, (RC) unless they're severely weakened, as it doesn't do much damage to them. Avoid switching in Ninjask in on attacks, as even 4x resisted moves like such as Close Combat, (RC) still does a lot of damage. Similarly, most common Pokemon that commonly carry priority moves that is are either neutral or super effective, so they foes can sometimes do a lot of damage to Ninjask (how is a move sometimes super effective? It's like saying, "I sometimes am a girl."), even if they don't outspeed, so be careful when Ninjask is in against them (fluff).

Team Options
========

Xatu makes for is a great partner to for Ninjask, as it preventing prevents Stealth Rock, (AC) whereas while Ninjask can deal with the Dark-types that threaten Xatu. However, be careful, (AC) as they do share several weaknesses. If you aren't using Xatu, it is mandatory to have Rapid Spin or Defog support from Claydol or Prinplup, respectively, is pretty much mandatory if you want Ninjask to switch in more than twice, (RC) and to keep its Final Gambit as strong as possible. Other good partners include Water-types, (AC) such as Seismitoad and Samurott, who benefit from Ninjask being able to remove the Grass-types that threaten them are also good partners. Fighting-types such as Sawk, Hariyama, and Gurdurr can take out the Steel-types that Ninjask can't touch, (RC) as well as and threaten most Stealth Rock setters with their super effective STAB moves. The aforementioned Fighting-types also enjoy the pressure Ninjask put on Psychic-types in return.

Other Options
########

A set with Swords Dance, Baton Pass, (AC) and Speed Boost could be used, (RC) but it's is unreliable at passing boosts and will more than often than not contribute very little to the battle. It's It is possible to use Toxic to wear down some of Ninjask's more common switch ins, while whereas Sleep Talk could be used if you want to use Ninjask as your sleep fodder, (RC) but still want it to function.

Checks & Counters
########

**Stealth Rock**: Stealth Rock is Ninjask's biggest fear, as with Stealth Rock up it's its switch in opportunities are limited at best with them up, (RC) and it's is worn down incredibly fast, (AC) making it far less useful during the battle.

**Rocky Helmet**: Pokemon using a Rocky Helmet such as Garbodor, Weezing, and Xatu can easily wear Ninjask down simply by switching in as it U-turns out, weakening its Final Gambit and discouraging Ninjask from using U-turning before the Rocky Helmet is removed.

**Bug-type resists Pokemon That Resist Bug-Type Moves**: Anything with passable defenses and a typing that resists Bug, excluding Fighting- and Ghost-types, can generally come in on anything Ninjask tries to attack with, such as Mega Audino, Weezing, and Klinklang. However, (AC) Ninjask can still U-turn out on them however.

**Priority**: The only priority moves that Ninjask resists are is Mach Punch and Vacuum Wave, so priority users without these moves such as Kangaskhan, Sneasel, and Samurott deal large amounts of damage with their respective priority moves.

**Physically Bulky Pokemon**: Pokemon with a high physical defense base Defense stat such as Regirock, Garbodor, Weezing, and Rhydon take very little damage from any of Ninjask's attacks, while and they each have some way to take advantage of a choice locked Ninjask, (RC) such as. (Add Period) For example, the aforementioned bulky Pokemon can use Stealth Rock, Spikes, (AC) or other status moves.
This is literally one of the most impressive GP amchecks I have ever seen. Knowing that U-turn doesn't have a capital T is especially important, because while it seems to be only an insignificant error, it actually prevents upload in the SCMS. This amcheck is perfect.

GP 1/2
 

Quite Quiet

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Implemented, after a short discussion with Briyella about a part in the AM check.
 

GatoDelFuego

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Overview
########

Ninjask is the fastest Pokemon in NU metagame, and can use its Speed to outspeed almost everything. Coupled with Infiltrator and a STAB U-turn it forms becomes a very competent revenge killer and pivot, (RC) that thanks to its speed can revenge kill boosted threats even without a Choice Scarf. However, thanks to non-existent defenses, a barren movepool with barely enough usable moves, and a huge Stealth Rock weakness, (AC) Ninjask it rarely gets to switch in on against threats and requires a decent amount of support to function at its best. It also competes with Choice Scarf Scyther for a slot on a team, but Ninjask has a significantly stronger U-turn and outspeeds most of the same threats, but lacks Technician to boost its low-powered moves.

Revenge Killer + Pivot
########
name: Revenge Killer + Pivot
move 1: U-turn
move 2: Final Gambit
move 3: Aerial Ace
move 4: X-Scissor
ability: Infiltrator
item: Choice Band
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

U-turn is used to grab momentum, (RC) or keep the momentum on your side, and is the most important move on the set. Final Gambit helps stop sweeperss, but with Ninjask's HP, it doesn't net many OHKOs. Aerial Ace is the only physical Flying-type STAB move that Ninjask has access to; however Aerial Ace but is weak, so it only hits hard when it's super effective. X-Scissor is Ninjask's strongest attack, which makes it the best option for late-game cleaning. Night Slash is used to hit Ghost-types, but it is not incredibly useful otherwise.

Set Details
========

Maximum Attack and Speed EVs are used to hit as hard and be as fast as possible. With a Jolly nature, Ninjask outspeeds Pokemon with base 90 Speed at +1 such as Lilligant. A spread of 120 HP / 252 Atk / 136 Spe and an Adamant nature can be used for the extra power while still being able to outspeed Pokemon with base 80 Speed at +1 with a neutral nature and slightly stronger Final Gambit, but the decrease in Speed is easily noticeable. Infiltrator ignores Reflect and can hit through Substitute, making it the most useful ability because Ninjask won't stay in a lot, whereas and Choice Band boosts Ninjask's Attack to maximize its damage output.

Usage Tips
========

Keep Stealth Rock away from Ninjask's side of the field, as it Ninjask can't switch in isn't able to do its job as long as they're Stealth Rock is up and without weakening its Final Gambit. Ninjask should mainly use U-turn to build momentum when it is in against Pokemon such as Malamar that Ninjask forces out. Rocky Helmet can quickly wear down Ninjask, so have a partner that can lure in the Rocky Helmet user and remove it with Knock Off. Final Gambit is best used on foes that Ninjask can't knock out with any of its other moves, (RC) and when it is too risky to U-turn out. However, don't use Final Gambit on Pokemon such as Hariyama or anything else with a large HP stat unless they're severely weakened, as it doesn't do much damage to them. Avoid switching Ninjask in on attacks, as even 4x resisted moves such as Close Combat, (RC) still do a lot of damage. Similarly, most Pokemon that commonly carry priority moves are able to hit Ninjask with them for either neutral or super effective damage, so they can pose a threat to it Ninjask even if they don't outspeed it.

Team Options
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Xatu is a great partner for Ninjask, as it prevents Stealth Rock whereas while Ninjask can deal with the Dark-types that threaten Xatu. However, be careful, as they do share several weaknesses. If you aren't using Xatu, it is mandatory to have Rapid Spin or Defog support from Pokemon such as Claydol or Prinplup, respectively, if you want Ninjask to switch in more than twice and keep its Final Gambit as strong as possible. Water-types, such as Seismitoad and Samurott, who that benefit from Ninjask being able to remove the Grass-types that threaten them are also good partners. Fighting-types such as Sawk, Hariyama, and Gurdurr can take out the Steel-types that Ninjask can't touch and threaten most Stealth Rock setters with their super effective STAB moves. The aforementioned Fighting-types enjoy the pressure Ninjask put on Psychic-types in return.

Other Options
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A set with Swords Dance, Baton Pass, and Speed Boost could be used but it is unreliable at passing boosts and will more than often contribute very little to the battle. It is possible to use Toxic to wear down some of Ninjask's more common switch-ins, whereas Sleep Talk could be used if you want to use Ninjask to absorb sleep as your sleep fodder, but still want it to function.

Checks & Counters
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**Stealth Rock**: Stealth Rock is Ninjask's biggest fear, as its switch in opportunities to switch in are limited at best with them Stealth Rock up and is worn down incredibly fast, making it far less useful during the battle.

**Rocky Helmet**: Pokemon using Rocky Helmet such as Garbodor, Weezing, and Xatu can easily wear Ninjask down simply by switching in as it U-turns out, weakening its Final Gambit and discouraging Ninjask from using U-turn before the Rocky Helmet is removed.

**Pokemon That Resist Bug-type Moves**: Anything with passable defenses and a typing that resists Bug-types, excluding Fighting- and Ghost-types, can generally come in on anything Ninjask tries to attack with, such as Mega Audino, Weezing, and Klinklang. However, Ninjask can still U-turn out.

**Priority**: The only priority moves that Ninjask resists are Mach Punch and Vacuum Wave, so priority users without these moves such as Kangaskhan, Sneasel, and Samurott can deal large amounts of damage with their respective priority moves.

**Physically Bulky Pokemon**: Pokemon with high physical Defense such as Regirock, Garbodor, Weezing, and Rhydon take very little damage from any of Ninjask's attacks, and they each have some way to take advantage of a Choice-locked Ninjask; (SC) for example, the aforementioned Pokemon can by using Stealth Rock, Spikes, or other status moves, for example.

2/2

Goddess Briyella Rhythms a few things to say. Now there were a few of rhythms's changes that weren't properly implemented here, so everything in my check here isn't a perfect example of everything the above check got "wrong". But there's several missed things in it. They include a couple compound adjectives, referring to Stealth Rock as plural, switch-in vs switch in, and personally a lot of comma removals that just weren't that needed.

Now I can't just say "look at my above check to see everything you did wrong," because there were some unimplemented things, and I've certainly made a few prose revisions here, but tried to avoid changing sentence order as much as possible. Not to say that one way of prose checking is better than another, because everyone is different, but I find I disagree with a lot of the methods behind some of them, and some of the reasoning (such as 'it is' being confused with 'its'? How is that possible?)

I don't want to seem like I'm better or something dumb like that, but the above check is not perfect--so I don't think it should be referred to as such. It's a great check for a 1/2, and I would yes stamp and approve that, but not as a 2/2 due to the remaining errors (which are not everything in mine due to the unimplemented things but the errors are still there). I've seen you say this a few times now bri, and rhythms yes the checks are good (very, very good for the most part) but you've missed the same stuff in them.

PM or irc me for any followup
 
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