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Spending 10 UC as MC to teach Archeops Stealth Rock (ORAS Tutor), Dragon Tail (ORAS TM), Stone Edge (ORAS TM), and Tailwind (ORAS Tutor), and to change Rotom's Hidden Power type to Ice (UC: 26 > 16).
Should have mentioned this but akela and I are doing approval quotas for Approvers with the help of user Elevator Music. Basically every month, EM looks over approvals and lets akela and I know what the approval stats for the month are. In order to become or remain an active approver, users must approve at least three claims other than their own each month. If they cannot reach this quota, then they will become an Inactive Approver.
If a user is an Inactive Approver, then they will still be able to approve claims but they will not be allowed to approve their own claims. Want to approve your own claims? Well, fill the quota and you will be able to at the end of the month!
That said, changes in Status:
Texas Cloverleaf to Inactive.
Dogfish44 to Active.
rickheg removed since he is leaving or smth.
this battle
I get 1 CC.
Jasmine the Gligar gets 1 EC, 3 MC, and 1 DC.
Cheyenne the Scratchet gets 1 EC, 3 MC, 1 DC, and 2 KOC. Putting KOC into MC.
this battle
I get 2 CC.
Cheyenne the Scratchet gets 1 EC, 3 MC, 1 DC, and 2 KOC. KOC into MC
Jasmine the Gligar gets 1 EC, 3 MC, 1 DC, and 1 KOC. KOC into EC. Gligar evolves!
Arthur the Bagon gets 1 EC, 3 MC, 1 DC. Bagon evolvoes!
waterwarrior: APPROVED. MastaNVX: APPROVED. tavok: Gallade gets Quick Guard and Wide Guard for free as of ORAS. Fix & APPROVED. S0L1D G0LD: APPROVED. Canis Majoris: APPROVED. zarator: APPROVED. TSRD: APPROVED. YellowAdminSilver: Not going to evolve Ninetales? Nevertheless APPROVED. Texas Cloverleaf: APPROVED. Maxim: APPROVED. Gale Wing Srock: APPROVED. P2X7: APPROVED. Avnomke: Gyarados' move purchases amount to 19 MC. NOT APPROVED. shinyfairymon: APPROVED. Frosty: APPROVED. Leethoof: Gliscor's Special Attack has not been adjusted and its Speed has not been rounded properly. Also Gliscor gets Guillotine, Fire Fang, Ice Fang, Thunder Fang, and Poison Jab for free. NOT APPROVED.
Stantler [Reign Deer] (F)
EC: N/A
MC: 3 (+(2+1) MC) > 0
AC: 1/5 (+1 AC)
-Learns Zen Headbutt, Jump Kick, & Imprison (All Gen VI Level-Up).
---
I also ret-claim 2× Heart Scale for free since I have 7 Badges total. I will do ret-claims for TLR items once I figure out what I need to ret-claim.
this battle
I get 1 CC.
Jasmine the Gligar gets 1 EC, 3 MC, and 1 DC.
Cheyenne the Scratchet gets 1 EC, 3 MC, 1 DC, and 2 KOC. Putting KOC into MC.
this battle
I get 2 CC.
Cheyenne the Scratchet gets 1 EC, 3 MC, 1 DC, and 2 KOC. KOC into MC
Jasmine the Gligar gets 1 EC, 3 MC, 1 DC, and 1 KOC. KOC into EC. Gligar evolves!
Arthur the Bagon gets 1 EC, 3 MC, 1 DC. Bagon evolvoes!
Also claiming a Hyper Potion, Max Ether, and 2 Heart Scales from my 3 Gym Badges.
Also I won this match.
I get 3 CC and 5 UC.
Spending 3 UC on Mimic for Giovanna the Houndoom.
Andre the Emboar spends his 1 MC and 6 UC on Fire Punch (Tutor), Thunder Punch (Tutor), Assurance (Lvlup), and Brick Break (TM).
Attacks:
Level Up
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Razor Wind
Whirlwind
Me First
Toxic Spikes
Earth Power
Magic Room
Wonder Room
Circle Throw
Rototiller
Egg
Wish
Haze
Metronome
Disable
Sand Tomb
TM/HM
Toxic
Double Team
U-turn
Sandstorm
Substitute
Hidden Power Grass
Purchasing a Numel and a Krilowatt.
Spending 1 UC to give the Numel Earth Power.
Numel [Male] [New Day] Types: Fire/Ground
Abilities::
Simple / Oblivious / Own Tempo (H)(unlocked)
Necturna uses this battle to change her Sketch move to Soak and uses 4 of her 5 MC to purchase the TM move Infestation and the ORAS Tutor Snatch and stockpiles 1 MC
6v6 Triples vs Zt.
I get a WHOOPING 19 CC! (shut up people with ton of maxed mons who get this each claim).
Tommy the Kirlia is now a Gallade with full EC and AC, so it gets 4 MC and 2 KOC. KOC goes to MC.
Frogger the Froakie (now a Frogadier) gets 1 EC a 2 MC.
Hex the Gengar gets 3 MC.
Ramsés the Revenankh now has a full AC, so it gets 4 MC instead.
Flare the Charmander (now a Charmeleon) gets 1 EC, 2 MC, 1 AC, 1 LEC and 1 KOC. LEC goes to EC and KOC goes to MC.
Flash vs ZT.
I get 1 CC.
Flare the Charmeleon gets 1 EC, 3 MC and 1 AC.
Flare the Charmeleon
EC: 6/9 -> 8/9 -> 9/9 AC: 3/5 -> 4/5 -> 5/5 MC: 0 -> 3 -> 6 -> 0
Flare is evolving!
He also unlocks his HA!
Upon evolution, Flare learns Flare Blitz, Heat Wave, Dragon Claw, Shadow Claw and Air Slash for free.
Also learning Roost, Fly (Current-Gen TMs), Fire Pledge (Current-Gen Tutor that costs 1 MC for some reason) and Flame Burst (Level-Up).
Flare (Charizard (M)) Nature: Lonely (+Atk, -Def)
Type:
- Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
- Solar Power (Passive) (UNLOCKED): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Flare (Mega Charizard X (M)) Nature: Lonely (+Atk, -Def)
Type:
- Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
- Solar Power (Passive) (UNLOCKED): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
- Tough Claws (Passive) (MEGA): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Flare (Mega Charizard Y (M)) Nature: Lonely (+Atk, -Def)
Type:
- Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
- Blaze (Passive): When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
- Solar Power (Passive) (UNLOCKED): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
- Drought (Trigger) (MEGA): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Command: Activate Drought - 9 En - Summons sunny weather to the field.
Claim #2
+1 CC
Flaafy: 2 EC (Lucky Egg), 2 MC, 1 AC. Additonally I'll add 1 UC to each of its AC and EC to evolve into an Ampharos with Plus unlocked. Picks up Zap Cannon, Magnetic Flux, Ion Deluge, Dragon Pulse and Fire Punch for free upon evolution. Buys Focus Blast (TM) with the MC.
Swablu gets 3 EC (KO, Lucky Egg), 2 MC, 1 AC. Takes Dragon Pulse and Moonblast (LU) with the MC.
Claim #3
+1 CC
Swablu gets 2 EC (Lucky Egg), 2 MC, 1 AC. Additionally I'll add 1 UC to its EC and 3 UC to its AC to evolve into an Altaria with Cloud Nine unlocked. Gains Sky Attack and Pluck for free upon evolution and the 2 MC will go on Hyper Voice (Tutor).
Noibat gets 1 EC, 3 MC, 1 AC. 1 UC will also go in its AC to unlock Telepathy while it evolves into a Noivern. Picks up Moonlight, Boomburst and Dragon Pulse for free upon evolution. Then buys Razor Wind (LU) and Draco Meteor (Tutor) with the MC.
Claim #4
+1 CC
Tyrantrum: 5 MC (1 KO). Buys Giga Impact (LU), Iron Head and Zen Heatbutt (Tutor).
Haxorus: 5 MC. Buys Dig (LU) and Reversal (Egg).
Claim #5
+1 CC
Archen gets 2 EC, 2 MC. While we are at it lets pump 4 UC into its EC to evolve into Archeops. Buys Fly with the UC.
Abilities: Static, Plus (Unlocked), Mould Breaker(Mega)
Attacks (28):
PHSYCIAL
Body Slam
Fire Punch
Iron Tail
Tackle
Take Down
SPECIAL
Electro Ball
Focus Blast
Dragon Pulse
Power Gem
Signal Beam
Thunder Shock
Thunderbolt
Volt Switch
Zap Cannon
OTHER
Agility
Charge
Confuse Ray
Cotton Spore
Electric Terrain
Growl
Ion Deluge
Light Screen
Magnetic Flux
Protect
Rain Dance
Sand Attack
Substitute
Thunder Wave
P2X7: Approved +.3 phoenixlegend: Make sure to mark that your fidgit is now poison/ground typing, Protowatt has whirlpool listed in its egg moves twice, so you need to go and pick a different egg move to replace one of those, so Not Approved for now, but shoot me a message when you can edit in those changes and ill get ya approved. +.3 waterwarrior: Approved +.3 tavok: Approved +.3 deadfox081: Approved +.3
protowatt gets
1 EC up to 6 evolving it to Krillowatt
3 MC spent to learn Thunder, Muddy Water, and Hydro Pump
1 DC up to 5, unlocking Shed Skin
*Krilowatt (Zarza) Male*
Nature: Modest
Type: Water: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action. Electric: STAB; immune to paralysis status.
Abilities: Trace:
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace. Magic Guard:
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. Shell Armor (DW):
Type: Passive
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Daezara the Cyclohm gets 6 MC and 3 KOC which it spends to learn Zap Cannon, Dragon Claw, Charge Beam, Shock Wave, and Nature Power. It also learns Ion Deluge for free since its a pre 25 move i havent picked up yet.
Keraia the Gardevoir gets 6 MC and 2 KOC which it spends with 1 UC to learn Natural Gift, Shadow Sneak, and Grudge.
Attacks:
Level Up
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Razor Wind
Whirlwind
Me First
Toxic Spikes
Earth Power
Magic Room
Wonder Room
Circle Throw
Rototiller
Egg
Wish
Haze
Metronome
Disable
Sand Tomb
TM/HM
Toxic
Double Team
U-turn
Sandstorm
Substitute
Hidden Power Grass
Purchasing a Numel and a Krilowatt.
Spending 1 UC to give the Numel Earth Power.
Numel [Male] [New Day] Types: Fire/Ground
Abilities::
Simple / Oblivious / Own Tempo (H)(unlocked)
This is an approval post, please don't edit your claims above.
phoenixlegend: You forgot Dig on Fidgit's profile. Otherwise, APPROVED.
IAR EDIT: Telling users to update their profiles is NOT something approvers need to do just because you do it yourself! 9.9
EdiZt: It's a thing, IAR, like the "Cheers ^_^" I put in Policy >_> Okay fine I'll stop.
1 claim approved puts my total at 6. Then there is a Hall reffing done, Happy flashing two different opponents, and a Triples that didn't end so well. 9 UC, 2 CC, 1 CC, 4 CC, totalling 19 CC and 177 UC.
Natsu the Haxorus gets 3 MC to learn Round (ORAS TM). Stockpiling 1 remaining MC because it is maxed at 69 moves, ladies and gentleman.
Gray the Lucario gets 3 MC to learn Natural Gift (past-gen TM).
Charla the Starmie gets 5 MC (2 from KOC) to learn Skull Bash (past-gen TM) and Hyper Beam (ORAS TM).
Happy the Shelgon gets 2 EC, plus 1 more UC to evolve into Salamence, and 5 MC (1 from KOC) plus 33 UC to learn Thunder Fang (pre-level-25), Fly, Dragon Tail, Ember (3 level-up moves), Dragon Rage, Thrash (2 Egg moves), Draco Meteor, Aqua Tail, Heat Wave, Hyper Voice, Iron Tail, Tailwind (6 ORAS Tutors), Bulldoze, Return, Earthquake, Steel Wing, Stone Edge, Fire Blast, Hyper Beam, Roost, Sleep Talk, Substitute (10 ORAS TMs), and Defog (past-gen TM).
Jet the Nincada gets 1 EC to evolve into Ninjask, 1 AC to unlock Infiltrator, and 4 MC plus 18 UC to learn Slash, Agility (2 level-up moves), Bug Buzz, Giga Drain, Snore (3 ORAS Tutors), Cut, Return, Thief, U-turn, Roost, Flash, and Swords Dance (7 ORAS TMs).
Droy the Grotle gets 2 EC (1 from KOC), and 2 MC to learn Superpower (ORAS TM).
Also claiming God the Shedinja. Finally, getting a Salamencite with 10 CC.
Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.
Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.
Learning to fight with a clear mind, even in the midst of battle rage, is not easy - but Natsu is now one of the few that did it. Through rigorous training, he bridged the gap between instinct and thought, acting on cues his opponent didn't even realise to counter and parry at precisely the same time they make their move. Broadening his mind's eye also allows Natsu to make use of the environment more efficiently, as well as track his opponents battle habits - something only Gajeel can match, which became a newfound reason they keep coming to blows.
Nature: Jolly (+15% Speed, -1 SpA, +14% Acc)
Type: Dragon Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.
Abilities:
Ability 1: Mold Breaker
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Ability 2: Rivalry
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Ability 3: Unnerve (DW unlocked)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks (69/69):
Aerial Ace
Aqua Tail
Assurance (*)
Attract
Brick Break
Bulldoze
Confide
Counter
Cut
Dig (*)
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage (*)
Dragon Tail
Dual Chop (*)
Earthquake
Endeavour
Endure
Facade
False Swipe (*)
Fling
Focus Blast
Focus Energy
Frustration
Giga Impact
Grass Knot
Guillotine
Harden
Hidden Power Fire
Hone Claws
Hyper Beam
Incinerate
Iron Tail (*)
Leer (*)
Low Kick
Night Slash (*)
Outrage
Payback
Poison Jab
Protect
Rain Dance
Razor Wind
Rest
Return
Reversal (*)
Roar
Rock Slide
Rock Smash (*)
Rock Tomb
Round
Scary Face (*)
Scratch (*)
Shadow Claw
Slash (*)
Sleep Talk
Snore
Strength
Substitute
Superpower
Surf
Sunny Day
Swagger
Swords Dance
Taunt
Toxic
X-Scissor (*)
Lucario(*) Gray (M)
Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.
The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.
Nature: Mild (+1 SpAtk, -1 Def)
Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.
Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).
Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Captivate
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power Grass
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Slide (*)
Rock Tomb
Screech (*)
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute (*)
Sunny Day
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Starmie - Charla (U)
Charla is Wendy's closest friend and confidante since Daycare. Witty, and quick to learn the ways of the world, Charla did not trust Zheng at first sight, naturally, and disapproves of Natsu and Gray's loud brawls every other minute they were together. Charla looks out for Wendy, not afraid to stand up to bigger, meaner Pokemons, and its that precise quality she sees in Zheng's group that warms her up to the team. Charla is very touchy, resisting most physical contacts except with Wendy, retaliating with swift hit-and-run tactics whenever approached thus.
The sudden disappearance of Wendy as soon as the monastery is founded shook Charla up. But, the resulting search finally convinced her that her best friend is no longer the helpless, naive pup of the past. She still watches over Wendy, though, and she looks forward into their shared future in the family with a bright hope - so long as her eyes don't roll at the antics of the boys.
Nature: Modest (+1 SpA, -1 Atk)
Type: Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from to 5 per action.
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.
Abilities:
Ability 1: Illuminate
Type: Toggle
This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Multiple Illuminates do not stack. (Command: Enable/Disable Illuminate)
Ability 2: Natural Cure
Type: Passive
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Ability 3: Analytic (DW Unlocked)
Type: Passive
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Attacks:
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubblebeam
Camouflage
Confuse Ray
Cosmic Power
Dazzling Gleam
Dive
Double Team
Dream Eater
Endure
Flash Cannon
Grass Knot
Harden
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Minimize
Pain Split
Power Gem
Protect
Psychic
Psyshock
Rain Dance
Rapid Spin
Recover
Reflect
Reflect Type
Rest
Scald
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Substitute
Supersonic
Surf
Swift
Tackle
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Twister
Water Gun
Whirlpool
Shelgon - Happy (M)
What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.
With Zheng's retreat, Happy decided that he can't just rely on Natsu to protect him - he wants to be Natsu's comrade in battle. And to do that, he has to train evolve. He started by facing cooked fishes and refused to eat them, then eating only the bones and the scales. All those calcium and minerals actually helped him to grow that rigid exterior around his body, going so far as to cover his mouth so that he can barely eat. Still, he trained......
..... Until one day he broke out of the shell in another evolution. Then ate so much fish because he's hungry. And he still was - until Tanner bough a Salamencite to sate his energy hunger. Turns out, evolving while being hungry is not a good thing for Pokemon's, because that deprivation will haunt the rest of the evolution.
Nature: Mild (+1 Spa, -1 Def)
Type: Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Thunderbolt against Salamence.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying Type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Intimidate
Type: Trigger
When Happy initially goes out into the battlefield, his intimidating appearance shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Ability 2: Moxie (Unlocked)
Type: Passive
Happy gets excited after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Ability 3: Aerilate
By default, Happy's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, Happy's Normal-type attacks have been energized to increase BAP by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Base Ranks Total: 27
Size Class: 4
Weight Class: 5
EC: 9/9 MC: 0 AC: 5/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Dragon Breath
Flamethrower
Double-Edge
Scary Face
Thunder Fang
Fly
Dragon Tail
Ember
Endure
Hydro Pump
Twister
Dragon Pulse
Fire Fang
Dragon Rage
Thrash
Brick Break
Aerial Ace
Shadow Claw
Toxic
Protect
Rock Slide
Rock Tomb
Facade
Cut
Frustration
Rock Smash
Incinerate
Rest
Roar
Draco Meteor
Aqua Tail
Heat Wave
Hyper Voice
Iron Tail
Tailwind
Bulldoze
Return
Earthquake
Steel Wing
Stone Edge
Fire Blast
Hyper Beam
Roost
Sleep Talk
Substitute
Defog
Jet - Ninjask (M)
His dream is to be fast. He became friends with everyone faster than Laxus, but he always felt... vulnerable. Hence the dream. He wanted to be fast, so that if trouble comes, it'll never catch him. So that when enemies come, they'll never know what hit them. So that when sorrow comes, he'll be long gone.
But for Levy, and for Droy, he'll slow down. Because he found that one thing he'll give up speed for - a team. And because of that, he learned to control his speed. Because some times, for friends to catch up with you, you'll have to move faster than ever before.
Nature: Adamant (+Atk; -SpA)
Type: Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying type: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Ability 1: Speed Boost
Type: Passive
Jet increases his speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Ability 2: Infiltrator (Unlocked)
Type: Passive
Through a combination of speed and small size, Jet can easily circumvent the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of his attacks.
Jet is Droy's fastest new friend. Often hungry and wanting food, Droy would implore Jet to help him find stuff to eat. Often after raiding the kitchens, the pair would sneak about the monastery, looking for places to hide while they eat. But when he's not eating, Droy can often be seen working on the gardens and the orchard with Wendy, doing his chores by helping around to make new fresh produce - which he'll eat, of course.
Nature: Sassy (+SpDef, -15% Speed, -10% Acc)
Type: Grass Type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Ability 1: Overgrow
Type: Passive
When Droy's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Ability 2: Shell Armour (Unlocked)
Type: Passive
Droy's thick body and craggy carapace prevents it from taking critical hits.
Bullet Seed
Reflect
Light Screen
Safeguard
Protect
Stealth Rock
Grass Knot
Toxic
Rock Smash
Substitute
Superpower
God - Shedinja (U)
A husk of his former self, God came to be after falling in the battle between Demons, Angels, Fallen Angels, and two true Dragons. In order to preserve the Angels, God made the ultimate sacrifice, sealing the Dragons with the former Satans using their very life force, thus leaving the world in slight disorder. It is unknown whether the former Satans survived in the same way, and why God ended up in the hands of a Trainer, but now God can do nothing but watch the lives of a group of Pokemon under not one, but two Trainers who do not follow the ways of God.
Nature: Adamant (+1 Atk, -1 SpAtk)
Type: Bug Type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Ghost type: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Wonder Guard
Type: Passive
God, being God, suffers no damage from attacks that are not super effective. God's ability cannot be removed or copied by any means.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Gyarados spends 8 MC plus 2 KOC as MC to learn Brine, (Past-Gen TM) Rock Smash, (XY/ORAS TM) Body Slam, (Past-Gen TM/Tutor) and Facade. (XY/ORAS TM)
Also, I will be claiming the Water Gym Badge, 1 Mystic Water, and 1 Hyper Potion. (never got around to it; was told I didn't need to link anything, but I can if needed.)
this fight
I get 1 CC
Arthur the Shelgon gets 1 EC, 2 MC, 1 DC, and 3 KOC. These will all go into MC.
and this fight
I get 1 CC
Arthur the Shelgon gets 1 EC, 2 MC, 1 DC, and 3 KOC. These will all go into EC, evolving him.
Buying a Salamencite for 10 CC, and a Plume Fossil for 8 CC.
Spending his 3 current MC, his 7 MC from these matches, and 15 UC on Fly, Dragon Tail (both lvlup), Stone Edge, Rock Slide, Rock Tomb, Roost, Giga Impact, Dragon Pulse, Hyper Beam, Aqua Tail, Tailwind, and Outrage (current gen TMs/Tutors), and Defog (Past Gen Something). This leaves me with 13 UC.
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Dragon Claw
Zen Headbutt
Double-Edge
Thunder Fang
Fly
Dragon Tail
Dragon Dance
Dragon Rush
Hydro Pump
Endure
Fire Fang
Defog
Protect
Toxic
Substitute
Rock Slide
Shadow Claw
Roar
Draco Meteor
Flamethrower
Stone Edge
Rock Slide
Rock Tomb
Roost
Giga Impact
Dragon Pulse
Hyper Beam
Aqua Tail
Outrage
Spending 9 UC and Gliscor's 7 MC to purchase her Night Slash (lvlup), Stone Edge, Rock Tomb, Sky Attack, Stealth Rock, Payback, Iron Tail (Current Gen), and Endure (Past Gen). This leaves me with 4 UC.
Spending 2 UC on purchasing Archeops Stealth Rock.