This is nice stuff. That Hydreigon set can help CLC players because people don't really know how to use Hydreigon in Inh. Though can you explain the EV spread in Hydreigon?I've got a few different teams I have been laddering with and I've come up with a few sets I really enjoy using that I would like to share.
Lanturn (Rotom-Wash) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Thunderbolt
- Scald
- Volt Switch
- Heal Bell
Completely shuts down all Suicune I have encountered, especially those that carry toxic. Also a solid counter to Gale Wings.
Ambipom (Beedrill) @ Beedrillite
Ability: Technician
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Fake Out
- U-turn
- Gunk Shot
- Taunt
Fake out provides safe Mega Evolution. Taunt makes excellent use of M-Bee's speed to shut down hazard leads.
Eelektross (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 96 HP / 228 Atk / 4 Def / 68 SpA / 112 Spe
Naive Nature
- Volt Switch
- Dragon Pulse
- Knock Off
- Superpower / Drain Punch
Haven't seen much of out Hydrei in this meta, which is a shame considering the massive absence of Fairys and Hydrei's awesome wall breaking capabilities. This set is just meant to be a mixed attacking pivot. Good for luring in Special walls that don't realize you are mixed.
Stoutland (Ursaring) @ Life Orb
Ability: Sand Rush
Happiness: 0
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Frustration
- Crunch
- Wild Charge
- Superpower
This is a set for use in sand, would be better without the Primal weather abilities but if you can work around them and get this in during sand it will take a mon or two out since it hits super hard.
Sandslash (Krookodile) @ Lum Berry
Ability: Sand Rush
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Earthquake
- Rapid Spin
This is another Sand Rush sweeper who really appreciates other weather inducers out of the picture.
Starmie (Manaphy) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Recover
- Scald
- Rapid Spin
- Confuse Ray
Tank hits, absorb status, scald, confuse, and spin; Very simple to use, but effective.
Machamp (Infernape) @ Fist Plate
Ability: No Guard
EVs: 44 Atk / 212 SpA / 252 Spe
Naive Nature
- Fire Blast
- Stone Edge
- Dynamic Punch
- Vacuum Wave
Makes great use of Nape's decent mixed attacking stats. Mixed attackers really enjoy this meta and Dynamic Punch hits pretty damn hard even without positive nature and max evs.
Also I wish I can post my current team in Sample Teams thread, but Unfixable says no :(
Edit: there are CH and Averagemons teams in Sample Teams thread, yet Inheritance isn't allowed >_>
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