[Water] Leader GoId vs Birkal

4v4 Gym Doubles
3 Day DQ
Arena: Sunken Hollows
Switch = OK
Items = All
Abilities = All
Substitutions: 3
Chills/Recoveries: 5/2
Megas: 0
Turn Order: Coinflip
Arena: Sunken Hollows
Field Type: Water
Complexity: Moderate
Format: All

Restrictions: None

Description:
A massive network of underground caves and tunnels located under an offshore tropical island, the Sunken Hollows resemble a tremendous insect's hive filled almost entirely with murky water. The air pockets that exist are few and far between, and have a noticeable temperature difference then the water below. The system is littered with ruins and remnants of stone pillars and walls; this coupled with the runes that adorn the walls suggest that there once was a civilization that thrived here before it was flooded.

Summary:
  • Water-Type Pokemon, Pokemon possessing the ability Swift Swim, and aquatic Pokemon (Full List: Dratini, Dragonair, Dragonite, Lileep, Cradily, Anorith, Armaldo, Stunfisk, Shelmet, Accelgor, Mollux) apply a flat +15% accuracy bonus to all of their attacks.
  • All Rain activated abilities are constantly active, regardless of the actual weather. In addition, Pokemon that possess one (1) of the following abilities: Water Absorb, Hydration; are healed for 1 Hp at the end of each action.
    • This does not stack for Pokemon with both Water Absorb and Hydration.
    • This does not stack with Water Stone's boost to Water Absorb.
    • This healing takes place before weather damage from Hail or Sandstorm, if applicable.
  • Rain does not lower the BAP of Fire-Type attacks, and Sun does not lower the BAP of Water-Type attacks.
  • Multiple Pokemon on the same team may synchronize their attacks even if they do not act consecutively.
  • Nature Power calls Mud Bomb; Camouflage turns the user into a Water-Type; Secret Power has a 30% chance to flinch the target; Weather Ball is a Water-Typed attack.
Team stupid name:

Kryllowatt (Krilowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shell Armor (HA UNLOCKED)

Stats:

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+15% speed, +17% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Moves (64/86):

Ice Shard
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Confuse Ray
Fairy Wind (*)
Aqua Jet
Detect (*)
Imprison
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Hydro Pump
Thunder

Counter (*)
Follow Me
Me First (*)
Mind Reader
Mirror Coat (*)
Muddy Water (*)
Sheer Cold
Shock Wave
Signal Beam (*)

Toxic
Hail
Hidden Power [Grass]
Ice Beam (*)
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Thunderbolt (*)
Earthquake
Double Team
Torment
Facade
Rest
Low Sweep
Scald
Payback
Thunder Wave (*)
Giga Impact
Volt Switch
Bulldoze
Sleep Talk
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Surf

Aqua Tail
Dive
Earth Power
Electroweb
Endure
Fury Cutter
Helping Hand
Low Kick
Sleep Talk
Whirlpool

Ludicolo (El Gordo Loco) (M)
Nature: Quiet
Type: Water/Grass

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Swift Swim

Rain Dish

Own Tempo (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (54/100):

Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Fake Out
Fury Swipes
Water Sport
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Thief
Energy Ball
Hydro Pump

Counter (*)
Giga Drain (*)
Leech Seed (*)
Razor Leaf
Synthesis (*)
Teeter Dance
Water Gun (*)

Hone Claws
Toxic
Ice Beam (*)
Blizzard
Hyper Beam
Protect
Solar Beam (*)
Brick Break
Double Team
Focus Blast
Scald (*)
Rest (*)
Sleep Talk (*)
Grass Knot
Substitute
Surf

Body Slam
Bullet Seed
Dive
Drain Punch
Dynamic Punch
Endure
Fire Punch
Focus Punch
Hyper Voice
Ice Punch
Icy Wind
Metronome
Mimic
Seed Bomb
Thunder Punch

Boat Puller (Lapras) (M)
Nature: Quiet
Type: Water/Ice

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Water Absorb

Shell Armor

Hydration (HA UNLOCKED)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5
KOC: 0

Moves (51/???):

Sing (*)
Water Gun (*)
Growl (*)
Mist (*)
Confuse Ray (*)
Ice Shard (*)
Water Pulse (*)
Body Slam (*)
Rain Dance (*)
Perish Song (*)
Brine
Hydro Pump
Safeguard
Sheer Cold

Ancientpower
Avalanche (*)
Fissure
Freeze-Dry (*)
Future Sight (*)
Horn Drill
Refresh (*)
Sleep Talk (*)

Roar
Toxic
Ice Beam (*)
Blizzard
Protect (*)
Thunderbolt (*)
Thunder
Psychic
Double Team
Rest (*)
Bulldoze (*)
Frost Breath
Substitute
Surf

Bide
Dive
Dream Eater
Drill Run
Endure
Heal Bell
Hyper Voice
Iron Head
Nightmare
Reflect
Shock Wave
Signal Beam
Skull Bash
Solar Beam
Whirlpool
Zap Cannon

Cole (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Damp (HA UNLOCKED)

Swift Swim (Mega)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 19


Cole (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Stats:

Hp: 110
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 60 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 24


EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (59/98):

Hammer Arm
Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Mud Shot
Foresight (*)
Mud Sport (*)
Rock Throw
Mud Bomb
Whirlpool
Hydro Pump
Earthquake
Endeavor

Avalanche (*)
Barrier (*)
Bite
Counter (*)
Ice Ball
Mirror Coat (*)
Refresh
Wide Guard
Yawn (*)

Roar
Toxic
Hidden Power [Grass]
Ice Beam
Blizzard
Hyper Beam
Protect (*)
Dig (*)
Brick Break
Rest (*)
Double Team
Sludge Wave (*)
Rock Tomb
Facade
Focus Blast
Scald (*)
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Sleep Talk
Substitute
Waterfall
Surf

Dive
Earth Power
Endure
Focus Punch
Hydro Cannon
Ice Punch
Iron Tail
Low Kick
Outrage
Stealth Rock
Superpower

Radioactive (Tentacruel) (M)
Nature: Modest
Type: Water/Poison

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Clear Body

Liquid Ooze

Rain Dish (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Moves (58/82):

Reflect Type
Poison Sting (*)
Acid (*)
Constrict
Supersonic (*)
Wrap (*)
Water Gun (*)
Toxic Spikes (*)
Bubble Beam (*)
Acid Spray
Barrier
Water Pulse
Poison Jab
Hex
Hydro Pump
Sludge Wave
Wring Out

Acupressure
Aqua Ring
Confuse Ray (*)
Haze (*)
Knock Off (*)
Mirror Coat (*)
Rapid Spin (*)

Toxic (*)
Venoshock (*)
Hidden Power [Electric]
Hail
Ice Beam (*)
Blizzard
Hyper Beam
Protect (*)
Rain Dance
Safeguard
Double Team
Sludge Bomb
Rest
Scald
Payback
Giga Impact
Infestation
Swagger
Sleep Talk
Substitute
Dazzling Gleam
Surf (*)

Dive
Giga Drain
Magic Coat

Bide
Brine
Endure
Icy Wind
Mega Drain
Mimic
Reflect
Skull Bash
Whirlpool

Judgment (Volkraken) (M)
Nature: Timid
Type: Water/Fire

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Analytic

Infiltrator

Pressure (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110 (+15% speed, +14% accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Moves (41/56):

Constrict (*)
Flash (*)
Bite (*)
Leech Life (*)
Reflect (*)
Water Gun (*)
Whirlpool (*)
Fire Spin (*)
Flame Burst (*)
Scald
Destiny Bond
Dive
Power Gem
Aqua Ring
Heat Wave
Hydro Pump
Memento

Aqua Jet (*)
Assurance (*)
Scary Face (*)
Tickle (*)
Water Pulse (*)

Toxic
Hidden Power [Electric]
Sunny Day
Hyper Beam
Protect
Double Team
Fire Blast (*)
Torment (*)
Overheat
Will-O-Wisp (*)
Giga Impact
Swagger
U-turn (*)
Substitute
Flash Cannon (*)
Surf

Pain Split
Snatch

Greninja (Sui-Ren) [M]
Nature: Hasty
Type:
Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Torrent: Type: Passive

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott
Protean (DW Unlocked): Type: Toggle

When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+15% speed, +23% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5
KOC: 0

Moves (56/72):

Night Slash
Role Play
Mat Block
Pound (*)
Growl (*)
Bubble (*)
Quick Attack (*)
Lick (*)
Water Pulse (*)
Smokescreen (*)
Round (*)
Shadow Sneak
Fling (*)
Spikes
Double Team
Bounce
Hydro Pump
Extrasensory
Haze
Water Shuriken

Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)

Toxic
Hidden Power [Fire]
Taunt (*)
Blizzard (*)
Grass Knot (*)
Surf (*)
Substitute (*)
Rock Slide
Acrobatics
U-turn
Rest
Sleep Talk
Dig
Power-Up-Punch
Scald
Protect
Smack Down
Dark Pulse
Ice Beam
Aerial Ace
Echoed Voice
Facade
Waterfall
Rock Tomb
Hyper Beam
Giga Impact

Gunk Shot
Icy Wind
Low Kick
Water Pledge
Spite

Gold brings several strong water-types, but for some odd reason forgot to bring a good fighting-type answer, to fight the guy who likes fighting-types. Pay attention to Volkraken because it's scary O.O

Team Birkal:
Bzzt | Rotom (-)

[Nature]
Modest (+1 SpA | -1 Atk)
[Type]
Electric | Ghost (Fire | Flying | Grass | Ice | Water)
[Abilities]
Levitate
[Stats]
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 91
S&W: 1 | 1
Total: 16​

[Forme Stats]
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
S&W: 4 | 5
Total: 20
[Tokens]
EC: N/A
AC: N/A
MC: 0
[Bonus]
[+4 CC]
[Learned Moves]
[60 | 60]
Astonish
Charge
Charge Beam
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Flash
Foul Play
Hex
Hidden Power [Fighting]
Light Screen
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp​

[Forme Moves]
Air Slash
Blizzard
Hydro Pump
Leaf Storm
Overheat​
Toxicroak (F)

[Nature]
Brave (+Atk | -Spe | -10% Evasion)
[Type]
Poison | Fighting
[Abilities]
Anticipation
Dry Skin
Poison Touch (✓)
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 73 (-)
S&W: 3 | 3
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[72 | 96]
Astonish
Belch
Bounce
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Counter
Cross Chop
Cut
Dark Pulse
Dig
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Flatter
Fling
Focus Blast
Focus Punch
Foul Play
Giga Impact
Gunk Shot
Helping Hand
Hidden Power [Grass]
Hyper Beam
Ice Punch
Icy Wind
Knock Off
Low Kick
Low Sweep
Me First
Mud-Slap
Mud Bomb
Nasty Plot
Payback
Poison Jab
Poison Sting
Power-Up Punch
Protect
Pursuit
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Role Play
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Spite
Stone Edge
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swords Dance
Taunt
Thief
Thunder Punch
Torment
Toxic
Vacuum Wave
Venoshock
X-Scissor​
Chesnaught (M)

[Nature]
Lonely (+Atk | -Def)
[Type]
Grass | Fighting
[Abilities]
Overgrow
Bulletproof (✓)
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 64
S&W: 3 | 4
Total: 21
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 1
[Learned Moves]
[81 | 93]
Aerial Ace
Belly Drum
Bite
Body Slam
Brick Break
Bulk Up
Bulldoze
Curse
Defense Curl
Dig
Double Team
Dragon Claw
Drain Punch
Dual Chop
Earthquake
Endeavor
Energy Ball
Facade
Feint
Fling
Focus Blast
Focus Punch
Frenzy Plant
Frustration
Giga Drain
Giga Impact
Grass Pledge
Growl
Gyro Ball
Hammer Arm
Helping Hand
Hidden Power [Fire]
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Leech Seed
Low Kick
Low Sweep
Mud Shot
Nature Power
Needle Arm
Pain Split
Payback
Pin Missile
Poison Jab
Power-Up Punch
Protect
Quick Guard
Reflect
Rest
Return
Roar
Rock Slide
Rock Tomb
Rollout
Seed Bomb
Shadow Claw
Sleep Talk
Sludge Bomb
Smack Down
Solar Beam
Spikes
Spiky Shield
Stone Edge
Substitute
Sunny Day
Super Fang
Superpower
Swagger
Swords Dance
Synthesis
Tackle
Take Down
Taunt
Thunder Punch
Toxic
Vine Whip
Wood Hammer
Worry Seed
Zen Headbutt​
Mewtwo (-)

[Nature]
Jolly (+Spe | +26% Accuracy | -SpA)
[Type]
Psychic
[Abilities]
Pressure
Unnerve (✓)
[Stats]
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 6 (-)
SpD: Rank 3
Spe: 150 (+)
S&W: 3 | 5
Total: 26
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Bonus]
[+9 CC]
[Learned Moves]
[136 | 136]
Aerial Ace
Amnesia
Aqua Tail
Aura Sphere
Avalanche
Barrier
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Bulk Up
Bulldoze
Calm Mind
Charge Beam
Confide
Confusion
Counter
Curse
Detect
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Electro Ball
Embargo
Endure
Energy Ball
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Swap
Hail
Headbutt
Heal Pulse
Hidden Power [Fairy]
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Me First
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Mist
Mud-Slap
Natural Gift
Nightmare
Pay Day
Poison Jab
Power-Up Punch
Power Swap
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Psystrike
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Self-destruct
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Take Down
Taunt
Telekinesis
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Will-O-Wisp
Wonder Room
Zap Cannon
Zen Headbutt​

Birkal brings a team more suited to his opponent, although there is a random Mewtwo there, but then again, Mewtwo. Pay attention not to the OP legend, but to Rotom, for its ability to choose between several different typings.

random.org says that Birkal sends out first
 
First off, I'm assuming that the op tag was edited in, as I didn't get it. Second, I don't appreciate what you did try to tag me with.


El Gordo Loco @ Life Orb Judgment @ Rare Candy

Ludicolo:

Blizzard - Ice Beam (Chesnaught) - Blizzard
If Mewtwo is under the effects of Bide when you would use Blizzard, use Zen Headbutt (Chesnaught) that action.
If your target is under the effects of a successful p/e move when you would act and your other foe is not under the effects of Bide, target your other foe.
If your target is under the effects of the evasive stage of a successful d/e move when you would target it, target your other foe.
If Chesnaught has fainted when you would act, start action chain Hydro Pump - Giga Drain - Hydro Pump (All Targeting Mewtwo)

Volkraken:

Fire Blast (Chesnaught) - Heat Wave - Fire Blast (Chesnaught)
If your target is under the effects of a successful p/e move when you would act and your other foe is not under the effects of Bide, target your other foe.
If your target is under the effects of a successful d/e move when you would act, target your other foe.
If Fire Blast is Disabled when you are set to use it, use Heat Wave that action.
If your target has fainted when you would act, target your other foe.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Chesnaught: Thunder Punch (Volkraken) | Helping Hand (Mewtwo (Hyper Beam)) | Protect (Self)

Mewtwo: Thunder (Volkraken) | Zap Cannon + Hyper Beam (Volkraken) | Cooldown (Hurricane (Ludicolo))
 
Last edited:
Round 1
Gold vs Birkal
vs

100|KO|HP|34|68
73|KO|EN|64|59

Fine|KO|Status|Fine|Fine
3/3/4/4|1/3/6/4|Stats|5/4/3/3|4/3/6/3

Mewtwo used Thunder!
Hit? (<1153) 973 yes
Para? (<361) 44 yes
Crit? (<76) 412 no
-10 en
-(11+2+3)*1.5=24 hp Volkraken
+20% para Volkraken

Volkraken used Fire Blast!
Full para? (<241) 203 yes
-5% para

Chesnaught used Thunder Punch!
Crit? (<76) 592 no
-8 en
-(8+2+3)*1.5=19.5 hp Volkraken

Ludicolo used Blizzard!
Hit? (<841) 518, 397 yes
Freeze? (<121) 939, 183 no
Crit? (<76) 234, 655 no
-10 en
-(11*.75+3+1.5)*1.5=19.125 hp Chesnaught
-(11*75+3+1.5)=12.75 hp Mewtwo
-2 hp Ludicolo

+2 hp Ludicolo

----------

Chesnaught used Helping Hand!
-20 en

Volkraken used Heat Wave!
Full para? (<181) 906 no
Burn? (<121) 865, 766 no
Crit? (<76) 980, 730 no
-8 en
-(10*.75+3+1+2+4.5)*1.5=27 hp Chesnaught
-(10*.75+3+1+4.5)=16 hp Mewtwo

Ludicolo used Ice Beam!
Freeze? (<121) 439 no
Crit? (<76) 260 no
-7 en
-(9+3+1.5)*1.5=20.25 hp Chesnaught
-2 hp Ludicolo

Mewtwo used Hyper Beam+Zap Cannon!
Hit? (<1153) 1067 yes
Crit? (<76) 995 no
-30.5 en
-(15*2+12+2+3)*1.5=70.5 hp Volkraken
KO

+2 hp Ludicolo

----------

Chesnaught used Protect!
-7 en

Ludicolo used Blizzard!
Hit? (<841) 535 yes
Freeze? (<121) 675 no
Crit? (<76) 128 no
-10 en
-(11*.75+3+1.5)*1.5/2.5=7.65 en Chesnaught
-(11*75+3+1.5)=12.75 hp Mewtwo
-2 hp Ludicolo

+2 hp Ludicolo
 
Last edited:
This arena constantly activates Rain Dish, which heals Ludicolo back up to 100. Volkraken has Pressure, so Mewtwo and Chesnaught should have less en. Volkraken's Analytic should be applied to Heat Wave against Chesnuaght.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Also, I think you gave Volkraken an Expert Belt bonus on Chesnaught for Heat Wave. It's holding a Rare Candy, meaning Chesnaught should have 3 more HP.

Waiting on G0LD to send out.
 
The +2 was from Analytic, not Expert Belt. That was one the things I pointed out in my post haha.

Sui-Ren @ Rare Candy
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Nahh, I deserve a DQ warning for this, haha.

Mewtwo: Skill Swap (Greninja) (Unnerve | Protean) | Hurricane (Ludicolo) | Hurricane (Ludicolo)

If Greninja is under the effects of a protective / evasive move when you would attack it, use Hurricane (Ludicolo) that action. Push back actions.
If Ludicolo is under the effects of a protective / evasive move when you would attack it, use Focus Blast (Greninja) on the first instance, and Aura Sphere (Greninja) on the second. Push back actions each time.
If you flinch, push back actions.​

Toxicroak: Fake Out (Greninja) | Sludge Wave | Poison Jab (Ludicolo)

If Greninja is under the effects of a protective / evasive move when you would attack it, use Poison Jab (Ludicolo) that action. Push back actions.
If damaging Psychic-type combination on A2 or A3, use Protect (Self) that action. Push back actions.
If Ludicolo is in the evasive stage of a damaging evasive move when you would attack it, use Brick Break (Greninja) on the first instance, Drain Punch (Greninja) on the second, and Brick Break (Greninja) on the third. Push back actions each time.​
 
Last edited:
You want Protean? Be my guest.

Ludicolo:

Fake Out (Toxicroak) - Ice Beam + Hyper Beam (Mewtwo) - Cooldown (Fake Out [Mewtwo])

Greninja:

Role Play (Mewtwo) - Ice Beam (Mewtwo) - Ice Beam (Mewtwo)
If Mewtwo has fainted when you would act, use Extrasensory (Toxicroak) that action.
 
Last edited:
Round 2
Gold vs Birkal
vs

61|90|HP|79|KO
43|81|EN|94|KO

Fine|Roleplay (Protean/Pressure) 3a|Status|Fine|KO
3/3/4/4|3/2/5/3|Stats|5/3/3/3|4/3/6/3
Birkal:

34
64
Fine
5/4/3/3
Expert Belt

KO:
Gold:

Ludicolo used Fake Out!
Crit? (<76) 1068 no
-4 en
-(4+3)=7 hp Toxicroak
-2 hp Ludicolo

Toxicorak flinched!

Mewtwo use Skill Swap!
-6 en

Greninja use Roleplay!
-6 en

+2 hp Toxicroak
+2 hp Ludicolo

----------

Mewtwo used Hurricane!
Hit? (<1153) 29 yes
Confuse? (<361) 398 no
Crit? (<76) 586 no
-8 en
-(11+3+2+3)*1.5=28.5 hp Ludicolo

Greninja used Ice Beam!
Freeze? (<121) 132 no
Crit? (<76) 19 yes
-7 en
-(9+3+2+3+3)*1.5=30 hp Mewtwo

Toxicroak used Sludge Wave!
Poison? (<121) 387, 919, 385 no
Crit? (<76) 211, 536, 486 no
-6 en
-(9*.75+3-1.5)*1.5=12.375 hp Ludicolo
-(9*.75+3)=9.75 hp Greninja
-(9*.75+3)=9.75 hp Mewtwo

Ludicolo used Ice Beam+Hyper Beam!
Hit? (<1141) 972 yes
Freeze? (<121) 451 no
Crit? (<76) 319 no
-25.5 en
-(9+15+3+1.5)*1.5=42.75 hp Mewtwo
-2 hp Ludicolo

+2 hp Toxicroak
+2 hp Ludicolo

----------

Greninja used Extrasensory!
Flinch? (<241) 128 yes
Crit? (<76) 872 no
-6 en
-(8+3+2+3)*2.25=20 hp Toxicroak

Toxicroak flinched!

+2 hp Toxicroak
+2 hp Ludicolo
 
I don't usually do this, but I'd like a slight re-order if either of my second subs are illegal, as they are pretty important to my orders. Also, to anyone reading this, as this basically signifies the beginning of the end of my loa, I'll be starting to catch up on my activities, please bear with me.

Tentacruel:

Sludge Wave - Blizzard - Sludge Wave
If Chesnaught is under the effects of a successful p/e move when you would use Sludge Wave, use Ice Beam (Toxicroak) that action.
If Chesnaught uses Pain Split and Toxicroak targets Greninja with Fake Out and you are faster then Chesnaught and Greninja's second sub did not activate this round, use Protect (target of Pain Split) that action, but only once.
If Chesnaught has fainted when you would act and Toxicroak holds a Focus Band and you are not Tormented, use Knock Off (Toxicroak) that action.
If Chesnuaght has fainted when you would act, start action chain Knock Off - Ice Beam - Blizzard (all Toxicroak) .

Greninja:

Gunk Shot (Chesnaught) - Aerial Ace (Chesnaught) - Gunk Shot (Chesnaught)
If your target is under the effects of a successful p/e move when you would act, target your other foe with Extrasensory and restart the queue.
If Chesnuaght uses Pain Split and Toxicroak targets Tentacruel with Fake Out and you move before Chesnaught and you are not Taunted and Chesnaught is not Taunted and Tentacruel's second sub did not activate this round, use Taunt (Chesnaught) that action and restart the queue, but only once.
If Toxicroak is a Dark-Type when you would target it with Extrasensory, use Hydro Pump (same target) that action and restart the queue.
If your target has fainted when you would act, start action chain Bounce - Extrasensory - Extrasensory (other foe) .
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
I hate doubles.

Toxicroak
: Fake Out (Greninja) | Thunder Punch (Greninja) | Payback + Payback (Greninja)

Chesnaught: Dig (Suspend) | Dig (Suspend) | Dig + Dig (Release) (Greninja)

If Toxicroak is a Flying-type when you would attack it, redirect to Tentacruel.​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 61
En: 43
3/3/4/4/120
Other:
Item: Life Orb



Hp: 90
En: 81
3/2/5/3/141
Other: Pressure/Protean for 3a
Item: Rare Candy


Hp: 100
En: 100
2/3/4/5/100
Other:
Item: Expert Belt

*inserttoxicroakhere*
Hp: 79
En: 84
5/3/3/3/73
Other:
Item: Focus Band


Hp: 34
En: 64
5/4/3/3/64
Other:
Item: Expert Belt

Round 3!



DATA:

ACTION 1!

Toxicroak used Fake Out (Greninja)! (-6en)
Crit: 10 (no)
Damage: (4+4.5)= 8.5hp
+1hp

Greninja flinched!

Tentacruel used Sludge Wave! (-6en)
Crit: 3, 5, 8 (no no no)
Effect: 5, 8, 10 (no no no)
Damage:
vs Greninja: (10*0.75+3+1.5)= 12hp
vs Toxicroak: (10*0.75+3+1.5)*0.67= 8hp
vs Chesnaught: (10*0.75+3+1.5+2)*1.5= 21hp

Chesnaught dug a hole! (-5en)

Chesnaught stayed underground! (-6en)

ACTION 2!

Greninja used Aerial Ace (Chesnaught)! (-4en)
miss

Tentacruel used Blizzard! (-8en)
Hit: 11 (yes)
Crit: 12 (no)
Effect: 7 (no)
Damage: (11*0.75+1.5)=9.75hp

Toxicroak used Thunderpunch (Greninja)! (-8en)
Crit: 7 (no)
Effect: 10 (no)
Damage: (8+4.5)*1.5= 18.75hp
+1hp

Chesnaught stayed undeground! (-10en)

ACTION 3!

Greninja used Gunk Shot! (-8en)
miss

Tentacruel used Sludge Wave! (-6en)
Crit: 12, 2, 9 (no no no)
Effect: 8, 10 (no no)
Damage:
vs Greninja: (10*0.75+3+1.5)*0.67= 8hp
vs Toxicroak: (10*0.75+3+1.5)*0.67= 8hp

Toxicroak used Payback + Payback! (-33.5en)
Crit: 7 (no)
Damage: (10*2.25+4.5)= 27hp
+1hp

Chesnaught used Dig+Dig! (-39en)
Crit: 2 (no)
Damage: (8*2.25+2+4.5)*1.5= 36.75hp

Greninja fainted!

- - -


Hp: 61
En: 43
3/3/4/4/120
Other:
Item: Life Orb



Hp: KO
En: KO
3/2/5/3/141
Other:
Item: Rare Candy


Hp: 100
En: 80
2/3/4/5/100
Other:
Item: Expert Belt

*inserttoxicroakhere*
Hp: 56
En: 36
5/3/3/3/73
Other: cooldown (1a)
Item: Focus Band


Hp: 13
En: 4
5/4/3/3/64
Other: cooldown (1a)
Item: Expert Belt

S0L1D G0LD replaces mon
Birkal orders
S0L1D G0LD orders
I Ref
 
Last edited:
I think you might have missed Dry Skin on Toxicroak, and Ludicolo is holding a Life Orb, not an Expert Belt. That said,

El Gordo Loco @ Life Orb returns (not like I have other options haha).
 

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