Hi everyone! It is only my second RMT and my first UU RMT so excuse how bad it may look at how terrible I may be at this whole stuff!
During my time laddering, it was only meant to be for casual enjoyment whilst playing NU as my main tier on the side however I managed to rack up quite the wins and managed to eventually top the UU ladder peaking at 1722 as well as beating a few decent players along the way.
Proof:
Team building process:
Now I'm going to be honest here and say that I can't actually remember how I built the team since in actual fact it only took me 5 minutes to make :x I just knew from prior experience that the pokemon I used in my team are the most annoying pokemon to face when laddering since they're so threatening and hit extremely hard and apply a lot of pressure to teams very easily just by the thought of confusion. But I'll give it a shot anyway and try and give a good explanation.
I wanted to build around this monster since it was the only mega i've not used yet in UU and it looked really good, I also wanted to use it as a lure for steel types for machamp to feast on.
This thing hits so hard and facing it is a massive pain in the booty. It destroys balance cores and often forces switches due to confusion with d-punch (gay i know) but it's effective with what plays in the mind of a pokemon player when they don't want to risk a 50/50 and are hence forced to sack a member on their team.
Empoleon is mainly used to patch up ice weakness this team had aswell as chucking rocks, defog and a fairy resist into one pokemon. It allowed me to use 3 more pokemon that are threatening as fuck when choosing my next 3 pokemon.
I needed a krook check and what better pokemon to do so than my own krook! It's great at pursuit trapping things like blissey so i can get momentum with pidgeot and waring them down in general. It carried an ice weakness, again another use for empoleon and it also gave me a check to things like mega-aero
In all honesty i picked chandy over other pokemon was the surprise factor because nearly every chandy is choiced. I also had a spin blocker and lure for suicune that is rather borked right now n_n
lastly i needed a cleaner and a scarfed mence would be perfect since it gives me another fire check and yet another ice weak poke for me to need empoleon even more haha.
The team:
Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Roost
- Heat Wave
Standard mega-jesus bird spread. Heat wave is for coverage on things like mega-aggron if they're weakened, u-turn is for momentum and roost for longetivity. Mainly used for spamming hurricanes.
Krookodile @ Black Glasses
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Pursuit
- Knock Off
- Stone Edge
4 Attack krook is a threat and takes catches most things off guard. Having knock + eq is standard, pursuit to stop choiced things get a free switch out and can hurt things like blissey in the long run. Stone edge is for salamence, mega-pidgeot and in general edgequake is nice to have. Max adamant for extra damage and the team doesn't really need the extra speed but the extra power is nice.
Empoleon @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
- Scald
- Defog
- Stealth Rock
- Roar
MVP pivot, defog their rocks away so you can get up your own as well as having roar so you can prevent florges and blissey passing wishes, stop cm cress, cro-cune and salamence from setting up on you (if you don't need empoleon for the situation). I have a lefties number and small creep for other penguins, spdef is nice af and in general this penguin is amazing.
Machamp @ Choice Band
Ability: No Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Heavy Slam
- Bullet Punch
This thing is one of if not the biggest threats in the tier. Banded d-punch, "resisted" doesn't quite cut it for it as you can spam d-punch and force 50/50s aswell as doing massive damage to anything slower than it. Usually mega-blastoise, swampert, forry, amph are all destroyed / 2 hit ko'd by d-punch. Things like florges hate facing it since you're constantly doing a solid 35% at least with d-punch and can get free momentum. In general this is the thing I use most when wearing down opponents teams.
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
- Iron Tail
The best cleaner in the tier, great base speed, wide movepool, can spam eq's, outrages and even if needed d-claw for mini sweeps after revenge killing a mon and can apply huge amounts of offensive pressure to teams. Usually only killed by opposing scarfed mence's, it's hard to stop at all.
Chandelure @ Expert Belt
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Substitute
- Energy Ball
- Shadow Ball
- Fire Blast
This set literally tears apart balance and is very uncommon. I like modest for the extra power for breaking cores, with e-belt i bluff scarf and flash fire is great as it walls common pokemon like arcanine or can switch in on banded espeeds or flare blitz' allowing free subs and opportunities for free hits off on the opponents team. Underrated set and works wonders with the surprise factor for my team n_n
Replays:
After using this team and peaking the ladder, I've acquired a few replays against top players on the ladder for me to take the number 1 spot and you can also see the team in action.
http://pokemonshowdown.com/replay/uu-225441664 #2 on ladder
http://pokemonshowdown.com/replay/uu-225447007 #1 on ladder
http://pokemonshowdown.com/replay/uu-225532667 My final game to peak 1722 with a 92 GXE.
Nom nom all those yummy points.
Shoutouts:
I don't really want to overdo it especially since it was just casual laddering with a 5 minute build but i'd like to thank everyone in the NU room who are my pals as well as SPL buddies on the Ruiners and Bigs and my NU PL team with the Articunos n_n
Also a big shoutout to the people in the UU room who motivated me to overtake Pearl. on the ladder when i almost stopped laddering.
Credits to Deej Dy for the name of the RMT
Importable:
Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Roost
- Heat Wave
Krookodile @ Black Glasses
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Pursuit
- Knock Off
- Stone Edge
Empoleon @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
- Scald
- Defog
- Stealth Rock
- Roar
Machamp @ Choice Band
Ability: No Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Heavy Slam
- Bullet Punch
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
- Iron Tail
Chandelure @ Expert Belt
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Substitute
- Energy Ball
- Shadow Ball
- Fire Blast
Ability: Keen Eye
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- U-turn
- Roost
- Heat Wave
Krookodile @ Black Glasses
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Pursuit
- Knock Off
- Stone Edge
Empoleon @ Leftovers
Ability: Torrent
EVs: 240 HP / 252 SpD / 16 Spe
Calm Nature
- Scald
- Defog
- Stealth Rock
- Roar
Machamp @ Choice Band
Ability: No Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Heavy Slam
- Bullet Punch
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Dragon Claw
- Iron Tail
Chandelure @ Expert Belt
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Substitute
- Energy Ball
- Shadow Ball
- Fire Blast
Attachments
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