Machoke [QC 3/3] [GP 2/2]

MZ

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QC: GrimoireGod, Raiza, Anty
GP: Yonko7, Dutch Plumberjack

[OVERVIEW]

Machoke is a threatening PU wallbreaker that's nearly impossible to switch into due to its perfect neutral coverage, large movepool,and access to priority. It functions as a great status absorber and has solid bulk when running an Eviolite, making it near impossible to OHKO, although most strong attackers are capable of knocking it out in two hits. However, Machoke is so slow that even common defensive Pokemon can outspeed it, and it lacks recovery outside of Rest, which forces it to rely on Sleep Talk to maintain offensive pressure. Machoke also has no useful resistances and relies on its Eviolite for bulk, giving it heavy competition with Poliwrath for a teamslot due to the latter's superior defensive typing and ability to hold Leftovers. Despite this, Machoke has a solid place in the PU metagame as a threatening wallbreaker capable of absorbing status on offensive teams.

[SET]
name: All-Out Attacker
move 1: Close Combat
move 2: Knock Off
move 3: Bullet Punch
move 4: Ice Punch / Thunder Punch
item: Eviolite
ability: Guts
nature: Adamant
evs: 160 HP / 252 Atk / 16 Def / 20 SpD / 60 Spe

[SET COMMENTS]
Moves
========

Close Combat is Machoke's main STAB move, but it comes with the drawback of lowering both Defense and Special Defense each time it's used. While Dynamic Punch can be run in place of Close Combat for no Defense drops and a 100% confusion chance, it doesn't hit as hard and mandates running No Guard over Guts, preventing Machoke from being an effective status absorber. Knock Off gives Machoke nearly perfect neutral coverage and smacks Psychic- and Ghost-types while removing items, and Bullet Punch allows Machoke to pick off weakened Pokemon with priority. In the final slot, Ice Punch is preferred to hit defensive Torterra, Jumpluff, and Togetic for super effective damage, but Thunder Punch can be used to OHKO Pelipper while still providing super effective coverage for other Flying-types.

Set Details
========

Max Attack and an Adamant nature make Machoke as strong as possible, while 60 Speed EVs allows it to outspeed uninvested Pokemon with base 50 Speed, most notably Lickilicky. The rest of the EVs and the Eviolite maximize Machoke's bulk, helping to make up for its poor Speed.

Usage Tips
========

Machoke can be brought in safely against most defensive Pokemon, giving it the opportunity to wallbreak. Bringing it in constantly can help keep the pressure on bulkier teams, which often lack safe switch-ins to Machoke. If running Guts, Machoke can be switched into predicted status from Pokemon such as Misdreavus and Gourgeist-XL if possible to get the Attack boost, but is then worn down by burn and poison quickly due to the lack of recovery. Machoke is prone to being worn down, so avoid switching into strong attacks, and try to switch in for free rather than constantly taking damage. Machoke can be used as a check to Pokemon like Misdreavus and Zebstrika due to its passable bulk, but will not be a consistent counter due to lack of recovery. Click Knock Off more early game to cripple teams, especially on Pokemon holding Eviolites. Although it is priority, Bullet Punch is fairly weak and should only be used against extremely weakened opponents. Be careful about switching Machoke into Pokemon with Knock Off, such as Pawniard or Leafeon, as it will leave it crippled for the rest of the game.

Team Options
========

Machoke fits best on balanced and bulky offensive teams due to its ability to break down opposing defensive cores and support late game sweeps. Entry hazard setters, such as Roselia and Piloswine, help Machoke due to the amount of switches it's able to force, racking up passive damage versus opposing teams. Zebstrika is a good offensive partner, as it can counter Jumpluff, which takes little damage from Knock Off and Close Combat, as well as getting Machoke free switches with Volt Switch, although most Electric-types can help to check Flying-types for Machoke. Defoggers such as Vullaby and Togetic can use the fact that Machoke can check the both of tier's Defiant users, Purugly and Pawniard, to more easily remove hazards, and hazard removal helps Machoke as its lack of recovery makes it more susceptible to being worn down by entry hazards. Nearly every sweeper appreciates Machoke's ability to break down opposing defensive cores and remove Eviolites. Swords Dance Quick Feet Ursaring is a good user of the wallbreaking as it can smash through teams once walls, such as Gourgeist and Togetic, are either crippled or removed. Probopass resists every one of Machoke's weaknesses and can give it free switches by utilizing a slow Volt Switch. Grumpig is another good check to Psychic-types that can also provide paralysis support with Thunder Wave to help patch up Machoke's poor Speed. Pursuit trappers such as Pawniard and Dodrio and other Psychic-type checks like Mightyena can further help Machoke patch up its Psychic weakness. Wish users such as Hypno and Lickilicky can help keep Machoke healthy throughout the match, giving it more opportunities to wallbreak.

[SET]
name: RestTalk
move 1: Close Combat
move 2: Knock Off
move 3: Rest
move 4: Sleep Talk
item: Eviolite
ability: Guts
nature: Adamant
evs: 160 HP / 252 Atk / 16 Def / 20 SpD / 60 Spe

[SET COMMENTS]
Moves
========
Close Combat is Machoke's strongest attack, but it comes with the drawback of Defense and Special Defense drops. Knock Off gives Machoke coverage against Ghost- and Psychic-types, and comes with the added benefit of removing opposing teams' items. Rest allows Machoke to keep healthy throughout the match, and Sleep Talk gives it the opportunity to attack while asleep.

Set Details
========

Machoke's Attack EVs and Adamant nature allow it to deal as much damage as possible, while the Speed investment makes it faster than uninvested base 50 Speed Pokemon such as Lickilicky. The other EVs coupled with the Eviolite give Machoke as much bulk as possible to take hits more easily.

Usage Tips
========

Machoke can consistently switch into all walls without a super effective STAB move, so use it as a sponge for weaker attacks from defensive Pokemon. Use Rest to keep Machoke healthy, but beware of the free turns it can give to opposing teams. While asleep, Machoke becomes even stronger due to its Guts ability, so use the Attack boost to deal more damage to defensive Pokemon. Use Knock-Off more early game to cripple opposing teams early on. Be careful about switching Machoke into stronger attackers, as they can all either 2HKO it due to Machoke's only passable bulk or Knock Off its Eviolite.

Team Options
========

RestTalk Machoke fits best on balanced teams that lack a solid status absorber and sponge for weaker attacks. Electric-types help take on the Flying-types that threaten to OHKO Machoke, while also threatening Pelipper, which can wall Machoke even without a Flying-type move. Pokemon with Rapid Spin such as Armaldo can use Machoke's ability to threaten Ghost-types that can block their Rapid Spins to remove entry hazards more easily. Similarly, Pokemon with Defog such as Pelipper can take advantage of Machoke's type advantage versus both Defiant users in the tier to more easily remove entry hazards. Steel-types such as Probopass resist every single one of Machoke's weaknesses, making them ideal defensive partners.

[STRATEGY COMMENTS]
Other Options
=============

A Choice Band can be used over Eviolite on all-out attacking Machoke to make it even stronger, but this also makes it more difficult to advantage of its excellent coverage due to being locked into a single move. A faster spread with 172 Speed EVs can be used on a four attacks set with Thunder Punch to outspeed uninvested Pelipper, but this significantly cuts into Machoke's bulk and most Pelipper run Speed investment regardless. Cross Chop is an option on RestTalk Machoke over Close Combat in order to prevent the defense drops, but it is also weaker and has imperfect accuracy. Encore is an option on a four attacks set to lock Pokemon into ineffective moves, but doing so sacrifices valuable coverage or priority. Heavy Slam and Earthquake can also be used to hit Clefairy or Arbok, respectively, but again this sacrifices important coverage to hit Pokemon that can easily be handled by teammates.

Checks and Counters
===================

**Flying-types**: Most Flying-types resist Close Combat and can hit back to either OHKO or 2HKO with their super effective STAB moves (most notably Dodrio, Swanna and Jumpluff). However, none appreciate switching in on Knock Off, Thunder Punch, or Ice Punch. Pelipper can also wall all variants of Machoke not running Thunder Punch.

**Arbok**: Arbok can easily set up Coils on Machoke and hit it for high damage with Gunk Shot while not caring too much about any of Machoke's attacks save the rare Earthquake.

**Fairy-types**: Although they loses their Eviolite, Clefairy and Togetic are some of the best answers to Machoke due to their resistance to both Close Combat and Knock Off, although Togetic fears Ice Punch and Thunderpunch and they both take significant damage from Heavy Slam, especially once their Eviolite has been knocked off.

**Psychic-types**: Although they can't switch in on a Knock Off, Kadabra and Grumpig can revenge Machoke after a little prior damage with Psychic; additionally, they can come in on the resisted Close Combat, although Kadabra will lose its Focus Sash.

**Hard Hitters**: Nearly all offensive Pokemon in PU outspeed Machoke and can 2HKO or revenge kill Machoke, although it can win in a one-on-one situation against most of the tier's strong attackers, such as Stoutland and Simipour.
 
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Anty

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Nice helpful post

Anyway the set should be cc/knock/ice punch | thunder punch/bullet punch as having priority is very important for RKing/getting chip damage on RKers, especcially bc ice and thunder punch dont hit too many pokes (torterra and pluff are more important than peli and swanna). No guard dynamic punch should be mentioned in set details for hax + lack of cc defense drops
 

Grim

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Overview
########
-Perfect coverage with access to good super effective coverage sounds weird. Also make sure that you don't use those parantheses in the last point in the actual analysis lol.
-You could say something about its solid bulk with Eviolite being undermined by Knock Off removing the Eviolite, which is troublesome because it is often relied on to switch in to Pawniard.


Four Attacks
########
Moves
========
-Knock Off Doesn't get perfect neutral coverage, Fairies are still relevant.
-List Ice Punch and Thunderpunch before Bullet Punch.
-Mention Heavy Slam an option over Bullet Punch because it wrecks Clefairy and Togetic who would otherwise counter (though they hate losing Eviolite). Don't slash it tho, Fairies aren't common enough for that.

Set Details
========
-You don't talk about Choice Band here.

Usage Tips
========
-Mention that Machoke can also be used as a one time check to a lot of offensive Pokemon with its great bulk, such as Misdreavus and Zebstrika.
-Third and fourth point are pretty much the same, just merge them.

Team Options
========
-Mention Electrics in general to take on Flying-types that check Machoke.
-Avalugg and Machoke don't really fit on the same teams, and Armaldo beats Ghosts with Knock Off. You could mention Defoggers instead because Machoke does check all Defiant users (found a niche for Farfetch'd!!!)


Rest/Talk
########
Moves
========
-Once again, Knock Off is no perfect coverage.

Usage Tips
========
-Also switches in against neutral attackers like those mentioned before.
-It doesn't really enjoy switching into Lickilicky either because it always carries Knock Off.

Team Options
========
-Once again mention Electrics.
-I guess RestTalk Machoke could fit onto bulkier builds so no need to remove the spinner part here. Just make sure to also add the Defog part.

Other Options
########
-When you talk about the faster spread mention that it is especially good with Choice Band because it outspeeds and smacks most walls.
-Remove Heavy Slam here.
-Remove Brick Break, Cross Chop is better unless I'm missing something.

Checks & Counters
########
-Instead of Clefairy just say Fairy-types and list them first. They don't like Knock Off but are still the best answers to Machoke.
-Give examples of Flying- and Psychic-types as well as hard hitters.

Honestly I don't think Choice Band should be slashed behind Eviolite on the first set as the item really changes how the Pokemon plays because of the huge loss of bulk and increase in power. Want other QC input on that though.

Also make sure to elaborate a bit because it's kind of empty at the moment.
 
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MZ

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Implemented most of the changes GrimoireGod, just a few that I don't get/disagree with enough to not immediately implement.

-Mention Heavy Slam an option over Bullet Punch because it wrecks Clefairy and Togetic who would otherwise counter (though they hate losing Eviolite). Don't slash it tho, Fairies aren't common enough for that.
If I don't slash it in moves then isn't it in the right place in OO? Not sure what you mean here, and it definitely doesn't deserve a main slot in moves

-Remove Brick Break, Cross Chop is better unless I'm missing something.
Cross chop has 8PP and 80% accuracy which sucks on a rest/talk set

Strongly disagree that CB should be first slash as it significantly cuts into Machoke's bulk and gives the opportunity to predict the right move and safely switch in + you know it's locked in exchange for power on something that already has little to no switchins. It's not bad, but evio is far more threatening from my experience.

Also added a new bullet point to the overview:
Despite being impossible to truly counter, Machoke is prone to being revenge killed by most of the offensive mons in the tier once weakened
 
you can mention stuff that isn't slashed in moves as a somewhat "middle ground" b/w OO and slashes.

brick break is just dumb lol, machamp can call cross chop during sleep talk turns so the pp becomes less relevant (close combat is much better but i guess if your team can't switch into machoke's revenge killers that works too).
 

Anty

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I really dont see a need for heavy slam or poison jab as the only thing it hits are clef and togetic. The former is uncommon and hates knock off while the latter isnt too solid check as machoke has elemental punches and knock off:
252+ Atk Machoke Thunder Punch vs. 248 HP / 252+ Def Togetic: 122-144 (38.9 - 46%) -- guaranteed 3HKO
Knock off first switch in and if rocks are up togetic loses

252+ Atk Machoke Close Combat vs. 252 HP / 0 Def Clefairy: 160-189 (46.5 - 54.9%) -- 64.5% chance to 2HKO
Also isnt really a counter (physically defensive is much less common)
 

Grim

The Ghost
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-I meant mention Heavy Slam in moves (when you describe them) without giving it an actual slash.

-Cross Chop is much stronger though and CC also has 8 pp + lowers defenses. Kingler explained this one and the above pretty well.

-I didn't mean CB should be first slash. I meant that it should be unslashed because without Eviolite Machoke plays very differently so I don't think CB and Eviolite should be on the same set. Should have been more clear. Idk if CB is worth its own set though. You could also just put it into set details without giving it a slash or OO. CB is not that great anyway.
 

MZ

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Switched to brick break, didn't mention heavy slam/Pjab because like Anty said they're not really needed and other coverage is just better, I'd much rater hit Pelipper than do more damage to Togetic. I feel like CB should go in OO but I'm going to leave for now and try to get more opinions. GrimoireGod
 

Grim

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Also think CB should probably be OO, if any other QC can give their opinion about it that would be great. Still needs some work but 1/3.
 

MZ

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Also moved CB into OO with the approval of Anty edit: also put no guard Dpunch into moves and took out of OO
 
Last edited:

Raiza

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fix formatting
http://www.smogon.com/forums/threads/the-new-analysis-formatting-guide.3537802/

[OVERVIEW]
mention lack of recovery outside of rest, which makes it struggle against offense
mention competition with other Fighting-types along with Machoke niches over them, there you can talk about no guard too.

[SET COMMENTS]
Moves
========

mention cc drawbacks
dynamicpunch can also used to not get bulk drops
mention that knock off provides decent utility, makes struggles pokemon that usually would counter it such as togetic and clefairy
add more detail to bullet punch

Set Details
========

you might want to expand all the categories, you can do it in the write up but it is preferable you do it now

[STRATEGY COMMENTS]
Usage Tips
========

as usual you should expand points more
mention that being a good status absorber means it has to be switched into status moves
he doesn't lack a priority, mention that it lacks a strong priority.
mention that knock off should be used early-game
mention that bullet punch should only be used on weakened foes.
mention he has to be careful switching in on Knock off users.

Team Options
========

mention on what type of team this variant fits best
Mention more Pokemon that can tank psychic- and flying-type moves for Machoke.
mention wish users


[SET COMMENTS]
Moves
========

try to not c/p points
mention what I said for knock off and cc before in this set too

Set Details
========

try to not c/p points
expand them

[STRATEGY COMMENTS]
Usage Tips
========

electric-type mention should go into TO
mention knock off should be used early
when you talk about normal-types, its just strong attackers in general.
mention he has to be careful switching in on Knock off users.

Team Options
========
mention on what type of team this variant fits best


Checks and Counters
===================

add more content, aim for at least two lines.


do this and ill check over again Megazard Z
 

Anty

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In overview, dpunch shouldnt be mentioned as it isnt in either one of the sets. I wouldnt say fighting is 'poor' defensive typing as it resists rock and dark, and it only has 2 common weaknesses

1st set
In moves mention that knock off hits ghosts and psychs, and also list jumpluff as an ice punch target

SD: Im not sure how badly you would want to switch machoke in a possible burn, as it gets worn down a lot, and even w/ guts you still lose to gourgeist. 'One time counter' - change to check as that statement contradicts itself

TO: When you say paired w/ defoger, mention that machoke likes the removal of hazards as this set gets warn down a lot (ik it resists rocks but spikes are annoying). I think you should mention more psychic type checks (ie list more along w/ grumpig)

2nd set + the rest is good

QC 3/3 Megazard Z
 

Yonko7

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is a Contributor Alumnus
Overview
########

Machoke is a threatening PU wallbreaker that's nearly impossible to switch into due to its perfect neutral coverage and large movepool, in addition to priority. It functions as a e great status absorber and has solid bulk when running an Eviolite, making it near impossible to OHKO, although most strong attackers are capable of knocking it out in two hits. However, Machoke is so slow that even common defensive Pokemon can outspeed it, and lacks recovery outside of rRest, which forces it to rely on Sleep Talk to do damage. Machoke also has no useful resistances and relies on its Eviolite for bulk, giving it heavy competition with Poliwrath for a teamslot due to the latter's superior defensive typing and ability to hold Leftovers. Despite this, Machoke has a solid place in the PU metagame as a threatening wallbreaker capable of absorbing status on offensive teams.

All Out Attacker
########
name: All Out Attacker
move 1: Close Combat
move 2: Knock Off
move 3: Bullet Punch
move 4: Ice Punch / Thunderp Punch
ability: Guts
item: Eviolite
evs: 160 HP / 252 Atk / 16 Def / 20 SpD / 60 Spe
nature: Adamant

Moves
========

Close Combat is Machoke's main STAB move, although it comes with the drawback of lowering both Defense and Special Defense each time it's used. While Dynamicp Punch can be run in place of Close Combat for no Defense drops and a 100% confusion chance, it doesn't hit as hard and prevents Machoke from being an effective status absorber. Knock Off gives Machoke nearly perfect neutral coverage and smacks Psychic- and Ghost-types while removing items, and Bullet Punch allows Machoke to pick off weakened Pokemon with priority. In the final slot, Ice Punch is preferred to hit defensive Torterra, Jumpluff, and Togetic for super effective damage, but Thunderp Punch can be used to OHKO Pelipper while still providing super effective coverage for other Flying-types.

Set Details
========

Max Attack and an Adamant nature make Machoke as strong as possible, while 60 Speed EVs allows it to outspeed uninvested Pokemon with 50 base s50 Speed, most notably Lickilicky. The rest of the EVs and the Eviolite maximize Machoke's bulk, helping to make up for its poor Speed.

Usage Tips
========

Machoke can be brought in safely against most defensive Pokemon, giving it itsthe opportunity to wallbreak. Bringing it in constantly can help keep the pressure on bulkier teams, which often lack safe switch-ins to Machoke. If running Guts, Machoke can be switched into predicted status from Pokemon such as Misdreavus and Gourgeist-XL if possible to get the Attack boost, but is then worn down by burn and poison quickly thanksdue to the lack of recovery. Machoke is prone to being worn down, so avoid switching it into strong attacks, and try to switch it in for free rather than constantly taking attacksdamage. Machoke can be used as a check to Pokemon like Misdreavus and Zebstrika due to its passable bulk, but will not be a consistent counter due to lack of recovery. Click Knock Off more early game to cripple teams, especially on Pokemon holding Eviolites. Although it is priority, Bullet Punch is fairly weak and should only be used against extremely weakened opponents. Be careful about switching Machoke into Pokemon with Knock Off, such as Pawniard or Leafeon, as it will leave it crippled for the rest of the game.

Team Options
========

Machoke fits best on balanced and bulky offensive teams due to its ability to break down opposing defensive cores and support late game sweeps. Entry hazard setters, such as Roselia and Piloswine, help Machoke to go well with Machoke due to the amount of switches it's able to force, racking up passive damage versus opposing teams. Zebstrika is a good offensive partner, as it can counter Jumpluff, which takes little damage from Knock Off and Close Combat, as well as getting Machoke free switches with Volt Switch, although most Electric-types can help to check Flying-types for Machoke. Defoggers such as Vullaby and Togetic can abuse the fact that Machoke can check the both of tier's Defiant users, Purugly and Pawniard, to more easily remove hazards, and hazard removal helps Machoke as its lack of recovery makes it more susceptible to being worn down by entry hazards. Nearly every sweeper appreciates Machoke's ability to break down opposing defensive cores and remove Eviolites. Swords Dance Quick Feet Ursaring is a good abuser of the wallbreaking as it can smash through teams once walls, such as Gourgeist and Togetic, are either crippled or removed. Probopass resists every one of Machoke's weaknesses and can give it free switches by utilizing a slow Volt Switch. Grumpig is another good check to Psychic-types that can also provide paralysis support with Thunder Wave to help patch up Machoke's poor Speed. Pursuit trappers such as Pawniard and Dodrio and other Psychic-type checks like Mightyena can further help Machoke patch up its Psychic weakness. Wish users such as Hypno and Lickilicky can help keep Machoke healthy throughout the match, giving it more opportunities to wallbreak.

Rest/Talk
########
name: Rest/Talk
move 1: Close Combat
move 2: Knock Off
move 3: Rest
move 4: Sleep Talk
ability: Guts
item: Eviolite
evs: 160 HP / 252 Atk / 16 Def / 20 SpD / 60 Spe
nature: Adamant

Moves
========
Close Combat is Machoke's strongest attack, although it comes with the drawback of Defense and Special Defense drops. Knock Off gives Machoke coverage against Ghost- and Psychic-types, and comes with the added benefit of removing opposing teams' items. Rest allows Machoke to keep healthy throughout the match, and Sleep Talk gives it the opportunity to attack while asleep.

Set Details
========

Machoke's attack EVs and Adamant nature allow it to deal as much damage as possible, while the Speed investment makes it faster than uninvested base 50 Speed Pokemon such as Lickilicky. The other EVs coupled with the Eviolite give Machoke as much bulk as possible to take hits more easily.

Usage Tips
========

Machoke can consistently switch into all walls without a super effective STAB moves, so use it as a sponge for weaker attacks from defensive Pokemon. Use Rest to keep Machoke healthy, but beware of the free turns it can give to opposing teams. While Resting, Machoke becomes even stronger due to its Guts ability, so use the attack boosts to deal more damage to defensive Pokemon. Use Knock Off more early game to cripple opposing teams early on. Be careful about switching Machoke into stronger attackers, as they can all either 2HKO it due to Machoke's only passable bulk or Knock Off its Eviolite.

Team Options
========

Rest/Talk Machoke fits best on balanced teams that lack a solid status absorber and sponge for weaker attacks. Electric-types help take on the Flying-types that threaten to OHKO Machoke, as well as threatening Pelipper, which can wall Machoke even without a Flying-type move. Pokemon with Rapid Spin such as Armaldo can use Machoke's ability to threaten Ghost-types that can block their Rapid Spins to remove entry hazards more easily. Similarly, Pokemon with Defog such as Pelipper can take advantage of Machoke's type advantage versus both Defiant users in the tier to more easily remove entry hazards. Steel-types such as Probopass can resist every single one of Machoke's weaknesses, making them ideal defensive partners.

Strategy Comments
########

A Choice Band can be used over Eviolite on all out attacking Machoke to make it even stronger, but also makes it more difficult to abusdvantage of its excellent coverage due to being locked into a single move. A faster spread with 172 Speed can be used on four attacks with tThunder pPunch to outspeed pPelipper, however this significantly cuts into Machoke's bulk and most Pelippers run sSpeed investment regardless. Cross Chop is an option on rRest/tTalk mMachoke over Close Combat in order to prevenot getthe defense drops, but is also weaker and has imperfect accuracy. Encore is an option on four attacks to lock Pokemon into ineffective moves, but sacrifices valuable coverage or priority. Heavy Slam and Earthquake can also be used to hit Clefairy or Arbok, respectively, but again sacrifices important coverage to hit Pokemon that can easily be handled by teammates.


Checks & Counters
########

**Flying -types**: Most resist cClose cCombat and can hit back to either OHKO or 2HKO with their super effective STAB moves (most notably Dodrio, Swanna and Jumpluff). However, none appreciate switching in on a kKnock oOff, tThunder pPunch, or iIce pPunch. Pelipper can also wall all variants of Machoke not running Thunderp Punch.

**Arbok**: Arbok can easily set up Coils on Machoke and hit it for strong damage with Gunk Shot, while not caring too much about any of Machoke's attacks save the rare Earthquake.

**Fairy Types**: Although they loses their eviolite, Clefairy and Togetic are some of the best answers to Machoke by resisting both Close Combat and Knock Off, although Togetic fears Ice/ThunderPunch and they both take significant damage from Heavy Slam, especially once their Eviolite has been knocked off.

**Psychic types**: Although they can't switch in on a kKnock oOff, Kadabra and Grumpig can revenge Machoke after a little prior damage with Psychic, as well as being able to come in on the resisted Close Combat, although Kadabra will loses its Focus Sash.

**Hard Hitters**: Nearly all offensive p
P
okemon in PU outspeed ms Machoke, and due to its lack of resistances can 2HKO/ or revenge kill Machoke, although it can win in a 1v1 situation against most of the tier's strong attackers, such as Stoutland and Simipour.


Overview
########

Machoke is a threatening PU wallbreaker that's nearly impossible to switch into due to its perfect neutral coverage and large movepool, in addition to priority. It functions as a great status absorber and has solid bulk when running an Eviolite, making it near impossible to OHKO, although most strong attackers are capable of knocking it out in two hits. However, Machoke is so slow that even common defensive Pokemon can outspeed it, and lacks recovery outside of Rest, which forces it to rely on Sleep Talk to do damage. Machoke also has no useful resistances and relies on its Eviolite for bulk, giving it heavy competition with Poliwrath for a teamslot due to the latter's superior defensive typing and ability to hold Leftovers. Despite this, Machoke has a solid place in the PU metagame as a threatening wallbreaker capable of absorbing status on offensive teams.

All Out Attacker
########
name: All Out Attacker
move 1: Close Combat
move 2: Knock Off
move 3: Bullet Punch
move 4: Ice Punch / Thunder Punch
ability: Guts
item: Eviolite
evs: 160 HP / 252 Atk / 16 Def / 20 SpD / 60 Spe
nature: Adamant

Moves
========

Close Combat is Machoke's main STAB move, although it comes with the drawback of lowering both Defense and Special Defense each time it's used. While Dynamic Punch can be run in place of Close Combat for no Defense drops and a 100% confusion chance, it doesn't hit as hard and prevents Machoke from being an effective status absorber. Knock Off gives Machoke nearly perfect neutral coverage and smacks Psychic- and Ghost-types while removing items, and Bullet Punch allows Machoke to pick off weakened Pokemon with priority. In the final slot, Ice Punch is preferred to hit defensive Torterra, Jumpluff, and Togetic for super effective damage, but Thunder Punch can be used to OHKO Pelipper while still providing super effective coverage for other Flying-types.

Set Details
========

Max Attack and an Adamant nature make Machoke as strong as possible, while 60 Speed EVs allows it to outspeed uninvested Pokemon with base 50 Speed, most notably Lickilicky. The rest of the EVs and the Eviolite maximize Machoke's bulk, helping to make up for its poor Speed.

Usage Tips
========

Machoke can be brought in safely against most defensive Pokemon, giving it the opportunity to wallbreak. Bringing it in constantly can help keep the pressure on bulkier teams, which often lack safe switch-ins to Machoke. If running Guts, Machoke can be switched into predicted status from Pokemon such as Misdreavus and Gourgeist-XL if possible to get the Attack boost, but is then worn down by burn and poison quickly due to the lack of recovery. Machoke is prone to being worn down, so avoid switching into strong attacks, and try to switch in for free rather than constantly taking damage. Machoke can be used as a check to Pokemon like Misdreavus and Zebstrika due to its passable bulk, but will not be a consistent counter due to lack of recovery. Click Knock Off more early game to cripple teams, especially on Pokemon holding Eviolites. Although it is priority, Bullet Punch is fairly weak and should only be used against extremely weakened opponents. Be careful about switching Machoke into Pokemon with Knock Off, such as Pawniard or Leafeon, as it will leave it crippled for the rest of the game.

Team Options
========

Machoke fits best on balanced and bulky offensive teams due to its ability to break down opposing defensive cores and support late game sweeps. Entry hazard setters, such as Roselia and Piloswine, help Machoke due to the amount of switches it's able to force, racking up passive damage versus opposing teams. Zebstrika is a good offensive partner, as it can counter Jumpluff, which takes little damage from Knock Off and Close Combat, as well as getting Machoke free switches with Volt Switch, although most Electric-types can help to check Flying-types for Machoke. Defoggers such as Vullaby and Togetic can use the fact that Machoke can check the both of tier's Defiant users, Purugly and Pawniard, to more easily remove hazards, and hazard removal helps Machoke as its lack of recovery makes it more susceptible to being worn down by entry hazards. Nearly every sweeper appreciates Machoke's ability to break down opposing defensive cores and remove Eviolites. Swords Dance Quick Feet Ursaring is a good user of the wallbreaking as it can smash through teams once walls, such as Gourgeist and Togetic, are either crippled or removed. Probopass resists every one of Machoke's weaknesses and can give it free switches by utilizing a slow Volt Switch. Grumpig is another good check to Psychic-types that can also provide paralysis support with Thunder Wave to help patch up Machoke's poor Speed. Pursuit trappers such as Pawniard and Dodrio and other Psychic-type checks like Mightyena can further help Machoke patch up its Psychic weakness. Wish users such as Hypno and Lickilicky can help keep Machoke healthy throughout the match, giving it more opportunities to wallbreak.

Rest/Talk
########
name: Rest/Talk
move 1: Close Combat
move 2: Knock Off
move 3: Rest
move 4: Sleep Talk
ability: Guts
item: Eviolite
evs: 160 HP / 252 Atk / 16 Def / 20 SpD / 60 Spe
nature: Adamant

Moves
========
Close Combat is Machoke's strongest attack, although it comes with the drawback of Defense and Special Defense drops. Knock Off gives Machoke coverage against Ghost- and Psychic-types, and comes with the added benefit of removing opposing teams' items. Rest allows Machoke to keep healthy throughout the match, and Sleep Talk gives it the opportunity to attack while asleep.

Set Details
========

Machoke's attack EVs and Adamant nature allow it to deal as much damage as possible, while the Speed investment makes it faster than uninvested base 50 Speed Pokemon such as Lickilicky. The other EVs coupled with the Eviolite give Machoke as much bulk as possible to take hits more easily.

Usage Tips
========

Machoke can consistently switch into all walls without a super effective STAB moves, so use it as a sponge for weaker attacks from defensive Pokemon. Use Rest to keep Machoke healthy, but beware of the free turns it can give to opposing teams. While Resting, Machoke becomes even stronger due to its Guts ability, so use the attack boosts to deal more damage to defensive Pokemon. Use Knock Off more early game to cripple opposing teams early on. Be careful about switching Machoke into stronger attackers, as they can all either 2HKO it due to Machoke's only passable bulk or Knock Off its Eviolite.

Team Options
========

Rest/Talk Machoke fits best on balanced teams that lack a solid status absorber and sponge for weaker attacks. Electric-types help take on the Flying-types that threaten to OHKO Machoke, as well as threatening Pelipper, which can wall Machoke even without a Flying-type move. Pokemon with Rapid Spin such as Armaldo can use Machoke's ability to threaten Ghost-types that can block their Rapid Spins to remove entry hazards more easily. Similarly, Pokemon with Defog such as Pelipper can take advantage of Machoke's type advantage versus both Defiant users in the tier to more easily remove entry hazards. Steel-types such as Probopass can resist every single one of Machoke's weaknesses, making them ideal defensive partners.

Strategy Comments
########

A Choice Band can be used over Eviolite on all out attacking Machoke to make it even stronger, but also makes it more difficult to advantage of its excellent coverage due to being locked into a single move. A faster spread with 172 Speed can be used on four attacks with Thunder Punch to outspeed Pelipper, however this significantly cuts into Machoke's bulk and most Pelippers run Speed investment regardless. Cross Chop is an option on RestTalk Machoke over Close Combat in order to prevent the defense drops, but is also weaker and has imperfect accuracy. Encore is an option on four attacks to lock Pokemon into ineffective moves, but sacrifices valuable coverage or priority. Heavy Slam and Earthquake can also be used to hit Clefairy or Arbok, respectively, but again sacrifices important coverage to hit Pokemon that can easily be handled by teammates.


Checks & Counters
########

**Flying-types**: Most resist Close Combat and can hit back to either OHKO or 2HKO with their super effective STAB moves (most notably Dodrio, Swanna and Jumpluff). However, none appreciate switching in on Knock Off, Thunder Punch, or Ice Punch. Pelipper can also wall all variants of Machoke not running Thunder Punch.

**Arbok**: Arbok can easily set up Coils on Machoke and hit it for strong damage with Gunk Shot, while not caring too much about any of Machoke's attacks save the rare Earthquake.

**Fairy Types**: Although they loses their eviolite, Clefairy and Togetic are some of the best answers to Machoke by resisting both Close Combat and Knock Off, although Togetic fears Ice/ThunderPunch and they both take significant damage from Heavy Slam, especially once their Eviolite has been knocked off.

**Psychic types**: Although they can't switch in on a Knock Off, Kadabra and Grumpig can revenge Machoke after a little prior damage with Psychic, as well as being able to come in on the resisted Close Combat, although Kadabra will lose its Focus Sash.

**Hard Hitters**: Nearly all offensive
Pokemon in PU outspeeds Machoke, and due to its lack of resistances can 2HKO or revenge kill Machoke, although it can win in a 1v1 situation against most of the tier's strong attackers, such as Stoutland and Simipour.


Megazard Z good job with this!

GP 1/2!
 
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MZ

And now for something completely different
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Thanks for the CP, already ready for the second check n_n
 

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