Inheritance [Prime Council Elected]

May be a little unorthodox, but... i dunno. Screw Suicune though.
Thundurus @ Life Orb / Choice Band
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Taunt / Trick
- U-turn
Stallbreaker, I guess? EVs could use tweaking. Bolt Strike is great.
 
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OLD GREGG (im back baby)

old gregg for life
May be a little unorthodox, but... i dunno. Screw Suicune though.
Thundurus @ Life Orb
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Taunt
- U-turn
Stallbreaker, I guess? EVs could use tweaking. Bolt Strike is great.
Replace Taunt with Trick and Life Orb with Choice Band IMO
 

Lcass4919

The Xatu Warrior
Taunt is good but only shuts down a stall mon for maximum of three turns. You Trick a Band onto a Chansey and it is ruined for the rest of the match.
although true, trick is limited to 1 pokemon permanently on that one opposing pokemon through the entirety of the battle, meanwhile taunt is a consistent-5**3 turn shutdown you can use throughout the battle. both have merits.
 

xJownage

Even pendulums swing both ways
I'd put Flygon as a donor for Mega Gardevoir. Levitate is a useful switch-in Ability, Earth Power is good coverage, and if you still want Fire coverage it's got Flamethrower/Fire Blast. (And between the two+Boomburst, most any non-Skarmory Pokemon can be hit at least neutrally by something) Also it gets U-Turn and Roost. Really, the only thing Noivern has over it to my awareness is that Frisk is usually useful.

I feel like I have other things to say, but they're not coming to mind, so eh.
DarkeKnight, I think you mean Levitate Aegi/Doublade as Flash Fire versions are murdered by EQ :P Regardless, Chomp or somethingprobably does outclassed it.
xJownage I would add Conk to the donors for Terrakion, it is a great status absorber for Offensive teams. Here is the set for anyone who is interested:
Terrakion @ Life Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Drain Punch
- Knock Off
- Stone Edge
- Sleep Talk/Mach Punch

Drain Punch is your main STAB, used to recover health from status and LO Recoil. Stone Edge is your other powerful STAB. Knock Off is always amazing and annoying. I prefer Sleep Talk in the last slot to beat all the PH +Spore spam (KOff is SE on Celebi, Drain Punch on Snorlax, two common abusers) although priority in Mach Punch is also usable.

Slowking is another good donor for Suicune, offering Regenerator and Scald as well as Psyshock, Calm Mind, Toxic, Thunder Wave, Dragon Tail, Counter, and Fire Blast among other moves. I actually think RegenCounter is pretty good, because you can get hit and then KO it back with Counter, then switch to regain health.

Congratz on 1K posts btw n_n
Added all 3, all of them are viable sets.
This thing actually looks pretty darn awesome. You can trace unaware from any suicune / cresselia that boosed themselves to high heavens and bop them with tbolt / shadow ball. On top of switching one some magic bouncers or tracing regen. Trace actually seems awesome in this meta.
...Seriously ?


Additionaly I don't know if it's just me but I think Rhydon should be higher in the viability rankings (at least as high as rhyperior) because his bulk is incredible. Flygon rhydon gets access to edgequake, roost, defog, u-turn, roar/Dtail, toxic and levitate. With that it can wall close to any talon inheritors or rayquaza inheritors without much trouble or even blaziken inheritors. And with 130 base attack and a really good stab coverage can dish out some good damage back. On top of that rhydon can take a hit from a huge part of the phisical metagame and still be able to recover. Adamant pinsir does about 35% with cc and rhydon ohkoes back. Adamant glalie does about 40% with Espeed and rhydon ohkoe's back. Even Megagross can't 2hko on iron head. And choice banded adamant ursaring only has about 10% chance to 2hko on close combat.
Yeah it does have a weak special bulk but it can still tank stuff like a boomburst from pidgeot without too much trouble (and ohko back).
Also I haven't used it much but add hippo as a donor.

I might have written this very poorly, idk it's late but really I think rhydon is a really good pokemon in the current meta.
<---And it looks so freaking cool.
At the very least add flygon as donor.
This was discussed when we were revamping the rankings; Rhydon is mostly outclassed by Rhypherior in this metagame. There isn't a lot it does that Rhypherior doesn't, and there are several flaws to Rhydon that are impossible to ignore. The first is the vastly decreased offensive presence. the 15 Atk may not seem like much, but it is the difference in 2hkoing and 3hkoing several mons in the middle bulk range. The second is the obvious one, being the knock off weakness; Rhypherior has only slightly less bulk when Rhydon is carrying Eviolite, but it has significantly more if it gets knocked off. A lot of what Rhydon wants to wall carries knock off, meaning its use goes down significantly from its fully evolved counterpart. Leftovers is very nice for Rhypherior too.

I will add Flygon as a donor, however, it was my bad not having it in the first place.
Why is Kyogre-Primal one of the options listed for Genesect on the viability rankings? Isn't it completely outclassed in that role by mons like greninja, raikou, rotom-w, starmie, etc. that get benefits for their STAB moves in the rain?
I am not sure exactly, I know there is a reason however. It does serve as a great offensive check to some of the fire types in the tier, and shuts down defensive mons relying on wisp as well. I am not sure what else it does; I will ask around.
Zapdos is a great answer to Flying spam and with Regen, it's able to more effectively pivot and spread burns. I particularly like inheriting from Volcarona for Flame Body and Quiver Dance + Hurricane. I don't think there's a "best inheritance" set really--much of it is team-dependent. Clefable, Volc, and Ho-Oh all have merits over the other.

Also, I think Venomoth should be listed under Cresselia's inheritance sets on the viability rankings.

@ Leftovers [
]
Ability: Shield Dust
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Quiver Dance
- Baton Pass
- Roost
- Psychic

Quiver Pass is unbelievably underrated in this meta. The only thing holding Venomoth back in OU is its stats (or lack thereof). Cresselia was my first choice to inherit simply because of its insane bulk and prominence in Inheritance. Due to the fact that Cresselia tends to run defensive sets, nabbing a Quiver Dance and then a potential Baton Pass becomes much easier and very effective. The best thing about Venomoth, though, is Shield Dust, which prevents Cresselia from getting burned by Scald, paralyzed by Thunder/Tbolt, poisoned by Sludge Bomb, etc. Heatran is easily one of the most effective recipients because it resists every single form of ExtremeSpeed (Pixilate, Refrigerate, Aerilate, normal E-Speed from Ursaring, as well as random Brave Birds and Bullet Punches) and can inherit a plethora of perfect-coverage-attacking sets. I've also had success with other recipients like Adaptability Latios (from Mega Luc) and Mega Gardevoir (with Noivern's moveset). EDIT: 8 Spe seems odd but it's for outspeeding Cresselia/Suicune speed creepers as well as other Cresselias and Suicunes.
Just brought quiverpass into this meta i fucking hate you. Actually, Cress can sweep on its own (I learned that last night) when the opponent lacks dark types. I'll add it.
http://replay.pokemonshowdown.com/inheritance-226110180

So I just played this guy, the second guy on the ladder behind myself. His chat includes such games as "Salamence outclasses Landorus-t 100%" "Goth isn't broken, I never lose to it" and blaming hax for the entire battle regardless of not realising he's facing a team specialised to deal with stall
Lets stop calling people out on the ladder, again, this is not how I want the inh community to be known and I'm sure snaq agrees with me on this one.

While you are not wrong in this case, don't call people out please. I understand your rage and tbh I wouldve raged harder than you and we all know it, but regardless, I would never call somebody out on something like that.
May be a little unorthodox, but has no weaknesses



Zapdos @ Leftovers (Mega Rayquaza)
Ability: Delta Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Ascent
- Earthquake
- Extreme Speed
- Swords Dance
Yeah a bit unorthodox. Why a physically attacking set on a mon with base 90? I don't see much merit to this set without an electric stab either (and strong winds makes electric hit like gen 5 bug). I think Lant would be a better choice for a set like this.
why not just run a bulky set with tbolt, roost, ice beam, and possibly flamethrower/earth power? sure no setup, but it at least hits decently hard initially, otherwise yeah, use thundy
Thunderbolt is shit when strong winds are up, and ice beam isn't that good either since flying types are no longer weak to it. TBH I don't think electric is a good type to pair with strong winds no matter what.
Taunt is good but only shuts down a stall mon for maximum of three turns. You Trick a Band onto a Chansey and it is ruined for the rest of the match.
Sure, you ruin that chansey, but at what cost? Well for 1, you sacrifice your thundurus' power for the rest of the match; no longer having a boosting item means you hit for significantly less damage. I honestly think LO + Taunt is superior, despite the lack of recovery for a stallbreaker.
 
May be a little unorthodox, but... i dunno. Screw Suicune though.
Thundurus @ Life Orb / Choice Band
Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Taunt / Trick
- U-turn
Stallbreaker, I guess? EVs could use tweaking. Bolt Strike is great.
I'm pretty sure someone posted this before you since I've been using this and I remember getting the idea off this thread.
Anyway, if you trick your choice band to anything you're going to do shit damage for the rest of the battle. Essentially ruining your own pokemon.
I had bolt strike / v-create / u-turn / grass knot, since grass knot is a much better option to hit physically bulky grounds such as hippo or rhyperior who can easily switch on you.
4 SpA Thundurus Grass Knot (120 BP) vs. 252 HP / 0 SpD Hippowdon: 274-324 (65.2 - 77.1%)
4 SpA Thundurus Grass Knot (120 BP) vs. 252 HP / 0 SpD Rhyperior: 680-800 (156.6 - 184.3%)
4 SpA Life Orb Thundurus Grass Knot (120 BP) vs. 252 HP / 0 SpD Hippowdon: 356-421 (84.7 - 100.2%) -- 43.8% chance to OHKO after Stealth Rock

But yeah, otherwise run taunt + lo
You could even run bolt strike / grass knot / taunt / u-turn since I didn't really find much use for v-create anyway. The most common steel type is heatran who takes more damage on bolt strike and other steel types like aegi / doublade / skar tend to run flash fire.

Biggest problem i had with this was the fact that he didn't do much outside of stall since he dies to every priority.
 

InfernapeTropius11

get on my level
So what do you guysthink of MegaBee from Greninja? It gets Adaptability U-Turn (It's main selling point) and Gunk Shot (more powerful alternate STAB) as well as a blazing fast Taunt and Spikes it can set up on predicted switches. Or it can choose some decent coverage options in Night Slash or Waterfall (mainly for Doublade/Rhyperior/Regirock/Hippo) or even priority if you feel so inclined. It is frail and weak to priority, but it nabs so much momentum while dealing a ton of damage, it's insane.

Also, motherlove I suggested inheriting From Victini for Electivire, but I can't remember who suggested it on Thundy. I just chose Electivire because it is the strongest Electric type physical attackers.
 

Lcass4919

The Xatu Warrior
Thunderbolt is shit when strong winds are up, and ice beam isn't that good either since flying types are no longer weak to it. TBH I don't think electric is a good type to pair with strong winds no matter what.
well sacrificing one weakness for a neutrality is worth having a pokemon able to hit the entire meta neutrally whilst also having bulk, and having no weaknesses itself(barring roosting) thunderbolt or ice beam may not hit flying types as hard anymore, but it still gives grass, water and ground something to fear, i mean, i get you lose a weakness to its stab/coverage. but its not like its turned into a resistance or anything. to say its "shit" for trading 1 weakness for a neutrality at the benifit of having 0 weaknesses and STILL hitting everything neutrally is not what i would call "shit" or "never a good type to pair". i mean, it works in AAA, and is one of zappys most common sets.
 
So what do you guysthink of MegaBee from Greninja? It gets Adaptability U-Turn (It's main selling point) and Gunk Shot (more powerful alternate STAB) as well as a blazing fast Taunt and Spikes it can set up on predicted switches. Or it can choose some decent coverage options in Night Slash or Waterfall (mainly for Doublade/Rhyperior/Regirock/Hippo) or even priority if you feel so inclined. It is frail and weak to priority, but it nabs so much momentum while dealing a ton of damage, it's insane.
Unless you're trying to make a Spike Setter Kamikaze, why not Genesect? It gets U-Turn/Gunk Shot and also lets you take Espeed, which is the best priority you can get since neither bug or poison get any. You can take Taunt, or Night Slash for coverage, and all this while having a chance to get +1 upon switchin based on the enemy.
 

xJownage

Even pendulums swing both ways
well sacrificing one weakness for a neutrality is worth having a pokemon able to hit the entire meta neutrally whilst also having bulk, and having no weaknesses itself(barring roosting) thunderbolt or ice beam may not hit flying types as hard anymore, but it still gives grass, water and ground something to fear, i mean, i get you lose a weakness to its stab/coverage. but its not like its turned into a resistance or anything. to say its "shit" for trading 1 weakness for a neutrality at the benifit of having 0 weaknesses and STILL hitting everything neutrally is not what i would call "shit" or "never a good type to pair". i mean, it works in AAA, and is one of zappys most common sets.
I was confused that strong winds actually weakened the attacks, not just against flying types. My bad.
 

OLD GREGG (im back baby)

old gregg for life
So what do you guysthink of MegaBee from Greninja? It gets Adaptability U-Turn (It's main selling point) and Gunk Shot (more powerful alternate STAB) as well as a blazing fast Taunt and Spikes it can set up on predicted switches. Or it can choose some decent coverage options in Night Slash or Waterfall (mainly for Doublade/Rhyperior/Regirock/Hippo) or even priority if you feel so inclined. It is frail and weak to priority, but it nabs so much momentum while dealing a ton of damage, it's insane.

Also, motherlove I suggested inheriting From Victini for Electivire, but I can't remember who suggested it on Thundy. I just chose Electivire because it is the strongest Electric type physical attackers.
I've been saying this. Mega Bee with Gunk Shot is a quicker Mega Luc with inferior coverage and bulk but better speed. It's damage output is comparable to Mega Luc and we all know how hard Adapt CC hits.


Speaking on Mega Luc it is legal and very viable.
Stall in particular gets destroyed after Unaware physical walls are removed, with a good set.

Pangoro (Lucario) @ Lucarionite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature / Adamant Nature
- Swords Dance
- Iron Head
- Drain Punch
- Parting Shot / Taunt

This is the set I've been using. It is not the best but I use it to punch through Aegi / Doublade pre-mega.
 
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Lcass4919

The Xatu Warrior
So what do you guysthink of MegaBee from Greninja? It gets Adaptability U-Turn (It's main selling point) and Gunk Shot (more powerful alternate STAB) as well as a blazing fast Taunt and Spikes it can set up on predicted switches. Or it can choose some decent coverage options in Night Slash or Waterfall (mainly for Doublade/Rhyperior/Regirock/Hippo) or even priority if you feel so inclined. It is frail and weak to priority, but it nabs so much momentum while dealing a ton of damage, it's insane.
personally, id perfer inheriting from infernape. gaining fake out(for reliable entry upon mega evo), u-turn and gunk shot, meanwhile being able to choose between CC, flare blitz, or earthquake in terms of coverage.
 
Why is Kyogre-Primal one of the options listed for Genesect on the viability rankings? Isn't it completely outclassed in that role by mons like greninja, raikou, rotom-w, starmie, etc. that get benefits for their STAB moves in the rain?
I guess because it has no weaknesses? But yeah, I'm confused about that too because Genesect's bulk sucks so having no weaknesses isn't that big of a deal and Kyogre doesn't provide any STABs for Genesect.
Genesect-Douse gets Water-type Techo Blast which I assume is effectively 180BP in rain.

Edit: Sorry, I forgot which thread I was reading. Maybe they ought to use Heatran as a donor instead, although Bug Bite isn't exactly an ideal STAB.
 
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A few sets for you to be THAT guy on the ladder:



Skarmory @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Spe
Jolly Nature
- Iron Head
- Poison Jab\toxic
- Substitute\roost
- Coil\roost


Sceptile @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Seed Flare
- Air Slash
- Earth Power/leech seed/Growth
- Substitute


Noivern @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty plot
- Air Slash
- toxic
- Substitute

this sets can break usual unaware mons and be annoying overall specially to stall
works better with chatot pidgeot ;)

Also just mentioning people aren't using stallbreaker protean mons at it's best:



Salamence/Lando-t/Azelf @ Life Orb
Ability: Protean
EVs: 100 Atk / 156 SpA / 252 Spe
Rash Nature
- Drain Punch
- Knock Off
- Thunderbolt
- Grass Knot

156+ SpA Life Orb Protean Salamence Grass Knot (100 BP) vs. 252 HP / 0 SpD Suicune: 343-406 (84.9 - 100.4%) -- 81.3% chance to OHKO after Stealth Rock
156+ SpA Life Orb Protean Salamence Grass Knot (120 BP) vs. 252 HP / 4 SpD Regirock: 460-541 (126.3 - 148.6%) -- guaranteed OHKO
Hippodown is also ohko

tbolt KO's skarmory and is better than fblast because flash fire imunity

From all stall team's on the top of the ladder, very few can reliably survive this set. this way you can save a mega stone (gyaradosite) to beat stall and use some -ate exspeed mon.

Finally i would like to discuss Lando-t vs Mence. Even that lando has a barelly higher attack and resist rocks, the tier has soo many suicunes and scald spamers that lando can't shine. On this cases mence can just set a subs and laugh at most gw checks. I think lando is only better for banded gw (because rocks). All other sets mence does better just because scald resist. You can say ohh but lando has aerilate and stab eq, but this set isn't any good in a tier full of levitate tran/aegis and can't beat priority spam. Also gw mence checks gw lando-t which is quite important if you're trying to swep anyone. finally mence looks cooler :P


the set i'm using and works quite nice:





Salamence@ Sharp beak
Ability: Gale wings
EVs: 252 Atk / 252 Spe
Jolly Nature
- brave bird
- subs
- roost
- swords dance
 
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sanches br you are literally the worst kind of person lol

But building on Serene Grace (which I think is kinda underutilized tbh) I think this set might work:

Bronzong @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Atk / 4 SpD
-Thunder Wave / Body Slam
-Iron Head
-Zen Headbutt
-Stealth Rock / Water Pulse (filler move)
 
building on Serene Grace (which I think is kinda underutilized tbh) I think this set might work:

Bronzong @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Atk / 4 SpD
-Thunder Wave / Body Slam
-Iron Head
-Zen Headbutt
-Stealth Rock / Water Pulse (filler move)
If you prefer power over accuracy you could inherit Iron Tail from Blissey, Chansey or Dunsparce instead. (You could possibly inherit from Dunsparce to Aerodactyl, Tyranitar or Weavile but I don't know how that would compare to their existing sets.)
 
A few sets for you to be THAT guy on the ladder:



Skarmory @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Spe
Jolly Nature
- Iron Head
- Poison Jab\toxic
- Substitute\roost
- Coil\roost
Dunsparce doesn't learn Iron Head.

the set i'm using and works quite nice:





Salamence@ Sharp beak
Ability: Gale wings
EVs: 100 Atk / 156 SpA / 252 Spe
Rash Nature
- brave bird
- subs
- roost
- swords dance
Why is this running mixed EVs+nature without any special move?
 
sanches br you are literally the worst kind of person lol

But building on Serene Grace (which I think is kinda underutilized tbh) I think this set might work:

Bronzong @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Atk / 4 SpD
-Thunder Wave / Body Slam
-Iron Head
-Zen Headbutt
-Stealth Rock / Water Pulse (filler move)
Why Bronzong? I think this is better.

Jirachi (Metagross) @ Choice Scarf/Leftovers
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant/Jolly Nature
-Body Slam
-Iron Head
-Zen Headbutt
-Trick/Substitute/U-turn (depend on item)
 

Lcass4919

The Xatu Warrior
I picked Bronzong for the greater bulk (it definitely wasn't the only Steel/Psychic type I could remember)
fun fact: bronzongs bulk is actually inferior to jirachis.

seriously though, it actually is lmao
252+ Atk Protean Landorus-T Knock Off (97.5 BP) vs. 252 HP / 0 Def Jirachi: 378-446 (93.5 - 110.3%) -- 62.5% chance to OHKO
252+ Atk Protean Landorus-T Knock Off (97.5 BP) vs. 252 HP / 0 Def Bronzong: 332-392 (98.2 - 115.9%) -- 87.5% chance to OHKO
pretty small...but...hey...it has 100 speed+attack, which is nice.
 
ohhh i made a copy paste on protean mence set and forgot to put the right evs :/ gw mence is usually max att max spe jolly to check other gw mons. I thought dunsparce had iron head :/ but you can always go with the inferior Headbutt or use power up punch jirachi
 

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