OU Pangoro


Taken over from unfixable
Overview
########

With STAB moves in Knock Off and Superpower as well as Gunk Shot to maim Fairy-types, Pangoro is a decent wallbreaker, hitting the whole tier for at least neutral damage while having just enough Speed to outspeed many walls in the tier. Thanks to its ability Scrappy, Pangoro is able to OHKO Mega Sableye with Superpower, making it very valuable for teams that appreciate Mega Sableye eliminated. Parting Shot also lets Pangoro pivot around while weakening the opponent's Pokemon, helping teammates switch in more easily as well as providing setup opportunities on more offensively minded teams.

However Pangoro's low Speed means it is easily revenge killed, making it a liability at times, especially against offensive teams. Its typing also leaves it weak to common Fighting- and Flying-type moves as well as 4x weak to Fairy-type moves, causing it to be forced out by a good portion of the tier. Pangoro also faces competition from other wallbreakers, making it tough to find a spot for it on a team.

PANDA (All-Out Attacker)
########
name: PANDA (All-Out Attacker)
move 1: Superpower
move 2: Knock Off
move 3: Gunk Shot
move 4: Ice Punch / Parting Shot
ability: Scrappy
item: Choice Band / Life Orb
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant


Moves
========

Superpower is Pangoro's most powerful STAB move; it deals a great amount of damage to anything that does not resist it and is capable of OHKOing Mega Sableye from full health. Knock Off hits hard and has the utility of removing the foe's item. Gunk Shot lets Pangoro maim Fairy-type switch-ins which resist Pangoro's STAB combination. Ice Punch is a great coverage option to target Pokemon such as Landorus-T and Gliscor, while Parting Shot has incredible utility in weakening the opponent's Pokemon while retaining offensive momentum. Drain Punch can be used over Superpower for extra longevity, but generally Pangoro prefers the extra power.

Set Details
========

Maximum Attack investment and an Adamant nature allow Pangoro to hit as hard as possible while Speed is maximized to let Pangoro outspeed everything up to 0 Speed Rotom-W. Because Pangoro serves as a hit-and-run attacker, Choice Band is the primary item of choice to bring its Attack to massive levels. Life Orb is the alternative if one desires to be able to switch moves while still retaining great power. Scrappy is the ability of choice, because Pangoro cannot OHKO Mega Sableye without it and it makes predictions against Ghost-types easier. A Jolly nature has use in letting Pangoro outspeed 0 Speed Landorus-T, but more Attack is generally the superior option. If Pangoro is being used on a Trick Room team, it is recommended to use an EV spread of 252 HP / 252 Atk / 4 Def with a Brave nature and 0 Speed IVs to ensure that Pangoro is faster than most Pokemon under Trick Room while maximizing its Attack and giving it some bulk.

Usage Tips
========

Pangoro is best used as a hit-and-run attacker, so bring it in on something that cannot deal much damage to it, such as Choice Scarf Tyranitar, or via a slow U-turn or Volt Switch. Knock Off is the best move to use early-game, as there is little opportunity cost for using the move. During the mid- to late-game, when foes have had their items removed, Superpower dishes out much greater damage than Knock Off to the opponent's Pokemon. Use Gunk Shot on predicted Fairy-type switch-ins, as it is capable of OHKOing many of them. Before trying to attack Mega Sableye, make sure that it has Mega Evolved first so that Pangoro is not vulnerable to Prankster Will-O-Wisp.

Team Options
========

Pangoro appreciates a slow pivot to bring it in safely, so Rotom-W and defensive Landorus-T make for great teammates; both are able to switch into Talonflame, and the latter can switch into Fighting-type attacks aimed at Pangoro. Gengar is a great offensive partner for Pangoro, as they have good type synergy; Gengar forces out faster Fairy-types that like to switch into Pangoro, such as Mega Altaria and Mega Gardevoir, while Pangoro takes on Pursuit trappers such as Choice Scarf Tyranitar and Bisharp. Pangoro has decent synergy with Steel-types such as Heatran, Jirachi, and Mega Scizor; the former two in particular are very helpful, as they are able to set up Stealth Rock, making Pangoro achieve more OHKOs and 2HKOs against certain Pokemon, such as against Slowbro if holding a Choice Band. Ferrothorn in particular gets a special mention because it is able to set up both Stealth Rock and Spikes. Talonflame is another great partner, as it has a better matchup against offense while Pangoro has better matchup against stall and they have great defensive synergy. Setup sweepers such as Dragon Dance Mega Charizard X and Dragon Dance Gyarados appreciate their opponent's Pokemon being weakened via Parting Shot, enabling them to set up more easily. Pangoro loathes being inflicted with burns by Scald, so defensive Starmie makes for a decent partner, as it is able to take on Keldeo, which forces out Pangoro, while sponging Scalds. If Pangoro is being used on a Trick Room team, Cresselia and Porygon2 are great teammates as both easily set up Trick Room, and the former has access to Lunar Dance, which brings Pangoro back to full health.

Other Options
########

Swords Dance is a nice option to further Pangoro's wallbreaking prowess, though it will not let Pangoro sweep offensive teams by any means due to Pangoro's low Speed stat. Fire Punch lets Pangoro hit Mega Scizor very hard. Stone Edge scores the OHKO on Volcarona, Mega Charizard Y, and Talonflame, but it has to hit them on the switch, as all of them threaten Pangoro immensely. Zen Headbutt is another option to hit Mega Venusaur in particular, as it walls Pangoro's main set otherwise. Lastly, a Choice Scarf set could work, but it misses out on a lot of attack power and Pangoro still left outsped by plenty of faster Pokemon.

Checks & Counters
########

**Fairy-types**: While all of them risk being hit by Gunk Shot, Fairy-types such as Mega Altaria, Azumarill, Clefable, Mega Gardevoir, and Mega Diancie force out Pangoro with their STAB moves, though the latter two do not like to switch in on Knock Off and Superpower, respectively.

**Mega Venusaur**: Mega Venusaur is capable of switching in on any of Pangoro's STAB or coverage moves and hitting it back with either Sludge Bomb or Giga Drain.

**Faster Pokemon**: Due to Pangoro's lacking Speed stat, it is easy to revenge kill, though it is worth noting that many offensive Pokemon do not like switching in on Pangoro. Examples of such Pokemon include Keldeo, Talonflame, Terrakion, and Mega Gallade.

**Fighting-types**: Most Fighting-types are able to switch in on Knock Off while threatening to OHKO back with their STAB moves. Such examples include Keldeo, Mega Gallade, Mega Lopunny, and Terrakion.

**Flying-types**: Flying-types such as Talonflame and Mega Pinsir are able to switch in on Pangoro's Fighting-type STAB attacks while they threaten it with their own STAB moves. Talonflame is also capable of burning Pangoro with Will-O-Wisp, further crippling it. Defensive Landorus-T and Gliscor both wall Pangoro without Ice Punch and deal decent damage back with STAB Earthquake.

**Steel-types Neutral to Fighting**: Bulky Mega Scizor sets up on Pangoro all day, as it is neutral to Superpower and takes less damage from Knock Off. Physically defensive Skarmory also takes Pangoro on relatively well while also threatening it with either Brave Bird or Counter. Klefki also gets a mention because it deals heavy damage to Pangoro with Play Rough and cripples Pangoro with Thunder Wave.
 
Last edited:

roscoe

tfw i’ll never be good enough
is a Contributor Alumnus
mention trick room somewhere in other options as it does best under it and is able to get k0s on things that could beat it if they outsped. also mention Cresselia and P2 as trick room partners in teammates as they can get up the rooms and cress can lunar dance bringing pangoro back to full
 
This is ready for QC now. Some suggestions for usage tips as well Pokemon to add to the checks and counters list would be appreciated.
 
Hey there,
I would mention that Pangoro has a good synergy with Heatran, Mega Scizor or Jirachi, well steels in general. Furthermore you should add hazardssetter which are needed if Pangoro should put in work. Otherwise its fine!
QC 1/3
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
Mention some paralysis inducers in team options such as Thundurus and Klefki as well as it makes Pangoros job easier against Paralysis susceptible mons. QC 2/3 when that's set.
 

bruno

is a Tiering Contributor Alumnusis a Past SPL Championis a Past WCoP Champion
World Defender
Mention Swords Dance on other options, as it makes Pangoro a key member to destroy a ton of stall teams. Also, Talonflame should be mentioned in Team Options, as it is a struggle for many offensive teams to pass through, while the panda, on the other hand, gives the more defensive teams a headache. They also have amazing synergy type-wising. And write this up so i can give the final check
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 1/2
add remove comment

don't use "since" to mean "because"; only use it to refer to time (ex: I haven't played UU since last year)
lemme know if you have any questions!

Overview
########

The transition from to ORAS granted Pangoro with stronger STABs moves in Knock Off and Superpower as well as gaining Gunk Shot to maim Fairy-types. Pangoro is a decent wallbreaker, due hitting the whole tier for at least neutral damage, (remove comma) while having just enough Speed to be able to outspeed many walls in the tier. Thanks to its ability Scrappy, it also is able to OHKO Mega Sableye with Superpower(comma) making it very valuable for teams that appreciate it Mega Sableye eliminated. Parting Shot also makes lets Pangoro pivot around while weakening the opponent's Pokemon, helping making teammates switch in more easily as well as providing setup opportunities on more offensively(remove dash)minded teams.

However things are not easy for Pangoro in OU. Due to its Pangoro's low Speed, it has troubles against offensive teams since means it is easily revenged killed, making it a liability at times, especially against offensive teams. Its typing is also leaves it weak to common Fighting(dash) and Flying-type moves as well as being x4 4x weak to Fairy-types moves, causing it to be forced out by a good portion of the tier. It Pangoro also faces competition from other wallbreakers(comma) making it tough to find a spot for it on a team. Even with all of these flaws Pangoro still remains to be a decent wallbreaker with great coverage and solid attack to back it up. (don't need summary sentences, especially if they don't provide any new info)

PANDA
########
name: PANDA
move 1: Superpower
move 2: Knock Off
move 3: Gunk Shot
move 4: Ice Punch / Parting Shot
ability: Scrappy
item: Choice Band / Life Orb
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant

Moves
========

Superpower is Pangoro's most powerful STAB move; it that deals a great amount of damage to anything that does not resist it and is capable of OHKOing Mega Sableye from full health. Knock Off is a powerful secondary STAB move that hits hard while also having the utility of removing the opponent's foe's items. Gunk Shot lets Pangoro maim Fairy-type switch(dash)ins which otherwise resist Pangoro's STAB combination. Ice Punch is a great coverage option to target Pokemon such as Landorus-T and Gliscor(comma) while Parting Shot has incredible utility by in weakening the opponent's Pokemon while retaining offensive momentum. Drain Punch can be used over Superpower for extra longevity, but generally Pangoro prefers the extra power is preferred.

Set Details
========

Maximum Attack investment and an Adamant nature allow Pangoro to hit as hard as possible while Speed is maximized to let Pangoro outspeed up to an 0 Speed Rotom-W. Since Because Pangoro serves as a hit-and-run attacker, Choice Band is the primary item of choice as it brings to bring its Attack to massive levels. Life Orb is the alternative item used if one desires to be able to switch moves while still retaining great attack power. Scrappy is the ability of choice, because it Pangoro cannot OHKO Mega Sableye without it and it makes predictions against Ghost-types easier. A Jolly nature has use in letting Pangoro outspeeding 0 Speed Landorus-T, but more Attack is generally the superior option. If Pangoro is being used on a Trick Room team, it is recommended to use an EV spread of 252 HP / 252 Atk / 4 Def with a Brave nature and 0 Speed EVs to ensure that it is faster than most Pokemon under Trick Room while maximizing its Attack and giving it some bulk.

Usage Tips
========

Pangoro is best used as a hit-and-run attacker(comma) so bringing it in on something that cannot deal much damage to it(comma) such as Choice Scarf Tyranitar(comma) or bringing it in via a slow U-turn or Volt Switch. Using Knock Off is the best move to use early(dash)game, as since there is little opportunity cost for by using the move. During the mid(dash)game(comma) when Pokemon foes have had their items removed, Superpower dishes out great damage to on the opponent's Pokemon. Use Gunk Shot on predicted Fairy-type switch(dash)ins(comma) as it is capable of OHKOing many of them. Before trying to attack Mega Sableye, make sure that it has Mega Evolved first so that Pangoro is not vulnerable the to Prankster Will-O-Wisp.

Team Options
========

As far team options go, Pangoro appreciates a slow pivot VoltTurner to bring it in safely(comma) so Rotom-W and defensive Landorus-T make for great teammates; which are both are able to switch into Talonflame, and while the latter can switches into Fighting-type attacks aimed at Pangoro make great teammates. Gengar makes is a great offensive partner for Pangoro, as they both have good type synergy since(semicolon) Gengar forces out faster Fairies that like to switch into Pangoro, such as Mega Altaria or and Mega Gardevoir(comma) while Pangoro takes on Pursuit trappers such as Choice Scarf Tyranitar and Bisharp. Pangoro has decent synergy with Steel-types such as Heatran, Jirachi, and Mega Scizor; the former two in particular are very helpful(comma) as they can set up Stealth Rock(comma) making Pangoro achieve more OHKOs and 2HKOs against certain Pokemon. Ferrothorn in particular gets a special mention because since it is able to set up both Stealth Rock and Spikes. Talonflame is another great partner, as since it has a better match(remove space)up against offense while Pangoro has better match(remove space)up against stall(comma) and they both have great synergy. Setup sweepers such as Dragon Dance Charizard X and Dragon Dance Gyarados appreciate their opponent's Pokemon being weakened via Parting Shot(comma) enabling them to set up more easily. Pangoro loathes being inflicted with burns by the ever so present Scald(comma) so defensive Starmie makes for a decent partner, as since it is able to take on Keldeo(comma) which forces out Pangoro. If Pangoro is being used on a Trick Room team, then Cresselia and Porygon2 are great teammates because since both easily set up Trick Room, while and the former has access to Lunar Dance(comma) which can bring Pangoro brings it back to full health.

Other Options
########

Swords Dance is a nice option to make further Pangoro's wallbreaking prowess, though it will not be sweeping offensive teams by any means due to its slow Speed stat. Fire Punch lets Pangoro hits Mega Scizor very hard. Stone Edge scores the OHKO on Volcarona, Mega Charizard Y, and Talonflame, but it has to hit them on the switch(comma) as all of them threaten Pangoro immensely. Zen Headbutt is another option to hit Mega Venusaur in particular, as since it walls the above set (specify which set; orders get switched around on the site sometimes I think) otherwise. Lastly, a Choice Scarf set could work, but it misses out on a lot of attack power and is still left outsped by plenty of faster Pokemon.

Checks & Counters
########

**Fairy-types**: While all of them risk being hit by Gunk Shot, Fairy-types such as Mega Altaria, Azumarill, Clefable, Mega Gardevoir, and Mega Diancie force out Pangoro with their STABs moves, though the latter two do not like to switch in on Knock Off and Superpower(comma) respectively.

**Mega Venusaur**: Mega Venusaur is capable of switching in on any of Pangoro's STABs or coverage moves and get hitting it back with either Sludge Bomb or Giga Drain.

**Faster Pokemon**: Due to Pangoro's lacking Speed stat(comma) it is easy to revenge kill, though it is worth noting that many offensive Pokemon do not like switching in on Pangoro. Examples of such Pokemon include Keldeo, Talonflame, Terrakion, and Mega Gallade.

**Fighting-types**: Most Fighting-types are able to switch in on Knock Off while threatening to OHKO back with their STAB moves. Such examples include Keldeo, Mega Gallade, Mega Lopunny, and Terrakion.

**Flying-types**: Flying-types such as Talonflame and Mega Pinsir are able to switch in on Pangoro's Fighting-type STAB attacks while they threaten it with their own STAB moves. Such examples include Talonflame and Mega Pinsir. Talonflame is also capable of burning Pangoro with Will-O-Wisp(comma) further crippling it. Defensive Landorus-T and Gliscor both wall Pangoro without Ice Punch and deal decent damage back with STAB Earthquake.

**Steel-types Neutral to Fighting**: Bulky Mega Scizor sets up on Pangoro all day, as since it is neutral to Superpower and takes less damage from Knock Off. Physically defensive Skarmory also takes Pangoro on relatively well while also threatening it with either Brave Bird or Counter. Klefki also gets a mention because since it deals heavy damage to Pangoro with Play Rough and can cripple while it cripples it with Thunder Wave.
 

GatoDelFuego

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Hootie

REMOVE CHANGE COMMENTS

Overview
########

The transition to ORAS granted Pangoro stronger With powerful STAB moves in Knock Off and Superpower as well as Gunk Shot to maim Fairy-types, (comma) Pangoro is a decent wallbreaker, hitting the whole tier for at least neutral damage while having just enough Speed to be able to outspeed many walls in the tier. Thanks to its ability Scrappy, it also Pangoro is able to OHKO Mega Sableye with Superpower, making it very valuable for teams that appreciate Mega Sableye eliminated. Parting Shot also lets Pangoro pivot around while weakening the opponent's Pokemon, helping teammates switch in more easily as well as providing setup opportunities on more offensively minded teams.

However Pangoro's low Speed means it is easily revenge killed, making it a liability at times, especially against offensive teams. Its typing is also leaves it weak to common Fighting- and Flying-type moves as well as being 4x weak to Fairy-type moves, causing it to be forced out by a good portion of the tier. Pangoro also faces competition from other wallbreakers, making it tough to find a spot for it on a team.

PANDA (All-Out Attacker)
########
name: PANDA (All-Out Attacker)
move 1: Superpower
move 2: Knock Off
move 3: Gunk Shot
move 4: Ice Punch / Parting Shot
ability: Scrappy
item: Choice Band / Life Orb
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant


Moves
========

Superpower is Pangoro's most powerful STAB move; it deals a great amount of damage to anything that does not resist it and is capable of OHKOing Mega Sableye from full health. Knock Off is a powerful secondary STAB move that hits hard while also having and has the utility of removing the foe's item. Gunk Shot lets Pangoro maim Fairy-type switch-ins which otherwise resist Pangoro's STAB combination. Ice Punch is a great coverage option to target Pokemon such as Landorus-T and Gliscor, while Parting Shot has incredible utility in weakening the opponent's Pokemon while retaining offensive momentum. Drain Punch can be used over Superpower for extra longevity, but generally Pangoro prefers the extra power.

Set Details
========

Maximum Attack investment and an Adamant nature allow Pangoro to hit as hard as possible while Speed is maximized to let Pangoro outspeed everything up to 0 Speed Rotom-W. Because Pangoro serves as a hit-and-run attacker, Choice Band is the primary item of choice to bring its Attack to massive levels. Life Orb is the alternative item used if one desires to be able to switch moves while still retaining great Attack power. Scrappy is the ability of choice, because Pangoro cannot OHKO Mega Sableye without it and it makes predictions against Ghost-types easier. A Jolly nature has use in letting Pangoro outspeed 0 Speed Landorus-T, but more Attack is generally the superior option. If Pangoro is being used on a Trick Room team, it is recommended to use an EV spread of 252 HP / 252 Atk / 4 Def with a Brave nature and 0 Speed IVs to ensure that it Pangoro is faster than most Pokemon under Trick Room while maximizing its Attack and giving it some bulk. This is p obvious, but you can leave it in I suppose :}

Usage Tips
========

Pangoro is best used as a hit-and-run attacker, so bring it in on something that cannot deal much damage to it, such as Choice Scarf Tyranitar, or via a slow U-turn or Volt Switch. Knock Off is the best move to use early-game, as there is little opportunity cost for using the move. During the mid-game, when foes have had their items removed, Superpower dishes out great damage to the opponent's Pokemon. Use Gunk Shot on predicted Fairy-type switch-ins, as it is capable of OHKOing many of them. Before trying to attack Mega Sableye, make sure that it has Mega Evolved first so that Pangoro is not vulnerable to Prankster Will-O-Wisp.

Team Options
========

Pangoro appreciates a slow pivot to bring it in safely, so Rotom-W and defensive Landorus-T make for great teammates; both are able to switch into Talonflame, and the latter can switch into Fighting-type attacks aimed at Pangoro. Gengar is a great offensive partner for Pangoro, as they have good type synergy; Gengar forces out faster Fairy-types that like to switch into Pangoro, such as Mega Altaria and Mega Gardevoir, while Pangoro takes on Pursuit trappers such as Choice Scarf Tyranitar and Bisharp. Pangoro has decent synergy with Steel-types such as Heatran, Jirachi, and Mega Scizor; the former two in particular are very helpful, as they are able to set up Stealth Rock, making Pangoro achieve more OHKOs and 2HKOs against certain Pokemon, such as against X and Y. Ferrothorn in particular gets a special mention because it is able to set up both Stealth Rock and Spikes. Talonflame is another great partner, as it has a better matchup against offense while Pangoro has better matchup against stall and they have great defensive synergy. I assume defensive; if all they have is just plain 'synergy', there's no reason to mention it, cause you already described how they work well together Setup sweepers such as Dragon Dance Mega Charizard X and Dragon Dance Gyarados appreciate their opponent's Pokemon being weakened via Parting Shot, enabling them to set up more easily. Pangoro loathes being inflicted with burns by Scald, so defensive Starmie makes for a decent partner, as it is able to take on Keldeo, which forces out Pangoro. If Pangoro is being used on a Trick Room team, Cresselia and Porygon2 are great teammates since as both easily set up Trick Room, and the former has access to Lunar Dance, which brings Pangoro back to full health.

Other Options
########

Swords Dance is a nice option to further Pangoro's wallbreaking prowess, though it will not let Pangoro sweep be sweeping offensive teams by any means due to its Pangoro's low Speed stat. Fire Punch lets Pangoro hit Mega Scizor very hard. Stone Edge scores the OHKO on Volcarona, Mega Charizard Y, and Talonflame, but it has to hit them on the switch, as all of them threaten Pangoro immensely. Zen Headbutt is another option to hit Mega Venusaur in particular, as it walls its All-Out Attcker Pangoro's main set otherwise. Lastly, a Choice Scarf set could work, but it misses out on a lot of attack power and Pangoro is still left outsped by plenty of faster Pokemon.

Checks & Counters
########

**Fairy-types**: While all of them risk being hit by Gunk Shot, Fairy-types such as Mega Altaria, Azumarill, Clefable, Mega Gardevoir, and Mega Diancie force out Pangoro with their STAB moves, (AC) though the latter two do not like to switch in on Knock Off and Superpower, respectively.

**Mega Venusaur**: Mega Venusaur is capable of switching in on any of Pangoro's STAB or coverage moves and hitting it back with either Sludge Bomb or Giga Drain.

**Faster Pokemon**: Due to Pangoro's lacking Speed stat, it is easy to revenge kill, though it is worth noting that many offensive Pokemon do not like switching in on Pangoro. Examples of such Pokemon include Keldeo, Talonflame, Terrakion, and Mega Gallade.

**Fighting-types**: Most Fighting-types are able to switch in on Knock Off while threatening to OHKO back with their STAB moves. Such examples include Keldeo, Mega Gallade, Mega Lopunny, and Terrakion.

**Flying-types**: Flying-types such as Talonflame and Mega Minsir are able to switch in on Pangoro's Fighting-type STAB attacks while they threaten it with their own STAB moves. Talonflame is also capable of burning Pangoro with Will-O-Wisp, further crippling it. Defensive Landorus-T and Gliscor both wall Pangoro without Ice Punch and deal decent damage back with STAB Earthquake.

**Steel-types Neutral to Fighting**: Bulky Mega Scizor sets up on Pangoro all day, as it is neutral to Superpower and takes less damage from Knock Off. Physically defensive Skarmory also takes Pangoro on relatively well while also threatening it with either Brave Bird or Counter. Klefki also gets a mention because it deals heavy damage to Pangoro with Play Rough and cripples it Pangoro with Thunder Wave.

2/2

Watch the use of 'it' being referred to two things in the same sentence; otherwise good work
 
Last edited:

tehy

Banned deucer.
get chekt

http://www.smogon.com/forums/members/gatodelfuego.91628/ just saying

some parantheses are suggestion

GatoDelFuego

Overview
########

The transition to ORAS granted Pangoro stronger STAB moves in Knock Off and Superpower as well as Gunk Shot to maim Fairy-types. Pangoro is a decent wallbreaker, hitting the whole tier for at least neutral damage while having just enough Speed to be able to outspeeding many walls in the tier. Thanks to its ability Scrappy, it Pangoro also is able to OHKO Mega Sableye with Superpower, making it very valuable for teams that appreciate Mega Sableye eliminated. Parting Shot also lets Pangoro pivot around while weakening the opponent's Pokemon, helping teammates switch in more easily as well as providing setup opportunities on more offensively minded teams.

However, Pangoro's low Speed means it is easily revenge killed, making it a liability at times, especially against offensive teams. Its typing is also leaves it weak to common Fighting- and Flying-type moves as well as being 4x weak to Fairy-type moves, causing it to be forced out by a good portion of the tier. Pangoro also faces competition from other wallbreakers, making it tough to find a spot for it on a team.

PANDA
########
name: PANDA
move 1: Superpower
move 2: Knock Off
move 3: Gunk Shot
move 4: Ice Punch / Parting Shot
ability: Scrappy
item: Choice Band / Life Orb
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant


Moves
========

Superpower is Pangoro's most powerful STAB move; it deals a great amount of damage to anything that does not resist it and is capable of OHKOing Mega Sableye from full health. Knock Off is a powerful secondary STAB move that hits hard while also having the utility of removing the foe's item. Gunk Shot lets Pangoro maim Fairy-type switch-ins which otherwise resist Pangoro's STAB combination. Ice Punch is a great coverage option to target Pokemon such as Landorus-T and Gliscor, while Parting Shot has incredible utility in weakening the opponent's Pokemon while retaining offensive momentum. Drain Punch can be used over Superpower for extra longevity, but generally Pangoro prefers the extra power.

Set Details
========

Maximum Attack investment and an Adamant nature allow Pangoro to hit as hard as possible, while Speed is maximized to let Pangoro outspeed up to 0 Speed Rotom-W. Because Pangoro serves as a hit-and-run attacker, Choice Band is the primary item of choice to bring its Attack to massive levels. Life Orb is the alternative item used if one desires to lets Pangoro switch moves while still retaining great Attack Power attacking power. Scrappy is the ability of choice,(rc) because Pangoro cannot necessary to OHKO Mega Sableye without it and it makes predictions against Ghost-types easier. A Jolly nature has use in letting Pangoro outspeed 0 Speed Landorus-T, but more Attack is generally the superior option. If Pangoro is being used on a Trick Room team, it is recommended to use an EV spread of 252 HP / 252 Atk / 4 Def with a Brave nature and (Do you mean a 0 Speed IV?)0 Speed EVs to ensure that it is faster than most Pokemon under Trick Room while maximizing its Attack and giving it some bulk.

Usage Tips
========

Pangoro is best used as a hit-and-run attacker, so bring it in on something that cannot deal much damage to it, such as Choice Scarf Tyranitar, or via a slow U-turn or Volt Switch. Knock Off is the best move to use early-game, as there is little opportunity cost for using the move. During the mid-game, when foes have had their items removed, Superpower dishes out great damage to the opponent's Pokemon (is there a reason why midgame increases Superpower's literal damage output? I'm aware that it increases relative damage output in relation to Knock Off, and that it becomes the best move to use, but it's not any more powerful in and of itself; word this more carefully please). Use Gunk Shot on predicted Fairy-type switch-ins, as it is capable of OHKOing many of them. Before trying to attack Mega Sableye, make sure that it has Mega Evolved first so that Pangoro is not vulnerable to Prankster Will-O-Wisp.

Team Options
========

Pangoro appreciates a slow pivot to bring it in safely, so Rotom-W and defensive Landorus-T make for great teammates; both are able to switch into Talonflame, and the latter can switch into Fighting-type attacks aimed at Pangoro. Gengar is a great offensive partner for Pangoro, as they have good type synergy; Gengar forces out faster Fairies that like to switch into Pangoro, such as Mega Altaria and Mega Gardevoir, while Pangoro takes on Pursuit trappers such as Choice Scarf Tyranitar and Bisharp. Pangoro has decent synergy with Steel-types such as Heatran, Jirachi, and Mega Scizor; the former two in particular are very helpful, as they are able to set up Stealth Rock, making letting Pangoro achieve score more OHKOs and 2HKOs against certain Pokemon. Ferrothorn in particular gets a special mention because it is able to set up both Stealth Rock and Spikes. Talonflame is another great partner, as it has a better matchup against offense while Pangoro has better matchup against stall and they ; the two also have great synergy. Setup sweepers such as Dragon Dance Charizard X and Dragon Dance Gyarados appreciate their opponent's Pokemon being weakened via Parting Shot, enabling them to set up more easily. Pangoro loathes being inflicted with burns by Scald, so defensive Starmie makes for a decent partner, as it is able to take on Keldeo, which forces out Pangoro, (while sponging Scalds, might be a good thing to put here?). If Pangoro is being used on a Trick Room team, Cresselia and Porygon2 are great teammates since both easily set up Trick Room, and the former has access to Lunar Dance,(rc) which brings to Pangoro back to full health.

Other Options
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Swords Dance is a nice option to further Pangoro's wallbreaking prowess, though it will not be sweeping offensive teams by any means due to its low Speed stat. Fire Punch lets Pangoro hit Mega Scizor very hard. Stone Edge scores the OHKO on Volcarona, Mega Charizard Y, and Talonflame, but it Pangoro has to hit them on the switch, as all of them threaten Pangoro it immensely. Zen Headbutt is another option to hit Mega Venusaur in particular, as it walls its All-Out-Attcker Set Pangoro otherwise. Lastly, a Choice Scarf set could work, but it misses out on a lot of attack power and is still left outsped by plenty of faster Pokemon.

Checks & Counters
########

**Fairy-types**: While all of them risk being hit by Gunk Shot, Fairy-types such as Mega Altaria, Azumarill, Clefable, Mega Gardevoir, and Mega Diancie force out Pangoro with their STAB moves, though the latter two do not like to switch in on Knock Off and Superpower, respectively.

**Mega Venusaur**: Mega Venusaur is capable of switching in on any of Pangoro's STAB or coverage moves and hitting it back with either Sludge Bomb or Giga Drain.

**Faster Pokemon**: Due to Pangoro's lacking Speed stat, it is easy to revenge kill, though it is worth noting that many offensive Pokemon do not like switching in on Pangoro. Examples of such Pokemon include Keldeo, Talonflame, Terrakion, and Mega Gallade.

**Fighting-types**: Most Fighting-types are able to switch in on Knock Off while threatening to OHKO back with their STAB moves. Such some examples include of such Keldeo, Mega Gallade, Mega Lopunny, and Terrakion.

**Flying-types**: Flying-types such as Talonflame and Mega Minsir Pinsir are able to switch in on Pangoro's Fighting-type STAB attacks while they and threaten it with their own STAB moves. Talonflame is also capable of burning Pangoro with Will-O-Wisp, further crippling it. Defensive Landorus-T and Gliscor both wall Pangoro without Ice Punch and deal decent damage back with STAB Earthquake.

**Steel-types Neutral to Fighting**: Bulky Mega Scizor sets up on Pangoro all day, as it is neutral to Superpower and takes less damage from Knock Off. Physically defensive Skarmory also takes Pangoro on relatively well while also threatening it with either Brave Bird or Counter. Klefki also gets a mention because it deals heavy damage to Pangoro with Play Rough and cripples it with Thunder Wave.
 
I already finished the second check...

Fixed the Mega Pinsir error, but this kinda hard to read since it only implements my first check

Edit: Some of these changes are also just writing preference too.
 
Last edited:

tehy

Banned deucer.
Here, quick n dirty for ya

Overview:'Its typing is also leaves it'

Wrong; either 'is also' or 'leaves it' or maybe 'also leaves it', all are correct (or do your own if you want)

Overview:' Its typing is also leaves it weak to common Fighting- and Flying-type moves as well as being 4x weak to Fairy-type moves,'

Its typing also leaves it being 4x weak? However you reconfigure the beginning of that sentence, it's wrong, as the carried-over subject doesn't combine with that part of the sentence. My original suggestion fixes this; there are other ways to fix it too.

Moves:Gunk Shot lets Pangoro maim Fairy-type switch-ins which otherwise resist Pangoro's STAB combination.

If you carry Gunk Shot, fairies no longer resist Dark or Fighting? Yes, i get what you mean, it's still an untrue statement. You can just cut the otherwise, especially since fairies it doesn't maim are neutral to Superpower, or just say 'Pangoro's coverage'

Set details:'0 Speed IVs'

iirc IVs are not plural and it would be very strange if i was wrong, though i could be. (An Individual Value is just a set base, kind of like a base stat; no one says you have 120 attacks, even though you could say that it makes sense in the same way)

Thanks for doing the superpower thing

Team options 'making Pangoro achieve'

This just sounds fucking weird.

Also, gato and i saw the same problem at ohkoes and 2hkoes; his method of fixing it is better though, so i'm stealing it

OO:'walls its Pangoro's main set otherwise.'

Woops; seeing as Pangoro has one set (and m-venu walls all other OO mentions), might as well just say Pangoro, w/e

Other stuff i did was fluff (we know Scrappy is the ability of choice since it's on the set) or the starmie thing, a bit of stuff that wasn't entirely necessary i'll admit

Have a good day, and if you have trouble locating the stuff i'm talking about, ctrl+f is your friend!
 

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