Arceus-Rock (GP: 3/2)

Status
Not open for further replies.

Minority

Numquam Vincar
is a Tiering Contributoris a Top Contributoris a Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnus
QC Checks: Shrang / Problems / Fireburn
GP Checks: Winry / Aurora / GatoDelFuego


Totally Stoned

Overview
########

Rock typing allows Rock Arceus to carve out a niche in the Ubers tier as one of the most solid switch-ins to Ho-Oh available. In addition, this typing grants Rock Arceus the capability to check some other relevant threats such as Yveltal, Mega Salamence, and Rayquaza. Rock is an offensive type that is quite solid and is not hampered by type immunities, while on the defensive end it has both key resistances to Flying- and Normal-types. All Arceus formes have bulky defensive stats thanks to base 120 HP, Defense, and Special Defense, as well as access to an effective support movepool in the form of instant recovery, status, and Defog. The metagame's loss of focus on Kyogre and Palkia when compared to XY helped Rock Arceus's viability significantly, as they greatly threaten any set. Despite the useful resistances given by pure Rock typing, however, it has exploitable weaknesses to common Ground- and Steel-types. Furthermore, the increased use of Ground-type coverage moves in ORAS negatively impacts Rock Arceus, with Pokemon such as Rayquaza now running Earthquake. Although the Calm Mind set rectifies Rock Arceus's lack of offensive presence to an extent, it is still a passive Pokemon that can be destroyed by some stallbreakers and users of Shadow Tag. Lastly, there is an inherent opportunity cost associated with using an Arceus forme, as it means that your team cannot run a potentially better Arceus.



Bird Antidote
########
name: Bird Antidote
move 1: Defog
move 2: Will-O-Wisp
move 3: Recover
move 4: Judgment
item: Stone Plate
ability: Multitype
evs: 248 HP / 8 SpA / 252 Spe
nature: Timid


Moves
========

Rock typing, along with solid base 120 HP, Defense, and Special Defense, allows Rock Arceus to function as a user of Defog. This is reinforced by its base 120 Speed, which makes it difficult to Taunt. Will-O-Wisp is used to burn the Steel- and Ground-types that typically come in against Rock Arceus, and also allows it to neuter Extreme Killer Arceus. Recover gives Rock Arceus the ability to last for the duration of a match, which is important for ensuring that your side remains free of entry hazards. Judgment is Rock Arceus's best attacking move for this set, allowing it to OHKO Ho-Oh, Rayquaza, and Mega Salamence while taking advantage of Rock Arceus's STAB type and the 1.2x damage bonus from Stone Plate.


Set Details
========

A Stone Plate is necessary to determine Arceus's type and further boosts the power of Judgment. 252 Speed EVs with a Timid nature allow Rock Arceus to outspeed a large chunk of the Ubers tier and Speed tie with other maximum Speed Arceus and Mega Salamence. 248 HP EVs help Rock Arceus stomach powerful attacks from the Pokemon it intends to check, such as avoiding the OHKO from +1 Mega Salamence's Earthquake. The remaining 8 EVs go into Special Attack to guarantee the OHKO on standard Dragon Dance Mega Salamence. An alternate spread of 248 HP / 164 Def / 96 Spe with a Timid nature gives up some Speed to be more physically bulky, while still beating maximum base 100 Speed Pokemon.


Usage Tips
========

In general, support Arceus formes dislike burns and poison, as the passive damage forces increased use of Recover; Pokemon immune to either of these statuses can be used to pivot from Rock Arceus. One of the main draws of using Rock Arceus, however, is the fact that it is a Ho-Oh check, which inevitably leads to burns from Sacred Fire. When burned, Rock Arceus can still escape the 2HKO from any of Ho-Oh's moves other than a Choice Banded Earthquake, and it can function as a status sponge until a time when it is advantageous for a cleric to remove the burn. A standard Choice Banded Ho-Oh Earthquake deals a minimum of 68%, meaning that switching Rock Arceus into a Choice Band Ho-Oh at this percent or less can mean that it will be KOed. Even though Choice Band Ho-Oh 2HKOes Rock Arceus with Earthquake, this is not an issue so long as Rock Arceus is above this percentage, because it is faster than Ho-Oh and can OHKO it with Judgment.

Rock Arceus can also switch into Yveltal granted it is not at a low HP percentage; however, the user of Rock Arceus must be wary of Yveltal that U-turn into Mega Gengar. This set can punish several common types of switch-ins; Will-O-Wisp can neuter physical Steel- and Ground-types that may be temped to switch in, while Judgment can deal respectable damage, whittlling down Pokemon such as Primal Groudon, offensive Kyogre, and Mega Blaziken. Even though Rock Arceus resists Extreme Speed, has Will-O-Wisp, and Speed ties with standard Extreme Killer Arceus, it is a very shaky check, as Extreme Killer Arceus typically runs Earthquake, which OHKOes Rock Arceus at +2. Lastly, when using any Arceus forme, it is often advantageous to keep the type hidden from your opponent.


Team Options
========

Primal Groudon is a great partner for Rock Arceus due to its ability to check several threats such as Kyogre, Palkia, Dialga, Clefable, and Blissey. Both Latias and Latios are great checks to Kyogre, Palkia, and Primal Groudon and benefit from Rock Arceus's ability to check Yveltal. Mewtwo can offensively threaten several checks to Rock Arceus and break several passive checks to Rock Arceus such as Clefable and Blissey. A Pursuit trapper such as Mega Scizor appreciates Rock Arceus checking Ho-Oh and can be used to trap Mega Gengar and Gothitelle. Xerneas can function as a cleric to remove Sacred Fire burns from Rock Arceus and serves as a check to Palkia. Rock Arceus appreciates cleric support in general because of its dislike for Toxic and frequent burns from Sacred Fire; Clefable and Blissey can both provide this support while checking Palkia.

Despite creating a stacked Ground weakness, Dialga can set up Stealth Rock, which places further pressure on Ho-Oh when paired with Rock Arceus; Dialga can also check Calm Mind Arceus, Clefable, and Ferrothorn. Lugia greatly appreciates Rock Arceus checking Yveltal; in return, it checks Primal Groudon and offers a Ground immunity. Similarly, Giratina-O benefits from the check to Yveltal while providing a Ground immunity and check to Primal Groudon. Mega Sableye can provide a more solid check to Extreme Killer Arceus while also being able to check Mewtwo and deflect Toxic and Taunt for Rock Arceus. Kyogre can be used to wash away Ground-types that threaten Rock Arceus and benefits from entry hazard removal, although it does stack a weakness to some checks such as Palkia and Ferrothorn. Zekrom can outright destroy Kyogre and threaten Pokemon such as Mewtwo and Mega Gengar, while Steel-types benefit from Rock Arceus's check to Ho-Oh. Lastly, Shaymin-S can offensively check several of Rock Arceus's checks such as Kyogre and Ground-types, while benefiting from Rock Arceus's check to Ho-Oh.



Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Will-O-Wisp
move 3: Recover
move 4: Judgment
item: Stone Plate
ability: Multitype
evs: 248 HP / 8 SpA / 252 Spe
nature: Timid


Moves
========

Calm Mind helps give Rock Arceus more of an offensive presence. While Rock Arceus still loses to several common Pokemon employed on stall teams, Rock is an offensive type that nothing is immune to, making it a solid choice as a user of Calm Mind. Will-O-Wisp neuters some Ground- and Steel-types that might attempt to break Rock Arceus as types are typically physical attackers. Recover not only gives Rock Arceus staying potential, but assists its endeavors to set up Calm Mind. Judgment is the most powerful special attack available to Rock Arceus; Rock is generally effective as an offensive typing.


Set Details
========

A Stone Plate is mandatory or Arceus isn't Rock Arceus; it also makes Judgment hit a bit harder. 252 Speed EVs with a Timid nature allow Rock Arceus to beat relevant Pokemon with base 110 Speed and tie with opposing maximum Speed Arceus and Mega Salamence. 248 HP EVs are used to increase Rock Arceus's overall bulk, making it easier to set up Calm Mind and tank special attacks once set up. The remaining 8 EVs are used to slightly boost Special Attack.


Usage Tips
========

Calm Mind Rock Arceus plays differently from other Calm Mind Arceus such as Dark Arceus. This set is used to pivot into Pokemon that Rock Arceus can check such as Ho-Oh, Yveltal, Rayquaza, and Mega Kangaskhan. From there, depending on what your opponent has, the set can be played offensively or defensively; offensively if your opponent's Calm Mind Arceus check is damaged or KOed, defensively if your opponent still has a healthy switch-in available. Because this set lacks the raw power or ability to circumvent some types of passive Pokemon, it is pointless to set up Calm Mind until these are removed or damaged enough to where you can blow through them.

Will-O-Wisp is primarily used to prevent physical Ground- and Steel-types from being able to break you, so don't always switch out just because one of these types of threats comes in. Will-O-Wisp also has the utility to punish Pokemon that come in due to how Rock Arceus causes switches, so choose to Will-O-Wisp or attack with Judgment based on what you think your opponent will bring in. Status conditions, especially poison and burns, are a great threat to Calm Mind Arceus that lack Refresh or Substitute, so keep Rock Arceus away from these through use of status absorbers and / or cleric support. Never become too greedy with the use of Calm Mind; carefully boost only as necessary to break what you need to and Recover frequently so a surprise critical hit doesn't ruin what should have been a victory.


Team Options
========

Primal Groudon is an excellent offensive choice that can break through many of Calm Mind Rock Arceus's checks such as Kyogre, Palkia, Dialga, Clefable, and Blissey. Latias and Latios can function as Defog support for a team while serving as checks to Kyogre and Palkia because this set forgoes running Defog; Latios and Latias further benefit from Rock Arceus's check to Yveltal. Xerneas is a great cleric option to keep Calm Mind Rock Arceus free of status; it can also break Palkia and appreciates the check to Ho-Oh. Mewtwo can shatter a wide variety of defensive checks to Calm Mind Rock Arceus and can even outspeed Gengar before it Mega Evolves, while Rock Arceus takes care of Yveltal.

Dialga with appropriate coverage can beat Clefable and Ferrothorn, which are two common and effective checks to Calm Mind Arceus and Palkia. With its powerful Water-type moves, Kyogre can destroy the Ground-types that frequently threaten Rock Arceus. Zekrom is an offensive Pokemon that can threaten Kyogre and Mega Gengar for Rock Arceus while Giratina-O adds a handy immunity to Ground-type moves, benefits from the check to Yveltal, and can be used to fit Defog on the team. Most Steel-types greatly appreciate having a solid switch-in to Ho-Oh, as does Shaymin-S; Shaymin-S can also offensively check Kyogre and Ground-types. Lastly, anti-status support such as Mega Sableye can be helpful for deflecting Taunt and Toxic, while a cleric can remove status entirely.



Other Options
########

Substitute is an option, especially on the Calm Mind set, to allow Rock Arceus to avoid being hit by status. Similarly, Refresh can be used to remove status rather than block it. Toxic can be used instead of Will-O-Wisp on the support set to punish support Arceus much harder, although it prevents Rock Arceus from being able to neuter physical Ground- and Steel-type Pokemon. Thunder Wave is a status option that can nail fast switch-ins and setup sweepers; however, Will-O-Wisp is typically better to allow Rock Arceus to halt several physical attackers. Stealth Rock is a great option for Pokemon that cause Flying-types such as Ho-Oh and Yveltal to switch out; however, Rock Arceus struggles to find room for it. Grass Knot is a coverage move that can be employed on the Calm Mind set to hit Water- and Ground-types, although it still struggles against Steel-types and Palkia. Fire Blast is another coverage option for the Calm Mind set to hit Steel-types, although Will-O-Wisp appropriately punishes most Steel-types already while retaining more utility. Earth Power can hit some Steel-types in addition to Primal Groudon; however, for the same reasons as the other coverage moves, Will-O-Wisp is typically better.

Magic Coat is an interesting option to bounce back Toxic, Taunt, and even entry hazards, although it is a niche move reliant on good prediction. Perish Song puts a timer on setup sweepers and can force a trade with Gothitelle, but it is a difficult move to fit on the support set. Roar can also be used to stop setup sweepers and Gothitelle; however, the utility of the standard moves on the support set is generally better. Rock Arceus does have the capability to set up Tailwind, which can be an interesting method of support for appropriate teams able to reap the benefit, but generally this is not worth the move slot. Psych Up can allow Rock Arceus to copy opposing stat boosts, but most of the time these aren't very beneficial. Lastly, Rock Arceus can potentially run a Swords Dance set; however, it must rely on Stone Edge for a physical STAB move and its typing does not particularly allow it to circumvent a large number of typical Swords Dance Arceus checks.



Checks & Counters
########

**Kyogre and Palkia**: Both Kyogre and Palkia have a large Special Defense that can shrug off Rock Arceus's Judgment. In return, their massive Special Attack, combined with a type advantage, blows right through Rock Arceus. Being special attackers, these Pokemon do not mind being burned much either, and common use of Rest means that the cumulative damage from Judgments and burns is not an issue.

**Mega Gengar and Gothitelle**: Both Mega Gengar and Gothitelle have the ability Shadow Tag, which reduces the battle to a one-on-one. This is an issue because both of these threats have the ability to beat Rock Arceus one-on-one; Mega Gengar has access to Taunt, Destiny Bond, or even Focus Blast while Gothitelle has access to Calm Mind, Rest, and Psyshock.

**Dialga**: Dialga resists Rock Arceus's Judgment and can retaliate with Toxic or Flash Cannon. Specially defensive sets can Toxic and / or Roar out Calm Mind Rock Arceus.

**Arceus With a Type Advantage**: Ground Arceus, Water Arceus, Grass Arceus, Steel Arceus, and Fighting Arceus can all threaten Rock Arceus because they have an inherent typing advantage.

**Primal Groudon and Gliscor**: Both Primal Groudon and Gliscor are immune to Will-O-Wisp and can threaten Rock Arceus. Offensive Primal Groudon can OHKO Rock Arceus through powerful Ground-type moves, while Gliscor can make use of Toxic, Taunt, and Earthquake.

**Mega Blaziken**: While Mega Blaziken takes significant damage from Judgment, it is faster than Rock Arceus and deals high damage with 120 Base Power Low Kick.

**Mewtwo**: Mega Mewtwo X dislikes burns but can otherwise crush Rock Arceus with its Fighting-type moves. Mega Mewtwo Y can break down Rock Arceus with Taunt, Recover, and Psystrike due to its high Speed and Special Defense stats. More offensive Mewtwo sets can also threaten Rock Arceus with Focus Blast.

**Clefable and Blissey**: Both Clefable and Blissey have massive special bulk that let them comfortably tank Judgment; they also do not mind being burned. In return, they can Toxic Rock Arceus, and Clefable might be running Calm Mind.

**Ferrothorn**: While it doesn't like being burned, Ferrothorn can Toxic Rock Arceus, assuming it runs the move. Ferrothorn that lack Toxic can force a stalemate through Leech Seed and Leftovers recovery.

**Offensive Steel-types**: Pokemon such as Mega Scizor, Excadrill, Genesect, Mega Metagross, and Mega Lucario cannot afford to switch into Will-O-Wisp, but can potentially revenge kill Rock Arceus, as they are either faster or have access to priority moves.

**Heatran**: Heatran takes some damage from Judgment, but can absorb Will-O-Wisp with Flash Fire and retaliate with Toxic and Taunt.

**Shaymin-S**: Shaymin-S cannot directly switch into Rock Arceus because of the threat of Judgment; however, it can OHKO Rock Arceus with Seed Flare.
 
Last edited:
Arbitary refresh shit won't break good stall, those teams commonly have stuff like Pdon, Ferro, Snatch Blissey, some Clef, Pogre etc. It's definitely not worth using over wisp. Sub I can't see much use for either although I guess in conjunction with Tspikes or something it can put some more pressure on Ogre/Don.

Defog set is better, though Toxic shouldn't be slashed on it. Toxic is only worthwhile on Arceus-Formes that can afford staying in on Pdon, or those who can't hit it very hard with their STAB. Rockecus can't stay in and can also put some pressure on it with neutral judgments so wisp is better all the time.
 

shrang

General Kenobi
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
WoW is more useful than Toxic, IMO. You deal quite a bit of damage to P Donner with Judgement anyway (pretty sure you 3HKO at worst) so you don't really need Toxic. WoW should also definitely be the first option on the CM set - having a secondary check to Ekiller is too useful to pass up. Unlike Darkceus, Rockceus isn't as good at taking down stall simply because it has more weaknesses. Darkceus is good because it has one important (Fairy) which P Donner easily takes care of (Bug and Fighting are kind of meh atm). Rock, on the other hand, is weak to P Donner to start off with, not to mention Water (P Ogre) and a handful of other weaknesses. CM Rockceus should be used more of a pivot that can check birds (including Ray and Mence) and Ekiller while being threatening because Rock is a decent mono-STAB.

EDIT: Damn ninja'd by Hack
 
Hey minority suspect, you could mention a more defensive EVs Spread for Support Rockceus.
It'll make it a better check to the birds you mentionned and all that speed isn't needed because nobody will use Rockceus as an EKiller check (+2 LO EQ OHKOs) and an unboosted MMence will switch out when facing Rockceus.

The spreads I'm thinking about are the following ones:
- 248 HP / 164 Def / 96 Spe Timid allow it to outspeed 100 BS (Yveltal, Xerneas, Primals, Rayquaza, etc.) and is the best spread imo
- 248 HP / 84 Def / 176 Spe Timid is also viable to outspeed MDiancie and Latis.
 

Minority

Numquam Vincar
is a Tiering Contributoris a Top Contributoris a Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnus
I originally considered posting a spread with some additional investment in Defense, but then I realized that it doesn't allow it to really escape anything notable:

+2 252 Atk Life Orb Arceus Earthquake vs. 248 HP / 164 Def Arceus-Rock: 398-471 (89.8 - 106.3%) -- guaranteed OHKO after Stealth Rock

+2 252 Atk Earth Plate Arceus-Ground Earthquake vs. 248 HP / 164 Def Arceus-Rock: 552-650 (124.6 - 146.7%) -- guaranteed OHKO

252+ Atk Primal Groudon Precipice Blades vs. 248 HP / 164 Def Arceus-Rock: 410-486 (92.5 - 109.7%) -- guaranteed OHKO after Stealth Rock

252 Atk Mega Mewtwo X Low Kick (120 BP) vs. 248 HP / 164 Def Arceus-Rock: 390-462 (88 - 104.2%) -- guaranteed OHKO after Stealth Rock

+1 252+ Atk Life Orb Rayquaza Earthquake vs. 248 HP / 164 Def Arceus-Rock: 387-458 (87.3 - 103.3%) -- 93.8% chance to OHKO after Stealth Rock



208+ Atk Choice Band Ho-Oh Earthquake vs. 248 HP / 164 Def Arceus-Rock: 260-306 (58.6 - 69%) -- guaranteed 2HKO

0 Atk Primal Groudon Earthquake vs. 248 HP / 164 Def Arceus-Rock: 270-318 (60.9 - 71.7%) -- guaranteed 2HKO

+1 252+ Atk Mega Salamence Earthquake vs. 248 HP / 164 Def Arceus-Rock: 290-342 (65.4 - 77.2%) -- guaranteed 2HKO

252+ Atk Blaziken Low Kick (120 BP) vs. 248 HP / 164 Def Arceus-Rock: 306-360 (69 - 81.2%) -- guaranteed 2HKO

252 Atk Landorus-T Earthquake vs. 248 HP / 164 Def Arceus-Rock: 266-314 (60 - 70.8%) -- guaranteed 2HKO

252+ Atk Teravolt Zekrom Bolt Strike vs. 248 HP / 164 Def Arceus-Rock: 193-228 (43.5 - 51.4%) -- 99.6% chance to 2HKO after Stealth Rock

248 Atk Genesect Iron Head vs. 248 HP / 164 Def Arceus-Rock: 186-218 (41.9 - 49.2%) -- 80.9% chance to 2HKO after Stealth Rock



I mean there are niche scenarios where having a bit more defense helps and scenarios where having max Speed is your best bet. I'll add a defensive set under the set details anyways for the support set but I still find max Speed far better.
 

shrang

General Kenobi
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
Max Speed is definitely better. Speed-tieing with Ekiller is too valuable.

- Will-O-Wisp burns some common Steel and Ground-types that typically come in against Arceus-Rock, and prevents it from being bait to Extremekiller Arceus
Rockceus has never been bait for Ekiller for the simple reason that it's one of the Arc formes that does well against Ekiller. I think you should say that WoW allows you to cripple Ekiller so it lets you serve as soft check to it, instead of saying it's only there to stop you from being set up, because Ekiller has never been able to afford setting up on Rockceus.

On the CM set:
Make sure you note to the reader that Rockceus is in no way a mono-attacker like Darkceus is. Be very sure to note that the CM set is to be used as a pivoting set. It's kind of like what CM Latias used to do for stall/balanced teams in DPP/BW/BW2 except against birds, Kangaskhan and Ekiller. I really want this to be stressed on how CM Rockceus works in the Usage Tips. Basically, if played well, it lets you control how fast/slow the game goes. You can easily use it for both offense and defense depending on the situation.

Also, just something I found a bit funny: the Support set is called "Bird Antidote" when it has Defog as its first move. I get that Rockceus walls a lot of birds, but Defog is just helping them, lol.
 
Last edited:

Minority

Numquam Vincar
is a Tiering Contributoris a Top Contributoris a Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnus
I didn't use the words "cripple EKiller" because it implies that you are actually a decent check to EKiller when you are not. I tired to use language to describe that Arceus-Rock can Wisp EKiller in a 1v1 scenario, but not really check it since you can easily loose a Speed tie and be OHKOed by Earthquake. Rockceus lacking Will-O-Wisp may not be bait in the same way that Arceus-Ghost is bait to Yveltal, but EKiller has no trouble setting up against a Will-O-Wisp-less Arceus-Rock since Judgment won't deal significant damage while subsequently EKiller can OHKO you. In this way, having Will-O-Wisp will prevent EKiller from wanting to set up on you.

I'll add the stuff about CM Rockceus usage tips.

For the last little bit, yes I realized that a Pokemon primarily used to check big birds is also used as a Defogger, but I still liked the name anyways. If you actually have a problem with the set name I can always come up with something else.
 

shrang

General Kenobi
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
Problem is that with the way you've worded it, you're implying that it has been acceptable to set Ekiller up on Rockceus as long as you know they don't have WoW (especially when you singled out Ekiller in that way). While not incorrect on its own, the problem lies in the fact the vast majority of Rockceus, over its lifetime in both BW/BW2/XY/ORAS, have always run WoW. I mean seriously, would you attempt to set-up Ekiller in Rockceus's face gambling that it's one of the few people who doesn't run WoW on their Rockceus? I can understand if Ekiller is your last ditch effort to win or if it has Refresh or something, but other than that, why would you EVER try to set Ekiller up on Rockceus (unless you're massively predicting that he'd be double switching/using Judgement because he's scared of your P Donner or something like that). I can see your problem with "cripple Ekiller" (although that's pretty much what WoW does), but the way you've worded it doesn't make sense, because the purpose of WoW is not to PREVENT you being setup on by Ekiller, but as an attempt to check it. There's a big difference there.
 

PROBLEMS

AHEAD OF HIS TIME
personally i feel max speed on this arceus set isn't needed i always creep it to about 318 speed but otherwise looks great and ready, good work

QC 2/3
 

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
add/correct remove comments
Overview
########

Rock typing allows Arceus-Rock to carve out a niche in the Ubers tier as one of the most solid switch-ins to Ho-Oh available. In addition, this typing grants Arceus-Rock the capability to check some other relevant threats such as Yveltal, Mega Salamence, and Rayquaza. Rock is as an offensive type that is quite solid and that no types are immune to it, while on the defensive end it has both key resistances to Flying- and Normal-types. All Arceus formes have bulky defensive stats thanks to 120 base 120 HP, 120 base Defense, and 120 base Special Defense, [rc] while having and access to an effective support movepool in the form of instant recovery, status, and Defog. The metagame being less focused on Kyogre and Palkia when compared to XY helped Arceus-Rock's viability significantly, as these greatly threaten any set. Despite the useful resistances given by pure Rock typing, it has exploitable weaknesses to common Ground- and Steel-types. Furthermore, the increased use of Ground-type coverage moves in ORAS does negatively impact Arceus-Rock, with Pokemon such as Rayquaza now running Earthquake. Although the Calm Mind set rectifies Arceus-Rock's lack of offensive presence to an extent, it is still a passive Pokemon that can be destroyed by some stallbreakers and users of Shadow Tag. Lastly, there is an inherent opportunity cost associated with using an Arceus forme, as it means that your team can therefore not run a potentially better Arceus.



Bird Antidote
########
name: Bird Antidote
move 1: Defog
move 2: Will-O-Wisp
move 3: Recover
move 4: Judgment
item: Stone Plate
ability: Multitype
evs: 248 HP / 8 SpA / 252 Spe
nature: Timid


Moves
========

Rock typing along with solid 120 base 120 HP, 120 base Defense, and 120 base Special Defense allow Arceus-Rock to function as a user of Defog. This is further reinforced by its 120 base 120 Speed, which makes it difficult to Taunt. Will-O-Wisp is used to burn the common Steel- and Ground-types that typically come in against Arceus-Rock, [rc] and allows it to neuter Extreme Killer Arceus. Recover gives Areus-Rock the ability to last for the duration of a match, which is important for ensuring that your side remains free of entry hazards. Judgment is Arceus-Rock's best attacking move for this set, allowing it to OHKO Ho-Oh, Rayquaza, and Mega Salamence while taking advantage of Arceus-Rock's STAB and the 1.2x times damage bonus from Stone Plate.


Set Details
========

A Stone Plate is necessary to determine Arceus' type, [rc] and further boosts the power of Judgment. 252 Speed EVs with a Timid nature allow Arceus-Rock to beat a large chunk of the Speed tier in Ubers and Speed tie with other maximum Speed Arceus and Mega Salamence. 248 HP EVs help investment helps Arceus-Rock to stomach powerful attacks from the Pokemon it intends to check, such as avoiding the OHKO from +1 Mega Salamence's Earthquake. The remaining 8 EVs go into Special Attack to guarantee the OHKO on standard Dragon Dance Mega Salamence. An alternate spread of 248 HP / 164 Def / 96 Spe with a Timid nature gives up some Speed to be more physically bulky, [rc] while still beating maximum base 100 Speed Pokemon.


Usage Tips
========

In general, [ac] support Arceus formes dislike burns and poison, [ac] as the passive damage forces increased use of Recover; Pokemon immune to either of these statuses can be used to pivot from Arceus-Rock. One of the main draws in using Arceus-Rock, however, is to have it as a Ho-Oh check, which inevitably leads to burns from Sacred Fire. When burned, Arceus-Rock can still escape the 2HKO from any of Ho-Oh's moves other than a Choice Banded Earthquake, and it can function as a status sponge until a time when it is advantageous for a cleric to remove the burn. A standard Choice Banded Ho-Oh Earthquake deals a minimum of 68%, meaning that switching Arceus-Rock into a Choice Band Ho-Oh at this precent or less can potentially mean that it will be knocked out. Even though Choice Band Ho-Oh 2HKOes Arceus-Rock with Earthquake, this is not an issue so long as Arceus-Rock is above this percentage because it is faster than Ho-Oh and can OHKO it with Judgment.

Arceus-Rock can also switch into Yveltal granted it is not at a low HP percentage; [semi > comma] however, [ac] the user of Arceus-Rock must be wary of Yveltal that U-turn into Mega Gengar. This set can punish several common types of switch-ins; Will-O-Wisp can neuter physical Steel- and Ground-types that may be temped to switch in, while Judgment can deal respectable damage to whittle down Pokemon such as Primal Groudon, offensive Kyogre, and Mega Blaziken. Even though Arceus-Rock resists Extreme Speed, has Will-O-Wisp, and Speed ties with standard Extreme Killer Arceus, it is a very shaky check, [ac] as Extreme Killer Arceus typically runs Earthquake, [ac] which OHKOes Arceus-Rock at +2. Lastly, when using any Arceus forme, it is often advantageous to keep the type hidden from your opponent.


Team Options
========

Primal Groudon is a great partner for Arceus-Rock due to its ability to check several threats such as Kyogre, Palkia, Dialga, Clefable, and Blissey. Both Latias and Latios are great checks to Kyogre, Palkia, and Primal Groudon, [rc] while benefiting and benefit from Arceus-Rock's ability to check Yveltal. Mewtwo can offensively threaten several checks to Arceus-Rock, [rc] and break several passive checks to Arceus-Rock such as Clefable and Blissey. A Pursuit trapper such as Mega Scizor appreciates Arceus-Rock's checking to Ho-Oh, [rc] and in return can be used to trap Mega Gengar and Gothitelle. Xerneas can function as a cleric to remove Sacred Fire burns from Arceus-Rock and serves as a check to Palkia. Arceus-Rock appreciates cleric support in general because of its dislike for Toxic and frequent burns from Sacred Fire; Clefable and Blissey can both provide this support while checking Palkia.

Despite creating a stacked Ground weakness to the Ground-type, Dialga can set up Stealth Rock, [ac] which places further pressure on Ho-Oh when paired with Arceus-Rock; [semi > comma] while Dialga can also check Calm Mind Arceus, Clefable, and Ferrothorn. Lugia greatly appreciates Arceus-Rock's checking to Yveltal, [rc] and while in return it checks Primal Groudon and offers a Ground immunity. Similarly, Giratina-O benefits from the check to Yveltal while providing a Ground immunity and check to Primal Groudon. Mega Sableye can provide a more solid check to Extremekiller Arceus, [rc] while also being able to check Mewtwo and deflect Toxic and Taunt aimed at Arceus-Rock. Kyogre can be used to wash away Ground-types that threaten Arceus-Rock, [rc] while it and benefits from entry hazard removal, although it does stack a weakness to some checks such as Palkia and Ferrothorn. Zekrom can outright destroy Kyogre and threaten Pokemon such as Mewtwo and Mega Gengar, while Steel-types benefit from Arceus-Rock's check to Ho-Oh. Lastly, Shaymin-S can offensively check several of Arceus-Rock's checks such as Kyogre and Ground-types while benefiting from Arceus-Rock's check to Ho-Oh.



Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Will-O-Wisp
move 3: Recover
move 4: Judgment
item: Stone Plate
ability: Multitype
evs: 248 HP / 8 SpA / 252 Spe
nature: Timid


Moves
========

Calm Mind helps give Arceus-Rock more of an offensive presence. While it still loses to several common Pokemon employed on stall teams, Rock is an offensive type that nothing is immune to, [ac] making it a solid choice as a user of Calm Mind. Will-O-Wisp neuters some Ground and Steel-types that may attempt to break Arceus-Rock due to the fact that these types are typically physical attackers. Recover not only gives Arceus-Rock staying potential, but assists its endeavors to set up Calm Mind. Judgment is the most powerful special attack available to Arceus-Rock and is generally effective as an offensive type.


Set Details
========

A Stone Plate is mandatory or Arceus isn't Arceus-Rock; it also makes Judgment hit a bit harder. 252 Speed EVs with a Timid nature allow Arceus-Rock to beat relevant Pokemon with base 110 Speed and tie with opposing maximum Speed Arceus and Mega Salamence. 248 HP EVs are used to increase Arceus-Rock's overall bulk, making it easier to set up Calm Mind and tank special attacks once set up. The remaining 8 EVs are used to slightly boost Special Attack.


Usage Tips
========

Calm Mind Arceus-Rock plays differently from other Calm Mind Arceus such as Arceus-Dark. This set is used to pivot into Pokemon that Arceus-Rock can check such as Ho-Oh, Yveltal, Rayquaza, and Mega Kangaskhan. From there, depending on what your opponent has, the set can be played offensively or defensively; offensively if your opponent's Calm Mind Arceus check is damaged or KOed, defensively if your opponent still has a healthy switch in available. Because this set lacks the raw power or ability to circumvent some types of passive Pokemon, it is pointless to set up Calm Mind until these are removed or damaged enough to where you can blow through them.

Will-O-Wisp is primarily used to prevent physical Ground- and Steel-types from being able to break you, so don't always switch out just because one of these types of threats comes in. Will-O-Wisp also has the utility to punish Pokemon that come in due to how Arceus-Rock causes switches, so choose to Will-O-Wisp or attack with Judgment based on what you think your opponent will bring in. Status, especially poison and burns, are a great threat to Calm Mind Arceus that lack Refresh or Substitute, so keep Arceus-Rock away from these through use of status absorbers and/or [remove spaces] cleric support. Never become too greedy with the use of Calm Mind; carefully boost only as necessary to break what you need to and Recover frequently so a surprise critical hit doesn't ruin what should have been a victory


Team Options
========

Primal Groudon is an excellent offensive choice that can break through many of Calm Mind Arceus-Rock's checks such as Kyogre, Palkia, Dialga, Clefable, and Blissey. Latias and Latios can function as Defog support for a team because this set forgoes running Defog while serving as checks to Kyogre and Palkia; Latios and Latias the Lati twins further benefit from Arceus-Rock's check to Yveltal. Xerneas is a great cleric option to keep Calm Mind Arceus-Rock free of status, [rc] while it can also break Palkia and appreciates the check to Ho-Oh. Mewtwo can shatter a wide variety of defensive checks to Calm Mind Arceus-Rock, [rc] and can even outspeed Gengar before it Mega Evolves Evolution, [rc] while Arceus-Rock takes care of Yveltal.

Dialga with appropriate coverage can beat Clefable and Ferrothorn, [comma > semi] which are two common and effective checks to Calm Mind Arceus and while also checking Palkia. With its powerful Water-type moves, Kyogre can destroy the Ground-types that frequently threaten Arceus-Rock. Zekrom is an offensive Pokemon that can threaten Kyogre and Mega Gengar for Arceus-Rock while Giratina-O adds a handy immunity to Ground-type moves and benefits while benefiting from the check to Yveltal and can be used to fit Defog on the team. Most Steel-types greatly appreciate having a solid switch-in to Ho-Oh, as does Shaymin-S, which can also offensively check Kyogre and Ground-types. Lastly, anti-status support such as Mega Sableye can be helpful for deflecting Taunt and Toxic, while a cleric can remove status entirely.



Other Options
########

Substitute is an option, especially on the Calm Mind set, to allow Arceus-Rock to avoid being hit by status. Similarly, Refresh can be used to remove status rather than block it. Toxic can be used instead of Will-O-Wisp on the support set to punish support Arceus much harder, although it prevents you Arceus-Rock from being able to neuter physical Ground- and Steel-type Pokemon. Thunder Wave is a status option that can nail fast switch-ins and setup sweepers; [semi > comma] however, [ac] Will-O-Wisp is typically better to allow Arceus-Rock to so you can halt several physical attackers. Stealth Rock is a great option for Pokemon that cause Flying-types such as Ho-Oh and Yveltal to switch out; [semi > comma] however, [ac] Arceus-Rock struggles to find room for it. Grass Knot is a coverage move that can be employed on the Calm Mind set to hit Water- and Ground-types, although you it still struggles against Steel-types and Palkia. Fire Blast is another coverage option for the Calm Mind set to hit Steel-types, although Will-O-Wisp appropriately punishes most Steel-types already while retaining more utility. Earth Power can hit some Steel-types in addition to Primal Groudon; [semi > comma] however, [ac] for the same reasons as the other coverage moves, [ac] Will-O-Wisp is typically better.

Magic Coat is an interesting option to bounce back Toxic, Taunt, and even entry hazards, although it is a niche and often prediction-reliant [hyphenate] move. Perish Song puts a timer on setup sweepers, [rc] and can force a trade with Gothitelle, but it is a difficult move to fit on the support set. Roar can also be used to stop setup sweepers and Gothitelle; [semi > comma] however, [ac] the utility of the standard moves on the support set is generally better. Arceus-Rock does have the capability to set up Tailwind, which can be an interesting method of support for appropriate teams able to reap the benefit, but generally this is not worth the move slot. Psych Up can allow Arceus-Rock to copy opposing stat boosts, but most of the time these aren't very beneficial. Lastly, Arceus-Rock can potentially run a Swords Dance set; [semi > comma] however, [ac] it its must rely on Stone Edge for a physical STAB move and its typing does not particularly allow it to circumvent a large number of typical Swords Dance Arceus checks.



Checks & Counters
########

**Kyogre and Palkia**: Both Kyogre and Palkia have a large Special Defense that can shrug off Arceus-Rock's Judgment while in return their massive Special Attack combined with a type advantage blows right through Arceus-Rock. Being Special Attackers, these Pokemon do not mind being burned much either, and common use of Rest means that the cumulative damage from Judgments and burns is not an issue.

**Mega Gengar and Gothitelle**: Both Mega Gengar and Gothitelle have employ the ability Shadow Tag, [ac] which reduces the battle to a one-versus-one. This is an issue because both of these threats have the ability to beat Arceus-Rock one-versus-one; Mega Gengar has having access to Taunt, Destiny Bond, or even Focus Blast while Gothitelle has access to Calm Mind, Rest, and Psyshock.

**Dialga**: Dialga resists Arceus-Rock's Judgment and can retaliate with Toxic or Flash Cannon. Specially defensive sets can Toxic and/or [remove spaces] Roar out Calm Mind Arceus-Rock.

**Arceus with a type advantage**: Arceus-Ground, Arceus-Water, Arceus-Grass, Arceus-Steel, and Arceus-Fighting can all threaten Arceus-Rock because they are identical except that they have an inherent advantage due to type matchup.

**Primal Groudon and Gliscor**: Both Primal Groudon and Gliscor are immune to Will-O-Wisp and can threaten Arceus-Rock in return. Offensive Primal Groudon can OHKO Arceus-Rock through powerful Ground-type moves, while Gliscor can make use of Toxic, Taunt, and Earthquake.

**Mega Blaziken**: While Mega Blaziken takes significant damage from Judgment, it is faster than Arceus-Rock and deals high damage with 120 Base Power Low Kick.

**Mewtwo formes**: Mega Mewtwo X dislikes burns but can otherwise crush Arceus-Rock with its Fighting-type moves. Mega Mewtwo Y can break down Arceus-Rock with Taunt, Recover, and Psystrike due to its high Speed and Special Defense stats. More offensive Mewtwo sets can also threaten Arceus-Rock with Focus Blast.

**Clefable and Blissey**: Both Clefable and Blissey have massive special bulk that let them comfortably tank Judgment; [semi > comma] while they also do not mind being burned. In return, [ac] they can Toxic Arceus-Rock, and while Clefable may be running Calm Mind.

**Ferrothorn**: While it doesn't like being burned, it can Toxic Arceus-Rock, [ac] assuming it runs the move. Ferrothorn that lack Toxic can force a stalemate through Leech Seed + Leftovers recovery.

**Offensive Steel-types**: Pokemon such as Mega Scizor, Excadrill, Genesect, Mega Metagross, and Mega Lucario cannot afford to switch into Will-O-Wisp, but can potentially revenge kill Arceus-Rock, [ac] as they are either faster or have access to priority moves.

**Heatran**: Heatran takes some damage from Judgment, but can absorb Will-O-Wisp with Flash Fire and retaliate with Toxic and Taunt.

**Shaymin-S**: Shaymin-S cannot directly switch into Arceus-Rock because of the threat of Judgment; [semi > comma] however, [ac] it can OHKO Arceus-Rock with Seed Flare.
1/2
 
Last edited:
Am checking

BB code filled diff
Overview
########

Rock typing allows Rock Arceus-Rock to carve out a niche in the Ubers tier as one of the most solid switch-ins to Ho-Oh available. In addition, this typing grants Rock Arceus-Rock the capability to check some other relevant threats such as Yveltal, Mega Salamence, and Rayquaza. Rock is an offensive type that is quite solid and is no types hampered by type immune ities, while on the defensive end it has both key resistances to Flying- and Normal-types. All Arceus formes have bulky defensive stats thanks to base 120 HP, Defense, and Special Defense, ands well as access to an effective support movepool in the form of instant recovery, status, and Defog. The metagame being le's loss of focused on Kyogre and Palkia when compared to XY helped Rock Arceus-Rock's viability significantly, as thesey greatly threaten any set. Despite the useful resistances given by pure Rock typing, however, it has exploitable weaknesses to common Ground- and Steel-types. Furthermore, the increased use of Ground-type coverage moves in ORAS does negatively impacts Rock Arceus-Rock, with Pokemon such as Rayquaza now running Earthquake. Although the Calm Mind set rectifies Rock Arceus-Rock's lack of offensive presence to an extent, it is still a passive Pokemon that can be destroyed by some stallbreakers and users of Shadow Tag. Lastly, there is an inherent opportunity cost associated with using an Arceus forme, as it means that your team can therefore not run a potentially better Arceus.



Bird Antidote
########
name: Bird Antidote
move 1: Defog
move 2: Will-O-Wisp
move 3: Recover
move 4: Judgment
item: Stone Plate
ability: Multitype
evs: 248 HP / 8 SpA / 252 Spe
nature: Timid


Moves
========

Rock typing, along with solid base 120 HP, Defense, and Special Defense, allow Rock Arceus-Rock to function as a user of Defog. This is further reinforced by its base 120 Speed, which makes it difficult to Taunt. Will-O-Wisp is used to burn the common Steel- and Ground-types that typically come in against Rock Arceus-Rock, and also allows it to neuter Extreme Killer Arceus. Recover gives Rock Arceus-Rock the ability to last for the duration of a match, which is important for ensuring that your side remains free of entry hazards. Judgment is Rock Arceus-Rock's best attacking move for this set, allowing it to OHKO Ho-Oh, Rayquaza, and Mega Salamence while taking advantage of Rock Arceus-Rock's STAB and the 1.2x damage bonus from Stone Plate.


Set Details
========

A Stone Plate is necessary to determine Arceus's type and further boosts the power of Judgment. 252 Speed EVs with a Timid nature allow Rock Arceus-Rock to beatoutspeed a large chunk of the SpeedUber tier in Ubers and Speed tie with other maximum Speed Arceus and Mega Salamence. 248 HP EVs help Rock Arceus-Rock stomach powerful attacks from the Pokemon it intends to check, such as avoiding the OHKO from +1 Mega Salamence's Earthquake. The remaining 8 EVs go into Special Attack to guarantee the OHKO on standard Dragon Dance Mega Salamence. An alternate spread of 248 HP / 164 Def / 96 Spe with a Timid nature gives up some Speed to be more physically bulky, while still beating maximum base 100 Speed Pokemon.


Usage Tips
========

In general, support Arceus formes dislike burns and poison, as the passive damage forces increased use of Recover; Pokemon immune to either of these statuses can be used to pivot from Rock Arceus-Rock. One of the main draws inof using Rock Arceus-Rock, however, is to havehe fact that it ais a Ho-Oh check, which inevitably leads to burns from Sacred Fire. When burned, Rock Arceus-Rock can still escape the 2HKO from any of Ho-Oh's moves other than a Choice Banded Earthquake, and it can function as a status sponge until a time when it is advantageous for a cleric to remove the burn. A standard Choice Banded Ho-Oh Earthquake deals a minimum of 68%, meaning that switching Rock Arceus-Rock into a Choice Band Ho-Oh at this prercent or less can potentially mean that it will be knockKOed out. Even though Choice Band Ho-Oh 2HKOes Rock Arceus-Rock with Earthquake, this is not an issue so long as Rock Arceus-Rock is above this percentage, because it is faster than Ho-Oh and can OHKO it with Judgment.

Rock Arceus-Rock can also switch into Yveltal granted it is not at a low HP percentage; however, the user of Rock Arceus-Rock must be wary of Yveltal that U-turn into Mega Gengar. This set can punish several common types of switch-ins; Will-O-Wisp can neuter physical Steel- and Ground-types that may be temped to switch in, while Judgment can deal respectable damage to, whittleling down Pokemon such as Primal Groudon, offensive Kyogre, and Mega Blaziken. Even though Rock Arceus-Rock resists Extreme Speed, has Will-O-Wisp, and Speed ties with standard Extreme Killer Arceus, it is a very shaky check, as Extreme Killer Arceus typically runs Earthquake, which OHKOes Rock Arceus-Rock at +2. Lastly, when using any Arceus forme, it is often advantageous to keep the type hidden from your opponent.


Team Options
========

Primal Groudon is a great partner for Rock Arceus-Rock due to its ability to check several threats such as Kyogre, Palkia, Dialga, Clefable, and Blissey. Both Latias and Latios are great checks to Kyogre, Palkia, and Primal Groudon and benefit from Rock Arceus-Rock's ability to check Yveltal. Mewtwo can offensively threaten several checks to Rock Arceus-Rock and break several passive checks to Rock Arceus-Rock such as Clefable and Blissey. A Pursuit trapper such as Mega Scizor appreciates Rock Arceus-Rock checking Ho-Oh and can be used to trap Mega Gengar and Gothitelle. Xerneas can function as a cleric to remove Sacred Fire burns from Rock Arceus-Rock and serves as a check to Palkia. Rock Arceus-Rock appreciates cleric support in general because of its dislike for Toxic and frequent burns from Sacred Fire; Clefable and Blissey can both provide this support while checking Palkia.

Despite creating a stacked Ground weakness, Dialga can set up Stealth Rock, which places further pressure on Ho-Oh when paired with Rock Arceus-Rock; Dialga can also check Calm Mind Arceus, Clefable, and Ferrothorn. Lugia greatly appreciates Rock Arceus-Rock checking Yveltal and; in return, it checks Primal Groudon and offers a Ground immunity. Similarly, Giratina-O benefits from the check to Yveltal while providing a Ground immunity and check to Primal Groudon. Mega Sableye can provide a more solid check to Extreme Killer Arceus while also being able to check Mewtwo and deflect Toxic and Taunt aimed atfor Rock Arceus-Rock. Kyogre can be used to wash away Ground-types that threaten Rock Arceus-Rock and benefits from hazard removal, although it does stack a weakness to some checks such as Palkia and Ferrothorn. Zekrom can outright destroy Kyogre and threaten Pokemon such as Mewtwo and Mega Gengar, while Steel-types benefit from Rock Arceus-Rock's check to Ho-Oh. Lastly, Shaymin-S can offensively check several of Rock Arceus-Rock's checks such as Kyogre and Ground-types, while benefiting from Rock Arceus-Rock's check to Ho-Oh.



Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Will-O-Wisp
move 3: Recover
move 4: Judgment
item: Stone Plate
ability: Multitype
evs: 248 HP / 8 SpA / 252 Spe
nature: Timid


Moves
========

Calm Mind helps give Rock Arceus-Rock more of an offensive presence. While it still loses to several common Pokemon employed on stall teams, Rock is an offensive type that nothing is immune to, making it a solid choice as a user of Calm Mind. Will-O-Wisp neuters some Ground and Steel-types that may attempt to break Rock Arceus-Rock due to the fact that these types are typically physical attackers. Recover not only gives Rock Arceus-Rock staying potential, but assists its endeavors to set up Calm Mind. Judgment is the most powerful special attack available to Rock Arceus-; Rock and is generally effective as an offensive typeing.


Set Details
========

A Stone Plate is mandatory or Arceus isn't Rock Arceus-Rock; it also makes Judgment hit a bit harder. 252 Speed EVs with a Timid nature allow Rock Arceus-Rock to beat relevant Pokemon with base 110 Speed and tie with opposing maximum Speed Arceus and Mega Salamence. 248 HP EVs are used to increase Rock Arceus-Rock's overall bulk, making it easier to set up Calm Mind and tank special attacks once set up. The remaining 8 EVs are used to slightly boost Special Attack.


Usage Tips
========

Calm Mind Rock Arceus-Rock plays differently from other Calm Mind Arceus such as Dark Arceus-Dark. This set is used to pivot into Pokemon that Rock Arceus-Rock can check such as Ho-Oh, Yveltal, Rayquaza, and Mega Kangaskhan. From there, depending on what your opponent has, the set can be played offensively or defensively; offensively if your opponent's Calm Mind Arceus check is damaged or KOed, defensively if your opponent still has a healthy switch -in available. Because this set lacks the raw power or ability to circumvent some types of passive Pokemon, it is pointless to set up Calm Mind until these are removed or damaged enough to where you can blow through them.

Will-O-Wisp is primarily used to prevent physical Ground- and Steel-types from being able to break you, so don't always switch out just because one of these types of threats comes in. Will-O-Wisp also has the utility to punish Pokemon that come in due to how Rock Arceus-Rock causes switches, so choose to Will-O-Wisp or attack with Judgment based on what you think your opponent will bring in. Status conditions, especially poison and burns, are a great threat to Calm Mind Arceus that lack Refresh or Substitute, so keep Rock Arceus-Rock away from these through use of status absorbers and / or cleric support. Never become too greedy with the use of Calm Mind; carefully boost only as necessary to break what you need to and Recover frequently so a surprise critical hit doesn't ruin what should have been a victory.


Team Options
========

Primal Groudon is an excellent offensive choice that can break through many of Calm Mind Rock Arceus-Rock's checks such as Kyogre, Palkia, Dialga, Clefable, and Blissey. Latias and Latios can function as Defog support for a team because this set forgoes running Defog while serving as checks to Kyogre and Palkia because this set forgoes running Defog; Latios and Latias further benefit from Rock Arceus-Rock's check to Yveltal. Xerneas is a great cleric option to keep Calm Mind Rock Arceus-Rock free of status while; it can also break Palkia and appreciates the check to Ho-Oh. Mewtwo can shatter a wide variety of defensive checks to Calm Mind Rock Arceus-Rock and can even outspeed Gengar before it Mega Evolves, while Rock Arceus-Rock takes care of Yveltal.

Dialga with appropriate coverage can beat Clefable and Ferrothorn, which are two common and effective checks to Calm Mind Arceus and Palkia. With its powerful Water-type moves, Kyogre can destroy the Ground-types that frequently threaten Rock Arceus-Rock. Zekrom is an offensive Pokemon that can threaten Kyogre and Mega Gengar for Rock Arceus-Rock while Giratina-O adds a handy immunity to Ground-type moves and, benefits from the check to Yveltal, and can be used to fit Defog on the team. Most Steel-types greatly appreciate having a solid switch-in to Ho-Oh, as does Shaymin-S, which; Shaymin-S can also offensively check Kyogre and Ground-types. Lastly, anti-status support such as Mega Sableye can be helpful for deflecting Taunt and Toxic, while a cleric can remove status entirely.



Other Options
########

Substitute is an option, especially on the Calm Mind set, to allow Rock Arceus-Rock to avoid being hit by status. Similarly, Refresh can be used to remove status rather than block it. Toxic can be used instead of Will-O-Wisp on the support set to punish support Arceus much harder, although it prevents Rock Arceus-Rock from being able to neuter physical Ground- and Steel-type Pokemon. Thunder Wave is a status option that can nail fast switch-ins and setup sweepers; however, Will-O-Wisp is typically better to allow Rock Arceus-Rock to halt several physical attackers. Stealth Rock is a great option for Pokemon that cause Flying-types such as Ho-Oh and Yveltal to switch out; however, Rock Arceus-Rock struggles to find room for it. Grass Knot is a coverage move that can be employed on the Calm Mind set to hit Water- and Ground-types, although it still struggles against Steel-types and Palkia. Fire Blast is another coverage option for the Calm Mind set to hit Steel-types, although Will-O-Wisp appropriately punishes most Steel-types already while retaining more utility. Earth Power can hit some Steel-types in addition to Primal Groudon; however, for the same reasons as the other coverage moves, Will-O-Wisp is typically better.

Magic Coat is an interesting option to bounce back Toxic, Taunt, and even entry hazards, although it is a niche move reliandt often good prediction-reliant move. Perish Song puts a timer on setup sweepers and can force a trade with Gothitelle, but it is a difficult move to fit on the support set. Roar can also be used to stop setup sweepers and Gothitelle; however, the utility of the standard moves on the support set is generally better. Rock Arceus-Rock does have the capability to set up Tailwind, which can be an interesting method of support for appropriate teams able to reap the benefit, but generally this is not worth the move slot. Psych Up can allow Rock Arceus-Rock to copy opposing stat boosts, but most of the time these aren't very beneficial. Lastly, Rock Arceus-Rock can potentially run a Swords Dance set; however, it must rely on Stone Edge for a physical STAB move and its typing does not particularly allow it to circumvent a large number of typical Swords Dance Arceus checks.



Checks & Counters
########

**Kyogre and Palkia**: Both Kyogre and Palkia have a large Special Defense that can shrug off Rock Arceus-Rock's Judgment while i. In return, their massive Special Attack, combined with a type advantage, blows right through Rock Arceus-Rock. Being Sspecial Aattackers, these Pokemon do not mind being burned much either, and common use of Rest means that the cumulative damage from Judgments and burns is not an issue.

**Mega Gengar and Gothitelle**: Both Mega Gengar and Gothitelle have the ability Shadow Tag, which reduces the battle to a one-versuson-one. This is an issue because both of these threats have the ability to beat Rock Arceus-Rock one-versuson-one; Mega Gengar has access to Taunt, Destiny Bond, or even Focus Blast while Gothitelle has access to Calm Mind, Rest, and Psyshock.

**Dialga**: Dialga resists Rock Arceus-Rock's Judgment and can retaliate with Toxic or Flash Cannon. Specially Ddefensive sets can Toxic and / or Roar out Calm Mind Rock Arceus-Rock.

**Arceus with a type advantage**: Arceus-Ground, Arceus-, Water, Arceus-, Grass, Arceus-, Steel, and Arceus-, and Fighting Arceus can all threaten Rock Arceus-Rock because they have an inherent typing advantage due to type matchup.

**Primal Groudon and Gliscor**: Both Primal Groudon and Gliscor are immune to Will-O-Wisp and can threaten Rock Arceus-Rock. Offensive Primal Groudon can OHKO Rock Arceus-Rock through powerful Ground-type moves, while Gliscor can make use of Toxic, Taunt, and Earthquake.

**Mega Blaziken**: While Mega Blaziken takes significant damage from Judgment, it is faster than Rock Arceus-Rock and deals high damage with 120 Base Power Low Kick.

**Mewtwo formes**: Mega Mewtwo X dislikes burns but can otherwise crush Rock Arceus-Rock with its Fighting-type moves. Mega Mewtwo Y can break down Rock Arceus-Rock with Taunt, Recover, and Psystrike due to its high Speed and Special Defense stats. More offensive Mewtwo sets can also threaten Rock Arceus-Rock with Focus Blast.

**Clefable and Blissey**: Both Clefable and Blissey have massive special bulk that let them comfortably tank Judgment; they also do not mind being burned. In return, they can Toxic Rock Arceus-Rock, and Clefable may be running Calm Mind.

**Ferrothorn**: While it doesn't like being burned, it can Toxic Rock Arceus-Rock, assuming it runs the move. Ferrothorn that lack Toxic can force a stalemate through Leech Seed +and Leftovers recovery.

**Offensive Steel-types**: Pokemon such as Mega Scizor, Excadrill, Genesect, Mega Metagross, and Mega Lucario cannot afford to switch into Will-O-Wisp, but can potentially revenge kill Rock Arceus-Rock, as they are either faster or have access to priority moves.

**Heatran**: Heatran takes some damage from Judgment, but can absorb Will-O-Wisp with Flash Fire and retaliate with Toxic and Taunt.

**Shaymin-S**: Shaymin-S cannot directly switch into Rock Arceus-Rock because of the threat of Judgment; however, it can OHKO Rock Arceus-Rock with Seed Flare.

c/p
Overview
########

Rock typing allows Rock Arceus to carve out a niche in the Ubers tier as one of the most solid switch-ins to Ho-Oh available. In addition, this typing grants Rock Arceus the capability to check some other relevant threats such as Yveltal, Mega Salamence, and Rayquaza. Rock is an offensive type that is quite solid and is not hampered by type immunities, while on the defensive end it has both key resistances to Flying- and Normal-types. All Arceus formes have bulky defensive stats thanks to base 120 HP, Defense, and Special Defense, as well as access to an effective support movepool in the form of instant recovery, status, and Defog. The metagame's loss of focus on Kyogre and Palkia when compared to XY helped Rock Arceus's viability significantly, as they greatly threaten any set. Despite the useful resistances given by pure Rock typing, however, it has exploitable weaknesses to common Ground- and Steel-types. Furthermore, the increased use of Ground-type coverage moves in ORAS negatively impacts Rock Arceus, with Pokemon such as Rayquaza now running Earthquake. Although the Calm Mind set rectifies Rock Arceus's lack of offensive presence to an extent, it is still a passive Pokemon that can be destroyed by some stallbreakers and users of Shadow Tag. Lastly, there is an inherent opportunity cost associated with using an Arceus forme, as it means that your team cannot run a potentially better Arceus.



Bird Antidote
########
name: Bird Antidote
move 1: Defog
move 2: Will-O-Wisp
move 3: Recover
move 4: Judgment
item: Stone Plate
ability: Multitype
evs: 248 HP / 8 SpA / 252 Spe
nature: Timid


Moves
========

Rock typing, along with solid base 120 HP, Defense, and Special Defense, allow Rock Arceus to function as a user of Defog. This is reinforced by its base 120 Speed, which makes it difficult to Taunt. Will-O-Wisp is used to burn the Steel- and Ground-types that typically come in against Rock Arceus, and also allows it to neuter Extreme Killer Arceus. Recover gives Rock Arceus the ability to last for the duration of a match, which is important for ensuring that your side remains free of entry hazards. Judgment is Rock Arceus's best attacking move for this set, allowing it to OHKO Ho-Oh, Rayquaza, and Mega Salamence while taking advantage of Rock Arceus's STAB and the 1.2x damage bonus from Stone Plate.


Set Details
========

A Stone Plate is necessary to determine Arceus's type and further boosts the power of Judgment. 252 Speed EVs with a Timid nature allow Rock Arceus to outspeed a large chunk of the Uber tier and Speed tie with other maximum Speed Arceus and Mega Salamence. 248 HP EVs help Rock Arceus stomach powerful attacks from the Pokemon it intends to check, such as avoiding the OHKO from +1 Mega Salamence's Earthquake. The remaining 8 EVs go into Special Attack to guarantee the OHKO on standard Dragon Dance Mega Salamence. An alternate spread of 248 HP / 164 Def / 96 Spe with a Timid nature gives up some Speed to be more physically bulky, while still beating maximum base 100 Speed Pokemon.


Usage Tips
========

In general, support Arceus formes dislike burns and poison, as the passive damage forces increased use of Recover; Pokemon immune to either of these statuses can be used to pivot from Rock Arceus. One of the main draws of using Rock Arceus, however, is the fact that it is a Ho-Oh check, which inevitably leads to burns from Sacred Fire. When burned, Rock Arceus can still escape the 2HKO from any of Ho-Oh's moves other than a Choice Banded Earthquake, and it can function as a status sponge until a time when it is advantageous for a cleric to remove the burn. A standard Choice Banded Ho-Oh Earthquake deals a minimum of 68%, meaning that switching Rock Arceus into a Choice Band Ho-Oh at this percent or less can mean that it will be KOed. Even though Choice Band Ho-Oh 2HKOes Rock Arceus with Earthquake, this is not an issue so long as Rock Arceus is above this percentage, because it is faster than Ho-Oh and can OHKO it with Judgment.

Rock Arceus can also switch into Yveltal granted it is not at a low HP percentage; however, the user of Rock Arceus must be wary of Yveltal that U-turn into Mega Gengar. This set can punish several common types of switch-ins; Will-O-Wisp can neuter physical Steel- and Ground-types that may be temped to switch in, while Judgment can deal respectable damage, whittlling down Pokemon such as Primal Groudon, offensive Kyogre, and Mega Blaziken. Even though Rock Arceus resists Extreme Speed, has Will-O-Wisp, and Speed ties with standard Extreme Killer Arceus, it is a very shaky check, as Extreme Killer Arceus typically runs Earthquake, which OHKOes Rock Arceus at +2. Lastly, when using any Arceus forme, it is often advantageous to keep the type hidden from your opponent.


Team Options
========

Primal Groudon is a great partner for Rock Arceus due to its ability to check several threats such as Kyogre, Palkia, Dialga, Clefable, and Blissey. Both Latias and Latios are great checks to Kyogre, Palkia, and Primal Groudon and benefit from Rock Arceus's ability to check Yveltal. Mewtwo can offensively threaten several checks to Rock Arceus and break several passive checks to Rock Arceus such as Clefable and Blissey. A Pursuit trapper such as Mega Scizor appreciates Rock Arceus checking Ho-Oh and can be used to trap Mega Gengar and Gothitelle. Xerneas can function as a cleric to remove Sacred Fire burns from Rock Arceus and serves as a check to Palkia. Rock Arceus appreciates cleric support in general because of its dislike for Toxic and frequent burns from Sacred Fire; Clefable and Blissey can both provide this support while checking Palkia.

Despite creating a stacked Ground weakness, Dialga can set up Stealth Rock, which places further pressure on Ho-Oh when paired with Rock Arceus; Dialga can also check Calm Mind Arceus, Clefable, and Ferrothorn. Lugia greatly appreciates Rock Arceus checking Yveltal; in return, it checks Primal Groudon and offers a Ground immunity. Similarly, Giratina-O benefits from the check to Yveltal while providing a Ground immunity and check to Primal Groudon. Mega Sableye can provide a more solid check to Extreme Killer Arceus while also being able to check Mewtwo and deflect Toxic and Taunt for Rock Arceus. Kyogre can be used to wash away Ground-types that threaten Rock Arceus and benefits from hazard removal, although it does stack a weakness to some checks such as Palkia and Ferrothorn. Zekrom can outright destroy Kyogre and threaten Pokemon such as Mewtwo and Mega Gengar, while Steel-types benefit from Rock Arceus's check to Ho-Oh. Lastly, Shaymin-S can offensively check several of Rock Arceus's checks such as Kyogre and Ground-types, while benefiting from Rock Arceus's check to Ho-Oh.



Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Will-O-Wisp
move 3: Recover
move 4: Judgment
item: Stone Plate
ability: Multitype
evs: 248 HP / 8 SpA / 252 Spe
nature: Timid


Moves
========

Calm Mind helps give Rock Arceus more of an offensive presence. While it still loses to several common Pokemon employed on stall teams, Rock is an offensive type that nothing is immune to, making it a solid choice as a user of Calm Mind. Will-O-Wisp neuters some Ground and Steel-types that may attempt to break Rock Arceus as types are typically physical attackers. Recover not only gives Rock Arceus staying potential, but assists its endeavors to set up Calm Mind. Judgment is the most powerful special attack available to Rock Arceus; Rock is generally effective as an offensive typing.


Set Details
========

A Stone Plate is mandatory or Arceus isn't Rock Arceus; it also makes Judgment hit a bit harder. 252 Speed EVs with a Timid nature allow Rock Arceus to beat relevant Pokemon with base 110 Speed and tie with opposing maximum Speed Arceus and Mega Salamence. 248 HP EVs are used to increase Rock Arceus's overall bulk, making it easier to set up Calm Mind and tank special attacks once set up. The remaining 8 EVs are used to slightly boost Special Attack.


Usage Tips
========

Calm Mind Rock Arceus plays differently from other Calm Mind Arceus such as Dark Arceus. This set is used to pivot into Pokemon that Rock Arceus can check such as Ho-Oh, Yveltal, Rayquaza, and Mega Kangaskhan. From there, depending on what your opponent has, the set can be played offensively or defensively; offensively if your opponent's Calm Mind Arceus check is damaged or KOed, defensively if your opponent still has a healthy switch-in available. Because this set lacks the raw power or ability to circumvent some types of passive Pokemon, it is pointless to set up Calm Mind until these are removed or damaged enough to where you can blow through them.

Will-O-Wisp is primarily used to prevent physical Ground- and Steel-types from being able to break you, so don't always switch out just because one of these types of threats comes in. Will-O-Wisp also has the utility to punish Pokemon that come in due to how Rock Arceus causes switches, so choose to Will-O-Wisp or attack with Judgment based on what you think your opponent will bring in. Status conditions, especially poison and burns, are a great threat to Calm Mind Arceus that lack Refresh or Substitute, so keep Rock Arceus away from these through use of status absorbers and / or cleric support. Never become too greedy with the use of Calm Mind; carefully boost only as necessary to break what you need to and Recover frequently so a surprise critical hit doesn't ruin what should have been a victory.


Team Options
========

Primal Groudon is an excellent offensive choice that can break through many of Calm Mind Rock Arceus's checks such as Kyogre, Palkia, Dialga, Clefable, and Blissey. Latias and Latios can function as Defog support for a team while serving as checks to Kyogre and Palkia because this set forgoes running Defog; Latios and Latias further benefit from Rock Arceus's check to Yveltal. Xerneas is a great cleric option to keep Calm Mind Rock Arceus free of status; it can also break Palkia and appreciates the check to Ho-Oh. Mewtwo can shatter a wide variety of defensive checks to Calm Mind Rock Arceus and can even outspeed Gengar before it Mega Evolves, while Rock Arceus takes care of Yveltal.

Dialga with appropriate coverage can beat Clefable and Ferrothorn, which are two common and effective checks to Calm Mind Arceus and Palkia. With its powerful Water-type moves, Kyogre can destroy the Ground-types that frequently threaten Rock Arceus. Zekrom is an offensive Pokemon that can threaten Kyogre and Mega Gengar for Rock Arceus while Giratina-O adds a handy immunity to Ground-type moves, benefits from the check to Yveltal, and can be used to fit Defog on the team. Most Steel-types greatly appreciate having a solid switch-in to Ho-Oh, as does Shaymin-S; Shaymin-S can also offensively check Kyogre and Ground-types. Lastly, anti-status support such as Mega Sableye can be helpful for deflecting Taunt and Toxic, while a cleric can remove status entirely.



Other Options
########

Substitute is an option, especially on the Calm Mind set, to allow Rock Arceus to avoid being hit by status. Similarly, Refresh can be used to remove status rather than block it. Toxic can be used instead of Will-O-Wisp on the support set to punish support Arceus much harder, although it prevents Rock Arceus from being able to neuter physical Ground- and Steel-type Pokemon. Thunder Wave is a status option that can nail fast switch-ins and setup sweepers; however, Will-O-Wisp is typically better to allow Rock Arceus to halt several physical attackers. Stealth Rock is a great option for Pokemon that cause Flying-types such as Ho-Oh and Yveltal to switch out; however, Rock Arceus struggles to find room for it. Grass Knot is a coverage move that can be employed on the Calm Mind set to hit Water- and Ground-types, although it still struggles against Steel-types and Palkia. Fire Blast is another coverage option for the Calm Mind set to hit Steel-types, although Will-O-Wisp appropriately punishes most Steel-types already while retaining more utility. Earth Power can hit some Steel-types in addition to Primal Groudon; however, for the same reasons as the other coverage moves, Will-O-Wisp is typically better.

Magic Coat is an interesting option to bounce back Toxic, Taunt, and even entry hazards, although it is a niche move reliant on good prediction. Perish Song puts a timer on setup sweepers and can force a trade with Gothitelle, but it is a difficult move to fit on the support set. Roar can also be used to stop setup sweepers and Gothitelle; however, the utility of the standard moves on the support set is generally better. Rock Arceus does have the capability to set up Tailwind, which can be an interesting method of support for appropriate teams able to reap the benefit, but generally this is not worth the move slot. Psych Up can allow Rock Arceus to copy opposing stat boosts, but most of the time these aren't very beneficial. Lastly, Rock Arceus can potentially run a Swords Dance set; however, it must rely on Stone Edge for a physical STAB move and its typing does not particularly allow it to circumvent a large number of typical Swords Dance Arceus checks.



Checks & Counters
########

**Kyogre and Palkia**: Both Kyogre and Palkia have a large Special Defense that can shrug off Rock Arceus's Judgment. In return, their massive Special Attack, combined with a type advantage, blows right through Rock Arceus. Being special attackers, these Pokemon do not mind being burned much either, and common use of Rest means that the cumulative damage from Judgments and burns is not an issue.

**Mega Gengar and Gothitelle**: Both Mega Gengar and Gothitelle have the ability Shadow Tag, which reduces the battle to a one-on-one. This is an issue because both of these threats have the ability to beat Rock Arceus one-on-one; Mega Gengar has access to Taunt, Destiny Bond, or even Focus Blast while Gothitelle has access to Calm Mind, Rest, and Psyshock.

**Dialga**: Dialga resists Rock Arceus's Judgment and can retaliate with Toxic or Flash Cannon. Specially defensive sets can Toxic and / or Roar out Calm Mind Rock Arceus.

**Arceus with a type advantage**: Ground Arceus, Water Arceus, Grass Arceus, Steel Arceus, and Fighting Arceus can all threaten Rock Arceus because they have an inherent typing advantage.

**Primal Groudon and Gliscor**: Both Primal Groudon and Gliscor are immune to Will-O-Wisp and can threaten Rock Arceus. Offensive Primal Groudon can OHKO Rock Arceus through powerful Ground-type moves, while Gliscor can make use of Toxic, Taunt, and Earthquake.

**Mega Blaziken**: While Mega Blaziken takes significant damage from Judgment, it is faster than Rock Arceus and deals high damage with 120 Base Power Low Kick.

**Mewtwo formes**: Mega Mewtwo X dislikes burns but can otherwise crush Rock Arceus with its Fighting-type moves. Mega Mewtwo Y can break down Rock Arceus with Taunt, Recover, and Psystrike due to its high Speed and Special Defense stats. More offensive Mewtwo sets can also threaten Rock Arceus with Focus Blast.

**Clefable and Blissey**: Both Clefable and Blissey have massive special bulk that let them comfortably tank Judgment; they also do not mind being burned. In return, they can Toxic Rock Arceus, and Clefable may be running Calm Mind.

**Ferrothorn**: While it doesn't like being burned, it can Toxic Rock Arceus, assuming it runs the move. Ferrothorn that lack Toxic can force a stalemate through Leech Seed and Leftovers recovery.

**Offensive Steel-types**: Pokemon such as Mega Scizor, Excadrill, Genesect, Mega Metagross, and Mega Lucario cannot afford to switch into Will-O-Wisp, but can potentially revenge kill Rock Arceus, as they are either faster or have access to priority moves.

**Heatran**: Heatran takes some damage from Judgment, but can absorb Will-O-Wisp with Flash Fire and retaliate with Toxic and Taunt.

**Shaymin-S**: Shaymin-S cannot directly switch into Rock Arceus because of the threat of Judgment; however, it can OHKO Rock Arceus with Seed Flare.
 

GatoDelFuego

The Antimonymph of the Internet
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
REMOVE CHANGE COMMENTS

Implement the above check, then add in my underlined additional changes.

Moves
========

Rock typing, along with solid base 120 HP, Defense, and Special Defense, allows Rock Arceus-Rock to function as a user of Defog. This is further reinforced by its base 120 Speed, which makes it difficult to Taunt. Will-O-Wisp is used to burn the common Steel- and Ground-types that typically come in against Rock Arceus-Rock, and also allows it to neuter Extreme Killer Arceus. Recover gives Rock Arceus-Rock the ability to last for the duration of a match, which is important for ensuring that your side remains free of entry hazards. Judgment is Rock Arceus-Rock's best attacking move for this set, allowing it to OHKO Ho-Oh, Rayquaza, and Mega Salamence while taking advantage of Rock Arceus-Rock's STAB type and the 1.2x damage bonus from Stone Plate.


Set Details
========

A Stone Plate is necessary to determine Arceus's type and further boosts the power of Judgment. 252 Speed EVs with a Timid nature allow Rock Arceus-Rock to beatoutspeed a large chunk of the SpeedUbers tier in Ubers and Speed tie with other maximum Speed Arceus and Mega Salamence. 248 HP EVs help Rock Arceus-Rock stomach powerful attacks from the Pokemon it intends to check, such as avoiding the OHKO from +1 Mega Salamence's Earthquake. The remaining 8 EVs go into Special Attack to guarantee the OHKO on standard Dragon Dance Mega Salamence. An alternate spread of 248 HP / 164 Def / 96 Spe with a Timid nature gives up some Speed to be more physically bulky, while still beating maximum base 100 Speed Pokemon.


Despite creating a stacked Ground weakness, Dialga can set up Stealth Rock, which places further pressure on Ho-Oh when paired with Rock Arceus-Rock; Dialga can also check Calm Mind Arceus, Clefable, and Ferrothorn. Lugia greatly appreciates Rock Arceus-Rock checking Yveltal and; in return, it checks Primal Groudon and offers a Ground immunity. Similarly, Giratina-O benefits from the check to Yveltal while providing a Ground immunity and check to Primal Groudon. Mega Sableye can provide a more solid check to Extreme Killer Arceus while also being able to check Mewtwo and deflect Toxic and Taunt aimed atfor Rock Arceus-Rock. Kyogre can be used to wash away Ground-types that threaten Rock Arceus-Rock and benefits from entry hazard removal, although it does stack a weakness to some checks such as Palkia and Ferrothorn. Zekrom can outright destroy Kyogre and threaten Pokemon such as Mewtwo and Mega Gengar, while Steel-types benefit from Rock Arceus-Rock's check to Ho-Oh. Lastly, Shaymin-S can offensively check several of Rock Arceus-Rock's checks such as Kyogre and Ground-types, while benefiting from Rock Arceus-Rock's check to Ho-Oh.





Moves
========

Calm Mind helps give Rock Arceus-Rock more of an offensive presence. While it Rock Arceus still loses to several common Pokemon employed on stall teams, Rock is an offensive type that nothing is immune to, making it a solid choice as a user of Calm Mind. Will-O-Wisp neuters some Ground- and Steel-types that may might attempt to break Rock Arceus-Rock due to the fact that these types are typically physical attackers. Recover not only gives Rock Arceus-Rock staying potential, but assists its endeavors to set up Calm Mind. Judgment is the most powerful special attack available to Rock Arceus-; Rock and is generally effective as an offensive typeing.



Checks & Counters
########

**Arceus With a Type Advantage**: Arceus-Ground, Arceus-, Water, Arceus-, Grass, Arceus-, Steel, and Arceus-, and Fighting Arceus can all threaten Rock Arceus-Rock because they have an inherent typing advantage due to type matchup.


**Mewtwo formes**: Mega Mewtwo X dislikes burns but can otherwise crush Rock Arceus-Rock with its Fighting-type moves. Mega Mewtwo Y can break down Rock Arceus-Rock with Taunt, Recover, and Psystrike due to its high Speed and Special Defense stats. More offensive Mewtwo sets can also threaten Rock Arceus-Rock with Focus Blast.


**Clefable and Blissey**: Both Clefable and Blissey have massive special bulk that let them comfortably tank Judgment; they also do not mind being burned. In return, they can Toxic Rock Arceus-Rock, and Clefable may might be running Calm Mind.


**Ferrothorn**: While it doesn't like being burned, it Ferrothorn can Toxic Rock Arceus-Rock, assuming it runs the move. Ferrothorn that lack Toxic can force a stalemate through Leech Seed +and Leftovers recovery.

2/2
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top