Scizor (GP: 2/2)

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Minority

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QC Checks: Fireburn / Shrang / WreckDra
GP Checks: Winry / GatoDelFeugo


Better Red Than Dead

Overview
########

Mega Scizor is known for being a great Xerneas check thanks to access to Bullet Punch and a strong base 150 Attack. It also has a great movepool, with access to Roost, Pursuit, U-turn, and a variety of other tricks. U-turn and Roost in particular help Mega Scizor to differentiate itself from other Xerneas checks such as Aegislash; U-turn helps Mega Scizor keep momentum for an offensive team and Roost provides reliable recovery. Mega Scizor is also one of the few viable Pursuit trappers, which is one of the best methods for checking threats such as Mega Gengar, Latios, and Latias. Technician is an ability that would be ineffective on most Pokemon; however, for Mega Scizor it works well due to the low Base Power of its moves. Its Steel / Bug typing has always been an effective defensive typing, granting several resistances and an immunity while leaving a single exploitable 4x weakness to Fire-type moves. Mega Scizor's immunity to Poison allows it to switch into a variety of threats without the fear of being hit with Toxic, which is a great asset to both offensive and defensive teams. However, due to Mega Scizor's exploitable weakness, several Pokemon run Fire-type coverage moves almost exclusively for Mega Scizor, meaning that potential danger is always present. Mega Scizor is also bait to powerful threats such as Ho-Oh and Kyogre and it can be passive because Steel and Bug are poor types offensively. The lack of Leftovers recovery means that Mega Scizor struggles to maintain ample HP when burned in addition to loosing all offensive presence.



Red Menace
########
name: Red Menace
move 1: Bullet Punch
move 2: Roost
move 3: Pursuit
move 4: Toxic / U-Turn
item: Scizorite
ability: Technician
evs: 248 HP / 60 Atk / 200 SpD
nature: Adamant


Moves
========

Bullet Punch serves as Mega Scizor's primary STAB attack. Technician combined with STAB raises Bullet Punch to a more respectable 90 Base Power and checks common Fairy-types such as Xerneas and Diancie. Although Bullet Punch isn't that strong and common types resist Steel-type attacks, the priority of the move has useful utility. Roost is used to give Mega Scizor some staying power, as it is unable to receive passive recovery though Leftovers. Pursuit allows Mega Scizor to forcibly remove threats such as Latios, Latias, Lugia, and Mega Gengar, as Pursuit will hit even if the opponent switches them out. Toxic is a solution to threats such as Lugia and Ghost Arceus, which cannot be taken down by Mega Scizor's offensive moves alone. U-turn is an option in place of Toxic for more offensively oriented teams that helps keep momentum and prevents Mega Scizor from becoming bait to threats such as Ho-Oh. Lastly, Superpower is a coverage option which nails Extreme Killer Arceus and Mega Kangaskhan and can finish some Steel-types such as Ferrothorn.


Set Details
========

248 HP EVs are used to raise Mega Scizor's overall bulk and help with the ability to use Roost. 60 Attack EVs with an Adamant nature guarantee that Mega Scizor can 2HKO 200HP Xerneas. The remaining 200 EVs are allocated into Special Defense to compensate for Mega Scizor's lower special bulk and to grant it the ability to tank Hidden Power Fire from Mega Gengar.


Usage Tips
========

Although Hidden Power Fire usage on Xerneas has decreased, it is still a possible danger. This set has no qualms about switching into defensive or Choice Scarf Xerneas sets so long as it doesn't have Hidden Power Fire. However, unlike Xerneas checks such as Klefki, you do not necessarily want to switch Mega Scizor into a Geomancy Xerneas on the turn it sets up. The reason being that although Mega Scizor has priority with Bullet Punch, Xerneas will survive if it is at full health and can proceed to knock out Mega Scizor if it has Hidden Power Fire. An alternative approach is to damage Xerneas enough on its setup turn to where Mega Scizor's Bullet Punch can revenge kill the boosted Xerneas; then either sack your least useful Pokemon to get Mega Scizor in for free or directly switch Mega Scizor into a predicted Moonblast if it has enough HP to survive the attack. Xerneas is not the only Pokemon that runs Fire-type coverage moves because of Mega Scizor; even Pokemon such as Blissey have the potential to hit Mega Scizor as it comes in, so scouting for these type of moves is paramount.

Because Mega Scizor is immune to Toxic, it can be used as a pivot against defensive threats such as Lugia and serve as an offensive team's solution to opposing Toxic use. Although Bullet Punch is not very strong and has poor offensive typing, Mega Scizor's access to priory should not be overlooked. Keeping Mega Scizor around to threaten Focus Sash users and fast, frail Pokemon such as Deoxys-A can be of great assistance. Mega Scizor should be kept away from burns at all cost, as it will become significantly more difficult to revenge kill Xerneas; the loss of HP each turn also makes keeping Mega Scizor healthy enough to check intended threats very difficult if not impossible. This set is massive bait to Ho-Oh and Kyogre, therefore Mega Scizor's best option if you foresee these threats coming in is either to U-turn out or slap them with Toxic and switch out, assuming you can afford to give these threats a free turn.


Team Options
========

Often a team's greatest weapon against Ho-Oh is Stealth Rock, and because Mega Scizor tends to draw in Ho-Oh, it is best to have a setter of this move that can force Ho-Oh out. Primal Groudon can check both Ho-Oh and Kyogre, which are two of the greatest threats to Mega Scizor, while in return Mega Scizor can check Lugia, Latias, and Latios. Dark-types such as Yveltal, Darkrai, and Dark Arceus can all be excellent teammates because they annihilate Ghost-types such as Ghost Arceus and Giratina while they benefit from Mega Scizor's ability to check Fairy-types. Latias and Latios can provide anti-entry hazard support for Mega Scizor while they appreciate Mega Scizor's ability to switch into Fairy-type attacks. Kyogre can crush the Fire-types that give Mega Scizor trouble. Rock Arceus pairs well with Mega Scizor, as it is one of the best checks to Ho-Oh. Tyranitar can also check Ho-Oh and appreciates Mega Scizor's immunity to Toxic and check to Fairy-types. Palkia can beat several Fire-types and also gives Mega Scizor a switch-in to Kyogre. Lastly, Zekrom can smash Ho-Oh and Kyogre, which are two of the biggest threats to Mega Scizor.


Other Options
########

Knock Off is a possible option over Pursuit. However, in general the utility provided by Pursuit is more useful. A set making use of Swords Dance can help to make Mega Scizor a bit less passive, but with common threats such as Primal Groudon resisting Bullet Punch, it is less viable than in was in previous Generations. Mega Scizor does have the potential to run Defog, which can potentially free up a moveslot for another Pokemon, but in general other Defoggers in Ubers such as Arceus, Latios, Latias, and Giratina-O are more effective. A Choice Band set can give Mega Scizor a bit more power and doesn't forfeit the Mega Evolution slot, but the inability to use support moves and the decreased bulk hurts. Lastly, a Life Orb set can still give Mega Scizor a bit more power and the ability to change moves at the cost of taking recoil damage and being slightly weaker than a Choice Band set.


Checks & Counters
########

**Ho-Oh**: Other than with Toxic and Knock Off, Mega Scizor cannot punish Ho-Oh while it can easily OHKO Mega Scizor with Sacred Fire.

**Primal Groudon**: Primal Groudon resists Mega Scizor's STAB moves and often runs Fire-type moves such as Lava Plume and Fire Punch, which completely wreck Mega Scizor.

**Fire-type Pokemon**: All Fire-types pose an obvious danger to Mega Scizor due to its exploitable weakness. Blaziken can easily OHKO Mega Scizor with Flare Blitz as can Victini with V-Create.

**Kyogre**: Due to Kyogre's sheer mightm it can rip through Mega Scizor with neutral Water-type moves. Offensive sets do not like being hit with Toxic or U-turn as they come in, however.

**Ghost Arceus**: Support and Calm Mind Ghost Arceus can burn Mega Scizor with Will-O-Wisp and deal solid damage with Judgment. However, they dislike being poisoned by Toxic.

**Palkia and Dialga**: Palkia and Dialga commonly run Fire Blast and resist Mega Scizor's STAB attacks.

**Sableye**: Sableye is bulky enough to comfortable tank Mega Scizor's attacks and can punish it with Will-O-Wisp.

**Ferrothorn, Forretress, and Skarmory**: Ferrothorn, Forretress, and Skarmory can comfortably take any move Mega Scizor has except for Superpower and can proceed to stack Spikes.

**Burns**: Will-O-Wisp and Scald are the two most common sources of burns on Mega Scizor, both of which hamper Mega Scizor from checking its intended threats by halving its Attack stat and dealing passive damage.

**Fire-type Coverage Moves**: Many Pokemon have the potential to be running Fire-type coverage moves that can potentially knock out Mega Scizor. Some examples include Hidden Power Fire Xerneas, Hidden Power Fire Latios, Overheat Extreme Killer Arceus, and Flamethrower Blissey.
 
Last edited:

Lemonade

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If the Xern spread is 184 HP / 24 Def then Scizor needs 104 Attack I think, did the calc on my phone so it might have lagged
 

Minority

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60+ Atk Technician Mega Scizor Bullet Punch vs. 184 HP / 24 Def Xerneas: 216-254 (49.2 - 57.8%) -- 95.7% chance to 2HKO

There isn't really a standard Geo Xern spread right now, but even if you allocate all 200 available EVs on Xern into defense 60+ Atk always gets the 2HKO after SR. When more of a consensus is reached on the Geo Xern spread maybe the Scizor Attack EVs can be altered, however I generally think running more Special Defense than Attack on Scizor is for the better.
 

Fireburn

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Move Knock Off to OO imo, Pursuit is way better and you can just Toxic Lugia.

Also mention Skarmory/Dialga in Checks and Counters.

QC Approved 1/3
 

Inspirited

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In the overview, try and make Scizor stand out from Aegislash more with emphasis on its access to U-Turn to not halt momentum and instant Recovery. Priority is something you already covered.

Replace Lando-T and Gliscor with Dialga and Primal Groudon when mentioning Stealth Rock in Team Options, just for reliability's sake.

Remove all Heatran mentions and possibly Reshiram too.

Add Forretress to the Skarm / Ferro mention. Free hazard stacking means you are going to have a bad time.

QC: 3/3
 

Winry

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add/correct remove comments
Overview
########

In the ORAS Ubers metagame, Scizor is known for being a great Xerneas check thanks to access to Bullet Punch and a strong base 150 Attack stat. It also has a great movepool, with access to Roost, Pursuit, U-Turn, and a variety of other tricks. U-Turn and Roost in particular help Scizor to differentiate itself from other Xerneas checks such as Aegislash; U-Turn helps it helping to keep momentum for an offense team and Roost provides providing reliable recovery. Scizor is also one of the few viable Pursuit trappers, which is one of the best methods for checking threats such as Mega Gengar, Latios, and Latias. Technician is an ability that would be ineffective on most Pokemon; [semi > comma] however, [ac] for Scizor it works well due to the low Base Power of its moves. Its Steel / Bug Steel-Bug typing has always been an effective defensive typing, granting several resistances and an immunity, [rc] while leaving a single yet exploitable 4x four times weakness to Fire-type moves. Scizor's immunity to the Poison-type allows it to switch into a variety of threats without the fear of being hit with Toxic, which is a great asset to both offensive and defensive teams. However, due to Scizor's exploitable weakness, several Pokemon run Fire-type coverage moves almost exclusively for Scizor, meaning that potential danger is always present. Scizor is also hampered to an extent as it is bait to powerful threats such as Ho-Oh and Kyogre and it can tend to be passive because Steel and Bug are poor types offensively. The lack of Leftovers recovery means that Scizor struggles to maintain ample HP when burned in addition to loosing all offensive presence. Lastly, Scizor's highest opportunity cost is that it uses a team's Mega Evolution slot, which is in competition with Pokemon that have better offensive presence or utility in another form.



Red Menace
########
name: Red Menace
move 1: Bullet Punch
move 2: Roost
move 3: Pursuit
move 4: Toxic / U-Turn
item: Scizorite
ability: Technician
evs: 248 HP / 60 Atk / 200 SpD
nature: Adamant


Moves
========

Bullet Punch is mandatory on Scizor and serves as its primary STAB attack. Technician combined with STAB raises Bullet Punch to a more respectable 90 Base Power and checks common Fairy-types such as Xerneas and Diancie. Although Bullet Punch isn't that strong, [rc] and common types resist Steel-type attacks, the priority of the move has useful utility. Roost is used to give Scizor some staying power, as it is unable to receive passive recovery though Leftovers. Pursuit allows Scizor to forcibly remove threats such as Latios, Latias, Lugia, and Mega Gengar, as Pursuit will hit even if the opponent switches them out. Toxic is a solution to threats such as Lugia and Ghost Arceus-Ghost, which cannot be taken down by Scizor's offensive moves alone. U-Turn is an option in place of Toxic for more offensively oriented teams that helps keep momentum and prevents Scizor from becoming bait to threats such as Ho-Oh. Lastly, Superpower is a coverage option which nails Extreme Killer Arceus, [rc] and Mega Kangaskhan, [rc] and can finish some Steel-types such as Ferrothorn.


Set Details
========

248 HP EVs are used to raise Scizor's overall bulk and ability to use Roost. 60 Attack EVs with an Adamant nature guarantee that Scizor can 2HKO Xerneas with 200 HP investment. The remaining 200 EVs are allocated into Special Defense to compensate for Scizor's lower special bulk, [rc] and to grant it the ability to tank Hidden Power Fire from Mega Gengar.


Usage Tips
========

Although Hidden Power Fire usage on Xerneas has decreased, it is still a possible danger. This set has no qualms about switching into defensive or Choice Scarf Xerneas sets, [rc] or even Choice Scarf Xerneas so long as it doesn't have Hidden Power Fire. However, unlike Xerneas checks such as Klefki, you do not necessarily want to switch Scizor into a Geomancy Xerneas on the turn it sets up. The reason being that although Scizor has priority with Bullet Punch, Xerneas will survive if it is at full health and can proceed to knock out Scizor if it has Hidden Power Fire. An alternative approach is to damage Xerneas enough on its setup turn to where Scizor's Bullet Punch can revenge kill the boosted Xerneas; then either sack your least useful Pokemon to get Scizor in for free or directly switch Scizor into a predicted Moonblast if it has enough HP to survive the attack. Xerneas is not the only Pokemon that runs Fire-type coverage moves because of Scizor; even Pokemon such as Blissey have the potential to roast Scizor you as it comes you come in, so scouting for these type of moves is paramount.

Because Scizor is immune to a Toxic-immune Pokemon, it can be used as a pivot against defensive threats such as Lugia, [rc] and serve as an more offensive team's solution to opposing Toxic use. Although Bullet Punch is not very strong and has poor offensive typing, Scizor's access to priory should not be overlooked. Keeping Scizor around to threaten Focus Sash users and of Focus Sashes along with fast less bulky Pokemon such as Deoxys-A can be of great assistance. Scizor should be kept away from burns at all cost, as it will become significantly more difficult to revenge kill Xerneas; the loss of HP each turn also makes keeping Scizor healthy enough to check intended threats very difficult if not impossible. This set is massive bait to Ho-Oh and Kyogre, therefore Scizor's best option if you foresee these threats coming in is either to U-Turn out or slap them with Toxic assuming you can afford to give these threats a free turn.


Team Options
========

Often times a team's greatest weapon against Ho-Oh is Stealth Rock, and because Scizor tends to draw in Ho-Oh, it is best to have a setter of this move that can force Ho-Oh out. Primal Groudon can check both Ho-Oh and Kyogre, which are two of the greatest threats to Scizor while in return Scizor can check Lugia, Latias, and Latios. Dark-types such as Yveltal, Darkrai, and Dark Arceus-Dark can all be excellent teammates because they annihilate Ghost-types such as Ghost Arceus-Ghost and Giratina while they benefit from Scizor's check to Fairy-types. Latias and Latios can provide anti-entry hazard support for Scizor while they appreciate Scizor's ability to switch into Fairy-type attacks. Kyogre is a good teammate which can crush the Fire-types that give Scizor trouble. Rock Arceus-Rock pairs well with Scizor, [ac] as it is one of the best checks to Ho-Oh. Tyranitar can also check Ho-Oh, [rc] and appreciates Scizor's immunity to Toxic and check to Fairy-types. Palkia is a teammate that can beat several Fire-types and also gives Scizor a switch-in to Kyogre. Lastly, Zekrom can smash Ho-Oh and Kyogre, [ac] which are two of the biggest threats to Scizor.


Other Options
########

Knock Off is a possible option over the use of Pursuit; [semi > comma] however, [ac] in general the utility provided by Pursuit is more useful. A set making use of Swords Dance can help to make Scizor a bit less passive; [semi > comma] however, [ac] with common threats such as Primal Groudon resisting Bullet Punch, it is less viable than in was in previous metagames. Scizor does have the potential to run Defog, which can potentially free up a moveslot set for another Pokemon, but in general other Defoggers in Ubers are more effective. A Choice Band set can give Scizor a bit more power and doesn't forfeit the Mega Evolution slot; [semi > comma] however, [ac] the inability to use support moves and the decreased bulk hurts. Lastly a Life Orb set can still give Scizor a bit more power and the ability to change moves at the cost of taking recoil damage and being slightly weaker than the Choice Band set.


Checks & Counters
########

**Ho-Oh**: Other than with Toxic and Knock Off, Scizor cannot punish Ho-Oh while the bird can easily OHKO Scizor with Sacred Fire.

**Primal Groudon**: Primal Groudon resists Scizor's STAB moves and often runs Fire-type moves such as Lava Plume and Fire Punch, which completely wreck Scizor.

**Other Fire-types Pokemon**: All Fire-types pose an obvious danger to Scizor due to its exploitable weakness. Blaziken can easily OHKO Scizor with Flare Blitz as can Victini with V-Create.

**Kyogre**: Due to Kyogre's sheer might it can rip through Scizor with neutrally effective Water-type moves. Offensive sets do not like being hit with Toxic or U-Turn as they come in, [ac] however.

**Ghost Arceus-Ghost**: Support and Calm Mind Ghost Arceus-Ghost can burn Scizor with Will-O-Wisp and deal solid damage with Judgment; [semi > comma] however, [ac] they dislike being poisoned by slapped with Toxic.

**Palkia and Dialga**: Palkia and Dialga commonly run Fire Blast and resist Scizor's STAB attacks.

**Sableye**: Sableye is bulky enough to comfortable tank Scizor's attacks and can punish it with Will-O-Wisp.

**Ferrothorn, Forretress, [ac] and Skarmory**: Ferrothorn, Forretress, [ac] and Skarmory can comfortably take any move Scizor has except for Superpower and can proceed to stack Spikes.

**Burns**: Will-O-Wisp and Scald are the two most common sources of burns on Scizor, [rc] which drop its attack by half and deals passive damage, both of which hamper Scizor from checking its intended threats by halving its attack and dealing passive damage.

**Fire-type coverage moves**: Many Pokemon have the potential to be running Fire-type coverage moves that which can potentially surprise knock out Scizor. Some examples include Hidden Power Fire Xerneas, Hidden Power Fire Latios, Overheat Extreme Killer Arceus, and Flamethrower Blissey.
1/2
 
Last edited:

GatoDelFuego

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REMOVE CHANGE COMMENTS

Overview
########

In the ORAS Ubers metagame, Scizor is known for being a great Xerneas check thanks to access to Bullet Punch and a strong base 150 Attack stat. It also has a great movepool, with access to Roost, Pursuit, U-turn, and a variety of other tricks. U-turn and Roost in particular help Scizor to differentiate itself from other Xerneas checks such as Aegislash; U-turn helps it Scizor keep momentum for an offensive team and Roost provides reliable recovery. Scizor is also one of the few viable Pursuit trappers, which is one of the best methods for checking threats such as Mega Gengar, Latios, and Latias. Technician is an ability that would be ineffective on most Pokemon; however, for Scizor it works well due to the low Base Power of its moves. Its Steel / Bug typing has always been an effective defensive typing, granting several resistances and an immunity while leaving a single exploitable 4x weakness to Fire-type moves. Scizor's immunity to Poison allows it to switch into a variety of threats without the fear of being hit with Toxic, which is a great asset to both offensive and defensive teams. However, due to Scizor's exploitable weakness, several Pokemon run Fire-type coverage moves almost exclusively for Scizor, meaning that potential danger is always present. Scizor is also bait to powerful threats such as Ho-Oh and Kyogre and it can be passive because Steel and Bug are poor types offensively. The lack of Leftovers recovery means that Scizor struggles to maintain ample HP when burned in addition to loosing all offensive presence. Lastly, Scizor's highest opportunity cost is that it uses a team's Mega Evolution slot, which is in competition with Pokemon that have better offensive presence or utility in another form.



Red Menace
########
name: Red Menace
move 1: Bullet Punch
move 2: Roost
move 3: Pursuit
move 4: Toxic / U-Turn
item: Scizorite
ability: Technician
evs: 248 HP / 60 Atk / 200 SpD
nature: Adamant


Moves
========

Bullet Punch is mandatory on Scizor and serves as its Mega Scizor's primary STAB attack. Technician combined with STAB raises Bullet Punch to a more respectable 90 Base Power and checks common Fairy-types such as Xerneas and Diancie. Although Bullet Punch isn't that strong and common types resist Steel-type attacks, the priority of the move has useful utility. Roost is used to give Scizor some staying power, as it is unable to receive passive recovery though Leftovers. Pursuit allows Scizor to forcibly remove threats such as Latios, Latias, Lugia, and Mega Gengar, as Pursuit will hit even if the opponent switches them out. Toxic is a solution to threats such as Lugia and Ghost Arceus, which cannot be taken down by Scizor's offensive moves alone. U-turn is an option in place of Toxic for more offensively oriented teams that helps keep momentum and prevents Scizor from becoming bait to threats such as Ho-Oh. Lastly, Superpower is a coverage option which nails Extreme Killer Arceus and Mega Kangaskhan and can finish some Steel-types such as Ferrothorn.


Set Details
========

248 HP EVs are used to raise Scizor's overall bulk and help with the ability to use Roost. 60 Attack EVs with an Adamant nature guarantee that Scizor can 2HKO 200 HP Xerneas with 200 HP investment. The remaining 200 EVs are allocated into Special Defense to compensate for Scizor's lower special bulk and to grant it the ability to tank Hidden Power Fire from Mega Gengar.


Usage Tips
========

Although Hidden Power Fire usage on Xerneas has decreased, it is still a possible danger. This set has no qualms about switching into defensive or Choice Scarf Xerneas sets so long as it doesn't have Hidden Power Fire. However, unlike Xerneas checks such as Klefki, you do not necessarily want to switch Scizor into a Geomancy Xerneas on the turn it sets up. The reason being that although Scizor has priority with Bullet Punch, Xerneas will survive if it is at full health and can proceed to knock out Scizor if it has Hidden Power Fire. An alternative approach is to damage Xerneas enough on its setup turn to where Scizor's Bullet Punch can revenge kill the boosted Xerneas; then either sack your least useful Pokemon to get Scizor in for free or directly switch Scizor into a predicted Moonblast if it has enough HP to survive the attack. Xerneas is not the only Pokemon that runs Fire-type coverage moves because of Scizor; even Pokemon such as Blissey have the potential to hit Scizor as it comes in, so scouting for these type of moves is paramount.

Because Scizor is immune to Toxic, it can be used as a pivot against defensive threats such as Lugia and serve as an offensive team's solution to opposing Toxic use. Although Bullet Punch is not very strong and has poor offensive typing, Scizor's access to priory should not be overlooked. Keeping Scizor around to threaten Focus Sash users and fast, (AC) frail less bulky Pokemon such as Deoxys-A can be of great assistance. Scizor should be kept away from burns at all cost, as it will become significantly more difficult to revenge kill Xerneas; the loss of HP each turn also makes keeping Scizor healthy enough to check intended threats very difficult if not impossible. This set is massive bait to Ho-Oh and Kyogre, therefore Scizor's best option if you foresee these threats coming in is either to U-turn out or slap them with Toxic and switch out, (AC) assuming you can afford to give these threats a free turn.


Team Options
========

Often times a team's greatest weapon against Ho-Oh is Stealth Rock, and because Scizor tends to draw in Ho-Oh, it is best to have a setter of this move that can force Ho-Oh out. Primal Groudon can check both Ho-Oh and Kyogre, which are two of the greatest threats to Scizor, (AC) while in return Scizor can check Lugia, Latias, and Latios. Dark-types such as Yveltal, Darkrai, and Dark Arceus can all be excellent teammates because they annihilate Ghost-types such as Ghost Arceus and Giratina while they benefit from Scizor's ability to check to Fairy-types. Latias and Latios can provide anti-entry hazard support for Scizor while they appreciate Scizor's ability to switch into Fairy-type attacks. Kyogre is a good teammate which can crush the Fire-types that give Scizor trouble. Rock Arceus pairs well with Scizor, as it is one of the best checks to Ho-Oh. Tyranitar can also check Ho-Oh and appreciates Scizor's immunity to Toxic and check to Fairy-types. Palkia is a teammate that can beat several Fire-types and also gives Scizor a switch-in to Kyogre. Lastly, Zekrom can smash Ho-Oh and Kyogre, which are two of the biggest threats to Scizor.


Other Options
########

Knock Off is a possible option over Pursuit. However, in general the utility provided by Pursuit is more useful. A set making use of Swords Dance can help to make Scizor a bit less passive, (comma) but however, with common threats such as Primal Groudon resisting Bullet Punch, it is less viable than in was in previous Generations metagames. Scizor does have the potential to run Defog, which can potentially free up a moveslot for another Pokemon, but in general other Defoggers in Ubers such as X are more effective. A Choice Band set can give Scizor a bit more power and doesn't forfeit the Mega Evolution slot, (comma) but however, the inability to use support moves and the decreased bulk hurts. Lastly, (AC) a Life Orb set can still give Scizor a bit more power and the ability to change moves at the cost of taking recoil damage and being slightly weaker than the a Choice Band set.


Checks & Counters
########

**Ho-Oh**: Other than with Toxic and Knock Off, Scizor cannot punish Ho-Oh while the bird it can easily OHKO Scizor with Sacred Fire.

**Primal Groudon**: Primal Groudon resists Scizor's STAB moves and often runs Fire-type moves such as Lava Plume and Fire Punch, which completely wreck Scizor.

**Fire-type Pokemon**: All Fire-types pose an obvious danger to Scizor due to its exploitable weakness. Blaziken can easily OHKO Scizor with Flare Blitz as can Victini with V-Create.

**Kyogre**: Due to Kyogre's sheer might, (AC) it can rip through Scizor with neutrally effective Water-type moves. Offensive sets do not like being hit with Toxic or U-turn as they come in, however.

**Ghost Arceus**: Support and Calm Mind Ghost Arceus can burn Scizor with Will-O-Wisp and deal solid damage with Judgment. However, they dislike being poisoned by Toxic.

**Palkia and Dialga**: Palkia and Dialga commonly run Fire Blast and resist Scizor's STAB attacks.

**Sableye**: Sableye is bulky enough to comfortable tank Scizor's attacks and can punish it with Will-O-Wisp.

**Ferrothorn, Forretress, and Skarmory**: Ferrothorn, Forretress, and Skarmory can comfortably take any move Scizor has except for Superpower and can proceed to stack Spikes.

**Burns**: Will-O-Wisp and Scald are the two most common sources of burns on Scizor, both of which hamper Scizor from checking its intended threats by halving its Attack stat and dealing passive damage.

**Fire-type Coverage Moves**: Many Pokemon have the potential to be running Fire-type coverage moves that can potentially knock out Scizor. Some examples include Hidden Power Fire Xerneas, Hidden Power Fire Latios, Overheat Extreme Killer Arceus, and Flamethrower Blissey.

2/2

Every use of 'Scizor' you have should be replaced by 'Mega Scizor', considering Mega Scizor is the only one used.
 
Last edited:

Minority

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Implemented second check which included about 100 additions of Mega Scizor so this is finally done.
 
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