Ubers Kangaskhan (GP: 2/2)

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Minority

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QC Checks: Shrang / Dice / Fireburn
GP Checks: Winry / GatoDelFuego


Literal Double Team

Overview
########

Upon Mega Evolving, Kangaskhan becomes a strong offensive threat that is notorious for being a destroyer of offensive teams. Due to Parental Bond, her Attack is effectively increased by fifty precent. Her Speed is also quite good, outspeeding relevant Pokemon with base 90, 95, and 99 Speed. With access to Fake Out and Sucker Punch, she becomes an excellent user of priority attacks, which further increases her ability to anti-lead; however, at times she has an over-reliance on them. Normal typing is like a double-edged sword that has only a single weakness to the Fighting-type and a handy immunity to the Ghost-type, but grants no resistances. Although Mega Kangaskhan has a wide movepool, she isn't able to run all the coverage and utility she wants on a single set. Unfortunately, Ghost-types along with burns bring an effective stop to Mega Kangaskhan, and in general she can struggle against defensive teams due to her lack of immediate power. Parental Bond has one disadvantage in regards to Rocky Helmet and Iron Barbs, as they deal twice as much damage as they would to a typical contact attacker. She also takes damage from every type of entry hazard, which significantly reduces her longevity, especially considering that she frequently comes into battle in order to abuse Fake Out. Lastly, Mega Kangaskhan is somewhat underwhelming for a Mega Pokemon.



Into Darkness
########
name: Into Darkness
move 1: Fake Out
move 2: Earthquake
move 3: Sucker Punch / Crunch
move 4: Return / Double-Edge / Body Slam
item: Kangaskhanite
ability: Parental Bond
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly


Moves
========

Fake Out has incredible utility, allowing Mega Kangaskhan to anti-lead, revenge kill, Mega Evolve for free, and whittle down offensive threats; when combined with her STAB and Parental Bond, the move deals respectable damage. Earthquake is Mega Kangaskhan's primary coverage move, which hits the Steel- and Rock-types that resist her STAB attacks. Ghost-types are immune to Mega Kangaskhan's STAB attack, so a Dark-type coverage move is warranted; Sucker Punch furthers her access to priority and has a high Base Power. Crunch deals just as much as damage as Sucker Punch, however it can hit Pokemon on the switch and those that use support moves; it also has an increased opportunity to lower the foe's Defense due to Parental Bond. Return is Mega Kangaskhan's primary STAB attack, as it has perfect accuracy and a Base Power of 102. Double-Edge can be used, as it hits harder than Return, but with the cost of further placing Mega Kangaskhan on a timer through recoil damage. Body Slam is also an alternative STAB move for Mega Kangaskhan, which has a 51% paralysis rate due to Parental Bond, although the power drop is noticeable. Lastly, Low Kick is a coverage option that can be run over Earthquake, which still smashes Steel- and Rock-types while also hitting Normal-types.


Set Details
========

252 Attack EVs are used to help Mega Kangaskhan maximize damage output from her priority moves. 252 Speed EVs with a Jolly nature are used so that Mega Kangaskhan can outspeed relevant threats such as Primal Groudon, Primal Kyogre, Dialga, Rayquaza, Yveltal, and Xerneas. An Adamant nature can be used to allow Mega Kangaskhan to hit slightly harder at the cost of forfeiting the guarantee to outspeed the previously listed Pokemon.


Usage Tips
========

Kangaskhan's ability before Mega Evolution is Scrappy, which allows for Normal-type moves to hit Ghost-types. You can intentionally choose not to Mega Evolve if it is advantageous to Fake Out a Ghost-type or use Return if you predict a Ghost-type coming in. When in a scenario with a setup sweeper, Mega Kangaskhan can use Fake Out, then switch out and continually Fake Out until the opposing threat is knocked out. Mega Kangaskhan typically leads well and should be your go-to when anti-leading suicide entry hazard leads that often rely on a Focus Sash. Kangaskhan is quite predictable, however, and draws out Ghost-types immune to Fake Out or physically bulky Pokemon holding a Rocky Helmet or with the ability Iron Barbs. In these situations, Mega Kangaskhan can either smash them with appropriate coverage as they come in or switch into a better matchup, such as sending in Yveltal when an opponent's Ghost Arceus switch is obvious. Try to keep Mega Kangaskhan alive so long as there is an opposing Pokemon that can be easily picked off with priority, such as Deoxys-A or something significantly damaged. An immunity to Ghost should not be overlooked, as it completely prevents the foe from using moves such as Shadow Force. Because Mega Kangaskhan lacks recovery on this set, passive or instant, and has useful utility throughout a match, she shouldn't be switching directly into attacks very often; rather it is better to get her in for free either after something is knocked out or via a double switch.


Team Options
========

Dark-type Pokemon are obvious teammate choices for Mega Kangaskhan due to her inability to break through most Ghost-types. Pokemon such as Yveltal, Dark Arceus, and Darkrai can smash Ghost Arceus and Giratina-O, which tend to switch into Fake Out. Ghost Arceus itself is a great partner and is able to threaten common Steel-types with Will-O-Wisp and neutral Judgment; it is also able to beat Giratina-O and Gengar. Ghost-types in general are a great asset due to their immunity to Fighting, while in return Mega Kangaskhan provides an immunity to Ghost. Reliable anti-entry hazard support can be handy when using Mega Kangaskhan because she takes damage from all types of entry hazards. Both Giratina-O and Ghost Arceus can make good use of Defog, as can Latias and Latios; all of these Pokemon can additionally check some common threats to Mega Kangaskhan, such as Mega Mewtwo X and Mega Blaziken. Setters of Toxic Spikes are an interesting partner choice because, when combined with the chip damage from Fake Out, the passive damage caused by the poison can add up quickly while the foe cannot even move. Primal Groudon can be used to blast through physically bulky Pokemon with Lava Plume and can effortlessly absorb burns intended for Mega Kangaskhan. Ho-Oh can also absorb Will-O-Wisp and threatens some of Mega Kangaskhan's checks such as Ghost Arceus and Ferrothorn. Kyogre can be used to threaten physically bulky Pokemon in general such as Ghost Arceus, Mega Sableye, Gliscor, Mega Scizor, and Landorus-T with its massive Special Attack and rain-boosed STAB attacks. Xerneas can deal significant damage to every relevant Fighting-type and OHKO physically defensive Yveltal and Mega Sableye, which also hamper Mega Kangaskhan. Lastly, Mewtwo can be used to pressure Ghost Arceus and its varied special movepool can get around a wide variety of typical Mega Kangaskhan checks.



Other Options
########

With access to Wish and Seismic Toss, Mega Kangaskhan can run a more defensively oriented set that works better on more passive teams, although her reliance on a two-turn healing move, lack of Leftovers, and use of a Mega Slot usually make this not a primary choice for defensive teams. Power-Up Punch is an option to grant Mega Kangaskhan some additional power and can help against defensive teams; however, Earthquake and Dark-type coverage moves are usually better options. Fire Punch can be used to nail Mega Scizor and Ferrothorn along with the uncommon Skarmory and Bronzong, while Ice Punch can hit Mega Salamence and Landorus-T. Drain Punch is a decent option that still hits Rock- and Steel-types in addition to granting Mega Kangaskhan some recovery; however, the lower Base Power of the move makes other coverage options more appealing. Circle Throw gives Mega Kangaskhan the utility to phaze threats, while Substitute can block status coming from slower threats or Pokemon that switch in as it is set up. Toxic is an interesting option to punish some typical switch-ins such as Ghost Arceus and Lugia, although if you predict these to come in you are often better off double switching anyway. Headbutt's flinch rate can be abused with Fake Out, as can the accuracy drops of Mud Slap, although these moves are quite weak and luck-dependent. Lastly, Icy Wind can be used to lower a target's Speed by two stages, while Crush Claw abuses its high chance to lower the foe's Defense with Parental Bond.



Checks & Counters
########

**Ghost-types**: Ghost Arceus, Giratina, and Sableye can all come into Mega Kangaskhan's STAB attacks for free and neuter her with a burn from Will-O-Wisp. While Crunch can threaten them, it is not enough to outright beat these threats when they are at full health.

**Fighting-types**: Mega Blaziken, Mega Mewtwo X, Fighting Arceus, and Terrakion can all win one-on-one against Kangaskhan due to their strong super effective attacks. Mega Blaziken and Terrakion cannot afford to switch into Mega Kangaskhan's Earthquake, however.

**Ferrothorn**: With its resistance to Normal-type moves, high Defense, and Iron Barbs, Mega Kangaskhan does not want to use contact moves against Ferrothorn. It can also stall out Mega Kangaskhan with moves such as Leech Seed and Toxic.

**Physically Bulky Pokemon**: Pokemon such as Yveltal, Gliscor, Scizor, Lugia, Groudon, Landorus-T, Hippowdon, Skarmory, and Bronzong have enough physical bulk to either stall out Mega Kangaskhan completely or retaliate hard. While it is uncommon, these Pokemon can also hold a Rocky Helmet to further annoy Mega Kangaskhan.

**Burns**: Being burned severely reduces Mega Kangaskhan's offensive presence and deals passive damage every turn. Burns typically originate from the moves Will-O-Wisp and Scald, so keep Mega Kangaskhan away from these.
 
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oh my god lol this set name is even better than Wrath of Khan

btw, when you talk about its typing or iron barbs/rocky helmet you might want to mention how it's affected by every hazard (which is particularly bad due to how it'll want to switch out constantly to use fake out etc.). also, i honestly think body slam is good enough for a moves mention, 51% paralysis chance is no joke
 
(ofc not qc)

I think Fire Punch may be worth a mention in moves instead of OO as it actually allows you to hit Ferrothorn hard + Forretress. Other Pokemon that are hit hard are Genesect, Scizor, Shaymin-Sky, and Arceus-formes where its super effective against (it has great coverage).
 

shrang

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- Body Slam is really good. It should either get a slash or moves mention minimum, IMO. 51% paralysis is like using Sacred Fire with Ho-oh, although the loss of power is quite obvious.
- Toxic Spikes is nice to mention for Team Options: one layer of TSpikes + Fake Out = shit's dying really fast. TSpikes users = Greninja, Forry, Tentacruel
- Add Ice Punch to OO
- Maybe add Circle Throw to OO as well? Phazing's useful.
- Troll moves that may deserve mentions in OO: Headbutt (51% flinch), Mud Slap (LOL)
 

Minority

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I added the above awhile ago. The only question I have right now is if the defensive set is worth moving from OO to its own set. Most people that I have talked to about it say no, but it's your best bet if you want to use Kanga on a more passive team for whatever reason.
 

Winry

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Overview
########

Upon Mega Evolving Evolution, Kangaskhan becomes a strong offensive threat that is notorious for being a destroyer of offensive teams. Due to Parental Bond, an ability that transforms all of Kangaskhan's attacks into a dual-striking move, her attack is effectively increased by fifty precent. Her Speed is also quite good, beating outspeeding relevant Pokemon with base 90, 95, and 99 Speed. With access to Fake Out and Sucker Punch, she becomes an excellent user of priority attacks, which further increases her ability to anti-lead; however, at times she has an over-reliance on them. Normal-typing is like a double-edged sword that has only a single weakness to the Fighting-type and a handy immunity to the Ghost-type, but grants no resistances. Although Mega Kangaskhan has a wide movepool, she isn't able to run all the coverage and utility she wants on a single set. Unfortunately, Ghost-types along with burns bring an effective stop to Mega Kangaskhan, and in general she can struggle against defensive teams due to her lack of immediate power. Parental Bond has one disadvantage in regards to Rocky Helmet and Iron Barbs, as they deal twice as much damage as they would to a typical contact attacker. She also takes damage from every type of entry hazard, which significantly reduces her longevity, [ac] especially considering and when coupled with the fact that she frequently comes into battle in order to abuse Fake Out, [rc] hazards significantly reduce her longevity. Lastly, [ac] there is opportunity cost associated with using a team's Mega Evolution slot, which makes her more difficult to justify on teams.



Into Darkness
########
name: Into Darkness
move 1: Fake Out
move 2: Earthquake
move 3: Sucker Punch / Crunch
move 4: Return / Double-Edge / Body Slam
item: Kangaskhanite
ability: Parental Bond
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly


Moves
========

Fake Out has incredible utility, allowing Mega Kangaskhan to anti-lead, revenge kill, Mega Evolve for free, and whittle down offensive threats; when combined with her STAB and Parental Bond, the move deals respectable damage. Earthquake is Mega Kangaskhan's primary coverage move, which hits the Steel- and Rock-types that resist her STAB attacks. Ghost-types are immune to Mega Kangaskhan's STAB attack, so a Dark-type coverage move is warranted; Sucker Punch furthers her access to priority and has a strong high Base Power. Crunch deals just as much as damage as Sucker Punch; [semi > comma] however, [ac] it can hit Pokemon on the switch and those that use support moves; it also has an increased opportunity to lower the foe's Defense due to Parental Bond. Return is Mega Kangaskhan's primary STAB attack, [ac] as it has perfect accuracy and a Base Power of 102. Double-Edge can be used, as it hits harder than Return, but with the cost of further placing Mega Kangaskhan on a timer through recoil damage. Body Slam is also an alternative STAB move for Mega Kangaskhan, which has a 51% paralysis rate due to Parental Bond, although the power drop is noticeable. Lastly, Low Kick is a coverage option that can be run over Earthquake, which still smashes Steel- and Rock-types, [rc] while also hitting Normal-types.


Set Details
========

252 Attack EVs are used to help Mega Kangaskhan maximize damage output from her priority moves. 252 Speed EVs with a Jolly nature are used so that Mega Kangaskhan can outspeed relevant threats such as Primal Groudon, Primal Kyogre, Dialga, Rayquaza, Yveltal, and Xerneas. An Adamant nature can be used to allow Mega Kangaskhan to hit slightly harder at the cost of forfeiting the guarantee to outspeed the previously listed Pokemon.


Usage Tips
========

Kangaskhan's ability before Mega Evolution is Scrappy, which allows for Normal-type moves to hit Ghost-types. You can intentionally choose not to Mega Evolve if it is advantageous to Fake Out a Ghost-type, [rc] or use Return if you predict a Ghost-type coming in. When in a scenario with an out of hand setup sweeper, Mega Kangaskhan can be used to Fake Out, then switch out, and continually Fake Out until the opposing threat is knocked out. Mega Kangaskhan typically leads well, [rc] and should be your go-to when anti-leading suicide entry hazard leads that often rely on a Focus Sash. Kangaskhan is quite predictable, [ac] however, and draws out Ghost-types immune to Fake Out or physically bulky Pokemon holding a Rocky Helmet or with the ability Iron Barbs. In these situations, [ac] Mega Kangaskhan can either smash them with appropriate coverage as they come in or switch into a better matchup, [comma > semi] such as sending in Yveltal when an opponent's Arceus-Ghost switch is obvious. Try to keep Mega Kangaskhan alive so long as there is an opposing Pokemon that which can be easily picked off with priority, such as Deoxys-A or something significantly damaged. An immunity to the Ghost-type should not be overlooked, [ac] as it completely prevents the foe opponent from using moves such as Shadow Force. Because Mega Kangaskhan lacks recovery on this set, passive or instant, and has useful utility throughout a match, she shouldn't be switching directly into attacks very often; rather it is better to get her in for free either after something is knocked out, [rc] or via a double switch.


Team Options
========

Dark-type Pokemon are obvious teammate choices for Mega Kangaskhan due to her inability to break through most Ghost-types. Pokemon such as Yveltal, Arceus-Dark, and Darkrai can smash Arceus-Ghost and Giratina-O, [ac] which that tend to switch into Fake Out. Arceus-Ghost itself is a great partner and is able to threaten common Steel-types with Will-O-Wisp and neutral Judgment; it is also able to beat Giratina-O and Gengar. Ghost-types in general are a great asset due to their immunity to the Fighting-type, while in return Mega Kangaskhan provides an immunity to the Ghost-type. Reliable anti-entry hazard support can be handy when using Mega Kangaskhan because she takes damage from all types of entry hazards. Both Giratina-O and Arceus-Ghost can make good use of Defog, as can Latias and Latios; [semi > comma] all of these Pokemon which can additionally check some common threats to Mega Kangaskhan. Setters of Toxic Spikes are an interesting partner choice because, [ac] when combined with the chip damage from Fake Out, the passive damage caused by the poison can add up quickly while the foe opponent cannot even move. Primal Groudon can be used to blast through physically bulky Pokemon with Lava Plume, [rc] and can effortlessly absorb burns intended for Mega Kangaskhan. Ho-Oh can also absorb Will-O-Wisp, [rc] and threatens some of Mega Kangaskhan's checks such as Arceus-Ghost and Ferrothorn. Kyogre can be used to threaten physically bulk Pokemon in general such as Arceus-Ghost, Sableye, Gliscor, Mega Scizor, and Landorus-T with its massive Special Attack and rain-boosed STAB attacks. Xerneas can deal significant damage to every relevant Fighting-type, [rc] while being able to and OHKO physically defensive Yveltal and Sableye, which also hamper Mega Kangaskhan. Lastly, Mewtwo can be used to pressure Arceus-Ghost, [rc] while and its varied special movepool can get around a wide variety of typical Mega Kangaskhan checks.



Other Options
########

With access to Wish and Seismic Toss, Mega Kangaskhan can run a more defensively oriented set that works better on more passive teams, although her reliance on a two-turn healing move, lack of Leftovers, and use of a Mega Slot usually make this not a primary choice for defensive teams. Power-Up Punch is an option to grant Mega Kangaskhan some additional power and can help against defensive teams; [semi > comma] however, [ac] Earthquake and Dark-type coverage moves are usually better options. Fire Punch can be used to nail Mega Scizor and Ferrothorn, [rc] along with the uncommon Skarmory and Bronzong, while Ice Punch can hit Mega Salamence and Landorus-T. Drain Punch is a decent option that still hits Rock and Steel-types in addition to granting Mega Kangaskhan some recovery; [semi > comma] however, [ac] the lower Base Power of the move makes other coverage options more appealing. Circle Throw gives Mega Kangaskhan the utility to phaze threats, while Substitute can block status coming from slower threats or Pokemon that switch in as it is set up. Toxic is an interesting option to punish some typical switch-ins such as like Arceus-Ghost and Lugia, although if you predict these to come in you are often better off double switching anyway. Headbutt's flinch rate can be abused with Fake Out, as can accuracy drops Mud Slap, although these moves are quite weak and luck dependent. Lastly, Icy Wind can be used to lower a target's Speed by two stages, while Crush Claw abuses its high chance to lower the foe's Defense with Parental Bond.



Checks & Counters
########

**Ghost-types**: Arceus-Ghost, Giratina, and Sableye can all come into Mega Kangaskhan's STAB attacks for free and neuter her with a burn from Will-O-Wisp. While Crunch can threaten them, it is not enough to outright beat these threats when they are at full health.

**Fighting-types**: Mega Blaziken, Mega Mewtwo X, Arceus-Fighting, and Terrakion can all win one-versus-one against Kangaskhan due to their strong super-[remove hyphen & add space btwn words]effective attacks. Mega Blaziken and Terrakion however cannot afford to switch into Mega Kangaskhan's Earthquake, [ac] however.

**Ferrothorn**: With its resistance to Normal-type moves, high Defense, and ability Iron Barbs, Mega Kangaskhan does not want to use contact moves against it Ferrothorn. It can also proceed to stall out Mega Kangaskhan with moves such as Leech Seed and Toxic.

**Physically bulky Pokemon**: Pokemon such as Yveltal, Gliscor, Scizor, Lugia, Groudon, Landorus-T, Hippowdon, Skarmory, and Bronzong have enough physical bulk to either stall out Mega Kangaskhan completely or retaliate hard. While it is uncommon, these Pokemon can also potentially be holding an item such as a Rocky Helmet to further annoy Mega Kangaskhan.

**Burns**: Being burned severely reduces Mega Kangaskhan's offensive presence and deals passive damage every turn. Burns typically originate from the moves Will-O-Wisp and Scald, so keep Mega Kangaskhan away from these.
1/2

remember, there's no need to say "Pokemon X can do this while being able to do this" if you can just say "Pokemon X can do this and this"
 
Last edited:

GatoDelFuego

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Overview
########

Upon Mega Evolving, Kangaskhan becomes a strong offensive threat that is notorious for being a destroyer of offensive teams. Due to Parental Bond, an ability that transforms all of Kangaskhan's attacks into a dual-striking move, her Be sure the 'her' and 'it' use is completely consistent Attack is effectively increased by fifty precent. Her Speed is also quite good, outspeeding relevant Pokemon with base 90, 95, and 99 Speed. With access to Fake Out and Sucker Punch, she becomes an excellent user of priority attacks, which further increases her ability to anti-lead; however, at times she has an over-reliance on them. Normal typing is like a double-edged sword that has only a single weakness to the Fighting-type and a handy immunity to the Ghost-type, but grants no resistances. Although Mega Kangaskhan has a wide movepool, she isn't able to run all the coverage and utility she wants on a single set. Unfortunately, Ghost-types along with burns bring an effective stop to Mega Kangaskhan, and in general she can struggle against defensive teams due to her lack of immediate power. Parental Bond has one disadvantage in regards to Rocky Helmet and Iron Barbs, as they deal twice as much damage as they would to a typical contact attacker. She also takes damage from every type of entry hazard, which significantly reduces her longevity, especially considering that she frequently comes into battle in order to abuse Fake Out. Lastly, Mega Kangaskhan is somewhat underwhelming for a Mega Pokemon there is opportunity cost associated with using a team's Mega Evolution slot, which makes her more difficult to justify on teams.



Into Darkness
########
name: Into Darkness
move 1: Fake Out
move 2: Earthquake
move 3: Sucker Punch / Crunch
move 4: Return / Double-Edge / Body Slam
item: Kangaskhanite
ability: Parental Bond
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly


Moves
========

Fake Out has incredible utility, allowing Mega Kangaskhan to anti-lead, revenge kill, Mega Evolve for free, and whittle down offensive threats; when combined with her STAB and Parental Bond, the move deals respectable damage. Earthquake is Mega Kangaskhan's primary coverage move, which hits the Steel- and Rock-types that resist her STAB attacks. Ghost-types are immune to Mega Kangaskhan's STAB attack, so a Dark-type coverage move is warranted; Sucker Punch furthers her access to priority and has a high Base Power. Crunch deals just as much as damage as Sucker Punch, (comma) however, (RC) it can hit Pokemon on the switch and those that use support moves; it also has an increased opportunity to lower the foe's Defense due to Parental Bond. Return is Mega Kangaskhan's primary STAB attack, as it has perfect accuracy and a Base Power of 102. Double-Edge can be used, as it hits harder than Return, but with the cost of further placing Mega Kangaskhan on a timer through recoil damage. Body Slam is also an alternative STAB move for Mega Kangaskhan, which has a 51% paralysis rate due to Parental Bond, although the power drop is noticeable. Lastly, Low Kick is a coverage option that can be run over Earthquake, which still smashes Steel- and Rock-types while also hitting Normal-types.


Set Details
========

252 Attack EVs are used to help Mega Kangaskhan maximize damage output from her priority moves. 252 Speed EVs with a Jolly nature are used so that Mega Kangaskhan can outspeed relevant threats such as Primal Groudon, Primal Kyogre, Dialga, Rayquaza, Yveltal, and Xerneas. An Adamant nature can be used to allow Mega Kangaskhan to hit slightly harder at the cost of forfeiting the guarantee to outspeed the previously listed Pokemon.


Usage Tips
========

Kangaskhan's ability before Mega Evolution is Scrappy, which allows for Normal-type moves to hit Ghost-types. You can intentionally choose not to Mega Evolve if it is advantageous to Fake Out a Ghost-type or use Return if you predict a Ghost-type coming in. When in a scenario with a setup sweeper, Mega Kangaskhan can be used to use Fake Out, then switch out, (RC) and continually Fake Out until the opposing threat is knocked out. Mega Kangaskhan typically leads well and should be your go-to when anti-leading suicide entry hazard leads that often rely on a Focus Sash. Kangaskhan is quite predictable, however, and draws out Ghost-types immune to Fake Out or physically bulky Pokemon holding a Rocky Helmet or with the ability Iron Barbs. In these situations, Mega Kangaskhan can either smash them with appropriate coverage as they come in or switch into a better matchup, such as sending in Yveltal when an opponent's Ghost Arceus-Ghost switch is obvious. Try to keep Mega Kangaskhan alive so long as there is an opposing Pokemon that can be easily picked off with priority, such as Deoxys-A or something significantly damaged. An immunity to the Ghost-type should not be overlooked, as it completely prevents the foe from using moves such as Shadow Force. Because Mega Kangaskhan lacks recovery on this set, passive or instant, and has useful utility throughout a match, she shouldn't be switching directly into attacks very often; rather it is better to get her in for free either after something is knocked out or via a double switch.


Team Options
========

Dark-type Pokemon are obvious teammate choices for Mega Kangaskhan due to her inability to break through most Ghost-types. Pokemon such as Yveltal, Dark Arceus-Dark, and Darkrai can smash Ghost Arceus-Ghost and Giratina-O, which tend to switch into Fake Out. Ghost Arceus-Ghost itself is a great partner and is able to threaten common Steel-types with Will-O-Wisp and neutral Judgment; it is also able to beat Giratina-O and Gengar. Ghost-types in general are a great asset due to their immunity to the Fighting-type, while in return Mega Kangaskhan provides an immunity to the Ghost-type. Reliable anti-entry hazard support can be handy when using Mega Kangaskhan because she takes damage from all types of entry hazards. Both Giratina-O and Ghost Arceus-Ghost can make good use of Defog, as can Latias and Latios; all of these Pokemon can additionally check some common threats to Mega Kangaskhan, such as X. Setters of Toxic Spikes are an interesting partner choice because, when combined with the chip damage from Fake Out, the passive damage caused by the poison can add up quickly while the foe cannot even move. Primal Groudon can be used to blast through physically bulky Pokemon with Lava Plume and can effortlessly absorb burns intended for Mega Kangaskhan. Ho-Oh can also absorb Will-O-Wisp and threatens some of Mega Kangaskhan's checks such as Ghost Arceus-Ghost and Ferrothorn. Kyogre can be used to threaten physically bulky Pokemon in general such as Ghost Arceus-Ghost, Mega Sableye,(I assume) Gliscor, Mega Scizor, and Landorus-T with its massive Special Attack and rain-boosed STAB attacks. Xerneas can deal significant damage to every relevant Fighting-type and OHKO physically defensive Yveltal and Sableye, Same here if I'm correct on the above which also hamper Mega Kangaskhan. Lastly, Mewtwo can be used to pressure Ghost Arceus-Ghost and its varied special movepool can get around a wide variety of typical Mega Kangaskhan checks.



Other Options
########

With access to Wish and Seismic Toss, Mega Kangaskhan can run a more defensively oriented set that works better on more passive teams, although her reliance on a two-turn healing move, lack of Leftovers, and use of a Mega Slot usually make this not a primary choice for defensive teams. Power-Up Punch is an option to grant Mega Kangaskhan some additional power and can help against defensive teams; however, Earthquake and Dark-type coverage moves are usually better options. Fire Punch can be used to nail Mega Scizor and Ferrothorn along with the uncommon Skarmory and Bronzong, while Ice Punch can hit Mega Salamence and Landorus-T. Drain Punch is a decent option that still hits Rock- and Steel-types in addition to granting Mega Kangaskhan some recovery; however, the lower Base Power of the move makes other coverage options more appealing. Circle Throw gives Mega Kangaskhan the utility to phaze threats, while Substitute can block status coming from slower threats or Pokemon that switch in as it is set up. Toxic is an interesting option to punish some typical switch-ins such as Ghost Arceus-Ghost and Lugia, although if you predict these to come in you are often better off double switching anyway. Headbutt's flinch rate can be abused with Fake Out, as can the accuracy drops of Mud Slap, although these moves are quite weak and luck-dependent. Lastly, Icy Wind can be used to lower a target's Speed by two stages, while Crush Claw abuses its high chance to lower the foe's Defense with Parental Bond.



Checks & Counters
########

**Ghost-types**: Ghost Arceus-Ghost, Giratina, and Sableye can all come into Mega Kangaskhan's STAB attacks for free and neuter her with a burn from Will-O-Wisp. While Crunch can threaten them, it is not enough to outright beat these threats when they are at full health.

**Fighting-types**: Mega Blaziken, Mega Mewtwo X, Fighting Arceus-Fighting, and Terrakion can all win one-versuson-one against Kangaskhan due to their strong super effective attacks. Mega Blaziken and Terrakion cannot afford to switch into Mega Kangaskhan's Earthquake, however.

**Ferrothorn**: With its resistance to Normal-type moves, high Defense, and ability Iron Barbs, Mega Kangaskhan does not want to use contact moves against Ferrothorn it. It can also proceed to stall out Mega Kangaskhan with moves such as Leech Seed and Toxic.

**Physically Bulky Pokemon**: Pokemon such as Yveltal, Gliscor, Scizor, Lugia, Groudon, Landorus-T, Hippowdon, Skarmory, and Bronzong have enough physical bulk to either stall out Mega Kangaskhan completely or retaliate hard. While it is uncommon, these Pokemon can also potentially be holding an item such as a Rocky Helmet to further annoy Mega Kangaskhan.

**Burns**: Being burned severely reduces Mega Kangaskhan's offensive presence and deals passive damage every turn. Burns typically originate from the moves Will-O-Wisp and Scald, so keep Mega Kangaskhan away from these.

2/2
 
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