Yes, I know we've all been waiting for this.
This is a RMT I've been working on for a few days now. It features the never before seen Articuno performing exceptionally well, however it requires a vast amount of support that is quite difficult to give. Even though that the support is not readily given, Articuno can gallantly sweep in the lower ladder rankings and quite readily in the higher ladder rankings as well.
I started with Articuno, obviously.
I needed Smeargle to Baton Pass Nasty Plots and Agilities to Articuno.
I added Bisharp to beat Latias and other bulky psychics.
Latios was added to dismantle common physically frail leads with Psyshock.
Articuno has a nasty Stealth Rock weakness, so Starmie is here to Rapid Spin them away.
Sub+CM Raikou can set up on Prankster Thundurus, which was a huge threat.
By this point I didn't have a Mega Evolution so I replaced LO on Latios with Latiosite.
In depth:
Articuno @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 Def / 252 Spe
IVs: 30 Atk / 30 SpA / 30 Spe
Timid Nature
- Freeze-Dry
- Hurricane
- Hidden Power
- Roost
Articuno is the center of this team. It may not have a good typing, stats, or movepool, but it is enough to be used. It can OHKO many of the tier's relevant threats at +2 SpA and Spe. It desperately needs the support from the team such as Baton Pass Support. It can take advantage of rain from opposing Politoed and abuse 100% accurate hurricanes. The IVs give it a HP Fire Spread, which it needs to hit Scizor and Ferrothorn super effectively. Freeze-Dry is to hit water types super effectively, like the aforementioned Politoed. It needs all the coverage it can get in order to be functional. Hurricane is its strongest STAB move, allowing it to OHKO many common OU threats. When using Articuno, treat it as if you're trying to kill a bear. You want to OHKO your opponent, not 2HKO them. Sometimes, you will not need Articuno in the lower ladder rankings.
Smeargle @
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Spore
- Baton Pass
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Smeargle supports Articuno by giving it essential support in the form of Baton Pass. At least 1 Nasty Plot and 1 Agility is needed, as Articuno cannot outspeed or OHKO enough to be viable. Use Spore right away to buy time for setting up. As it is now completely Taunt bait, dismantle the opposing lead before you bring Smeargle. It needs to be as fast as possible and stay alive as long as possible, so 252 HP EVs, 252 Speed EVs, and a Focus Sash are necessary. Jolly nature also helps maximize speed. Own Tempo is used because Moody is banned and Technician won't do anything here.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Pursuit
- Iron Head
I needed Bisharp to check some of the threats so far, being the Lati twins and other bulky Psychics. Bisharp really comes through sometimes, being able to OHKO a Mega Gardevoir with Sucker Punch. It's your standard Pursuit trapper set, with a few tweaks. The EVs maximize speed and so does the Jolly nature. Knock Off should be your first-turn STAB move. Life Orb is necessary to get some important OHKOs. Sucker Punch is priority that has power, and Pursuit traps the Lati twins.
Latios @ Latiosite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk / 30 SpA / 30 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power
- Roost
While Latios hits harder with a Life Orb than Mega Latios, I chose to give it Latiosite because I didn't have a Mega Pokemon at that point. It can dismantle opposing leads fairly well and check some common threats as well. The IVs give it a HP Fire spread, which lets it get unresisted coverage with Draco Meteor. The SpA drops from Draco Meteor can be brutal, so it is advised to use it only when going for OHKOs. The EVs are standard for a special attacker. Psyshock hits Chansey hard, as well as frail fighting type leads like Infernape. Roost can be used to recover off damage, but Latios rarely finds an opening to use it.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 252 Spe / 4 Def
IVs: 0 Atk
Timid Nature
- Hydro Pump
- Psyshock
- Thunder
- Rapid Spin
Articuno has a nasty Stealth Rock weakness, and that's where Starmie comes into play. Starmie runs an offensive Rapid Spin set, with Ice Beam being replaced by Thunder. Thunder hits lots of common threats hard, and the only reason I don't use Thunderbolt is because it doesn't have enough power. Base 100 SpA can be pretty underwhelming at times, and without a Modest nature, the power is going to be quite Modest(haha). Analytic gets an insane power boost on opposing switch-ins. Hydro Pump is a quite spammable 110 base power move. Psyshock hits physically frail Pokemon very very hard. The EVs are standard for special attackers. Life Orb Maximizes damage.
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power Ice
Raikou is my check to Thundurus, which was a threat to my team by this point, with none of my Pokemon able to beat it without risking paralysis. Raikou is immune to paralysis and can set up Calm Minds behind Substitute this way. Thunderbolt is my main STAB and HP Ice is coverage. The EVs are standard special attacker, and Timid nature maximizes speed. Leftovers helps it recover off substitute damage.
Articuno @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Freeze-Dry
- Hurricane
- Roost
- Hidden Power [Fire]
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Spore
- Nasty Plot
- Agility
- Baton Pass
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
Latios (M) @ Latiosite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Roost
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psyshock
- Thunderbolt
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Substitute
- Thunderbolt
- Hidden Power [Ice]
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Freeze-Dry
- Hurricane
- Roost
- Hidden Power [Fire]
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Spore
- Nasty Plot
- Agility
- Baton Pass
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
Latios (M) @ Latiosite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Roost
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psyshock
- Thunderbolt
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Substitute
- Thunderbolt
- Hidden Power [Ice]
Damnit. Fucking glitches.
https://docs.google.com/a/student15...O_ckB9Zrr-amMUF0bWUWjA7sp3X4GQ_wNbEZiLKc/view
Yes, I know it's only A rank and above. I'm too fuckin lazy to do the rest.
Yes, I know it's only A rank and above. I'm too fuckin lazy to do the rest.
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Overheat
- Volt Switch
- Hidden Power Ice
Manectric-Mega was suggested by Team Pokepals. Latios-Mega is kinda weak, and Manectric-Mega can perform Raikou's role well. I haven't really tested him yet, but I'm sure he'll be a solid addition to the team. Thunderbolt and Volt Switch get STAB, Overheat is insanely powerful coverage, and HP Ice is more coverage. You can switch into predicted electric type attacks and get the Lightning Rod Boost.
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Overheat
- Volt Switch
- Hidden Power Ice
Manectric-Mega was suggested by Team Pokepals. Latios-Mega is kinda weak, and Manectric-Mega can perform Raikou's role well. I haven't really tested him yet, but I'm sure he'll be a solid addition to the team. Thunderbolt and Volt Switch get STAB, Overheat is insanely powerful coverage, and HP Ice is more coverage. You can switch into predicted electric type attacks and get the Lightning Rod Boost.
Articuno @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Freeze-Dry
- Hurricane
- Roost
- Hidden Power [Fire]
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Spore
- Nasty Plot
- Agility
- Baton Pass
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Roost
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psyshock
- Thunderbolt
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Overheat
- Volt Switch
- Hidden Power Ice
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Freeze-Dry
- Hurricane
- Roost
- Hidden Power [Fire]
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Spore
- Nasty Plot
- Agility
- Baton Pass
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Roost
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psyshock
- Thunderbolt
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Overheat
- Volt Switch
- Hidden Power Ice
Well, now that I'm done, I'm going to try laddering with this. Give me all the feedback you can give, and be sure to.. uh.. IDK... whatever! All feedback is appreciated, though! Thanks, all!
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