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Hp: KO
En: KO
4/4/3/3/52
Other: poison
Item: Mental Herb
- - -
Gallade is sent out!
"Now do us a favor: suck it up, do your best and try to beat me. If you succeed I may consider your proposal."
Sludge Wave - Sludge Bomb - Sludge Wave
IF asleep THEN Sleep Talk (Venoshock - Sludge Bomb - Sludge Wave - Acid) and push back IF Zen Headbutt AND this sub didn't activate on the action prior THEN Protect and push back IF Gallade is poisoned THEN Venoshock and push back
"Hmm, I would like that."
"Lets do this Rajny, you are my pride, win it for me!"
"On it!" Rajny | Gallade (M) #Steadfast #Expert Belt
________________________
Encore ~ Rest ~ Zen Headbutt
IF you are fully paralyzed on action 1, THEN use Disable (Venoshock) on action 2 instead and use Rest on the following action.
IF you are fully paralyzed on action 2, THEN use Ice Punch on action 3 instead.
"Hmm Yup!" Rajny | Gallade (M) #Steadfast #Expert Belt
________________________
Sleep Talk (Dual Chop, Zen Headbutt, Earthquake, Psyshock) [Zen Headbutt] ~ Earthquake ~ Zen Headbutt
IF Dragalge is under the effects of a P/E move when you would act, THEN use Chill on the first instance, Future Sight on the second instance and Chill on the third instance, and replace your remaining actions in the queue as Zen Headbutt ~ Earthquake ~ Zen Headbutt on every instance.
IF Dragalge uses Poison-Inflicting moves, AND you do not have a substitute up, AND you are not asleep that action, AND you are not under the effects of Poison that action, AND Dragalge is not asleep that action, AND you have more than 12 EN that action, AND Dragalge has more than 24 HP that action, THEN use Substitute (15 HP) that action instead, and replace your remaining actions in the queue as Zen Headbutt ~ Earthquake ~ Zen Headbutt on every instance.
IF Dragalge uses Damaging Dragon Type combinations, AND you do not have a substitute up, AND you are not asleep that action, AND you are not under the effects of Poison that action, AND Dragalge is not asleep that action, AND Dragalge does not have clones up, AND Dragalge has more that 24 HP that action, AND Dragalge is not behind a substitute that action, THEN use Hypnosis that action instead, and replace your remaining actions in the queue as Zen Headbutt ~ Earthquake ~ Zen Headbutt on every instance.
IF Dragalge is KO'd when you would act, THEN use Chill that action instead.
Linda: Dragon Pulse+Hyper Beam --- Cooldown (Dragon Pulse) --- Draco Meteor
IF Gallade is ordered to use a Protective/Evasive move, THEN Chill and push actions, but not consecutively.
IF Gallade has Double Team clones, THEN Sludge Wave and push actions.
IF Gallade has a Substitute, THEN use Gunk Shot and push actions.
IF Serperior is under the effects of a P/E move when you would act, THEN use Chill that action instead and push actions back.
IF Serperior uses Taunt, AND not in a combination, AND Serperior is not asleep that action, AND Serperior is not under the effects of Taunt that action, AND you are not under the effects of Taunt that action, AND you have more than 9 EN that action, THEN use Magic Coat that action instead.
IF Serperior uses Rest when you would be using Taunt, AND not in a combination, AND Serperior is not asleep that action, AND Serperior is not under the effects of Taunt that action, AND you have more than 13 EN that action, THEN use Focus Punch that action instead and push actions back.
IF Serperior is KO'd when you would act, THEN use Chill that action instead.
random.org rolled no full para so I don't think I have to go through all the calcs
Just know Ice Punch costs 6 EN and does more than 9 damage.
Pike Queen Lucy XXX:
HP: 0
EN: >0
Other: KOed
Item: Rare Candy
Gale Wing Srock XXA (Stealth Rock, 2 layers of Toxic Spikes):
HP: >0
EN: 8
Other: Paralyzed (5%)
Item: Expert Belt
"You won. Congrats. Now leave before I have Lindwyrm eat you."
Rewards: Frosty gets 3*3+3*0.5+7=17.5->17 UC
I get 3+3=6 UC Gale Wing Srock gets 3*1+3*0.5+3*1=7.5->7 CC
Pyroak gets 9 KOC
Krilowatt gets 6 KOC
Gallade gets 12 KOC
And you get 20 KOC to split among your mons.
Oh and Gold Rank.
Ayaan is a Brave and Naughty creature, always teasing and taunting friends, gives a beating to his enemies and defends himself and him friends from all threatening creatures. As they are afraid of the spooky pixie themselves.
[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
[Type]
Ghost | Dark
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Stall (✓)
(Passive, MoldBreaker affects - No)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Keen Eye
(Passive, MoldBreaker affects - Yes) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster (Unlocked)
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Magic Bounce (Mega)
(Passive, MoldBreaker affects - Yes) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
Counter
Disable
Final Gambit
Flail
Night Slash
Roar
Toxic
Fire Punch
Ice Punch
ThunderPunch
Rock Slide
Endure
Dig
Taunt > Crush Claw > Crush Claw IF Jenny-Gardevoir is under the effects of Protective/Evasive moves, THEN replace that action with Rock Slide instead, pushing remaining queue back.
IF Jenny-Gardevoir would use Dodge, THEN replace that action with Swords Dance instead, pushing remaining queue back.
Action 1: Gardevoir used Magic Coat!
(+4 Priority) Gardevoir throws up a bouncing barrier!
-9 energy Zangoose used Taunt! Zangoose is taunted into a rage!
Other changes: Taunt 6a (Zangoose))
-10 energy
Action 2: Zangoose used Crush Claw!
RNG Roll (HIT) [<=9500 HIT]: 4654/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 5264/10000 (NO)
RNG Roll (EFFECT) [<=5000 EFFECT]: 7311/10000 (NO)
8+3+3+(7.5-6) = 15.5 damage (Gardevoir)
-5 energy Gardevoir used Psychic!
RNG Roll (CRIT) [<=625 CRIT]: 5767/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 496/10000 (EFFECT)
9+3+(7.5-3) = 16.5 damage (Zangoose) Zangoose's Special Defense fell!
Stat changes: -1 SpDef (Zangoose)
-5.5 energy
Action 3: Zangoose used Crush Claw!
RNG Roll (HIT) [<=9500 HIT]: 6273/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 7242/10000 (NO)
RNG Roll (EFFECT) [<=5000 EFFECT]: 9194/10000 (NO)
8+3+3+(7.5-6) = 15.5 damage (Gardevoir)
-9 energy Gardevoir used Dazzling Gleam!
RNG Roll (CRIT) [<=625 CRIT]: 436/10000 (CRIT)
8+3+3+(7.5-3)+(1*2) = 20.5 damage (Zangoose)
-5 energy
Post Action:
Other changes: Taunt 4a (Zangoose)
Post Round:
Zangoose: -37 HP, -24 EN
Gardevoir: -31 HP, -19.5 EN
IF Dig is used, THEN use Trick Room on the first instance and restart the queue.
IF Final Gambit is used, THEN use Teleport (Evasive) on the first instance and restart the queue.
Oh right, I forget too much - please specify one Ability for each of your team, Gale. Although given Gardevoir's list, I don't think it'll affect the last round, so we won't redo them.
Oh right, I forget too much - please specify one Ability for each of your team, Gale. Although given Gardevoir's list, I don't think it'll affect the last round, so we won't redo them.