Sweet Jesus
Neal and Jack and me, absent lovers...
Poooops! I started playing a little more lately, I wouldn't say I'm «back» as I'll never reach the level of consistent activity I had more than a year ago but I'm having fun, so hey I play!
For those who don't know me, I used to play a lot and bring all sorts of cool sets to NU. I sort of quit before XY came out. I started playing more since ORAS and built this team which unlike my usual blanaced teams, is more inclined towards hyper offense (but still has some cool sets!) It was built around an initial mixed core of AV lanturn and eviolite scyther along with a dual normal spam core of ursaring and linoone. The team is number 1 at the time I'm writing this and is named holly offense cause I'm jesus and I'm going offense (if you didn't get it).
Sawk (M) @ Lum Berry
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Knock Off
- Ice Punch
This pro is probably the best lead this meta has to offer. Start the game and threaten shit with your powerful attacks that ohko practically everything that outspeeds you. Whatever your opponent does turn 1, you're still alive and status healthy at the end of the turn which means you can often pull off a second powerful attack. Lum berry is also a great way to fake choice (which will often practically win you the game turn 2 or 3 if you manage to fake it) and one of the best ways I can make sure to bring vivillion to a level where Espeed will kill it (or just break it's sash) as he's probably the biggest threat to this team. Sturdy is also a great way to deal with lead archeops as it's probably the second biggest threat to my team. Ice punch could be replaced by another move as it's mainly for hitting colbur xatu and eggy but I couldn't find anything better. Fun fact about this dude is that it was the last to join the team and I tested a couple of others before him. When I came up with this guy, he practically became the mvp!
Scyther @ Eviolite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Swords Dance
- Roost
On with the mixed core. This is what tanks fighting types who are too busy running knock off to bother bringing a rock move. His typing is a great match with lanturn as he's immune to ground and practically immune to grass. What makes him even better with lanturn however is that together, they have huge coverage and form a volt-turn core that can both take and deal damage! Most of the time scyther ends up u-turning all game, but since flying is similar to normal and I happen to have a normal spam team, it can also take advantage of dead counters to sweep with swords dance and technician aerial ace.
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 96 Def / 252 SpA / 160 Spe
Modest Nature
- Scald
- Ice Beam
- Volt Switch
- Hidden Power [Grass]
That's right, assault vest lanturn, I posted this set without the speed investment in creative movesets and it's become the second half of the core! Considering how weak most special ground and grass moves are, lanturn practically tanks everything on the special side with an assualt vest. Since it already tanks everything on that side, this fish can invest in it's mediocre speed and special attack to abuse it's bad ass coverage. 160 speed gets it right to that sweet 210 speed which outspeeds max without nature 55's, a very common speed tier. The moves are kind of standard except for hp grass which hits seismitoad and is now worth it since lanturn runs max special attack (and can only run attacking moves). All other EVs are put in defence so that lanturn is a little bulky on that side too and can tank flying attacks, klinklang's return and maybe an unstabed earthquake. Lanturn's max sp.a also turned out to be practically mandatory once the team was finished as he's the only special attacker in the team.
Minesweeper (Sandslash) @ Rocky Helmet
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Knock Off
- Stealth Rock
- Rapid Spin
I've heard some people bitch on this guy and I can understand why, but he fits my team perfectly and isn't as bad as some good players might think. I really wanted a defoger or a spinner because I run scyther, sturdy sawk and even linoone appreciates the extra health to use belly drum. I also wanted to set my own rocks and sandslash won over prinplup and claydol. While prinplup was too redudant with lanturn, claydol's weakness to knock off was something that mattered a lot to my team. The fact is, I didn't have enough physical defence capacities even for a HO team. My favourite solution to that problem is rocky helmet and sandslash's cute head wears it perfectly considering non contact move users (rock type and earthquake) already lose to him most of the time. My team has a lot of problems if it loses momentum against physical attacking mosters and sandslash's helmet almost guarantees to get rid of a third of their precious hp. The helmet is also great to win the spinnig game against others since when it comes to a rock setting battle, the opponent can't spin effecitvely if he dies to helmet damage.
Other than it's helmet, Sandslash runs a pretty standard movepool with earthquake and knock off bringing great coverage and hitting spinblockers for big damage. I use max attack because it's an offense team and he needs knock off + 1 helmet contact to get archeops to defeatist range. Unfortunately, it also makes archeops capable of 2hko'ing him. I'll look into changing EV's just for archeops though (play around with defence and attack EV's)
The Punisher (Ursaring) @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 252 Spe
Jolly Nature
- Facade
- Earthquake
- Crunch
- Seed Bomb
On to the normal spam core! This is the exact same set from my last gen5 RMT I wrote a good while ago! My new bro Karane reminded me it existed and it's still super good! Like any guts ursaring set, it's main role is to punch big holes in teams and that's exactly what he does! This guy is a great way of getting rid of anything that cockblocks linoone for him to sweep peacefully. The fact I have a volt-turn core makes it super easy for this guy to get his orb activated for free and make me feel badass when he comes in on a wall because he happens to be named The Punisher! This set's particularity is that he's jolly because he already hits hard enough and no one ever expects this thing to outspeed their 210-228 mons. Seed bomb can also wreck seismitoad without guts boost, hit safely people playing around toxic orb with a ghost and a rock and wreck anything that has a helmet without contact that doesn't care too much about EQ. If my opponent has 3 mons slower than ursaring, there's a good chance this bear's simple presence guarantees me the win.
Sneaky Bitch (Linoone) @ Sitrus Berry
Ability: Pickup
EVs: 164 HP / 252 Atk / 44 Def / 44 SpD / 4 Spe
Adamant Nature
- Extreme Speed
- Seed Bomb
- Iron Tail
- Belly Drum
The one and only, infamous, Sneaky Bitch! Everyone knows how this guy works though I decided to swap shadow claw with iron tail because rotom, haunter and mismagius outpseed me anyway leaving only gourgeist super to hit with it. Iron tail on the other side will hit a couple of other things like Cradily, Granbull, Mawile, Avalugg and a couple of others for greater damage. Linoone is also my only form of priority (though sawk can live a hit and revenge with sturdy) so that's important too. This guys fits great in my team as he has cool allies to punch holes for him and volt-turn him into a weak opponent for him to set up and sweep as he's done so often.
tl;dr
Epic lum berry sturdy lead!
Epic mixed volt turn core!
Epic suicide helmet rock setter/cleaner!
Epic normal spam core Punish/Sweep!
Threats
Vivillion (god I hate this thing)
Archeops (He outspeeds, 2hko's everything, resists espeed and has no item to knock off, I might try playing around with sandslash's set)
Opposing normal/flying spam (I happen to have not much to defend against my own strategy so I need to gain the momentum!)
Trivia
No lefties, No life orb, no choice item, no item used twice! Try getting #1 with that people! (it's a challenge)
For those who don't know me, I used to play a lot and bring all sorts of cool sets to NU. I sort of quit before XY came out. I started playing more since ORAS and built this team which unlike my usual blanaced teams, is more inclined towards hyper offense (but still has some cool sets!) It was built around an initial mixed core of AV lanturn and eviolite scyther along with a dual normal spam core of ursaring and linoone. The team is number 1 at the time I'm writing this and is named holly offense cause I'm jesus and I'm going offense (if you didn't get it).
Poooops! On with the team
Sawk (M) @ Lum Berry
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Knock Off
- Ice Punch
This pro is probably the best lead this meta has to offer. Start the game and threaten shit with your powerful attacks that ohko practically everything that outspeeds you. Whatever your opponent does turn 1, you're still alive and status healthy at the end of the turn which means you can often pull off a second powerful attack. Lum berry is also a great way to fake choice (which will often practically win you the game turn 2 or 3 if you manage to fake it) and one of the best ways I can make sure to bring vivillion to a level where Espeed will kill it (or just break it's sash) as he's probably the biggest threat to this team. Sturdy is also a great way to deal with lead archeops as it's probably the second biggest threat to my team. Ice punch could be replaced by another move as it's mainly for hitting colbur xatu and eggy but I couldn't find anything better. Fun fact about this dude is that it was the last to join the team and I tested a couple of others before him. When I came up with this guy, he practically became the mvp!
Scyther @ Eviolite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Swords Dance
- Roost
On with the mixed core. This is what tanks fighting types who are too busy running knock off to bother bringing a rock move. His typing is a great match with lanturn as he's immune to ground and practically immune to grass. What makes him even better with lanturn however is that together, they have huge coverage and form a volt-turn core that can both take and deal damage! Most of the time scyther ends up u-turning all game, but since flying is similar to normal and I happen to have a normal spam team, it can also take advantage of dead counters to sweep with swords dance and technician aerial ace.
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 96 Def / 252 SpA / 160 Spe
Modest Nature
- Scald
- Ice Beam
- Volt Switch
- Hidden Power [Grass]
That's right, assault vest lanturn, I posted this set without the speed investment in creative movesets and it's become the second half of the core! Considering how weak most special ground and grass moves are, lanturn practically tanks everything on the special side with an assualt vest. Since it already tanks everything on that side, this fish can invest in it's mediocre speed and special attack to abuse it's bad ass coverage. 160 speed gets it right to that sweet 210 speed which outspeeds max without nature 55's, a very common speed tier. The moves are kind of standard except for hp grass which hits seismitoad and is now worth it since lanturn runs max special attack (and can only run attacking moves). All other EVs are put in defence so that lanturn is a little bulky on that side too and can tank flying attacks, klinklang's return and maybe an unstabed earthquake. Lanturn's max sp.a also turned out to be practically mandatory once the team was finished as he's the only special attacker in the team.
Minesweeper (Sandslash) @ Rocky Helmet
Ability: Sand Rush
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Earthquake
- Knock Off
- Stealth Rock
- Rapid Spin
I've heard some people bitch on this guy and I can understand why, but he fits my team perfectly and isn't as bad as some good players might think. I really wanted a defoger or a spinner because I run scyther, sturdy sawk and even linoone appreciates the extra health to use belly drum. I also wanted to set my own rocks and sandslash won over prinplup and claydol. While prinplup was too redudant with lanturn, claydol's weakness to knock off was something that mattered a lot to my team. The fact is, I didn't have enough physical defence capacities even for a HO team. My favourite solution to that problem is rocky helmet and sandslash's cute head wears it perfectly considering non contact move users (rock type and earthquake) already lose to him most of the time. My team has a lot of problems if it loses momentum against physical attacking mosters and sandslash's helmet almost guarantees to get rid of a third of their precious hp. The helmet is also great to win the spinnig game against others since when it comes to a rock setting battle, the opponent can't spin effecitvely if he dies to helmet damage.
Other than it's helmet, Sandslash runs a pretty standard movepool with earthquake and knock off bringing great coverage and hitting spinblockers for big damage. I use max attack because it's an offense team and he needs knock off + 1 helmet contact to get archeops to defeatist range. Unfortunately, it also makes archeops capable of 2hko'ing him. I'll look into changing EV's just for archeops though (play around with defence and attack EV's)
The Punisher (Ursaring) @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 252 Spe
Jolly Nature
- Facade
- Earthquake
- Crunch
- Seed Bomb
On to the normal spam core! This is the exact same set from my last gen5 RMT I wrote a good while ago! My new bro Karane reminded me it existed and it's still super good! Like any guts ursaring set, it's main role is to punch big holes in teams and that's exactly what he does! This guy is a great way of getting rid of anything that cockblocks linoone for him to sweep peacefully. The fact I have a volt-turn core makes it super easy for this guy to get his orb activated for free and make me feel badass when he comes in on a wall because he happens to be named The Punisher! This set's particularity is that he's jolly because he already hits hard enough and no one ever expects this thing to outspeed their 210-228 mons. Seed bomb can also wreck seismitoad without guts boost, hit safely people playing around toxic orb with a ghost and a rock and wreck anything that has a helmet without contact that doesn't care too much about EQ. If my opponent has 3 mons slower than ursaring, there's a good chance this bear's simple presence guarantees me the win.
Sneaky Bitch (Linoone) @ Sitrus Berry
Ability: Pickup
EVs: 164 HP / 252 Atk / 44 Def / 44 SpD / 4 Spe
Adamant Nature
- Extreme Speed
- Seed Bomb
- Iron Tail
- Belly Drum
The one and only, infamous, Sneaky Bitch! Everyone knows how this guy works though I decided to swap shadow claw with iron tail because rotom, haunter and mismagius outpseed me anyway leaving only gourgeist super to hit with it. Iron tail on the other side will hit a couple of other things like Cradily, Granbull, Mawile, Avalugg and a couple of others for greater damage. Linoone is also my only form of priority (though sawk can live a hit and revenge with sturdy) so that's important too. This guys fits great in my team as he has cool allies to punch holes for him and volt-turn him into a weak opponent for him to set up and sweep as he's done so often.
tl;dr
Epic lum berry sturdy lead!
Epic mixed volt turn core!
Epic suicide helmet rock setter/cleaner!
Epic normal spam core Punish/Sweep!
Threats
Vivillion (god I hate this thing)
Archeops (He outspeeds, 2hko's everything, resists espeed and has no item to knock off, I might try playing around with sandslash's set)
Opposing normal/flying spam (I happen to have not much to defend against my own strategy so I need to gain the momentum!)
Trivia
No lefties, No life orb, no choice item, no item used twice! Try getting #1 with that people! (it's a challenge)
pooooops!
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