"Why hello everybody! Welcome this fine day to the Fairy Gym of ASB! No, really, that's what it's called. I'm serious!"
"Anyways, before we introduce the contenders, let's go over the rules really quickly."
*boos from the fairies*
"Ah come on, just hold your horses for a little bit."
"Without further ado, let's introduce our battlers!"Rules said:3v3 Singles (Challenger brings 3, Leader brings 4)
2 day DQ
2 Recoveries / 5 Chills
3 Substitutions
1 Mega Evolution
Items: ON
Switch: OK
Abilities: ALL
Arena: Fairy Gym Arena
The ASB TournamentFairy-type Gym Arena
Surrounded by thousands of screamingPokemon fansFairy-type Pokemon, theASBFairy-type Gym Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are ALMOST no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. However, the Fairy spectators are impatient and want to see a match. If a trainer hesitates excessively during the battle (read: goes over DQ), they will swarm and attack.
Summary:
- Standard rules
- If you go over DQ (however slightly), the fairies will brutally murder you [Note: if you post in LOA, or give a not-shitty reason AHEAD OF TIME, I won't DQ you]
"In the Leader's Corner, we have the fairy gym leader Elevator Music. Heralded as one of the greats of ASB, he's going to be quite a challenge for our competitor. He even took a badge from me, the nutjob! Anyways, he's living proof that you don't need a fancy arena to knock your competitors' socks off. For this battle, watch out for Togekissu the Togekiss, as it works quite well against Lucario and Aurumoth, and can take out a weakened Kitsunoh as well."
Team Elevator Music
Togekiss [Togekissu] (F)
Nature: Timid (+15% Spe, +10% Acc, -1 Atk)
Type: Fairy/Flying
Abilities: Hustle / Serene Grace / Super Luck (Unlocked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Moves: (120/120)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Abilities: Soundproof / Filter / Technician (Unlocked)
Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Moves: (123/123)
Aerial Ace
Attract
Barrier
Baton Pass
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Counter
Covet
Curse
Dazzling Gleam
Double Slap
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Magical Leaf
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Payback
Power Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wide Guard
Wonder Room
Zap Cannon
Zen Headbutt
Mawile [Kuchiito] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy
Abilities: Hyper Cutter / Intimidate / Sheer Force (Unlocked) / Huge Power (Mega)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy
Stats (Mega):
HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]
MC: 0
AC: 5/5
Moves: (102/102)
Ancient Power
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double Team
Double-Edge
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Hidden Power (Ground)
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip
Wigglytuff [Pukurin] (F)
Nature: Quiet (+1 Atk, -15% Spe, -10% Eva)
Type: Normal/Fairy
Abilities: Cute Charm / Competitive / Frisk (Unlocked)
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
EC: 9/9
MC: 0
AC: 5/5
Moves: (70/128)
Charm
Copycat
Defense Curl
Disable
Disarming Voice
Double Slap
Double-Edge
Play Nice
Play Rough
Pound
Rest
Rollout
Round
Sing
Sweet Kiss
Heal Pulse
Misty Terrain
Perish Song
Punishment
Wish
Bide
Blizzard
Brick Break
Dazzling Gleam
Dig
Echoed Voice
Facade
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Grass Knot
Hidden Power (Ground)
Hyper Beam
Ice Beam
Light Screen
Protect
Psychic
Reflect
Safeguard
Shadow Ball
Skull Bash
Sleep Talk
Solar Beam
Substitute
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Bounce
Counter
Drain Punch
Endeavor
Endure
Focus Punch
Gravity
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Knock Off
Magic Coat
Magic Room
Nightmare
Pain Split
Role Play
Snatch
Stealth Rock
"And in the challenger's corner, we have Gem of the Day! Regarded as one of the few (as far as we know) female trainers here in ASB, she's a plucky trainer. Her main accomplishments are the setting up of Gem Caves and she's currently helping with the Adventure Battle revamps. It takes guts to challenge a pro like this, that's for sure. For this battle, look out for Chanoir the Kitsunoh, as it does pretty great damage to everything Emma's got, besides Mawile."
Team Gem of the Day
Aurumoth [cuivre](f)
Mild nature (+SpA, -Def)
Type: Bug / Psychic
Abilities:
Weak Armor (toggle)
No Guard (passive)
Illusion (passive) (UNLOCKED)
Stats
HP: 110
Atk: 5
Def: 3 (-)
SpA: 6 (+)
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Dragon Dance
Quiver Dance
Tackle
confusion
String Shot
Sunny Day
Silver Wind
Bug Bite
Sunny Day
Heal Pulse
Close Combat
megahorn
Hydro pump
Protect
Psychic
Safeguard
will o wisp
aincentpower
zen headbutt
ominous wind
psyshock
ice beam
thunderbolt
surf
disable
fell stinger
wish
tail glow
skill swap
counter
confusion
shadow ball
x-scissor
reflect
light screen
dazzling gleam
Kitsunoh (Chanoir) (M)
Nature: Jolly (+15% Spe, +19% Acc, -1 SpA)
Type: Steel/Ghost
Abilities:
Frisk
Limber
Cursed Body (hidden, unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)(10*1.15=126.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
Moves: (42/102)
scratch
iron defense
lick
metal burst
odor sleuth
faint attack
shadow sneak
curse
copycat
shadowstrike
perish song
Iron head
phantom force
foul play
meteor mash
psycho shift
yawn
magic coat
pain split
revenge
Superpower
Snatch
Sucker punch
thunder punch
Ice punch
Trick
u-turn
earthquake
taunt
endure
return
toxic
dig
torment
payback
aerial ace
rock slide
swagger
protect
substitute
fake out
double team
knock off
safeguard
trick room
will o wisp
dark pulse
CURSE YOU FOR MAKING ME REMOVE TRICK OR TREAT
Lucario (Chienetal) (M)
Naive (-Sdef, +Spe, +12% acc, + 19% acc)
Type: Fighting/Steel
Abilities:
Steadfast
Inner focus
Justified (HA) (unlocked)
Adaptability (mega)
Stats
HP: 100
Atk: 4 --> 6
Def: 3 --> 3
Satk: 4 --> 5
Sdef: 2 --> 2 (-)
Spe: 104 --> 129 (+) (+12 acc, +19 Acc when mega)
SC: 3 --> 3
WC: 4 --> 4
BRT: 20 --> 24
EC: 6/6
MC: 0
AC: 5/5
Moves (43/--):
Extremespeed
Dragon pulse
Close combat
Aura sphere
Dark pulse
Foresight
Detect
Metal claw
Quick Attack
Endure
Counter
Feint
Power-up punch
swords dance
Force Palm
Me-first
Bone rush
Metal sound
Copycat
Screech
Agility
Bullet Punch
Blaze Kick
Crunch
Vacuum Wave
Protect
Substitute
Earthquake
Shadow Claw
Roar
Stone edge
heal pulse
quick guard
Poison jab
Flash cannon
Shadow ball
Toxic
Dig
Nasty plot
Drain punch
Ice punch
Iron tail
Focus blast
hi jump kick
helping hand
shadow ball
double team
rest
sleep talk
hidden power (water)
bulldoze
quick guard
final gambit
follow me
reversal
"Now then, let's get this battle started! Porygon-Z Reffing Device, Boot Up!"
"Booting Up...
Gym Match Detected, flipping the
"Err...wha? Sorry folks, I'm going to have to fix that."
"Rolling: [1=Elevator Music sends Pokemon out first, 2=Gem does likewise]=2=Gem sends Pokemon out first"
Turn order:
GemOftheDay sends Pokemon out with item
Elevator Music sends out Pokemon with item and orders
Gem orders
I referee