[LLAMA Round 3] Pool D- Frosty vs Geodude6

Rules said:
3v3 Singles
Enforced 2 Day DQ Time for players, 3 for referees.
Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
If there are matches still going on come Sunday the 24th of May at Midnight (GMT +00:00), then the DQ Times of those matches will shorten to 1 Day Player, 1 Day Referee.
And here we are at the final round before people are gonna be axed off lickity-split! In this battle, Frosty is fighting to retain his position at the #1 spot in his bracket, but if he loses... well, the Top 2 in this pool would depend on every other match to see who either of them will be if Frosty loses, but the odds he could advance with a loss here are pretty high. Let's see the teams!

Frosty:

Aggron [Iron Knuckle] (M)
Nature: Careful (-1 SpA, +1 SpD)
Type: Rock/Steel

Abilities: Sturdy/Rock Head/Heavy Metal [UNLOCKED]

Stats:


HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (10)
Base Rank Total: 21


Aggron [Iron Knuckle] (M)
Nature: Careful (-1 SpA, +1 SpD)
Type: Steel

Abilities: Sturdy/Rock Head/Heavy Metal [UNLOCKED]/Filter

Stats:


HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (11)
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5


Attacks (40):

Level-Up (14):
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Heavy Slam
Metal Burst
Double Edge
Rock Tomb
Rock Slide

Egg (5):
Endeavor
Head Smash
Super Power
Reversal
Stealth Rock

XYTutors (6):
Aqua Tail
Fire Punch
Focus Punch
Ice Punch
Low Kick
Thunder Punch

Past Gen Tutors (1):
Endure

XYTM (12):
Toxic
Protect
Substitute
Taunt
Earthquake
Giga Impact
Dragon Tail
Rest
Sleep Talk
Rock Polish
Dig
Stone Edge

Past Gen TM (2):
Avalanche
Counter

Deoxys [Agahnim]
Nature: Rash (+1 SpA, -1 SpD)
Type: Psychic

Abilities: Pressure

Stats:


HP: 90
Atk: Rank 6
Def: Rank 2
SpA: Rank 7 (+)
SpD: Rank 1 (-)
Spe: 150
Size Class: 3
Weight Class: 4
Base Rank Total: 24

MC: 0


Hp: 90 | 90 | 90
Atk: 8 | 3 | 3
Def: 1 | 7 | 3
SpA: 9 | 4 | 4 (+)
SpD: 0 | 6 | 2 (-)
Spe: 150 | 90 | 180


Attacks (40):

Level-Up (18):
Leer
Wrap
Night Shade
Teleport
Knock Off
Taunt
Psychic
Recover
Hyper Beam
Psycho Boost
Snatch
Super Power
Spikes
Counter
Mirror Coat
Extreme Speed
Pursuit
Double Team

XYTutors (6):
Fire Punch
Focus Punch
Low Kick
Magic Coat
Skill Swap
Signal Beam

XYTM (14):
Toxic
Protect
Substitute
Ice Beam
Thunderbolt
Shadow Ball
Torment
Solarbeam
Giga Impact
Poison Jab
Flash Cannon
Dark Pulse
Sleep Talk
Rock Slide

Past Gen TM (2):
Endure
Avalanche

Cinccino [Lana] (F)
Nature: Naive (-1SpD, +Spe, +20acc)
Type: Normal

Abilities: Cute Charm/Technician/Skill Link

Stats:


HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 133 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5


Attacks (40):

Level-Up (13):
Pound
Baby-Doll Eyes
Growl
Helping Hand
Tickle
Double Slap
Encore
Swift
Sing
Tail Slap
Bullet Seed
Rock Blast
Wake-Up Slap

Egg (5):
Aqua Tail
Endure
Flail
Iron Tail
Knock Off

XYTutors (5):
Gunk Shot
Hyper Voice
Shock Wave
Covet
Snore

XYTM (16):
Protect
Substitute
Toxic
Dig
Double Team
Focus Blast
Hyper Beam
Hidden Power Ghost
Fling
Retaliate
Giga Impact
Thunder Wave
Sleep Talk
Dazzling Gleam
U-Turn
Thief
Facade


Geodude6:

Deoxys (–)
Nature: Timid (+15% Spe, +X% Acc, -1 Atk) (Acc increase noted beside forme stats)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats: (Normal)
HP: 90
Atk: Rank 5-
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 173+ (+30% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

Stats: (Attack)
HP: 90
Atk: Rank 7-
Def: Rank 1
SpA: Rank 8
SpD: Rank 1
Spe: 173+ (+30% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 26

Stats: (Defense)
HP: 90
Atk: Rank 2-
Def: Rank 7
SpA: Rank 3
SpD: Rank 7
Spe: 104+ (+12% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 25

Stats: (Speed)
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 207+ (+30% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: N/A
MC: —
AC: N/A

Moves: (40)
Level-Up (17)
Leer
Wrap
Night Shade
Teleport
Knock Off
Double Team
Pursuit
Spikes
Psychic
Taunt
Recover
Superpower
Psycho Boost
Snatch
Counter
Mirror Coat
Hyper Beam

Egg (0)
N/A

Tutor (9)
Drain Punch
Fire Punch
Focus Punch
Ice Punch
Low Kick
Magic Coat
Skill Swap
Stealth Rock
Thunder Punch

TM/HM (13)
Psyshock
Ice Beam
Light Screen
Protect
Solar Beam
Thunder
Reflect
Torment
Focus Blast
Endure
Rock Slide
Substitute
Dark Pulse

Event (1)
Meteor Mash


Envy [Aurumoth] (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (HA unlocked, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3+
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: —
AC: 5/5

Moves: (40)
Level-up (13)
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Heal Pulse
Confusion
Will-O-Wisp
Final Gambit
Wish
Healing Wish

Egg (7)
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn


Tutor (4)
Icy Wind
Magic Coat
Skill Swap
Zen Headbutt

TM/HM (16)
Psyshock
Hidden Power [Fire]
Blizzard
Hyper Beam
Light Screen
Protect
Solar Beam
Thunder
Psychic
Shadow Ball
Reflect
Overheat
Steel Wing
Focus Blast
Giga Impact
Infestation

Dragonite (M)
Nature: Rash (+1 SpA, -1 SpD)
Type:

: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3-
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: —
AC: 5/5

Moves:
Level-up (14)
Hurricane
Fire Punch
Thunder Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Dragon Tail
Outrage
Hyper Beam

Egg (5)
Aqua Jet
Extreme Speed
Haze
Iron Tail
Supersonic

Tutor (5)
Draco Meteor
Dragon Pulse
Heat Wave
Iron Head
Superpower

TM/HM (16)
Dragon Claw
Light Screen
Protect
Thunder
Earthquake
Reflect
Bide
Fire Blast
Skull Bash
Focus Blast
Endure
Sky Drop
Giga Impact
Stone Edge
Substitute
Fly


Pay attention to Deoxys! Which one? Either, that thing's a monster when used correctly.

And now, since Geodude decided not to send me profiles "because reasons" (see below), we're gonna flip this double-headed coin! If Heads, Frosty gets to send out first!


Frosty sends out and equips first
Geodude6 sends out, equips, and orders first
Frosty orders
Reffing
 

Attachments

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Wow am I surrounded by lazy bums? Seriously I think I will end up putting up a rule that you must send profiles via PM or face DQ after the time passed.

Either way...



"Let's get this show on the road!"


Lana the Cincinno with Focus Band
 

Geodude6

Look at my shiny CT!
Aurumoth @ Enigma Berry

Bug Buzz~Psychic~Bug Buzz


Huh. Can't think of anything to sub for.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Let me remind you of something you should sub for then

Tail Slap - Tail Slap - Tail Slap

Also I must remind you that Weak Armor is a thing and default effect is the ingame one :). This is a tourney match. You are not expected to forget those things.
 
Last edited:
Pre-Round stats:

Lana @ Focus Band
HP: 100
EN: 100
3/2/3/1/133/ +20% Acc

Envy @ Enigma Berry
HP: 110
EN: 100
5/4/5/3/81/ -10% Eva

Action 1
Tail Slap -> Envy (11 EN)
RNG roll (to crit) 38, 2502, 330, 2232, 8107 = 2 crits
(20+3+2+(3-4)1.5) = 23.5 DMG
Weak Armor activated!
-5 Def
+5 Speed

Bug Buzz -> Lana (6 EN)
RNG roll (to crit) 691 = no crit
RNG roll (to lower SpD) 7153 = no lower
(9+3+(5-1)1.5) = 18 DMG

Action 2
Psychic -> Lana (4.5 EN)
RNG roll (to crit) 9496 = no crit
RNG roll (to lower SpD) 7405 = no lower
(7+3+(5-1)1.5) = 16 DMG

Tail Slap -> Envy (15 EN)
RNG roll (to crit) 3313, 1592, 943, 5083, 4498 = no crits
(20+3+(3-4)1.5)+10 = 31.5 DMG
Weak Armor activated!
-1 Def
+1 Speed

Action 3
Bug Buzz -> Lana (6 EN)
RNG roll (to crit) 3586 = no crit
RNG roll (to lower SpD) 7171 = no lower
(9+3+(5-1)1.5) = 18 DMG

Tail Slap -> Envy (19 EN)
RNG roll (to crit) 9272, 2571, 5203, 2341, 7271 = no crits
(20+3+(3-4)1.5)+12 = 33.5 DMG


And holy crap is this match starting out as an absolute slugfest! Both players opt to completely throw out caution and just rampage straight out, both going out on an all-out offensive so intense that absolutely nothing would be able to stop Geodude due to not even throwing in P/E sub for some completely inexplicable reason! The round starts out with Lana delivering a devastating Tail Slap that catches Envy off guard not just once, but twice, adding a little bit of damage while activating Envy's Weak Armor since Geodude forgot to turn it off! Envy is now at absolutely blistering speeds, but that defense is at a point where even a light physical attack does a pretty good amount of damage, and this is a Cincinno we're talking about! Envy shoots out a Bug Buzz that, with Lana's incredibly low SpD, does a pretty good amount of damage, but Cincinno is still winning the damage race!

Using her blistering speed, Envy picks Lana up with her Psychic powers and throws her against the ground, but Lana's very small weight offsets the damage by a good amount, but that really low SpD is still hurting quite a bit! Lana fearlessly responds with yet another Tail Slap that does an absolutely enormous amount of damage without even being Super Effective! Good thing Geodude has that Enigma Berry, or Rock Blasts would be doing even more! Envy's Speed is now at the highest it can get, but its Defense is at the lowest it can get too! And remember folks, those boosts aren't going away unless Geodude calls Envy back to her Poke Ball!

The round ends the same way it begins, but in inverse, with Envy firing off another Bug Buzz and Lana demolishing Envy with a Tail Slap! Frosty has taken a key early lead in this match and momentum is now his, but the question is- will he stay in and finish off Envy later when it has a reasonable speed or will he keep Lana in and allow it to take another hit before (probably) finishing off Envy for good?! This match is really heating up!

Post-Round stats:

Lana @ Focus Band
HP: 48
EN: 55
3/2/3/1/133/ +20% Acc

Envy @ Enigma Berry (2 uses)
HP: 21
EN: 83
5/4/5/3/81 (445)/ -10% Eva
+6 Speed
-6 Def

Frosty orders
Geodude6 responds
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Fair enough

Extreme Speed - Extreme Speed - Extreme Speed
IF
Reflect + Protect AND Aurumoth isn't under cooldown THEN Begin action string Stealth Rock - Shadow Ball - Extreme Speed
IF Feint AND in a combo AND Aurumoth isn't under cooldown THEN Begin action string Stealth Rock - Shadow Ball - Extreme Speed
IF
p/e AND this sub wasn't triggered on the action prior AND Aurumoth isn't under cooldown THEN Stealth Rock
 
Pre-Round stats:

Agahnim @ Focus Band
HP: 90
EN: 100
8/1/9/0/150

Lana @ Focus Band
HP: 48
EN: 55
3/2/3/1/133/ +20% Acc


Envy @ Enigma Berry (2 uses)
HP: 21
EN: 83
5/4/5/3/81 (445)/ -10% Eva
+6 Speed
-6 Def

Feint -> Agahnim (4 EN)
RNG roll (to crit) 6903 = no crit
(4+(5-1)1.5) = 10 DMG

ExtremSpeed -> Envy (6 EN)
RNG roll (to crit) 5687 = no crit
(8+2+(6-4)1.5)+12 = 25 DMG
Envy fainted!


Well damn, this round was over almost as soon as it started! The two combatants race towards each other at incredibly high speeds, and uh... now it looks almost like something out of an anime, with both Pokemon on the opposite side that they started on, facing away from each other! Agahnim shows some clear signs of pain from Envy's Feint, but not exactly crippling damage by any means either, while Envy is only able to keep itself aloft for a few seconds before it falls to Agahnim's ExtremeSpeed! Looks like it's time for a mirror match, but Geodude doesn't necessarily have to opt for Deoxys...

Post-Round stats:

Agahnim @ Focus Band
HP: 80
EN: 94
8/1/9/0/150

Lana @ Focus Band
HP: 48
EN: 55
3/2/3/1/133/ +20% Acc


Envy @ Enigma Berry (2 uses)
HP: -4
EN: KO
5/4/5/3/81/ -10% Eva

Geodude6 sends out and orders
Frosty orders
 

Geodude6

Look at my shiny CT!
Oops sorry thought I ordered in this

Deoxys-A @ Focus Band

Knock Off~Dark Pulse~ExtremeSpeed
IF Agahnim uses a p/e move THEN use Stealth Rock the first time and Spikes each subsequent time, pushing actions back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
hmmm...do I play inventive or do I just get rid of this mon. I considered abusing that sub with magic coat in a combo, but...

screw this.

COMBO (Knock Off + Knock Off) - cooldown - COMBO (Shadow Ball + Shadow Ball)
 
Pre-Round stats:

Agahnim @ Focus Band
HP: 80
EN: 94
8/1/9/0/150

Lana @ Focus Band
HP: 48
EN: 55
3/2/3/1/133/ +20% Acc


Deoxys @ Focus Band
HP: 90
EN: 100
7/1/8/1/173/ +30% Acc

Action 1
Knock Off -> Agahnim (7 EN)
RNG roll (to crit) 6423 = no crit
(10+1+(6-1)1.5)(1.5) = 18 because Band
Focus Band was knocked off!

Super Knock Off -> Deoxys (31.5 EN)
RNG roll (to crit) 2725 = no crit
(22.5+2+(6-1)1.5)(1.5) = 48 DMG
Focus Band was knocked off!

Action 2
Dark Pulse -> Agahnim (6 EN)
RNG roll (to crit) 6390 = no crit
(8+2+(6-0)1.5)(1.5) = 28.5 DMG

Agahnim must cool down!

Action 3
Extreme Speed -> Agahnim (6 EN)
RNG roll (to crit) 5345 = no crit
(8+1+(6-1)1.5) = 16.5 DMG

Super Shadow Ball -> Deoxys (28 EN)
RNG roll (to crit) 7718 = no crit
RNG roll (to lower SpD) 7973 = no lower
(18+3+(6-1)1.5)(1.5) = 42.75 DMG
Deoxys fainted!


Holy freaking shit this match is just going at lightning speed now isn't it @_@

Agahnim the Deoxys and Deoxys the Deoxys square off against each other, both in their Attack formes and ready to just kick the shit out of each other! However, both of them can't really get to destroying each other just quite yet due to both of them holding a Focus Band, so both of them jump out and Knock Off each other's items, with Geodude simply using Knock Off and going for the maximum amount of damage it can get, Frosty breaks that limit with a Super Knock Off combo, bypassing Focus Band and dealing more than half Deoxys' maximum HP, leaving both of them open in a different way! Geodude's Deoxys then fires off a Dark Pulse, dealing a rather impressive amount of damage that Agahnim can not respond to at all, cooling down from that combo!

Expecting a quick, crafty attack from Agahnim, Deoxys moves with ExtremeSpeed and slams straight into Agahnim, dealing a modest amount of damage for a Deoxys-A, but Agahnim shows him how it's done with a Shadow Ball combo that knocks Deoxys right out before it can even react! Frosty is now ahead by an incredible margin, and when Geodude can easily deal with Agahnim now that it has almost no HP left and has to cool down, it's going to take a miracle for Geodude to get out of this without it being a blowout!

Post-Round stats:

Agahnim
HP: 16
EN: 34
8/1/9/0/150
Must cooldown

Lana @ Focus Band
HP: 48
EN: 55
3/2/3/1/133/ +20% Acc


Deoxys
HP: -1
EN: KO
7/1/8/1/173/ +30% Acc

Geodude6 equips Dragonite
Frosty orders
Geodude orders
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
COMBO (Extremespeed + Extremespeed)*3
IF Protect AND Dragonite is faster AND this sub wasn't activated on the action prior THEN Chill
IF Dragonite is airborne when Deoxys is to attack THEN 15hp substitute on the first instance, chill on the second and third
IF Roost THEN Ice Beam
 
Pre-Round stats:

Agahnim
HP: 16
EN: 34
8/1/9/0/150
Must cooldown

Lana @ Focus Band
HP: 48
EN: 55
3/2/3/1/133/ +20% Acc


Dragonite @ Expert Belt
HP: 100
EN: 100
5/3/5/3/80

Dragon Pulse -> Agahnim (6 EN)
RNG roll (to crit) 3366 = no crit
(9+3+(5-0)1.5) = 19.5 DMG
Agahnim fainted!

Simple round and all. Deoxys has to cool down, Geodude takes it out. The question is: Head Smash or Rock Blast?

Post-Round stats:

Agahnim
HP: -3
EN: KO
8/1/9/0/150

Lana @ Focus Band
HP: 48
EN: 55
3/2/3/1/133/ +20% Acc


Dragonite @ Expert Belt
HP: 100
EN: 94
5/3/5/3/80

Frosty sends out
Geodude6 orders
Frosty orders
 
Pre-Round stats:

Lana @ Focus Band
HP: 48
EN: 55
3/2/3/1/133/ +20% Acc

Dragonite @ Expert Belt
HP: 100
EN: 94
5/3/5/3/80

Action 1
Lana dug down deep! (10 EN)

Focus Blast -> Lana (8 EN)
Lana avoided the attack!

Dig -> Dragonite
It doesn't affect Dragonite...

Action 2
Rock Blast -> Dragonite (12 EN)
RNG roll (to crit) 6133, 8235, 5006, 1948, 6426 = no crit
(20+(3-3)1.5)(1.5)(.5) = 15 DMG

Superpower -> Dragonite (8 EN)
RNG roll (to crit) 2936 = no crit
RNG roll (for Cute Charm) 4597 = no Cute Charm
(12+(5-2)1.5)(1.5) = 24.75 = 20 due to Band
-1 Atk, -1 Def

Action 3
Rock Blast -> Dragonite (16 EN)
RNG roll (to crit) 2006, 1709, 8712, 5164, 3715 = no crit
((20+(3-3)1.5)(1.5)+2)(.5) = 16 DMG

Focus Blast -> Lana (8 EN)
RNG roll (to crit) 8258 = miss
Welp :S


And things basically went from bad to worse for Geodude this round. Cincinno is not only holding on but is basically guaranteed another attack or two due to Endure and a Focus Blast miss meaning that it won't just be Toxic + a strong attack that'll do Lana in, and there's also the slight possibility of Frosty just sending out Aggron now and leaving Lana to finish it off. The next two or three rounds are basically a formality...

Post-Round stats:

Lana @ Focus Band
HP: 28
EN: 17
3/2/3/1/133/ +20% Acc

Dragonite @ Expert Belt
HP: 69
EN: 70
5/3/5/3/80
-1 Atk
-1 Def

Frosty takes action
Geodude6 responds
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Tail Slap - Rock Blast - Are you still alive? (Rock Blast)
IF
Extremespeed AND A1 THEN Endure A1
IF Extremespeed AND not A1 AND Cincinno has 11 or less HP THEN Fake Out
IF Dragonite is under the effects of a successful P/E THEN Chill
 

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