Double post but w/e. Anyways, wanna say the rubric should be added to each section of the OP (once you get done doing them that is), js lol.Yeah, judging for 16 dishes is tough. Honestly when I started this I figured we'd probably have no more than ten entries tops - it's been way more popular than I had guessed.
That said, I do want to encourage anyone willing to put in the time to judge to do so, since that way contestants can get feedback, etc. So, as an incentive to all judges, our judges this round get to pick next round's Secret Ingredient! I'll start a PM with all judges and let them pick, so that our judges are the first to know what to build around next week.
For my own judging, I'm working on a rubric to make judging easier. For example, for originality, I plan to more or less score as follows:
5- Holy crap, this thing took me totally by surprise. Super original, well done.
4- Some really cool new ideas here, although nothing earth shattering.
3- Not really breaking new ground here, but not totally bog standard either. Middle of the road.
2- Mostly standard fare, nothing new here.
1- This looks like you took a well-known team or grabbed an RMT and made some minor changes.
0- OK, you're literally stealing someone's team here, with no real changes at all.
I'm on mobile so I won't have scores up until later today or tomorrow morning, but by having a rubric to go off of, I can pretty quickly look at each team and give it a score.
I really didn't feel like addressing this since I didn't want to potentially start anything, and I still don't. As said by others before and contrary to popular belief, Regenerator isn't the theme of this weak but Healing Factor is, considering you only had Regen + Slack Off on Slowking as non-item related ways of recovering health, that's probably going to be a reason you didn't hit full heights for theme use. Regarding originality, how original it was prior to Iron Chef shouldn't really be accounted for here, that isn't really fair lol.Hey NV thanks for taking the time for judging. I know it takes a while to do all those evaluations. After you analysis I realized that I may have to defend my team a little in order to win this thing because there are some misunderstandings about my team that I want to make clear. I'm doing this because it would be really nice to have a team that hit number 1 on ladder and won the iron chef challenge. Also I believe becoming an Iron Chef would help me get noticed as a great team builder and eventually a great battler.
ORIGINALITY: My team does have some original sets but at the time I made this team. Slowking wasn't too popular.I was thinking about reunicles as something that can take fighting moves and calm mind sweep, but I chose slowking because of scald and regenerator (which kinda supports my theme). Besides the Arcanine and Twngrowth, the most unoriginal part of my team is not the pokemon themselves, but the composition of them all. Having three water types, 2 pure fire types, and a weed is not original in the slightest. In fast when I get on ladder, my opponent often says something like, 'wow cool team' or, 'this team looks fun'.
USE OF THE THEME: I actually built this team before iron chef so I didn't just try to fit regen core in. Honestly it just happened. The point of the team was to make double banded dogs viable; hence the name of my team. Tangrowth was there because I needed something to take on Feraligatr as well as Salamence. I found out that having Tangrowth on this team is like having a support beam in a tunnel. Regenerator is so good as I stated in the viability thread because I can put things to sleep, knock off, and switch if necessary. Slowking acts as another physical wall while covering some of Tangrowths weaknesses such as fire types and Maero. I have switched back and forth between my walls and to middle ground pokemon in order to win games. My team would not be what it is without Regenerator.
EFFECTIVENESS: I hit #1 on ladder after going on a 40 game win streak. This team has never lost a room tour match. I believe its the most viable team in the competition. It compensates for the meta. The biggest threat I have is powerful ghost types such as chandy. I have won against chandy with doubles or stealth rocks on field and Empoleon keeping its health up but it becomes 'harder' to win.
I don't wish for NV to change his voting because I don't think that's fair. I hope this helps clarify some things. I'll add replays at the bottom. I don't feel its fair to judge a team off of one Iron Chef battle.
Replays: With known players
http://pokemonshowdown.com/replay/uu-223369122 vs Warzoid
I use regenertor to win this battle. Both Tangrowth ann Slowking were under 5% health as one point. I widdle warzoids slowking down to unsure that mine wins the calm mind war!
http://pokemonshowdown.com/replay/uu-223531388 vs DMT
I think if someone sniped me on ladder and built a team to defeat it (barring Chandy) it would be DMT's team. Like in my battle against Christo, I come back from a turn 1 5v6. Arcanine's surprise CB eliminates the biggest threat to my team in this battle.
http://pokemonshowdown.com/replay/uu-223359211 vs Waiv
Core too strong. Regenerator core becomes neraly impossible to break.
http://pokemonshowdown.com/replay/uu-223361058 vs Ariana Granbull
Just a great battle with great team composition. I had switches to a lot of things and Tangrowth takes on Fletch!
http://pokemonshowdown.com/replay/uu-223143829 vs Lindomar
Won with a double at the end. My opponent had the match up but I was able to triumph with the help of some misplays.
http://pokemonshowdown.com/replay/uu-225520120
Not sure if this was dodmen but it was his team. Regenerator saved me at the end.
http://pokemonshowdown.com/replay/uu-225495879
I lost to hax at the end but it shows off MSwampert
http://pokemonshowdown.com/replay/uu-225257871
http://pokemonshowdown.com/replay/uu-225265451
Battles against dodmen to get number 1 on ladder! Great testimate of this teams viability.
Hey NV thanks for taking the time for judging. I know it takes a while to do all those evaluations. After you analysis I realized that I may have to defend my team a little in order to win this thing because there are some misunderstandings about my team that I want to make clear. I'm doing this because it would be really nice to have a team that hit number 1 on ladder and won the iron chef challenge. Also I believe becoming an Iron Chef would help me get noticed as a great team builder and eventually a great battler.
ORIGINALITY: My team does have some original sets but at the time I made this team. Slowking wasn't too popular.I was thinking about reunicles as something that can take fighting moves and calm mind sweep, but I chose slowking because of scald and regenerator (which kinda supports my theme). Besides the Arcanine and Twngrowth, the most unoriginal part of my team is not the pokemon themselves, but the composition of them all. Having three water types, 2 pure fire types, and a weed is not original in the slightest. In fast when I get on ladder, my opponent often says something like, 'wow cool team' or, 'this team looks fun'.
USE OF THE THEME: I actually built this team before iron chef so I didn't just try to fit regen core in. Honestly it just happened. The point of the team was to make double banded dogs viable; hence the name of my team. Tangrowth was there because I needed something to take on Feraligatr as well as Salamence. I found out that having Tangrowth on this team is like having a support beam in a tunnel. Regenerator is so good as I stated in the viability thread because I can put things to sleep, knock off, and switch if necessary. Slowking acts as another physical wall while covering some of Tangrowths weaknesses such as fire types and Maero. I have switched back and forth between my walls and to middle ground pokemon in order to win games. My team would not be what it is without Regenerator.
EFFECTIVENESS: I hit #1 on ladder after going on a 40 game win streak. This team has never lost a room tour match. I believe its the most viable team in the competition. It compensates for the meta. The biggest threat I have is powerful ghost types such as chandy. I have won against chandy with doubles or stealth rocks on field and Empoleon keeping its health up but it becomes 'harder' to win.
I don't wish for NV to change his voting because I don't think that's fair. I hope this helps clarify some things. I'll add replays at the bottom. I don't feel its fair to judge a team off of one Iron Chef battle.
Replays: With known players
http://pokemonshowdown.com/replay/uu-223369122 vs Warzoid
I use regenertor to win this battle. Both Tangrowth ann Slowking were under 5% health as one point. I widdle warzoids slowking down to unsure that mine wins the calm mind war!
http://pokemonshowdown.com/replay/uu-223531388 vs DMT
I think if someone sniped me on ladder and built a team to defeat it (barring Chandy) it would be DMT's team. Like in my battle against Christo, I come back from a turn 1 5v6. Arcanine's surprise CB eliminates the biggest threat to my team in this battle.
http://pokemonshowdown.com/replay/uu-223359211 vs Waiv
Core too strong. Regenerator core becomes neraly impossible to break.
http://pokemonshowdown.com/replay/uu-223361058 vs Ariana Granbull
Just a great battle with great team composition. I had switches to a lot of things and Tangrowth takes on Fletch!
http://pokemonshowdown.com/replay/uu-223143829 vs Lindomar
Won with a double at the end. My opponent had the match up but I was able to triumph with the help of some misplays.
http://pokemonshowdown.com/replay/uu-225520120
Not sure if this was dodmen but it was his team. Regenerator saved me at the end.
http://pokemonshowdown.com/replay/uu-225495879
I lost to hax at the end but it shows off MSwampert
http://pokemonshowdown.com/replay/uu-225257871
http://pokemonshowdown.com/replay/uu-225265451
Battles against dodmen to get number 1 on ladder! Great testimate of this teams viability.
I really didn't feel like addressing this since I didn't want to potentially start anything, and I still don't. As said by others before and contrary to popular belief, Regenerator isn't the theme of this weak but Healing Factor is, considering you only had Regen + Slack Off on Slowking as non-item related ways of recovering health, that's probably going to be a reason you didn't hit full heights for theme use. Regarding originality, how original it was prior to Iron Chef shouldn't really be accounted for here, that isn't really fair lol.Also I've used a Wurmple on ladder before and people said it looked cool lol.Regarding effectiveness and how it shouldn't equate to just one Iron Chef battle deciding how it goes, you're right but let's be honest, not everybody has time to get the amount of evidence you have for your team since this is supposed to be done in about a week or so, I didn't really feel using that as evidence was fair but ehh, the team IS effective and NV giving you an 8 seems good enough to me. Honestly though, your description when you sent in your team should have done all the defending it needed.
Man I didn't mean to stir up controversy lol. I mean I wanted to stir up discussion so I guess this is one way of doing it, lol.I do think the team is original, but the use of the theme is not the best. You said in your description the team is hard to get use to, making It less effective. So I think NV made a fair judgment. Also let people judge for themselves imo. I understand you are being respectful, but no one else is worrying about how their team was judged. Js, cool team tho
No they were right. In the future I will have much more detailed descriptions. I will aslo read the ingredients better because I thought it was just about regenerator.Man I didn't mean to stir up controversy lol. I mean I wanted to stir up discussion so I guess this is one way of doing it, lol.
11/10 gameplan.hit them very hard with krook and reun until all the opponent's pokemon are dead
I agree with thisThis Tournament is based only on results in this context so please avoid to advertise the team since no one cares about peaks or battles made outside of this tournament vs other people.
Due to much controversy im taking down my defense post. Outside battles tend to matter for effectiveness sake. I dont understand how someone can judge a team by one battle and a description. There are a lot of things that look good on paper that dont work.This Tournament is based only on results in this context so please avoid to advertise the team since no one cares about peaks or battles made outside of this tournament vs other people.
Daedalus score add up is wrongDad's Dad
DaSpoofy
- Originality: 1. I love this type of semi-stall team, but Florges + M-Aggron core with a Snorlax on the back end for sweeping and handling Nidoqueen is about as standard as it gets. In fact, I can show you replays a couple of teams that use basically this exact same combination of 'mons (Florges/M-Aggron/Snorlax/FatMence + 2 regenerator mons), including one I used to ladder with :P
- Use of Theme: 4. While it's standard, there's no denying that this type of team makes great use of its regenerator core, and definitely exemplifies Healing Factor.
- Effectiveness: 6. This team is a standard for a reason - it's a really solid way to build a stall or semi-stall team. That said, there's also a reason this team has been diminishing in popularity as of late, and that reason is Gatr. You can try to play around it with Aggron, Amoongus and Mence, but it will wear the hell out of your team easily (and the SD version can just eat right through you at +2). Also, you have a big weakness to Specs Chandelure, who outspeeds and 2HKOs every member of the team bar Snorlax (who hates being Tricked).
- FINAL SCORE: 11.
newfren
- Originality: 4. While none of the individual sets are completely groundbreaking (although CB Arcanine is neat), this is definitely not your standard team. Your double dog offensive core is a rare one, and as CSB said, that double Fire/triple Water/singular Grass core was definitely unexpected.
- Use of Theme: 2. You use the regenerator core, but you don't really do anything interesting with it. Defensive Regen Tangrowth is nice to come in time and time again against Gatr, who otherwise threatens to run through your team, but for the most part this use of the theme feels average.
- Effectiveness: 8. I'll be honest - when I first saw this team, I thought it would be mediocre at best. However, in actual practice, it looks like it plays surprisingly well. Arcanine and Entei form a surprisingly good offensive duo, and Rain Dance MegaPert is a great way of cleaning through weakened teams. However, you don't really have any consistent way of beating stall teams, as your team is highly susceptible to status and your wallbreakers look like they can get broken down. Still, this is a very solid team, and one of the better ones this round.
- FINAL SCORE: 14 (does not include 3 bonus points for beating an Iron Chef).
Mazz
- Originality: 3. This went right down the middle for me - there were some neat choices here, but nothing too crazy. I really liked your Specs Reuni (who made some additional appearances this round), and I liked your take on balanced offense, but there was nothing here that was new enough to make me sit up and go "wow."
- Use of Theme: 3. Like the above, this was right down the middle for me. Your healing factor was definitely present, but it didn't necessarily define the team. A solid presence, however.
- Effectiveness: 6. It's a solid enough team, but there are a fair number of threats that seem to more or less stop you cold. Chief among them is Roar Suicune, who Amoongus really can't scratch after a boost - your best bet is to try to Trick Specs onto it, but as we've seen on some Iron Chef replays, giving Specs to a boosting Suicune is terrible idea. As the replay showed you also really struggle at finding anything that can switch into a Nido. So yeah, solid team, but has some flaws that keep it from going beyond average IMO.
- FINAL SCORE: 11.
teal6
- Originality: 4. Several unexpected (though not unheard of) sets such as Specs Hydreigon, Knock Off Gligar, SpDf Forry and double powder Amoongus set this team apart from the rest of the crowd. From looking at your team in Preview someone could wind up being very surprised.
- Use of Theme: 3. A solid enough Healing Factor, with the fairly common core of Amoongus and Slowking plus some additional walling support from Roost Gligar. You didn't do anything new or exciting with the Secret Ingredient, but you definitely made use of it.
- Effectiveness: 7. Despite the fact that you lost your first Iron Chef battle (and your claims that the team is bad), this looks like a pretty good team both on paper and in your replays. The fact that you almost brought things back after losing just about half your team in your first battle helps demonstrate this. Your biggest problem is that you just don't really have any switch-ins to Mega-Pidgeot, and only one mon that can outspeed and take it out (and that mon can't switch in). You might be able to play around this by bluffing scarf on Hydreigon or working to get Slowking in safely, but it's a pretty big disadvantage that keeps me from giving you a higher score here.
- FINAL SCORE: 14.
Colbrushie
- Originality: 5. No question here - this was one of the most original teams of the bunch. Swords Dance Tangrowth, physical PuP Azelf (with Colbur!) and Regenerator Endure Mienshao meant half your team was made up of entirely unconventional surprise sets.
- Use of Theme: 4. You were one of the few to use Regenerator in a particularly unique way: in particular, I'm talking about the Regenerator Endure/Reversal Mienshao. While I have some qualms with its effectiveness (which I'll get to in the next section), it is a wholly unique idea, using Regenerator to allow you to use Endure/Reversal multiple times (which common entry hazards usually prevent). This plus your triple-Regen core put you a cut above the rest.
- Effectiveness: 5. This may seem a bit off, since you beat Iron Chef YABO with this team, but I do have some concerns with your team's effectiveness. While you showed a lot of innovation when building, some of that innovation seems to come at the price of consistency. Endure Mienshao, for instance, is a really cool idea - but with Salac only activating once, and the fact that you sacrifice coverage for Fake Out and Endure, it can't really do much beyond the first time it comes in. Swords Dance Tangrowth is another cool idea, with Regen giving it a nice niche over Abomasnow, but Grass + Rock is fairly mediocre coverage-wise, and you're entirely reliant on catching your counters on the switch. You might have gotten more mileage out of Sleep Powder over Leech Seed to at least give you more setup opportunities. All in all this is a cool team, and can win based on surprise factor, but I worry that it will not stand the test of time.
- FINAL SCORE: 14 (does not include 3 bonus points for beating an Iron Chef).
Euphonos
- Originality: 4. You definitely get some good points in originality for using rarely seen sets, such as LO TR Slowking and TR Chandelure (who I really haven't seen used at all this gen). While it's not the pinnacle of innovation, it's definitely one of the more unique teams we've seen this round.
- Use of Theme: 3. This is obviously a very offensive team, so your Healing Factor is limited, but you make good use of Regenerator despite that, with it adding a defensive backbone to your otherwise HO team. I waffled a lot between 2 and 3 for this one, but in the end I'm going with my gut and giving you a 3.
- Effectiveness: 6. I love Trick Room teams, and this is a pretty solid one, but it seems like your team will struggle mightily with balance and bulkier teams in general. The only thing you have that can reliably break Suicune is SD Mega-Snow, who hates burns, and DD Gatr looks like it'll just eat through your team with a boost. That last could be a little less of an issue if you move 4 extra EVs into Crobat's Speed, so that you can outspeed +1 Adamant Gatr, but it's still a problem. As you mentioned, Krook also wreaks havoc with your team, easily KOing both of your TR setters and threatening everything but Abomasnow with its STABs.
- FINAL SCORE: 13.
Sacri'
- Originality: 4. Another sighting of Specs Reuni and SpDf Forry - and Overcoat to boot! Qwilfish is also an underrated but scary defensive threat that should almost certainly see more use in UU. And while it's becoming more common, Taunt LO Hydreigon is a fun threat that deserves to be seen more. So while nothing here is ground breaking, it's definitely not a standard team.
- Use of Theme: 3. I like your choice of Specs Future Sight Reuni, and it sits right at home alongside LO Regen Mienshao as underrated wallbreakers. You don't really do anything new or interesting with Regenerator, and I wouldn't specifically call your team a Healing Factor team, but you use it well enough.
- Effectiveness: 7. This is a really solid team, despite some minor errors (Specs Future Sight doesn't really work, since you lose the Specs boost on Future Sight if you switch, and you're missing EVs on Forry). You've got a decent hazard/defensive core, some excellent wallbreakers and an awesome win condition in SD Mega-Snow. That said - good lord, what the heck do you do against a Mega-Pidgeot? Nothing on your team can switch into a Hurricane, and the only things that can potentially scare it are a fully healthy Hydreigon (which it will probably just U-turn or hard switch out of) or a +2 Mega-Snow. If it weren't for the fact that Bird Jesus is everywhere I'd give this team an 8, but as it is I think a 7 is fair.
- FINAL SCORE: 14 (does not include bonus points for beating an Iron Chef).
LilOuOn
- Originality: 3. This looks like a fairly standard team on the surface, although Specs Slowking and LO Healing Wish Shaymin (the latter of which isn't exactly a rarity, but not the most common set) keep you from getting a 2 here.
- Use of Theme: 3. Sorry if these comments feel like they're getting shorter. You definitely take advantage of Regenerator, and expand on the theme a bit with your other mons, but the team doesn't necessarily exemplify "Healing Factor" to me.
- Effectiveness: 5. Let's get the Specs FS issue out of the way now - Specs Future Sight doesn't really work, since you lose the Specs boost on Future Sight if you switch. Now, onto the team itself, you've got a pretty good defensive core of Florges/P2, but the fact that you went physically defensive on both means you'll pretty easily get worn down by fast special wallbreakers. Pidgeot and Alakazam in particular just look like they will wreak havoc with this team, and once it gets a boost CM Reuni becomes pretty much unstoppable. You also don't really have a solid win condition against bulkier teams, with your hardest hitters being Mienshao and Slowking, the former of whom is still pretty easy to wear down, and the latter of whom lacks the coverage to sweep.
- FINAL SCORE: 11.
Decision Makers
- Originality: 4. PDef Bronzong, Taunt Hydreigon (as I mentioned before it's getting popular, but it's still nice to see), Mirrormola and AV Reuni all set you above the average team as far as originality goes.
- Use of Theme: 4. Assault Vest and Regenerator just go hand in hand. For that matter, Wish and Regenerator do, too. You don't just benefit from Regenerator - you make it a key part of your strategy.
- Effectiveness: 6. You mentioned your issues right off the bat: powerful wallbreakers such as Guts Hera and SD Gatr tend to bust through your defensive core, and there's not much you can do about it. While you talk about making aggressive plays to get around them, there's nothing stopping your opponent from making aggressive plays too. Despite that, though, this is a pretty solid team, and with a few tweaks this could be one of my favorites from the competition.
- FINAL SCORE: 14.
OG_Wanka
- Originality: 2. This team doesn't really do anything new or exciting. I like bulky VoltTurn a lot, but this is pretty standard as far as bulky VoltTurn teams go.
- Use of Theme: 4. On the other hand, I think bulky VoltTurn works friggin' beautifully alongside Regenerator mons in general and the healing factor theme. Your whole point is about gaining momentum and preventing the opposing team from wearing you down - sounds very much like Healing Factor to me.
- Effectiveness: 9. I'll go ahead and say it now - I think this was overall the best team in the competition. It's really solid against a wide variety of threats and playstyles, and you demonstrated that by beating not one but two Iron Chefs (including one against Iron Chef xMarth, who was otherwise undefeated). You miss out on a 10 because it's not perfect - Slurpuff just eats through your team if it gets a turn to set up, and it can get that turn against fully half of your team. Also, Gatr can potentially break through your team - without a Reckless boost Scarfshao can't OHKO it. The latter is a concern but able to be played around without making changes (rocks plus anyone's U-turn will put it into HJK range), but the former is pretty deadly to your team. All in all, it's enough to prevent you from getting a 10.
- FINAL SCORE: 15 (does not include the bonus points for beating an Iron Chef).
vexyyyy
- Originality: 3. LO Tangrowth and AV Slowking (which used to be a lot more popular, but mostly is dropped in favor of CM or T-Wave sets these days) are the standouts here. Beyond that, nothing too exciting.
- Use of Theme: 3. I do like offensive uses of Regenerator as seen with Tangrowth, and as I mentioned earlier AV and Regen pair up fairly well. I'm not sure this team exemplifies Healing Factor, but you get good use out of the theme.
- Effectiveness: 7. There will always be a soft spot in my heart for no-fucks-given offense. This dish looks like it does a good job at keeping up offensive pressure against most teams. That said, I do worry about how wise it is to run a team built around switching and maintaining momentum without hazard support. Considering that your strongest wallbreaker is Infernape, I think this is definitely a concern. I also worry that you'll struggle against things like Scarf Hydreigon that can effectively gain momentum or put a major hurt on every member of your team (at least until Mega-Snow is at +2). So, solid and above average team, but it has some flaws that prevent me from giving it a higher score.
- FINAL SCORE: 13.
daedalus1103
- Originality: 3. Double powder Amoongus and Sub/Protect MPidge stand out, although the rest of your team is fairly standard. I do like seeing CB Krook more often, though, I've got to say.
- Use of Theme: 3. You've got your healing factor as an important if not essential part of the team. (Sorry, I'm really running out of unique ways to describe a 3 here :P)
- Effectiveness: 7. You have some cool offensive threats like CB Krook to help break teams down for a Pidgeot sweep, but I must confess, I'm really skeptical about the Pidgeot set. Hurricane's not the worst attack for a mono-attacking set, not by a long shot, but Substitute/Protect seems like overkill, and Defog on a rocks-weak mon without recovery (even Lefties) seems like a risk. Also, I've mentioned this a couple of times, but Specs + Future Sight doesn't actually work, because Future Sight loses the Specs boost if the user switches out. It's obviously a good team, as demonstrated by your victory against Iron Chef Hairy Toenail (his sole loss!), but I think it could be better.
- FINAL SCORE: 13 (does not include the bonus points for beating an Iron Chef).
Serperior for Uber
- Originality: 4. Finally, NP Slowking! It's probably my favorite Slowking set, and IMO completely underrated, so I was happy to finally see it. You also brought the rare LO Tangrowth and had an interesting mix of TR and faster mons, like Colbrushie. Definitely one of the more interesting teams.
- Use of Theme: 2. Regenerator is definitely nice to keep your main TR sweepers alive, but I felt like you really could have done more with it. I know this is entirely subjective, but I probably would have given this a 3 if you had TR on Slowking over Ice Beam or NP, since that justifies Slowking coming in and out more often. While Tangrowth was great here, I felt like in general the healing factor was nice to have but not really an essential part of your team.
- Effectiveness: 6. On paper I would probably have given this a 5, but seeing it in action made me think about it more favorably. That Tangrowth set in particular is a beast, and Toxic Cress definitely has merit. My big problem with it is that TR teams need to be able to immediately apply pressure to take advantage of the limited TR turns, and this team overall doesn't. It's almost Trick Room balance, which is a neat idea but I worry about its application. Your team has trouble breaking opposing threats such as Slowking and Reuniclus (yeah, you have Tangrowth for Slowking, but it can just switch out), and it looks like it will struggle against Suicune as well. It's an interesting team concept, and I'd like to see it built out more, but I think it needs a little bit more work to really shine.
- FINAL SCORE: 14.
Patrick1088
- Originality: 2. And now we move back to fairly standard Mega-Pidgeot balance. I like this team, but it doesn't really do anything all that new or exciting.
- Use of Theme: 2. Again, I feel like I'm starting to repeat myself after 12 of these, but while your team certainly doesn't mind having Regenerator, you don't really seem like you get a ton out of it. Obviously Regen on bulky defensive Tangrowth lets you keep checking threats like Feraligatr, which is great, but I honestly feel like your Scarfshao misses the bonus damage for HJK from Reckless.
- Effectiveness: 6. I absolutely love the combination of TSpikes and Mega-Pidgeot, since it means things like Florges, Umbreon and Mega-Ampharos can no longer comfortably switch in to take your Hurricanes. You have a solid balance core backing it up, too. But for all that, there are some problems with the team. The biggest issue is that you have no reliable way of breaking bulky setup sweepers, especially CM Reuniclus, CM Cress and CurseLax (which can boost faster than you since you lack Sleep Talk), although even Slowking and Suicune can be problematic if they get a CM or two under their belts. This was pretty apparent in your Iron Chef battle, as you were basically 6-0'd by Iron Chef Hairy Toenail's Reuniclus.
- FINAL SCORE: 10.
Kreme
- Originality: 3. Mow-Shao VoltTurn teams have been gaining in popularity lately, but using this combo alongside Beedrill is still rare enough that I think you can hang on to a decent score here, especially with the lordly Swords Dance Beedrill.
- Use of Theme: 4. As I mentioned in Decision Makers' scoring, I really like the combination of bulky VoltTurn with Regenerator. I feel like the two really work well together, allowing you to maintain momentum as you switch between counters.
- Effectiveness: 8. Even though you lost your Iron Chef battle (which I think might have had as much to do with a couple of early misplays as with the team itself - tricking Specs onto Queen meant you could no longer beat it with Slowking, and then letting Umby get worn down was the nail in the coffin), I think this is one of the better teams this round. The combination of fast offensive threats that can either sweep or grab momentum with bulky mons like Slowking, Umbreon and Forretress seems like it has a lot of potential this meta.
- FINAL SCORE: 15.
- Originality: 5. No question, this is up there with Colbrushie and teal6's teams as one of the most original teams in the competition. Not only do you have some underrated threats, you add on some things I've never seen used in UU at all, like Magic Coat dual screen Audino, Coba Berry SDPass Mienshao and Hypnosis Crobat (OK, I've seen that last one, but not much). Honestly, the whole team structure is unique.
- Use of Theme: 4. You don't just have Regen mons, you use them to set up screens and SDPass multiple times throughout the match. I think that's worth 4 points here.
- Effectiveness: 4. I really like this team, but I can't imagine it doing well in this metagame outside of the surprise factor. While the idea of passing a Swords Dance to Tyrantrum and then getting a Rock Polish off is terrifying, a lot of things need to go right for this to work. Beyond that, the lack of hazards to break down opposing threats (you've got Magic Coat, but that's not reliable) and the major vulnerability to things like Taunt and Encore, and the fact that you have no answers to fast threats and scarfers (Scarf Mienshao in particular is problematic)...
- FINAL SCORE: 13.
Hmm. If it works on PS then I guess I should probably adjust the rates, although from what I understand it definitely doesn't work in-game. Can anyone confirm?Specs + FS does work due to a glitch on the simulator. maybe change the rates on losing the fs specs boost when u switch out?
Fixed.Daedalus score add up is wrong