Clefairy (Specially Defensive)

Raiza

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World Defender


[SET]
name: Specially Defensive
move 1: Soft-Boiled
move 2: Moonblast
move 3: Thunder Wave / Stealth Rock
move 4: Knock Off / Healing Wish
item: Eviolite
ability: Magic Guard
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Soft-Boiled is Clefairy's main form of reliable recovery; however, it doesn't allow Clefairy to fully support its teammates like Wish does. Moonblast is Clefairy's main STAB move and only offensive tool, and it is useful to hit Fighting- and Dragon-types hard, even without Special Attack investment. However, Clefairy will prefer to spam a utility move rather than directly attack most of the time. Thunder Wave can cripple fast threats, such as Ninetales and Simipour, and support slower teammates. Stealth Rock is useful to passively damage the enemy's team every time a foe switches in, making it easier for teammates to get KOs. Knock Off provides even more utility, as it allows Clefairy to cripple Pokemon that rely on their items, especially bulky Eviolite users that usually switch in on Clefairy, such as Misdreavus, Tangela, and Roselia. Healing Wish lets Clefairy fully heal a wounded teammate, potentially giving them a second shot at sweeping

Set Details
========

Maximum HP and Special Defensive investment with a Calm nature allows Clefairy to be as durable as possible to tank hits even from strong and common special attackers such as Simipour and Ninetales without much trouble. 4 Defense EVs make Clefairy a bit bulkier physically. Eviolite provides Clefairy with a great source of bulk, allowing it to be a specially defensive wall, but it also makes Clefairy rely on its item. Magic Guard prevents Clefairy from taking residual damage from status and entry hazards, which is greatly appreciated, especially when it has to switch in multiple times.

Usage Tips
========

Try to set up Stealth Rock as soon as possible to rack up as much residual damage as possible on foes. Clefairy isn't supposed to switch in on strong physical attackers, such as Carracosta and Ursaring, as its physical bulk isn't that good, even with the boost that Eviolite gives. Clefairy should pivot in on weak attackers or specially based ones, such as Poliwrath and Zebstrika, as they deal little damage to it, and make use of free turns by using utility moves such as Thunder Wave to cripple foes. Be wary to Knock Off users, such as Pawniard, Machoke, and Simipour, as they can remove Clefairy's Eviolite, reducing its bulk and limiting its opportunities to switch in. Clefairy has to stay healthy throughout the match to keep pivoting in on strong special attackers, such as Simipour and Aurorus, so it should use Soft-Boiled often. Be careful when using Healing Wish, as it should only be used in specific situations, such as when a useful teammate is weakened, because Clefairy should still be needed throughout the majority of the match. Thunder Wave shouldn't be spammed when against a Pokemon immune to Electric-type moves, such as Golem or Rotom-F, as most of them can deal with Clefairy fairly well.

Team Options
========

Clefairy fits best on stall and balanced teams, as it is a good special wall with access to decent coverage and utility moves, which allows it to support teammates effectively, but it is too passive to work well on offensively oriented teams. Misdreavus fits well on defensively oriented teams, as it blocks Rapid Spin and threatens strong physical attackers with Will-O-Wisp and Foul Play. Poliwrath synergizes well with Clefairy, as it is able to check Fire- and Steel-types, which wall Clefairy, and it tanks Knock Off with ease. Because Clefairy struggles with physical attackers, physical walls such as Pelipper and Carracosta are good partners, thanks to their high Defense and access to Scald. Setup sweepers such as Simipour and Ursaring and slow, but strong, attackers such as Marowak and Heatmor appreciate Clefairy's ability to cripple revenge killers with Thunder Wave, set up Stealth Rock to make KOing walls easier, and use Healing Wish to give them a second chance to sweep.
 
Last edited:

Anty

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Wish is a really bad choice for this as it means clef can no longer switch in to half of what it is meant to as a lot of the time you are switching in, taking about 40, then soft-boiling (like vs simipour) and with wish you just get 3HKOd. Its HP stat is also fairly low making wish passing not as effective as you would like it to, and i said before, clef will be wanting its recovery making it really hard to switch into things after.

Healing wish should also get a slash in that last slot, as many of clefs switch ins (eg probo/rose) dont really care much about twave, and hwish is amazing utility (shown by scarf mime being viable). I also suggest fire blast or flamethrower in moves, as it hits rose/pawn and other fairy resists, and also knock off which is great utility, esp for rose switch ins.
 
-twave is good for non subNP tales and immediately threatening simipour even if it carries knock off, also leafeon if u survive +2 leaf blade I forgot
-speaking of which being a full counter to simi is a nice draw anyway so might wanna specifically mention that
 

Anty

let's drop
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In UT dont mention pivoting into ninetales
Thinking about it now a fire attack probably shouldnt get a mention as the main two targets get hit my knock off (mention rose as knock off target)
In TO mention something that can deal with poison types (particularly rose)

do what kingler said
QC 1/3
 

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
In UT dont mention pivoting into ninetales
Thinking about it now a fire attack probably shouldnt get a mention as the main two targets get hit my knock off (mention rose as knock off target)
In TO mention something that can deal with poison types (particularly rose)

do what kingler said
QC 1/3
did
 
I guess clefairy provides a decent glue for balanced-ish teams, but is Healing Wish really that much better than knock? Knock Off allows you to cripple rose which would otherwise get a free switch as well as helps vs bulky shit like tank torterra to make it easier to break through. Defensive teams that clefairy might find itself on defs would appreciate that more. I'd say either put knock off as a slash or remove hw.

also clefairy is a great switch-in to stuff like machoke and simipour but they CAN CRIPPLE W/ KNOCK OFF so that might be gud to mention in knock off section in UT or w/e

pretty much all i have to say :o free unaware clefairy nintendfag >:O
 
Stealth rock can easily be a secondary slash or something since a lot of their time you can pair clef with other sr setters for synergy and having twave knock is pretty cool for disrupting

Softboiled
Moonblast
Thunder Wave / Stealth Rock
Knock Off / Healing Wish
 

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
Stealth rock can easily be a secondary slash or something since a lot of their time you can pair clef with other sr setters for synergy and having twave knock is pretty cool for disrupting

Softboiled
Moonblast
Thunder Wave / Stealth Rock
Knock Off / Healing Wish
did
 

Grim

The Ghost
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Yeah this just looks very good tbh, only thing I can think of is to add that part about Simipour being able to lure Clefairy with Knock Off as Kingler said which doesn't seem to be on the analysis.

3/3
 

Raiza

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World Defender
Yeah this just looks very good tbh, only thing I can think of is to add that part about Simipour being able to lure Clefairy with Knock Off as Kingler said which doesn't seem to be on the analysis.

3/3
added simipour to the list of examples of knock off users clefairy should be wary against.

sending this to gp
 

dhelmise

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GP 1/2
standard colors
Specially Defensive
########

[SET]

name: Specially Defensive
move 1: Soft-Boiled
move 2: Moonblast
move 3: Thunder Wave / Stealth Rock
move 4: Knock Off / Healing Wish
ability: Magic Guard
item: Eviolite
ability: Magic Guard
nature: Calm

evs: 252 HP / 4 Def / 252 SpD
nature: Calm

[SET COMMENTS]
Moves
========

Unlike Wish, (AC) Soft-Boiled is Clefairy's main form of reliable recovery; (Add Semicolon) however, and is indeed a reliable one, differently from Wish, though it doesn't allow Clefairy to fully support its teammates like Wish does. Moonblast is Clefairy's main STAB move and only offensive tool, and it is useful to hit hard Fighting- and Dragon-types hard, (AC) even without Special Attack investment. Though However, (AC) most of the time Clefairy will prefer to spam an utility move rather than directly attack most of the time. Thunder Wave is the premier preferred (premier means most relevant in a choice of two or more. If you intended to use it for that definition, then ignore this change.) choice as a status move and last moveslot for Clefairy, (It's listed in moveslot three) because as it can cripple fast threats, (AC) such as Ninetales and Simipour, and support slower teammates, therefore comes in hand often making it useful. (sounds better imo) Stealth Rock is useful to passively damage the enemy's team every time a foe switches in, therefore allows making it easier for teammates to get precious KOs. Knock Off provides even more utility, as it allows Clefairy to cripple Pokemon that rely on their items item reliant (I believe that my change is good. If you don't implement it, there should be a dash between "item" and "reliant") Pokemon, especially bulky Eviolite users that usually switch in on it, (AC) such as Misdreavus, Tangela, and Roselia, (RC) that usually switch in on it. Healing Wish lets Clefairy fully heal a wounded teammate, making it an amazing utility Pokemon gives an amazing utility potential to Clefairy, allowing it to fully heal a weakened teammate at the cost of its life. (entire sentence sounded awkward)

Set Details
========

Maximum HP and Special Defensive EV investment along with a Calm nature, (RC) allow Clefairy to be as durable as possible, (RC) therefore by tanking a lot of hits even from strong and common special attackers such as Simipour and Ninetales without much trouble. 4 Defense EVs in Defense (optional) just make Clefairy a little more bit (both work but I feel like my change fits better) bulkier in the physically bulk side. Eviolite is one of the main reasons Clefairy is used, as it provides to it Clefairy with a great source of bulk, allowing it to be a specially defensive wall, but it also makes it item reliant Clefairy rely on its item. (see first change) Magic Guard is a good ability for a wall, as it prevents Clefairy from taking residual damage by from status and entry hazards, which is greatly appreciated, (AC) especially when it has to switch in multiple times.

Usage Tips
========

Try to set up Stealth Rock as soon as possible, (RC) to rack up as much residual damage as possible on opposing foes. Clefairy isn't supposed to switch in on strong physical attackers, (AC) such as Carracosta and Ursaring, as its physical bulk isn't that good, even with the boost that Eviolite gives. Clefairy should pivot in on weak attackers or specially based ones, (AC) (This confuses me) such as Poliwrath and Zebstrika, as they deal little damage to it, (RC) and make use of free turns by using utility moves such as Thunder Wave to cripple the foes. Be wary to Knock Off users, (AC) such as Pawniard, Machoke, and Simipour, as they can take knock off Clefairy's Eviolite away from Clefairy, therefore reduce reducing its bulk and limiting its opportunities to switch in opportunities. Clefairy has to stay healthy throughout the match to keep pivoting in on strong special attackers, (AC) such as Simipour and Aurorus, so it should use Soft-Boiled often. Be careful when using Healing Wish, as it should be made use of only be used in specific situations, such as when a key useful teammate is weakened down, because Clefairy should still be needed throughout the majority of the match. Thunder Wave shouldn't be spammed when against an Pokemon immune to Electric-type immunity moves, (AC) such as Golem or Rotom-F, as they are immune to it and most of them can deal with Clefairy fairly well.

Team Options
========

Clefairy fits best on stall and balanced teams, as it is a good special wall, (RC) (having a comma before "while" represents "but") while having access to decent coverage and utility moves, which allow it to support teammates effectively, but it is too passive to work well on offensively oriented teams. Misdreavus fits well on defensively oriented teams, while as it can prevent Stealth Rock from being removed by Rapid Spin users blocks Rapid Spin (you can also do "as it is a spinblocker"), (AC) and it threatens strong physical attackers with Will-O-Wisp and Foul Play. (And this relates to Clefairy how) Poliwrath's types synergize well with Clefairy's has a good type synergy, as it is able to check Fire- and Steel-types, which wall Clefairy, and it tanks Knock Off with ease. Because Clefairy struggles with physical attackers, physical walls such as Pelipper and Carracosta are good partners, thanks to their high Defense and access to Scald, which allows them to cripple physical threats. Setup sweepers such as Simipour and Ursaring, (RC) and slow, (AC) but strong, (AC) attackers such as Marowak, Heatmor appreciate the utility provided by Clefairy's ability to, (RC) especially Thunder Wave to cripple revenge killers with Thunder Wave, set up, (RC) but also Stealth Rock to make get KOs on KOing walls easier, (AC) and use Healing Wish to have give them a second possibility chance to sweep, as they are frail.
 
Last edited:

dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
amcheck

standard colors

Specially Defensive
########

[SET]

name: Specially Defensive
move 1: Soft-Boiled
move 2: Moonblast
move 3: Thunder Wave / Stealth Rock
move 4: Knock Off / Healing Wish
ability: Magic Guard
item: Eviolite
ability: Magic Guard
nature: Calm

evs: 252 HP / 4 Def / 252 SpD
nature: Calm

[SET COMMENTS]
Moves
========

Unlike Wish, (AC) Soft-Boiled is Clefairy's main form of reliable recovery; (Add Semicolon) however, and is indeed a reliable one, differently from Wish, though it doesn't allow Clefairy to fully support its teammates like Wish does. Moonblast is Clefairy's main STAB move and only offensive tool, and it is useful to hit hard Fighting- and Dragon-types hard, (AC) even without Special Attack investment. Though However, (AC) most of the time Clefairy will prefer to spam an utility move rather than directly attack most of the time. Thunder Wave is the premier preferred (premier means most relevant in a choice of two or more. If you intended to use it for that definition, then ignore this change.) choice as a status move and last moveslot for Clefairy, (It's listed in moveslot three) because as it can cripple fast threats, (AC) such as Ninetales and Simipour, and support slower teammates, therefore comes in hand often making it useful. (sounds better imo) Stealth Rock is useful to passively damage the enemy's team every time a foe switches in, therefore allows making it easier for teammates to get precious KOs. Knock Off provides even more utility, as it allows Clefairy to cripple Pokemon that rely on their items item reliant (I believe that my change is good. If you don't implement it, there should be a dash between "item" and "reliant") Pokemon, especially bulky Eviolite users that usually switch in on it, (AC) such as Misdreavus, Tangela, and Roselia, (RC) that usually switch in on it. Healing Wish lets Clefairy fully heal a wounded teammate, making it an amazing utility Pokemon gives an amazing utility potential to Clefairy, allowing it to fully heal a weakened teammate at the cost of its life. (entire sentence sounded awkward)

Set Details
========

Maximum HP and Special Defensive EV investment along with a Calm nature, (RC) allow Clefairy to be as durable as possible, (RC) therefore by tanking a lot of hits even from strong and common special attackers such as Simipour and Ninetales without much trouble. 4 Defense EVs in Defense (optional) just make Clefairy a little more bit (both work but I feel like my change fits better) bulkier in the physically bulk side. Eviolite is one of the main reasons Clefairy is used, as it provides to it Clefairy with a great source of bulk, allowing it to be a specially defensive wall, but it also makes it item reliant Clefairy rely on its item. (see first change) Magic Guard is a good ability for a wall, as it prevents Clefairy from taking residual damage by from status and entry hazards, which is greatly appreciated, (AC) especially when it has to switch in multiple times.

Usage Tips
========

Try to set up Stealth Rock as soon as possible, (RC) to rack up as much residual damage as possible on opposing foes. Clefairy isn't supposed to switch in on strong physical attackers, (AC) such as Carracosta and Ursaring, as its physical bulk isn't that good, even with the boost that Eviolite gives. Clefairy should pivot in on weak attackers or specially based ones, (AC) (This confuses me) such as Poliwrath and Zebstrika, as they deal little damage to it, (RC) and make use of free turns by using utility moves such as Thunder Wave to cripple the foes. Be wary to Knock Off users, (AC) such as Pawniard, Machoke, and Simipour, as they can take knock off Clefairy's Eviolite away from Clefairy, therefore reduce reducing its bulk and limiting its opportunities to switch in opportunities. Clefairy has to stay healthy throughout the match to keep pivoting in on strong special attackers, (AC) such as Simipour and Aurorus, so it should use Soft-Boiled often. Be careful when using Healing Wish, as it should be made use of only be used in specific situations, such as when a key useful teammate is weakened down, because Clefairy should still be needed throughout the majority of the match. Thunder Wave shouldn't be spammed when against an Pokemon immune to Electric-type immunity moves, (AC) such as Golem or Rotom-F, as they are immune to it and most of them can deal with Clefairy fairly well.

Team Options
========

Clefairy fits best on stall and balanced teams, as it is a good special wall, (RC) (having a comma before "while" represents "but") while having access to decent coverage and utility moves, which allow it to support teammates effectively, but it is too passive to work well on offensively oriented teams. Misdreavus fits well on defensively oriented teams, while as it can prevent Stealth Rock from being removed by Rapid Spin users blocks Rapid Spin (you can also do "as it is a spinblocker"), (AC) and it threatens strong physical attackers with Will-O-Wisp and Foul Play. (And this relates to Clefairy how) Poliwrath's types synergize well with Clefairy's has a good type synergy, as it is able to check Fire- and Steel-types, which wall Clefairy, and it tanks Knock Off with ease. Because Clefairy struggles with physical attackers, physical walls such as Pelipper and Carracosta are good partners, thanks to their high Defense and access to Scald, which allows them to cripple physical threats. Setup sweepers such as Simipour and Ursaring, (RC) and slow, (AC) but strong, (AC) attackers such as Marowak, Heatmor appreciate the utility provided by Clefairy's ability to, (RC) especially Thunder Wave to cripple revenge killers with Thunder Wave, set up, (RC) but also Stealth Rock to make get KOs on KOing walls easier, (AC) and use Healing Wish to have give them a second possibility chance to sweep, as they are frail.


Winry. pls
Jk Raiza. Consider that 1/2 :)
 

GatoDelFuego

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Raiza.

REMOVE CHANGE COMMENTS

[SET]
name: Specially Defensive
move 1: Soft-Boiled
move 2: Moonblast
move 3: Thunder Wave / Stealth Rock
move 4: Knock Off / Healing Wish
item: Eviolite
ability: Magic Guard
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Unlike Wish, Soft-Boiled is Clefairy's main form of reliable recovery; however, it doesn't allow Clefairy to fully support its teammates like Wish does. Moonblast is Clefairy's main STAB move and only offensive tool, and it is useful to hit Fighting- and Dragon-types hard, even without Special Attack investment. However, Clefairy will prefer to spam an utility move rather than directly attack most of the time. Thunder Wave is the premier choice as a status move, as it can cripple fast threats, such as Ninetales and Simipour, and support slower teammates, therefore making it useful. Stealth Rock is useful to passively damage the enemy's team every time a foe switches in, making it easier for teammates to get KOs. Knock Off provides even more utility, as it allows Clefairy to cripple Pokemon that rely on their items Pokemon, especially bulky Eviolite users that usually switch in on Clefairy it, such as Misdreavus, Tangela, and Roselia. Healing Wish lets Clefairy fully heal a wounded teammate, potentially giving them a second shot at sweeping making it an amazing utility Pokemon.

Set Details
========

Maximum HP and Special Defensive EV investment with a Calm nature allows Clefairy to be as durable as possible by to tanking a lot of hits even from strong and common special attackers such as Simipour and Ninetales without much trouble. 4 Defense EVs make Clefairy a bit bulkier physically. Eviolite is one of the main reasons Clefairy is used, as it provides Clefairy with a great source of bulk, allowing it to be a specially defensive wall, but it also makes Clefairy rely on its item. Magic Guard prevents Clefairy from taking residual damage from status and entry hazards, which is greatly appreciated, especially when it has to switch in multiple times.

Usage Tips
========

Try to set up Stealth Rock as soon as possible to rack up as much residual damage as possible on foes. Clefairy isn't supposed to switch in on strong physical attackers, such as Carracosta and Ursaring, as its physical bulk isn't that good, even with the boost that Eviolite gives. Clefairy should pivot in on weak attackers or specially based ones, such as Poliwrath and Zebstrika, as they deal little damage to it, (AC) and make use of free turns by using utility moves such as Thunder Wave to cripple foes. Be wary to Knock Off users, such as Pawniard, Machoke, and Simipour, as they can knock off remove Clefairy's Eviolite, (AC) reducing its bulk and limiting its opportunities to switch in. Clefairy has to stay healthy throughout the match to keep pivoting in on strong special attackers, such as Simipour and Aurorus, so it should use Soft-Boiled often. Be careful when using Healing Wish, as it should only be used in specific situations, such as when a useful teammate is weakened, because Clefairy should still be needed throughout the majority of the match. Thunder Wave shouldn't be spammed when against a Pokemon immune to Electric-type moves, such as Golem or Rotom-F, as most of them can deal with Clefairy fairly well.

Team Options
========

Clefairy fits best on stall and balanced teams, as it is a good special wall with while having access to decent coverage and utility moves, which allows it to support teammates effectively, but it is too passive to work well on offensively oriented teams. Misdreavus fits well on defensively oriented teams, as it blocks Rapid Spin, (RC) and it threatens strong physical attackers with Will-O-Wisp and Foul Play. Poliwrath's types synergizes well with Clefairy's, as it is able to check Fire- and Steel-types, which wall Clefairy, and it tanks Knock Off with ease. Because Clefairy struggles with physical attackers, physical walls such as Pelipper and Carracosta are good partners, thanks to their high Defense and access to Scald, which allows them to cripple physical threats. Setup sweepers such as Simipour and Ursaring and slow, but strong, attackers such as Marowak, (RC) and Heatmor appreciate Clefairy's ability to cripple revenge killers with Thunder Wave, set up Stealth Rock to make KOing walls easier, and use Healing Wish to give them a second chance to sweep, as they are frail.

2/2
 
Last edited:

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
Raiza.

REMOVE CHANGE COMMENTS

[SET]
name: Specially Defensive
move 1: Soft-Boiled
move 2: Moonblast
move 3: Thunder Wave / Stealth Rock
move 4: Knock Off / Healing Wish
item: Eviolite
ability: Magic Guard
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Unlike Wish, Soft-Boiled is Clefairy's main form of reliable recovery; however, it doesn't allow Clefairy to fully support its teammates like Wish does. Moonblast is Clefairy's main STAB move and only offensive tool, and it is useful to hit Fighting- and Dragon-types hard, even without Special Attack investment. However, Clefairy will prefer to spam an utility move rather than directly attack most of the time. Thunder Wave is the premier choice as a status move, as it can cripple fast threats, such as Ninetales and Simipour, and support slower teammates, therefore making it useful. Stealth Rock is useful to passively damage the enemy's team every time a foe switches in, making it easier for teammates to get KOs. Knock Off provides even more utility, as it allows Clefairy to cripple Pokemon that rely on their items Pokemon, especially bulky Eviolite users that usually switch in on Clefairy it, such as Misdreavus, Tangela, and Roselia. Healing Wish lets Clefairy fully heal a wounded teammate, potentially giving them a second shot at sweeping making it an amazing utility Pokemon.

Set Details
========

Maximum HP and Special Defensive EV investment with a Calm nature allows Clefairy to be as durable as possible by to tanking a lot of hits even from strong and common special attackers such as Simipour and Ninetales without much trouble. 4 Defense EVs make Clefairy a bit bulkier physically. Eviolite is one of the main reasons Clefairy is used, as it provides Clefairy with a great source of bulk, allowing it to be a specially defensive wall, but it also makes Clefairy rely on its item. Magic Guard prevents Clefairy from taking residual damage from status and entry hazards, which is greatly appreciated, especially when it has to switch in multiple times.

Usage Tips
========

Try to set up Stealth Rock as soon as possible to rack up as much residual damage as possible on foes. Clefairy isn't supposed to switch in on strong physical attackers, such as Carracosta and Ursaring, as its physical bulk isn't that good, even with the boost that Eviolite gives. Clefairy should pivot in on weak attackers or specially based ones, such as Poliwrath and Zebstrika, as they deal little damage to it, (AC) and make use of free turns by using utility moves such as Thunder Wave to cripple foes. Be wary to Knock Off users, such as Pawniard, Machoke, and Simipour, as they can knock off remove Clefairy's Eviolite, (AC) reducing its bulk and limiting its opportunities to switch in. Clefairy has to stay healthy throughout the match to keep pivoting in on strong special attackers, such as Simipour and Aurorus, so it should use Soft-Boiled often. Be careful when using Healing Wish, as it should only be used in specific situations, such as when a useful teammate is weakened, because Clefairy should still be needed throughout the majority of the match. Thunder Wave shouldn't be spammed when against a Pokemon immune to Electric-type moves, such as Golem or Rotom-F, as most of them can deal with Clefairy fairly well.

Team Options
========

Clefairy fits best on stall and balanced teams, as it is a good special wall with while having access to decent coverage and utility moves, which allows it to support teammates effectively, but it is too passive to work well on offensively oriented teams. Misdreavus fits well on defensively oriented teams, as it blocks Rapid Spin, (RC) and it threatens strong physical attackers with Will-O-Wisp and Foul Play. Poliwrath's types synergizes well with Clefairy's, as it is able to check Fire- and Steel-types, which wall Clefairy, and it tanks Knock Off with ease. Because Clefairy struggles with physical attackers, physical walls such as Pelipper and Carracosta are good partners, thanks to their high Defense and access to Scald, which allows them to cripple physical threats. Setup sweepers such as Simipour and Ursaring and slow, but strong, attackers such as Marowak, (RC) and Heatmor appreciate Clefairy's ability to cripple revenge killers with Thunder Wave, set up Stealth Rock to make KOing walls easier, and use Healing Wish to give them a second chance to sweep, as they are frail.

2/2
did

this is done
 

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