introduction:
Hello my name is Pepe and today I am posting a very nice team I made recently and have had some great matches with. This team is quite simple but I am really proud of it since making good teams was something I struggled with before. (sorry if my english here is not so good i do not usually write big things like this)
how the team was made:
First off I was looking up current trends in the meta-game and a lot of teams seemed to have forgotten about Charizard X, so I decided to use a Swords Dancer Charizard since they can manage Dragon Dance variants but Swords Dance overpowers them and also gives troubles to stall builds that do not use Quagsire.
Next I wanted something to remove Stealth Rocks since even with Roost, Charizard would be very annoyed by them. Starmie was used since not only can it remove hazards but give a nice switch in to dangerous things like Keldeo and Metagross.
For balanced builds having a good defensive is very important, so I put on the Tornadus + Hippowdon combo since they not only give a good way to take hits but they also are able to wear down the enemy enough to the point where Charizard can clean up.
The team seemed quite weak to Fairy attackers now, so Ferrothorn was added. It works really well here since it makes a Fire-Water-Grass core with Charizard and Starmie, helps Tornadus with Spikes support, and beats up Gyarados who would be quite dangerous otherwise.
Finally, the best choice seemed like Clefable since it could support the whole team with Wish, as well as stop Weavile who is starting to be popular. It also gives me a nice way to stop boosting sweepers and another way of dealing with Sableye.
Next I wanted something to remove Stealth Rocks since even with Roost, Charizard would be very annoyed by them. Starmie was used since not only can it remove hazards but give a nice switch in to dangerous things like Keldeo and Metagross.
For balanced builds having a good defensive is very important, so I put on the Tornadus + Hippowdon combo since they not only give a good way to take hits but they also are able to wear down the enemy enough to the point where Charizard can clean up.
The team seemed quite weak to Fairy attackers now, so Ferrothorn was added. It works really well here since it makes a Fire-Water-Grass core with Charizard and Starmie, helps Tornadus with Spikes support, and beats up Gyarados who would be quite dangerous otherwise.
Finally, the best choice seemed like Clefable since it could support the whole team with Wish, as well as stop Weavile who is starting to be popular. It also gives me a nice way to stop boosting sweepers and another way of dealing with Sableye.
Each Pokemon's sets and what they do:
Charizard @ Charizardite X
Ability: Blaze
EVs: 176 HP / 220 Atk / 112 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Dragon Claw
- Roost
Charizard is the kind of Pokemon I really enjoy using since the enemy can never be sure what it will do and that is played to my advantage here, as most players if they saw a Charizard X would send a Landorus or another Pokemon with high defense, but with Swords Dance, it only takes a little prior damage and they cannot take on Charizard as they were intended to. Examples are below. Sometimes I like to mix it up a bit and use Tailwind over Roost giving a better win condition against offensive teams, but no Roost means that Clefable will be pressured much more. I am not so great with EV spreads but I did my best on this one. I run enough attack to knock out clefable with 2 Flare Blitzes, enough speed to reach 264, which is faster than Pokemon that speed creep Bisharp by 1 point (Rocky Helmet Garchomp for example) and the rest is put into HP so Charizard can set up easier.
Damages:
+2 220+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 144+ Def Hippowdon: 391-462 (93 - 110%) -- 62.5% chance to OHKO
+1 220+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 240+ Def Landorus-T: 328-387 (85.8 - 101.3%) -- 12.5% chance to OHKO
+2 220+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Slowbro: 252-297 (63.9 - 75.3%) -- guaranteed 2HKO after Leftovers recovery
+2 220+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 0 Def Heatran: 177-209 (45.8 - 54.1%) -- 3.9% chance to 2HKO after Leftovers recovery
+2 220+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 240 HP / 0 Def Azumarill: 338-398 (84.2 - 99.2%) -- guaranteed 2HKO
+2 220+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Mega Altaria: 189-223 (53.3 - 62.9%) -- guaranteed 2HKO
220+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Unaware Clefable: 246-291 (62.4 - 73.8%) -- guaranteed 2HKO after Leftovers recovery
With a bit of prior damages all of these except Heatran fail to take on Charizard.
+1 220+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 240+ Def Landorus-T: 328-387 (85.8 - 101.3%) -- 12.5% chance to OHKO
+2 220+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Slowbro: 252-297 (63.9 - 75.3%) -- guaranteed 2HKO after Leftovers recovery
+2 220+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 0 Def Heatran: 177-209 (45.8 - 54.1%) -- 3.9% chance to 2HKO after Leftovers recovery
+2 220+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 240 HP / 0 Def Azumarill: 338-398 (84.2 - 99.2%) -- guaranteed 2HKO
+2 220+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Mega Altaria: 189-223 (53.3 - 62.9%) -- guaranteed 2HKO
220+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Unaware Clefable: 246-291 (62.4 - 73.8%) -- guaranteed 2HKO after Leftovers recovery
With a bit of prior damages all of these except Heatran fail to take on Charizard.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 16 Def / 240 Spe
Timid Nature
- Scald
- Rapid Spin
- Psyshock
- Recover
Starmie is a nice support for Charizard, able to remove annoying Stealth Rocks and Spikes and take on big threats like Keldeo and Metagross. Scald is a good move here since scoring a burn on things like Sableye can be very helpful. Psyshock is not used so often but it does knock out Breloom and stops Keldeo from setting up Calm Mind against you. I think a more defensive Starmie would be very helpful, but I do not know how fast it should go. Right now there is enough to go before Serperior, but Tornadus handles him so maybe I can slow down Starmie to go before Keldeo.
NotSoBraveBird (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 114 HP / 160 SpA / 236 Spe
Hasty Nature
- Hurricane
- U-turn
- Superpower
- Knock Off
I think Tornadus is one of the better Pokemons today since it is quite fast, can take many special attackers like Gengar and Keldeo without Choice Specs, and thanks to Knock Off and U-turn it can be very disruptive to the opponent's team. Spikes support is what makes Tornadus so good since whenever a counter like Jirachi switches in it has to take the chip damage as well as U-turn, making it very hard to gain momentum. You could run Focus Blast with a Timid nature here, but I think Superpower is better for it will not miss. The EVs are so that Hurricane will always knock out Keldeo and the speed is to go before adamant Lopunny, the rest is in HP to take hits better.
Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Stone Edge
Hippowdon is very reliable, since he can fight against the physical attackers that Tornadus cannot. He gives me the important Stealth Rocks and is generally quite hard to break through. Stealth Rocks along with spikes mean the opponent will be very pressured to keep their team healthy through the match. Stone Edge is there so that Talonflame and other birds cannot get a Swords Dance up against Hippowdon. Rocky Helmet is used here to make annoying U-Turners think twice since the extra damage will wear them down really quick. Lopunny too does not want to take Rocky Helmt + Sandstorm damage every time it uses Fake Out. I was thinking about using Garchomp here instead, but I am not sure yet, any input on this would be very helpful!
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
The 2nd part of the team's Dragon+Fairy+Steel combination, Ferrothorn is a big help with being able to take on a big big number of things such as: Diancie, Manaphy, Latias, Raikou, almost every defensive water type, Gyarados, Landorus-T and many more. Spikes is what makes this team great I think, since it not only makes Charizard a nightmare to switch into, it also makes the team's defensive all the more dangerous. Leech Seed helps Ferrothorn get his health back, while Power Whip and Gyro Ball actually do more damage than you would think. Sometimes I run just Gyro Ball and use Protect or Power Whip with Thunder Wave.
Clefable (M) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Wish
- Protect
- Heal Bell / Ice Beam
The last team member and a wonderful support, Clefable is really great in that it acts as a blanket check for almost every boosting sweeper and even is able to heal the others. If Charizard is weakened also, or Sableye is using Toxic, Clefable can deal with it easily. Protect has other use outside of Wish too, since it can check for choiced moves, let Clefable gain extra leftovers recovery and waste the PP of stronger moves. Clefable can also handle Dark types except Bisharp, which the rest of the team appreciates. This team is quite annoyed by Specially Defensive Gliscor, so if it ever does start to become popular again I would use Ice Beam over Heal Bell, although this would mean you would have to be much more careful of status moves.
conclusion:
I think this team is for sure one of the best I have made for a very long time and it's a blast to use. I hope I can get some good suggestions to improve this team here since maybe I can apply that to future teams I make.
I also want to give a big thanks to my tutor Leftiez for helping me a lot with learning how to make strong teams and giving examples on how to improve them, this team would not be what it is without your help, you are a really cool guy and I hope we stay in touch!
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