Whaddup people, welcome to my first RMT. This is one of my favorite teams and like I said this is my first RMT so any feedback will be greatly appreciated. Without Further Adieu:
Gardevoir @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 60 Def / 252 SpA / 196 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
The star of the squad right here. I wanted to build a team around Mega Gardevoir because it's crazy powerful and can serve as a Stall-Breaker and a Wall-Breaker. The set is pretty standard Double stab + Focus blast to get past things such as Ferrothorn, Heatran, Skarmory etc. My spread isn't all that standard though, Max SpA Modest with enough speed to outspeed Mega Altaria after I mega. Altaria Is a huge threat after it sets up. The 60 defense is there so I can live an Earthquake from Scarf Lando-t at max hp. Also so that I can avoid the OHKO from Sharpbeak Talonflame (If it's not Adamant and hazards are off my side).
252 Atk Landorus-T Earthquake vs. 0 HP / 60 Def Mega Gardevoir: 231-273 (83.3 - 98.5%) -- guaranteed 2HKO
252 Atk Sharp Beak Talonflame Brave Bird vs. 0 HP / 60 Def Mega Gardevoir: 223-264 (80.5 - 95.3%) -- guaranteed 2HKO
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Thunder Wave
I added ferrothorn next since things like Scizor and Metagross threaten Gardevoir, I also wanted something to be able to check those two while checking Mega Altaria. Though Ferrothorn is a shaky check to them. I needed something to absorb bullet punches, Stop Altaria from sweeping and get hazards up. I'm running the standard mixed spread and a standard set. Spikes to wear down ground types, Leech seed for recovery, Gyro ball to keep other fairies in check and T-Wave to slow down Sweepers.
Hippowdon @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off
My team started to look a little Zard weak, Y and X. So I decided to throw hippo onto the squad, It helps with both of them and is a great partner for ferrothorn. It attracts waters, which ferro can come in on and set up hazards/leech seed and also helps with Scizor and Metagross. I'm running a Mixed wall spread so I can avoid being 2HKO'd by some special attackers and cause Grass Knot from Metagross to do less. SR to apply even more pressure on their Rapid spinner/Defogger, Earthquake because it hits Metagross, Zard-X etc, Stone edge to OHKO Zard-Y and Talonflame and Slack off just because a Hippo without recovery is a useless one.
Tornadus-Therian @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Focus Blast
- Knock Off
- Hurricane
- U-turn
My team started to look a little Lando-I weak so I decided to throw the one and only Burd Jesus onto the team. It's the standard bulky spread with Assault vest to help with Lando-I and Mega Venusaur. Offensive Venusaur plows through my team but Tornadus-T stops it in it's tracks. AV allows it to eat up any move it wants to go for and bop it with a Hurricane. Focus blast is for Tran, Ferro, and Tyranitar mainly, Knock off so I can deal a chunks of damage to the Lati twins and In-case someone is dumb enough to switch Chansey in on Tornadus, You already know why Hurricane is there, and U-turn so Torn can serve as a pivot.
Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 20 Def / 240 Spe
Timid Nature
- Scald
- Psyshock
- Recover
- Rapid Spin
I noticed my team was lacking a spinner, which is crucial In two ways. One, because I have a flying type which will be switching in and out constantly so I can't afford to let it take SR damage even though it does have Re-generator. Two, because since I'm going to be spike stacking it would be foolish to have a defogger. I chose Starmie to fulfill this role because it forms a great defensive core with Hippo+Ferro+Tornadus. It also gives me a solid keldeo switch in which I really needed. That's pretty much all I need Starmie to do.
Diggersby @ Focus Sash
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Quick Attack
- Earthquake
- Swords Dance
Last but certainly not least, the great Diggersby. Since I have a sold Defensive backbone I needed something that could set up and do some physical damage and what does it better than SD Diggersby? Max Speed Max Attack Adamant. I gave it a focus sash so it could potentially stop mons from sweeping ( such as BD Azumarill ) by hitting it with a powerful return and finishing it off with a semi-powerful quick attack, given that it's sash is still intact.
And that's the end of my RMT. I sort of sped through this and like I said it's my first one so I'm not expecting it to be godly. Any feedback will help, for the team or my explaining skillz. Special Shout-out to the homie Habajiga for finding the sprites for me but we couldn't find a shiny Mega-Garde sprite which would of made my ghetto version of a Kanye song make more sense (Devil in a New Dress).
http://pastebin.com/x7YcTzZT The pastebin of the team.
EDIT: Found the Garde Sprite ayy
Gardevoir @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 60 Def / 252 SpA / 196 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
The star of the squad right here. I wanted to build a team around Mega Gardevoir because it's crazy powerful and can serve as a Stall-Breaker and a Wall-Breaker. The set is pretty standard Double stab + Focus blast to get past things such as Ferrothorn, Heatran, Skarmory etc. My spread isn't all that standard though, Max SpA Modest with enough speed to outspeed Mega Altaria after I mega. Altaria Is a huge threat after it sets up. The 60 defense is there so I can live an Earthquake from Scarf Lando-t at max hp. Also so that I can avoid the OHKO from Sharpbeak Talonflame (If it's not Adamant and hazards are off my side).
252 Atk Landorus-T Earthquake vs. 0 HP / 60 Def Mega Gardevoir: 231-273 (83.3 - 98.5%) -- guaranteed 2HKO
252 Atk Sharp Beak Talonflame Brave Bird vs. 0 HP / 60 Def Mega Gardevoir: 223-264 (80.5 - 95.3%) -- guaranteed 2HKO
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Thunder Wave
I added ferrothorn next since things like Scizor and Metagross threaten Gardevoir, I also wanted something to be able to check those two while checking Mega Altaria. Though Ferrothorn is a shaky check to them. I needed something to absorb bullet punches, Stop Altaria from sweeping and get hazards up. I'm running the standard mixed spread and a standard set. Spikes to wear down ground types, Leech seed for recovery, Gyro ball to keep other fairies in check and T-Wave to slow down Sweepers.
Hippowdon @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Slack Off
My team started to look a little Zard weak, Y and X. So I decided to throw hippo onto the squad, It helps with both of them and is a great partner for ferrothorn. It attracts waters, which ferro can come in on and set up hazards/leech seed and also helps with Scizor and Metagross. I'm running a Mixed wall spread so I can avoid being 2HKO'd by some special attackers and cause Grass Knot from Metagross to do less. SR to apply even more pressure on their Rapid spinner/Defogger, Earthquake because it hits Metagross, Zard-X etc, Stone edge to OHKO Zard-Y and Talonflame and Slack off just because a Hippo without recovery is a useless one.
Tornadus-Therian @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Focus Blast
- Knock Off
- Hurricane
- U-turn
My team started to look a little Lando-I weak so I decided to throw the one and only Burd Jesus onto the team. It's the standard bulky spread with Assault vest to help with Lando-I and Mega Venusaur. Offensive Venusaur plows through my team but Tornadus-T stops it in it's tracks. AV allows it to eat up any move it wants to go for and bop it with a Hurricane. Focus blast is for Tran, Ferro, and Tyranitar mainly, Knock off so I can deal a chunks of damage to the Lati twins and In-case someone is dumb enough to switch Chansey in on Tornadus, You already know why Hurricane is there, and U-turn so Torn can serve as a pivot.
Starmie @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 20 Def / 240 Spe
Timid Nature
- Scald
- Psyshock
- Recover
- Rapid Spin
I noticed my team was lacking a spinner, which is crucial In two ways. One, because I have a flying type which will be switching in and out constantly so I can't afford to let it take SR damage even though it does have Re-generator. Two, because since I'm going to be spike stacking it would be foolish to have a defogger. I chose Starmie to fulfill this role because it forms a great defensive core with Hippo+Ferro+Tornadus. It also gives me a solid keldeo switch in which I really needed. That's pretty much all I need Starmie to do.
Diggersby @ Focus Sash
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Quick Attack
- Earthquake
- Swords Dance
Last but certainly not least, the great Diggersby. Since I have a sold Defensive backbone I needed something that could set up and do some physical damage and what does it better than SD Diggersby? Max Speed Max Attack Adamant. I gave it a focus sash so it could potentially stop mons from sweeping ( such as BD Azumarill ) by hitting it with a powerful return and finishing it off with a semi-powerful quick attack, given that it's sash is still intact.
And that's the end of my RMT. I sort of sped through this and like I said it's my first one so I'm not expecting it to be godly. Any feedback will help, for the team or my explaining skillz. Special Shout-out to the homie Habajiga for finding the sprites for me but we couldn't find a shiny Mega-Garde sprite which would of made my ghetto version of a Kanye song make more sense (Devil in a New Dress).
http://pastebin.com/x7YcTzZT The pastebin of the team.
EDIT: Found the Garde Sprite ayy
Last edited: