Hello Smogon it has been a while and with the new Suspect Test, I've decided to make a new team. This seems successful enough through testing and I would like some opinions on how to improve apon it.
Scizor (M) @ Scizorite
Ability: Swarm -> Technician
EVs:248 HP / 144 Atk / 116 SpD
248 HP / 72 Atk / 188 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
My Mega Slot and Win Condition Scizor is a valued member of the team.
The EV spread Allows It to take a Hidden Power Fire thrown at it by the Lati-twins and retaliate to them with Bug Bite.
It doesn't see the field until Magnazone or Magnaton is Knocked Out.
Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Hex
- Substitute
- Will-O-Wisp
I placed Gengar on this team to have an Offensive / Utility presence.
The EVs are somewhat standard, I put some into HP to keep up the Subsitutes.
Will-O-Wisp burns stuff, and Sludge Bomb poison fire types bar Heatran.
Hex hurts.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog
Latias, the bulky offensive Defogger.
Draco Meteor nukes things, Psyshock is for Blissey, Chansey, Clefable and Keldeo.
Recover is self explanatory and EVs are standard.
I'm considering Healing Wish over Recover
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 96 Def / 164 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Wish
- Protect
My cleric of the team relieves toxic and paralasis from my teammates and burn from Scizor.
Wish Pass is effective at healing Conkelder and, if something is passive enough, Gengar.
Unaware walls set-up sweepers such as Manaphy, Sub-mind Keldeo, Crocune asd Serperior.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Rotom-W checks Birdspam and is able to burn Belly Drum Azumarril for Clefable to handle, and it can kill (most) Landorus-Ts and Heatrans as well.
Rest lets it take status and Knock Off after berry is used.
Volt Switch gains momentum.
Conkeldurr (F) @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Standard Conkelder is offensive enough to deal heavy damage and bulk stuff.
Standard EVs Drain Punch Heals, Priority Mach Punch, Knock Off kills, for Ice Punch coverage.
Replays:
http://replay.pokemonshowdown.com/oususpecttest-229157790 Latias tears apart the world.
http://replay.pokemonshowdown.com/oususpecttest-228060315 Regular battle nothing new
http://replay.pokemonshowdown.com/oususpecttest-228054251 Team tears apart a gimmick
Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Taunt
Talonflame needs support so that helps to explain the Latias.
Anyways, Talonflame gets Priority Roost and Brave Bird, Will-O-Wisp Cripples the most common switch-in (Landorus) and Taunt prevents set-up and hazards from being set.
EVs are SpD standard although it may be worth running more Atk to OHKO Keldeo.
Quagsire (M) @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover
This thing here is where Clefable would be if Aegislash wasn't allowed in OU.
This Checks BD Azumarril and Psychical Aegislash.
Scald is for Burns. EQ for Aegislash and Heatran.
Toxic and Recover to Stall.
First of all, I added a Hex Gengar. I wanted an uncommon set similar to my preferred play-style, stall.
Next I added AV Conkelder since I needed to kill Bisharps and Heatrans in the metagame.
Quagsire came next so I could check Aeglislash better. It also takes Belly Drum-Azumarill to an extent (if able to burn) and making SD set-up sweepers less scary.
SpD Talonflame is there to break stuff with taunt and inflict burns to stuff to make Gengar's job easier and save myself from Volcorona with Brave Bird.
Latias Became my bulky defogger to keep Talonflame alive, and let my team switch freely. It also kills stuff with its now average speed.
Scizor became my mega because I needed a defensive win condition.
Next I added AV Conkelder since I needed to kill Bisharps and Heatrans in the metagame.
Quagsire came next so I could check Aeglislash better. It also takes Belly Drum-Azumarill to an extent (if able to burn) and making SD set-up sweepers less scary.
SpD Talonflame is there to break stuff with taunt and inflict burns to stuff to make Gengar's job easier and save myself from Volcorona with Brave Bird.
Latias Became my bulky defogger to keep Talonflame alive, and let my team switch freely. It also kills stuff with its now average speed.
Scizor became my mega because I needed a defensive win condition.
Scizor (M) @ Scizorite
Ability: Swarm -> Technician
EVs:
248 HP / 72 Atk / 188 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
My Mega Slot and Win Condition Scizor is a valued member of the team.
The EV spread Allows It to take a Hidden Power Fire thrown at it by the Lati-twins and retaliate to them with Bug Bite.
It doesn't see the field until Magnazone or Magnaton is Knocked Out.
Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Hex
- Substitute
- Will-O-Wisp
I placed Gengar on this team to have an Offensive / Utility presence.
The EVs are somewhat standard, I put some into HP to keep up the Subsitutes.
Will-O-Wisp burns stuff, and Sludge Bomb poison fire types bar Heatran.
Hex hurts.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog
Latias, the bulky offensive Defogger.
Draco Meteor nukes things, Psyshock is for Blissey, Chansey, Clefable and Keldeo.
Recover is self explanatory and EVs are standard.
I'm considering Healing Wish over Recover
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 248 HP / 96 Def / 164 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Wish
- Protect
My cleric of the team relieves toxic and paralasis from my teammates and burn from Scizor.
Wish Pass is effective at healing Conkelder and, if something is passive enough, Gengar.
Unaware walls set-up sweepers such as Manaphy, Sub-mind Keldeo, Crocune asd Serperior.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Rotom-W checks Birdspam and is able to burn Belly Drum Azumarril for Clefable to handle, and it can kill (most) Landorus-Ts and Heatrans as well.
Rest lets it take status and Knock Off after berry is used.
Volt Switch gains momentum.
Conkeldurr (F) @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Standard Conkelder is offensive enough to deal heavy damage and bulk stuff.
Standard EVs Drain Punch Heals, Priority Mach Punch, Knock Off kills, for Ice Punch coverage.
Replays:
http://replay.pokemonshowdown.com/oususpecttest-229157790 Latias tears apart the world.
http://replay.pokemonshowdown.com/oususpecttest-228060315 Regular battle nothing new
http://replay.pokemonshowdown.com/oususpecttest-228054251 Team tears apart a gimmick
Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Taunt
Talonflame needs support so that helps to explain the Latias.
Anyways, Talonflame gets Priority Roost and Brave Bird, Will-O-Wisp Cripples the most common switch-in (Landorus) and Taunt prevents set-up and hazards from being set.
EVs are SpD standard although it may be worth running more Atk to OHKO Keldeo.
Quagsire (M) @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover
This thing here is where Clefable would be if Aegislash wasn't allowed in OU.
This Checks BD Azumarril and Psychical Aegislash.
Scald is for Burns. EQ for Aegislash and Heatran.
Toxic and Recover to Stall.
Scizor (M) @ Scizorite
Ability: Swarm
EVs: 248 HP / 144 Atk / 116 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Roost
Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Hex
- Substitute
- Will-O-Wisp
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog
Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Taunt
Quagsire (M) @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover
Conkeldurr (F) @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Ability: Swarm
EVs: 248 HP / 144 Atk / 116 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Roost
Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Hex
- Substitute
- Will-O-Wisp
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog
Talonflame (M) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Taunt
Quagsire (M) @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover
Conkeldurr (F) @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
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