LLAMA Round 3 Pool F TSRD v Gale

TSRD
Gale Wing Srock

this post will magically post flavor and matchup things once I have time to do so

EDIT: BATTLE RULES
3v3 Singles
Enforced 2 Day DQ Time for players, 3 for referees.
Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena

TSRD's mons


Types
-1 Energy Cost on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks cannot be used as a catchall for Disabling, Binding, or redirecting opposing attacks.

Abilities
Pixilate [Toggle] (Mega)
By default, this Pokémon's Normal-type moves are Fairy-type moves, and have their Base Attack Power increased by two.
When toggled, this Pokémon's Normal-type attacks have their Base Attack Power increased by two.
Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves.
If a Pokémon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the Base Attack Power boosts of the abilities do not stack.
Synchronize [Passive]
Pokémon with this ability mentally link their condition to an opposing Pokémon and, when afflicted with the major status ailments Burn, Poison, or Paralysis,
will share their status condition with the opponent. Pokémon will not be afflicted with status conditions to which they are immune by virtue of typing, ability, etc.
Telepathy [Passive] (Unlocked)
This Pokémon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake.
They are still affected by an opponents spread damage attacks.
Trace [Trigger]
When entering into battle, this Pokémon can replace Trace with an ability on one of its opponents for six Energy. The ability remains on the Pokémon for six actions.
When the copied ability fades, the user regains Trace. This effect only triggers if the ability to be copied is specified when the Pokémon is sent out. Wonder Guard cannot be Traced.
Trace Command: Replace Trace with the target Ability for six actions. When the copied ability fades, the user regains Trace.
Command Type: Ability | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Stats
Normal:
|HP: 100|Atk: 2|Def: 3|SpA: 5|SpD: 4|Spe: 92|Size: 3|Weight: 3|BRT: 21|
|EC: 9/9|MC: 0|DC: 5/5|KOC: 0|Nature: Timid (+Spe,-Atk) [+10% Accuracy]
Mega:
|HP: 100|Atk: 2|Def: 3|SpA: 7|SpD: 5|Spe: 115|Size: 3|Weight: 3|BRT: 25|
|EC: 9/9|MC: 0|DC: 5/5|KOC: 0|Nature: Timid (+Spe,-Atk) [+15% Accuracy]

Moves (40)
Level Up (
16)
Calm Mind
Confusion
Disarming Voice
Double Team
Draining Kiss
Growl
Heal Pulse
Healing Wish
Imprison
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Stored Power
Teleport
Wish

Egg (5)
Destiny Bond
Disable
Encore
Skill Swap
Will-O-Wisp

TM/HM (12)
Energy Ball
Focus Blast
Light Screen
Protect
Psyshock
Reflect
Rest
Shadow Ball
Substitute
Taunt
Thunderbolt
Torment

Tutor (7)
Endure
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Sleep Talk
Snatch


Types
Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Immune to Sandstorm damage. Immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities
Adaptability [Passive] (Mega)
Moves that match this Pokémon's type have their Base Attack Power increased by two.
Inner Focus [Passive]
When an opponent attempts to flinch this Pokémon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified [Passive] (Unlocked)
This Pokémon's body reacts to dark energy, invigorating its passions.
When hit by a Dark-type move, the Pokémon's attack will increase one stage. A boost gained this way will be maintained at the end of each round.
Steadfast [Passive]
If this Pokémon is flinched, it becomes aware of the speed difference and increases Speed by one stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats
Normal:
|HP: 100|Atk: 4|Def: 3|SpA: 3|SpD: 3|Spe: 104|Size: 3|Weight: 4|BRT: 20|
|EC: 6/6|MC: 0|DC: 5/5|KOC: 0|Nature: Jolly (+Spe,-SpA) [+12% Accuracy]
Mega:
|HP: 100|Atk: 6|Def: 3|SpA: 4|SpD: 3|Spe: 129|Size: 3|Weight: 4|BRT: 24|
|EC: 6/6|MC: 0|DC: 5/5|KOC: 0|Nature: Jolly (+Spe,-SpA) [+19% Accuracy]

Moves (40)
Level Up (
21)
Aura Sphere
Bone Rush
Close Combat
Copycat
Counter
Dark Pulse
Detect
Dragon Pulse
Endure
Extreme Speed
Feint
Force Palm
Foresight
Me First
Metal Claw
Metal Sound
Power-Up Punch
Quick Attack
Reversal
Screech
Swords Dance

Egg (5)
Agility
Blaze Kick
Crunch
High Jump Kick
Iron Defense

TM/HM (12)
Brick Break
Dig
Double Team
Earthquake
Focus Punch
Iron Tail
Rest
Roar
Rock Slide
Sleep Talk
Stone Edge
Substitute

Tutor (2)
Ice Punch
Magnet Rise


Types
Immune to Burn status. Brighten Command.
Brighten Command: For the next six actions, all this Pokémon's attacks will have their accuracy increased by one stage.
Type Exclusive commands can only be used by Pokémon that are naturally that type, and are still available if the Pokémon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 energy per action to 5 per action.

Abilities
Water Absorb [Passive]
This Pokémon absorbs water attacks instead of taking damage from them, recovering 50% of the damage the water attack would have done.

Stats
|HP: 100|Atk: 4|Def: 5|SpA: 5|SpD: 4|Spe: 60|Size: 4|Weight: 5|BRT: 23|
|EC: 0/0|MC: 0|DC: 0/0|KOC: 0|Nature: Sassy (+SpD,-Spe) [-10% Evasion]

Moves (40)
Level Up (
11)
Explosion
Flame Charge
Flare Blitz
Haze
Mist
Overheat
Scald
Steam Eruption
Take Down
Water Pulse
Weather Ball

TM/HM (25)
Brick Break
Double Team
Earthquake
Flash Cannon
Focus Blast
Giga Impact
Gyro Ball
Hyper Beam
Incinerate
Protect
Rest
Roar
Rock Slide
Sandstorm
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Solar Beam
Stone Edge
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp

Tutor (4)
Earth Power
Heat Wave
Snore
Superpower


Gale's mons


Landorus [Gramps] [M]
NATURE
: Hasty (+15% Speed, +16% Accuracy (I), +13% Accuracy (T), -1 Def)

TYPE: Ground/Flying
ABILITIES: Sand Force (I) / Sheer Force (I) [H] / Intimidate (T)

STATS (INCARNATE)
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 3
Weight Class: 4
Base Rank total: 22

STATS (THERIAN)
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 105 (+)
Size Class: 3
Weight Class: 4
Base Rank total: 22

EC: N/A
MC: 0
AC: N/A

ATTACKS (40/XX)
<Level-Up Moves> [10, 4]
Outrage
Hammer Arm
Fissure
Block
Mud Shot
Rock Tomb
Imprison
Punishment
Bulldoze
Rock Throw

Rock Slide
Earthquake
Sandstorm
Stone Edge

<Egg Moves>
-

<Tutor Moves> [5]
Earth Power
Iron Tail
Knock Off
Stealth Rock
Super Power

<TM Moves> [21]
Hidden Power[Flying]
Hyper Beam
Protect
Smack Down
Dig
Psychic
Brick Break
Double Team
Sludge Wave
Facade

Rest
Sleep Talk
Substitute
Focus Blast
Explosion
Payback
Giga Impact
Grass Knot
U-Turn
Fly
Rock Smash

Gardevoir [Jenny] [M]
NATURE
: Bold (+1 Def, -1 Atk)

TYPE: Psychic / Fairy
ABILITIES: Synchronize / Trace / Telepathy (H) / Pixilate (M)

STATS
HP 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank total: 21

Stats (Mega):

HP 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank total: 25

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (40/101)
<Level-Up Moves> [14, 2]
Moonblast
Stored Power
Misty Terrain
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Wish
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Imprison

<Egg Moves> [5]
Disable
Encore
Shadow Sneak
Skill Swap
Destiny Bond

<Tutor Moves> [4]
Hyper Voice
Icy Wind
Magic Coat
Pain Split

<Prev Gen TM Moves> [1]
Endure

<TM Moves> [14]
Thunderbolt
Thunder Wave
Substitute
Will-O-Wisp
Torment
Shadow Ball
Protect
Trick Room
Hidden Power[Fire]
Hyper Beam
Grass Knot
Rest
Sleep Talk
Taunt

Greninja [Recca] [M]
NATURE
: Hasty (+15% Speed, +23% Accuracy, -1 Def)

TYPE: Water/Dark
ABILITIES: Torrent/Protean[H]

STATS
HP 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank total: 21

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (40/73)
<Level-Up Moves> [13, 6]
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Water Shuriken
Extrasensory
Bounce
Hydro Pump
Double Team

<Egg Moves> [5]
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

<Tutor Moves> [3]
Gunk Shot
Low Kick
Icy Wind

<TM Moves> [13]
Hidden Power[Steel]
Blizzard
Ice Beam
Hyper Beam
Dig
Rock Slide
Grass Knot
U-Turn
Substitute
Dark Pulse
Scald
Protect
Taunt





Coinflip (literal, with heads=TSRD, tails=Gale)(was tails) says Gale sends out and equips first.
TSRD sends out equips orders.
Gale orders.
I ref.
 
Last edited:
"Feeling better Seriho?" The Gardevoir nods as the team passes through the arch into the arena.
As they enter, their opponent is already facing them.
"A Gardevoir? That's a very tricky opponent..."
Sarasa steps forward but is stopped by a gentle touch from Seriho. "She's right Sarasa. Don't rush in."
Seriho nods and disappears in a blinding flash of light. She reappears in the arena, dipping into a cutsy.

Sending out Seriho the Gardevoir with a Gardevoirite!


[Mega Evolve]Taunt~Light Screen~Hyper Voice
If Jenny is ordered to use Shadow Ball, in combination, A1 Then Teleport[Evasive], Push Back
If Jenny is ordered to use a Protective/Evasive Move And is not Taunted Then Hyper Voice, Push Actions and Subs Back [Do not activate consecutively]
If Jenny is ordered to use Magic Coat And is not Taunted Then Shadow Ball the first and third instance, Hyper Voice the second instance, Push Actions and Subs Back
 

"Ah! you are already on the field Jenny. Well if you would like to battle then it is alright I believe."
"I can't imagine how embarrassing it would be for you to be identified as a Male."
"My indecisiveness is such a pain in the ass, I am really sorry Jenny!"
----

"Well, now that we have sorted that out!"
"Let us get this battle underway."
"That is not the only thing you forgot."
"You forgot to give me the screens, some speed and a better item."

Gardevoir [Jenny] [M] #Gardevoirite
________________________________
[Mega Evolve] Shadow Ball ~ Moonblast ~ Shadow Ball

IF Shadow Ball on action 1 gets an SpD drop on Seriho, THEN use Draining Kiss on action 3 instead.


"Jenny, How can I possibly earn your forgiveness?"
 
Last edited:
v

100/100 100/100
100/2/3/7/5/115 100/2/4/7/5/100
+15% Accuracy Nothing



TSRD leads by taking away Gale's options with an annoying Taunt. Gale decides to just repeatedly pound away at TSRD with Shadow Balls and a blast from the moon. TSRD sets up a Light Screen to help guard the incoming attacks, then screams a shrill attack with her Hyper Voice.

Seriho used Taunt!
"Nya ha ha! Attacks, attacks, attacks!"
-10 EN!

Jenny [MALE] used Shadow Ball!
Crit(<100) 670=No
(8+10-7.5)*1.5=17.25 damage
Effect(<320) 1176 n
-6 EN
a2
Seriho set up a Light Screen for 6a!
-9 EN

Jenny used Moonblast!
Crit(<100) 153 n
(5+3+10-7.5)=10.5 dmg
Effect(<480) 1278 n
-6 EN
a3
Seriho used Hyper Voice! THANK YOU
Crit(<100) 1554 n
(11+3+10-7.5)=16.5 damage
-6 EN

Jenny used Shadow Ball!
Crit(<100) 1357=No
(4+10-7.5)*1.5=9.75 damage
Effect(<320) 369 n
-6 EN

v

64/75 83/82
100/2/3/7/5/115 100/2/4/7/5/100
+15% Accuracy Taunt 4a
Light Screen 4a


"Alright, so we should be good for Gale Wing Srock to go, and be followed by TSRD -AHHH! Stupid bird! Where are you taki-"


"HELLO I'M A DRONE
I WILL REF THIS MATCH NOW, NOW
I SPEAK IN HAIKU"
 
Last edited:
So... Some corrections:
1) Why is Taunt 7 energy? Starts at 10 then -1 for Fairy STAB's unique effect but the other two? I believe it should be 9 unless I missed something.
2) Shadow Ball A1 should be (8+10-7.5)x1.5=15.75.
3) Light Screen should be 9 energy as it's a Psychic move.
4) Moonblast should only cost 6 energy as a fairy move.
5) Hyper Voice should cost 6 energy.
6) Shadow Ball A3 should be (4+10-7.5)x1.5=9.75.

So to sum this up, I believe the HP/EN totals are:
64/76 Me.
83/82 Gale.

Finally, while I appreciate the flavor and commentary, I would appreciate if you didn't point out better plays for the players. At least not until the match is over.
 
fixed all.

Taunt was me using /asbmove then having memory fails.
Shadow Ball was math errors.
The rest was because I REALLY need to start remembering STAB EN reduction.
 
*Actually, Taunt is not a sound move iirc?


"Don't get that mad at me!"
"Everyone is not perfect."
----

"Alrighty! Good work Jenny."
"Now lets finally, give Gramps his debut."
"Why do I have a feeling that our opponent today, actually is?"
Gardevoir [Jenny] [M] #Gardevoirite
________________________________
Switching Out!


"May be he is. But we still need to stay strong."

"Ah! It feels good to stretch my legs."
Landorus [Gramps] [M] #Focus Band
______________________________
Switching In!


Would you like to Counter Switch?
 
"Let us just say that I am surprised!"
"Oh well! Time to do your thang Gramps!"
"With pleasure son!"
Landorus [Gramps] [M] #Focus Band
______________________________
Iron Tail ~ Earthquake ~ Iron Tail


IF Seriho uses Pain Split, AND you are faster than Seriho that action, AND you do not have a substitute up, AND Seriho is not asleep that action, AND Substitute is not under the effects of Imprison that action, THEN use Fly on the first instance, Fly on the second instance and Substitute (15 HP) on the third instance and restart the queue each time.

IF Seriho uses Icy Wind, AND you are faster than Seriho that action, AND you do not have a substitute up, AND Seriho is not asleep that action, THEN use Fly (Suspend) on the first instance, Fly (Suspend) on the second instance and Fly (attack) on the third instance and restart the queue each time.

IF Seriho uses Encore, AND you are faster than Seriho that action, AND Seriho is not asleep that action, AND not in a combination, THEN use Fly on the first instance, Dodge on the second instance and Fly on the third instance and restart the queue each time.

*Could I have 5 more subs to order against a Gardevoir with only 40 moves? Kek
Last round I had 70% chance for a stat drop and I didn't get it :(
This round, 48.75% Lets get it!
 
Last edited:
"You're doing great Seriho. Keep it moving so it doesn't get a change to attack."
Seriho nods and turns toward her opponent sending blasts of ice and siphoning energy.


Icy Wind~Pain Split~Icy Wind
 
v

64/75 100/100
100/2/3/7/5/115 100/5/2/4/3/117
+15% Accuracy Focus Band
Light Screen 4a



TSRD made this really easy to ref by making me repeatedly use Gale's sub for Fly. This meant I had to repeat one calc, add, roll for crits, and find the EN cost of Pain Split for 100 HP v 85 HP.
Gramps flew up!
-10 EN

Seriho used Wasteful Wind!
-5 EN

a2
Gramps stayed up!
-6 EN

Gramps came down!
Crit 947>100 n
(9+7.5-3+3)=15 damage

Gardevoir used Pain Split!
pain was split
-30.5 EN
a3
Gramps flew up!

Seriho used Wasteful Wind!
-5 EN

Gramps stayed up!
-10 EN


v

75/35 74/74
100/2/3/7/5/115 100/5/2/4/3/117
+15% Accuracy Focus Band
Light Screen 1a airborne
TSRD to order.
Gale second.
 
Last edited:
Ok so here is how the round should have gone:
A1) Lando uses Fly(Suspend), Gardevoir uses Icy Wind. Icy Wind misses.
A2) Lando comes down from his Suspended Fly for 15 damage (Gardevoir down to 49hp). Gardevoir uses Pain Split to even the hp totals at 75 Lando/74 Gardevoir.
A3) Lando uses Fly(Suspend), Gardevoir uses Icy Wind. Icy Wind misses.

At the end of the round, Lando is still in the air, he hasn't come down yet which means he doesn't deal damage and he cannot switch. He will need to finish his attack (or stay suspended) as he chooses next round.
 
The last round damage was removed. The Pain Split changes were fixed(I had accidentally been treating it as a1attack/a3attack), and airborne status has been noted.
 
Now for the math. As mentioned before, Gardevoir falls to 49hp after Fly.
Pain Split will thus be: (100+49)/2 = 74.5 (capped at +/-25) which leaves Lando with 75HP, Gardevoir at 74.

As for the energy costs:
Gardevoir uses 2x Icy Wind at 5 energy each and Pain Split costs (100-49)/2 + 6 (-1 for Pixilate) = 30.5. So her total energy use was 40.5. Leaving her with 35 energy.
Lando uses 6 energy for suspend plus 10 for the attack. He then uses another 6 for suspend +4 for consecutive move used for a total of 26 energy. Leaving him at 74.

If I've made any mistakes (especially how consecutive energy costs interact with Suspended fly) feel free to correct me.

@Edit: Actually, looking at it I guess Flying STAB does not reduce the cost for Flying Suspend. Fixed.
 
Last edited:
Correct, I accidentally forgot to edit some things after noticing that gale had subbed in a fly(suspend) instead of just fly. Fixed now. Sorry.
 
Seriho was clearly tiring from such an extended bout against two opponents.
Sarasa edged forward meaningfully.
"Yes, I think now, while he's distracted."
Before the sentence was even finished, Sarasa charged down into the arena.

Initiating Switch Phase!
Seriho Out! Sarasa the Lucario with an Expert Belt In!
Counterswitch Not Possible...


Combination[Close Combat+Ice Punch]~Cooldown(Ice Punch)~Ice Punch
If Landorus is ordered to use D/E Move, not in combination, A3 Then Counter
If Landorus is ordered to use D/E Move, in combination, A3 Then Agility[Evasive]
If Landorus is ordered to use Fly (Suspend) A1 Then Substitute[20] the first instance, Chill the second instance, Sword Dance the third instance, Push Actions and Subs Back. Replace Combination[Close Combat+Ice Punch] with Combination[Focus Punch+Ice Punch]
 
Last edited:

"Ah! We are trapped Gramps!"
"Don't be a wimp! Bah!"
Landorus [Gramps] [M] #Focus Band
______________________________
Fly (Attack) ~ Earthquake ~ Earthquake

"._."
 
Last edited:
TSRD As I'm sure you're apparently not aware, Close Combat's typing overrides that of Ice Punch.

100/100 74/74
100/4/3/3/3/104 100/5/2/4/3/117
+12% Accuracy Focus Band
Light Screen 1a airborne
+2 BAP SE
TSRD to order.
Gale second.
[bench=TSRD]

75/35
100/2/3/7/5/115
+15% Accuracy
[/hide]
[bench=Gale]

83/82
100/2/4/7/5/100
[/hide]

"LETS TRY TRIPLECHECKING"
Landorus came down!
Crit 1090>100 n
Damage (9+3+7.5-4.5)=15 damage
(already did EN cost last rounc)

Lucario used Icy Pummeling!
Crit 1030>100 n
(20+3+6-3)/1.5=13.33 damage
Effect 866>160 n
-21 EN
-1 Def/SpD
a2
Landorus used Earthquake!
Crit 341>100 n
(10+3+7.5-4.5)*1.5+2=26 damage
-6 EN

Lucario used CELEBRATE THE FAIL!
a.k.a. -is cooling down-
a3
Landorus used Earthquake!
Crit 916>100 n
(10+3+7.5-4.5)*1.5+2=26 damage
-10 EN

Lucario used Ice Punch!
Crit 1263>100 n
(10+6-3)*1.5>20, FOCUS BAND equals twenty damage
Effect 129<160 y (124=0a)
Landorus was negligibly frozen!
-6 EN


TSRD As I'm sure you're apparently not aware, Close Combat's typing overrides that of Ice Punch.

33/69 38/50
100/4/3/3/3/104 100/5/2/4/3/117
+12% Accuracy Focus Band
+2 BAP SE freeze 0a

"UGH TSRD WHAT WAS THAT"

Gale orders.
TSRD orders.
I ref and hope that whatever you order isn't painful to ref.
 
Last edited:
Sigh, I put the combo together with HJK first and didn't check CC when I had to change it. Frustrating.

Anyway, Landuros does still need to pay for Fly this turn (14 energy).
Next up, not very effective is *.67 not /1.5 so the combo should be [(20+3+6-3)*.67]=17.42
Lucario also takes consecutive energy penalties on the ice punch so it should cost 10.

HP/EN stats should be:
38/50 for Landuros
33/69 for Lucario
 
Last edited:
*Apologies for the delay


"Gramps you are too tired to do this."
"Jenny, you go in there and give a well deserved rest to Sarasa!"

"I kind of liked the action, Oh Well!"
Landorus [Gramps] [M] #Focus Band
______________________________
Switching Out!
"What?!! @_@" -- "Why me?"
Gardevoir [Jenny] [M] #Gardevoirite
________________________________
Switching In!
Trace (Inner Focus)
 

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