[ASBuddies] Team Bacon vs Eleetvator until we have a flash of inspiration for a real name

B3P2+B3P2 vs. B3P2+B3P2 Tag Team Doubles
DQ=4 Days, 2 Months per battle
Items=OK
Switch=OK
Abilities=All
Megas=1 per team
Chills/Recovers=5/2
Subs=3
Arena=ASB arena

Team Bacon:
Matezoide:

<Muk> (Bosco) (Male)

Nature: Quiet (-10% evasion)
Type: Poison

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None


About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.


Abilites:

Stench (Passive):

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


Sticky Hold (Passive):

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


Poison Touch (HIDDEN ABILITY UNLOCKED, Toggle):

Default effect: This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned.

Alternative effect: This Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).


Stats


HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5


Moves: - MAXED - 6 CC Bonus

Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor
Gunk Shot
Memento
Sludge Bomb
Sludge Wave
Fling
Screech
Belch

Power Up Punch
Confide
Infestation
Attract
Bide
Block
Body-Slam
Brick-Break
Dark Pulse
Dig
Double-Team
Dynamic Punch
Endure
Explosion
Facade
Fire Blast
Fire Punch
Flamethrower(*)
Focus Blast
Focus Punch
Frustration
Giga-Drain
Giga Impact
Hidden-Power (Water)
Ice Punch
Pain-Split
Payback(*)
Poison-Jab(*)
Protect
Rain Dance
Rest
Return
Rock-Slide
Rock Tomb
Shadow Ball
Shadow Punch
Sleep-Talk
Sunny Day
Taunt
Thunder
Thunderbolt
Thunderpunch
Torment
Toxic
Venoshock
Zap Cannon
Strength
Substitute
Swagger
Thief
Snore
Round
Rock Smash
Hyper Beam
Incinerate
Capitivate
Mega Drain
Mimic
Natural Gift
Rage
Secret Power
Selfdestruct
Helping Hand
Shockwave

Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)
Scary Face
Imprison
Haze
Stockpile
Swallow
Spit Up
Lick
Mean Look
->



<Banette> [Chuck] (M)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

About: Chuck used to live by himself on a haunted house, playing pranks on whoever came by.
In fact, Chuck was extremely lonely in the house, but far too afraid to actualy leave it by himself. Eventualy, Matezoide took a look at the house and was constantly tormented, but unlike past trainers, he decided to stay in there (Much to Bosco and Max's complaints), eventualy managing to trap and capture the ghost type, who finally had actual people to talk and play with.
Despite enjoying his company, Chuck saw himself growing more and more distant, as he watched the others evolve around him, he couldnt understand why he was unable to do that. Eventualy tracked by a doll, Chuck was convinced to fuse with it for power. The sheer evil he had inside his heart, as well as the doll's made Chuck's mind twisted and malignant, caring for nothing but power, he rarely talks to the others and often leaves their home by himself.
Currently, Chuck swore alliance to the Demon Lord Itsumo, abandoning his former friends.

Abilites:

Frisk (Passive):

The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Insomnia (Passive):

This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Cursed Body (HIDDEN ABILITY UNLOCKED, Passive):

When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Prankster (Mega Evolution only, Passive):

This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving it's non-damaging attacks a +1 increase in priority level.


Stats

Regular:

HP: 100d
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19


Mega Evolution:


HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 65 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 22


EC: 6/6
MC: 0
AC: 5/5


Attacks:

Knock Off (*)
Screech (*)
Night Shade (*)
Spite (*)
Will-O-Wisp (*)
Shadow Sneak (*)
Curse (*)
Faint Attack (*)
Shadow Ball
Grudge
Sucker Punch
Snatch
Hex
Trick
Shadow Claw
Embargo

Dazzling Gleam
Giga Impact
Thunder-Wave
Roleplay
Trick
Body Slam
Calm Mind
Dark Pulse
Double-Team
Endure
Facade
Foul Play
Hidden Power (Ice)
Hyper Beam
Icy Wind
Magic Coat
Magic Room
Pain Split
Payback
Phantom Force
Protect
Psychic (*)
Pursuit
Rain Dance
Rest
Shock-Wave
Skill Swap
Sleep Talk
Substitute
Taunt
Thunder
Thunderbolt (*)
Torment
Toxic
Trick Room (*)


Foresight
Gunk Shot (*)
Destiny Bond (*)
Imprison (*)
Disable
Confuse Ray


<Greninja> [Trent] (M)
Nature: Naive (+15% Spe, +23 Accuracy, -1 SpD)

Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

About: A pokemon received by Matezoide during his stay in Kalos, Trent is highly energetic, being incapable of standing still for more than 3 seconds, he is always looking for activites, including, but not limited to battling, jumping, climbing trees and counting the amount of teeth in his mouth (Hint: 0), just keeping him on sight as shown to be problematic. Because of having a tongue for scarf, Trent has a problem talking, being forced to speak in short sentences.


Abilites:

Torrent (Passive):

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (Hidden Ability UNLOCKED, Toggle):

By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5


Moves:
Bubble (*)
Fling (*)
Growl (*)
Lick (*)
Pound (*)
Quick Attack (*)
Round (*)
Smokescreen (*)
Water Pulse (*)
Hydro Pump
Bounce
Spikes
Water Shuriken
Extrasensory
Night Slash
Role Play
Mat Block
Substitute
Double-Team
Smackdown
Fling
Haze
Water Pledge


Toxic
Hyper Beam
Giga Impact
Rock Tomb
Waterfall
Dive
Strength
Secret Power
Low Kick
Hydro Cannon
Ice Punch
Icy Wind
Rest
Sleep-Talk
Rain Dance
Frustation
Return
Snatch
Ice Beam (*)
Protect (*)
Scald (*)
Taunt (*)
Hidden Power (Steel)
U-turn (*)
Grass Knot
Power Up Punch
Blizzard
Dig
Aerial Ace
Acrobatics
Gunk Shot
Dark Pulse
Power Up Punch
Surf
Rock Slide
Round

Bestow
Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)

tavok:

Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)

Type:

- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0


Moves (63/63) - MAXED, 4 CC BONUS

- After You
- Aromatherapy
- Aromatic Mist
- Attract
- Calm Mind
- Captivate
- Charge Beam
- Charm
- Confide
- Covet
- Dazzling Gleam
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Dream Eater
- Echoed Voice
- Endeavor
- Energy Ball
- Facade
- Fairy Wind
- Flail
- Flash
- Flash Cannon
- Frustration
- Giga Impact
- Gyro Ball
- Heal Bell
- Heal Pulse
- Helping Hand
- Hidden Power (Ground)
- Hyper Beam
- Light Screen
- Magic Coat
- Misty Terrain
- Moonblast
- Odor Sleuth
- Protect
- Psychic
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Round
- Secret Power
- Skill Swap
- Sleep Talk
- Snore
- Substitute
- Sunny Day
- Swagger
- Sweet Kiss
- Sweet Scent
- Thunder
- Thunderbolt
- Torment
- Toxic
- Trick Room
- Wish
A quiet smug Spritzee, Lira was found when Tavok was traveling
through a town looking for a place to rest. The Spritzee, not being able
to resist the urge to show her beauty, tried to make Gambo and Randy fall
in love with her using her nice looks and an Aromatic Mist.

Gambo and Randy, however, were unimpressed, and just followed Tavok to a
nearby hotel.

Angry at this, Lira attacked them at their room, shooting Dazzling Gleams all around.
While Gambo covered Tavok, Randy rushed towards her and knocked her out.
She was caught inmediatly after.

In his stay with Tavok, Lira has learned that being modest is a good thing, and she
tries her best to not fall back into her old habits (although she can't help herself
when there are other girls around).

Lira quickly became a great asset for the team, helping the other Pokémon with her
healing abilities, which became even greater when she managed to evolve after a fight
with Matezoide's Pokémon.

Your sprite isn't weird anymore.
Bastion (Lucario (M))
Nature: Naive (+Spe, -SpD)

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Looking for a better sprite for you soon.

Type:

- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities:

- Steafast (Passive): If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

- Justified (Passive) (UNLOCKED): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

- Adaptability (Passive) (MEGA): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves (83/102)

- Agility
- Aura Sphere
- Blaze Kick
- Bonemerang
- Bone Rush
- Brick Break
- Bulldoze
- Bullet Punch
- Calm Mind
- Circle Throw
- Close Combat
- Copycat
- Counter
- Cross Chop
- Crunch
- Dark Pulse
- Detect
- Dig
- Double Team
- Dragon Pulse
- Drain Punch
- Dual Chop
- Earthquake
- Endure
- Extreme Speed
- Facade
- Feint
- Final Gambit
- Flash Cannon
- Focus Blast
- Focus Punch
- Follow Me
- Force Palm
- Foresight
- Giga Impact
- Heal Pulse
- Helping Hand
- High Jump Kick
- Hone Claws
- Hyper Beam
- Hone Claws
- Ice Punch
- Iron Defense
- Iron Tail
- Low Kick
- Low Sweep
- Magnet Rise
- Me First
- Metal Claw
- Metal Sound
- Mud-Slap
- Nasty Plot
- Payback
- Poison Jab
- Power-Up Punch
- Protect
- Psychic
- Quick Attack
- Quick Guard
- Rain Dance
- Rest
- Retaliate
- Reversal
- Roar
- Rock Slide
- Rock Tomb
- Roleplay
- Screech
- Shadow Ball
- Shadow Claw
- Sky Uppercut
- Sleep Talk
- Stone Edge
- Substitute
- Swagger
- Swift
- Swords Dance
- Thunder Punch
- Toxic
- Vacuum Wave
- Water Pulse
- Work Up
- Zen Headbutt

Stalker (Kitsunoh (M))
Nature: Jolly (+Spe, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

- Frisk (Passive): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

- Limber (Passive): This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

- Cursed Body (Passive) (UNLOCKED): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+) (+19% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 1
AC: 5/5
KOC: 0



Moves (72/101)

- Aerial Ace
- Bulldoze
- Copycat
- Curse
- Dark Pulse
- Defog
- Dig
- Earthquake
- Embargo
- Endeavor
- Endure
- Faint Attack
- Fake Out
- Flail
- Flash Cannon
- Foul Play
- Giga Impact
- Hex
- Hidden Power
- Hyper Beam
- Icy Wind
- Imprison
- Iron Defense
- Iron Head
- Iron Tail
- Knock Off
- Lick
- Low Kick
- Magic Coat
- Memento
- Metal Burst
- Metal Claw
- Meteor Mash
- Odor Sleuth
- Ominous Wind
- Pain Split
- Payback
- Perish Song
- Phatom Force
- Protect
- Psycho Shift
- Rain Dance
- Rest
- Revenge
- Roar
- Rock Slide
- Role Play
- Safeguard
- Scratch
- Shadow Ball
- Shadow Claw
- Shadow Sneak
- Shadow Strike
- Sleep Talk
- Snatch
- Spite
- Substitute
- Sucker Punch
- Sunny Day
- Super Fang
- Superpower
- Tail Whip
- Taunt
- Thief
- Thunder Punch
- Torment
- Toxic
- Trick
- Trick Room
- U-turn
- Will-O-Wisp
- Yawn


Team Eleetvator:
Elevator Music:

Sableye [Yamirami] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dark/Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked) / Magic Bounce (Mega)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16


Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dark/Ghost

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18

MC: 0
AC: 5/5

Moves: (112/112)
Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Ground)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Tickle
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp
Wonder Room
Zen Headbutt

Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: (123/123)
Aerial Ace
Attract
Barrier
Baton Pass
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Counter
Covet
Curse
Dazzling Gleam
Double Slap
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Magical Leaf
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Payback
Power Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wide Guard
Wonder Room
Zap Cannon
Zen Headbutt

Heracross [Herakurosu] (M)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)
Type: Bug/Fighting

Abilities: Swarm / Guts / Moxie (Unlocked) / Skill Link (Mega)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19


Nature: Jolly (+15% Spe, +9% Acc, -1 SpA)
Type: Bug/Fighting

Stats (Mega):
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

MC: 0
AC: 5/5

Moves: (67/83)
Aerial Ace
Arm Thrust
Brick Break
Bullet Seed
Chip Away
Close Combat
Counter
Endure
Feint
Fury Attack
Horn Attack
Leer
Megahorn
Night Slash
Pin Missile
Reversal
Tackle

Bide
Double-Edge
Flail
Focus Punch
Pursuit
Revenge
Rock Blast

Attract
Bulk Up
Bulldoze
Confide
Curse
Dig
Double Team
Earthquake
Facade
Focus Blast
Giga Impact
Hidden Power (Water)
Hyper Beam
Protect
Rain Dance
Rest
Retaliate
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Claw
Sleep Talk
Smack Down
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Thief
Toxic
Venoshock

Body Slam
Bug Bite
Helping Hand
Iron Defense
Knock Off
Low Kick
Mimic
Rock Throw
Vacuum Wave

Leethoof:

Toxicroak (Boggle) (M)
Nature:
Naughty (+Attack , -Special Defense)

Born and raised in the harsh conditions of the Oreborough Mines, Boggle uses his past to his advantage. A confident and tricky survivalist, he is a dirty fighter, and will not hesitate to backstab supposed "allies" at a moment's notice, if it benefits him. One exception is his partner-in-crime-and-life Stasis, who he bonded with at an early age. Stasis often keeps Boggle's ruthlessness and arrogance in check, and has mellowed him slightly over the years.

Type: Poison/Fighting

Abilities: Anticipation/Dry Skin/Poison Touch (DW)

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 85
Height Class: 3
Muscle Class: 3
Base Rank Total: 19

EC: 6/6
MC: 4
DC: 5/5

Attacks:
Physical: Astonish, Bounce, Brick Break, Bulldoze, Bullet Punch, Counter, Cross Chop, Dig, Drain Punch, Dual Chop, Earthquake, Faint Attack, Fake Out, Feint, Focus Punch, Foul Play, Giga Impact, Gunk Shot, Ice Punch, Knock Off, Low Kick, Low Sweep, Poison Jab, Poison Sting, Pursuit, Revenge, Rock Slide, Stone Edge, Sucker Punch, Super Fang, Thunderpunch, X-Scissor
Special: Dark Pulse, Focus Blast, Hyper Beam, Mud Bomb, Mud-Slap, Shadow Ball, Sludge Bomb, Sludge Wave, Vacuum Wave, Venoshock
Other: Double Team, Endure, Helping Hand, Me First, Nasty Plot, Protect, Quick Guard, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Torment, Toxic, Work Up

Rhyperior [Helton] (Male)
Nature
: Sassy (+ Sp.Def, -Speed)

In the presence of Helton's big jolly and outgoing personality, nearly everyone instantly feels comfortable, as if they have known him for decades. A dedicated partier and generally social guy, Helton has taken the reins of leadership for Lee's team. He fights instinctively and without much thought, but is usually rather successful. And when he isn't, he shrugs it off as some good training and cheers on the rest of his team.

Type: Ground/Rock

Abilties: Solid Rock/Lightningrod/Reckless (DW)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (40/1.15) (+10% accuracy on foe's moves)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 16
DC: 5/5

Attacks:
Physical: Aqua Tail, Avalanche, Bide, Body Slam, Brick Break, Bulldoze, Chip Away, Counter, Crunch, Dig, Double-Edge, Dragon Rush, Dragon Tail, Drill Run, Dynamic Punch, Earthquake, Endeavor, Façade, Fire Fang, Fire Punch, Fissure, Focus Punch, Fury Attack, Giga Impact, Hammer Arm, Horn Attack, Horn Drill, Ice Fang, Ice Punch, Iron Head, Iron Tail, Mega Punch, Megahorn, Metal Burst, Payback, Poison Jab, Pursuit, Reversal, Rock Blast, Rock Slide, Rock Tomb, Rock Wrecker, Shadow Claw, Skull Bash, Smack Down, Stomp, Stone Edge, Submission, Superpower, Take Down, Thunder Fang, Thunderpunch
Special: Ancientpower, Blizzard, Dragon Pulse, Earth Power, Fire Blast, Flamethrower, Focus Blast, Hyper Beam, Ice Beam, Icy Wind, Shock Wave, Surf, Thunder, Thunderbolt, Whirlpool, Zap Cannon
Other: Block, Double Team, Endure, Helping Hand, Leer, Mimic, Protect, Rest, Roar, Rock Polish, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Sunny Day, Tail Whip, Toxic

Musharna (Siddhartha) (M)
Nature
: Quiet (+Sp Atk, -15% Speed)

At first glance, Siddhartha might seem to be the most compassionate of Pokemon in the Stratons' team. He often strikes up conversations and asking others about their lives, and his nightly dream duty saves a lot of Pokemon from nightmares before they start. However, behind this lies an ulterior motive - to know absolutely everything. Siddhartha actively seeks out the educated elite of the world, invading and prodding their mind with Psychic assaults. His unquenchable thirst for knowledge is toned down among his few true friends, but he is still constantly searching.

Type: Psychic

Abilities: Forewarn/Synchronize/Telepathy

Stats:
HP: 120
Atk: Rank 2
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 25 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 6
DC: 5/5

Attacks:
Physical: Frustration, Gyro Ball, Rock Slide, Rock Tomb, Zen Headbutt
Special: Charge Beam, Dazzling Gleam, Dream Eater, Energy Ball, Future Sight, Hyper Beam, Psybeam, Psychic, Psyshock, Psywave, Shadow Ball, Signal Beam, Sonicboom, Stored Power, Swift, Synchronoise
Other: After You, Barrier, Baton Pass, Calm Mind, Defense Curl, Double Team, Gravity, Heal Bell, Healing Wish, Helping Hand, Hypnosis, Imprison, Light Screen, Lucky Chant, Magic Coat, Moonlight, Nightmare, Pain Split, Protect, Reflect, Rest, Safeguard, Skill Swap, Sleep Talk, Substitute, Telekinesis, Thunder Wave, Torment, Toxic, Trick, Trick Room, Wonder Room, Worry Seed, Yawn


[18:32:05] Avnomke 1=bacon, 2=eleetvator
[18:32:07] Avnomke roll 2
[18:32:09] ASBot Rolled between 1 and 2: 1

Team Bacon sends out first
 
Really really sorry 'bout that, I was super busy so it was all my fault x.x

I'll lead with Mr. Mime @ Odd Incense.



Mr. Mime: Fake Out (Greninja) ~ Light Screen ~ Psyshock (Aromatisse)
IF (Greninja is under the effects of a protective/evasive move when you would act a1) THEN (use Psyshock (Aromatisse) a1)
IF (Greninja uses Snatch a2) THEN (use Dazzling Gleam a2)
IF (Aromatisse Steel-type when you would act a3) THEN (use Focus Blast (Aromatisse) a3)
IF (Aromatisse is KOed) THEN (use Hidden Power (Greninja)​
 
Siddhartha: Psychic (Aromatisse) -> Psyshock (Aromatisse) -> Psychic (Aromatisse)
If Aromatisse is under the effects of a protective/evasive move when you would act, then use Future Sight (Aromatisse) on the first instance and Dazzling Gleam on future instances.
If Aromatisse is Steel-type when you would act, then use Shadow Ball (Aromatisse).
IF Aromatisse is Psychic-type when you would act, then use Shadow Ball (Aromatisse).
IF Aromatisse is KOed, then use Dazzling Gleam.
 
Itemless Musharna best Musharna.

Moonblast (Mime) - Helping Hand (Greninja) - Helping Hand (Greninja)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
subreffing this. Also leet's above post was deleted for obvious reasons. This is a bloody tournament and I expect you to live to your stupid mistakes.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
3/3/5/2/141
Other:
Item: Rare Candy


Hp: 110
En: 100
2/3/6/4/29
Other:
Item: Sachet


Hp: 90
En: 100
1/4/5/6/90
Other:
Item: Odd Incense


Hp: 120
En: 100
2/3/5/3/25
Other:
Item: none​

Round 1!​

Wow this sure took a while to start -_-. Although the other match isn't that much better. Oh well.

Anyway, welcome to semifinals etc. Bacon went with Aromatisse + Greninja and eleetvator went with Musharna + Mr. Mime. Mr. Mime and Greninja are obvious protagonists and other mons are there to help them.

On this round we see...well many odd things from eleetvator. Aside from the obvious item thinge with musharna (although that hp is ridiculous that it probably doesn't need an item -_-), the orders were...odd. All of Eleetvator's subs were against defensive strategies: they were there to punish Bacon for using strategies that would minimize the damage Eleetvator were to deal. Which is all fine and dandy in theory, but when you consider that Eleetvator can deal at most 56hp of damage with those orders, it isn't hard to conclude that defensive strategies weren't on the top of Bacon's list of priorities this round.

tl;dr: Eleetvator was wide open. And as a result of that, they lost Mr. Mime. And honestly? It could be worse. Bacon didn't set up a thing and Eleetvator has Light Screen. While I haven't run calcs, I feel that, while the guard was surely down, the punishment wasn't that hard.

Now the roles will inverse and Bacon now has to order first. Which may be easy or hard depending on the mon Emma chooses to replace Mr. Mime. Actually, it will be hard regardless even if not facing the tricky sableye. In the other hand, eleetvator is still the favourite team to win this tourney (do you really doubt that -_-?), and their losses weren't unrecoverable, so they may turn the tides next round. Very possible of that happening really. But I must emphasize this: if mistakes like the ones made this round are repeated, things might get out of control. Which would be very sad.

DATA:

ACTION 1!

Mr. Mime used Fake Out (Greninja)! (-5en)
Crit: 9 (no)
Damage: (6-3)= 3hp

Greninja flinched!

Aromatisse used Moonblast (Mr. Mime)! (-6en)
Crit: 5 (no)
Effect: 9 (no)
Damage: (10+3)= 13hp

Musharna used Psychic (Aromatisse)! (-5en)
Crit: 4 (no)
Effect: 1 (yes)
Damage: (8+3+1.5)= 12.5hp

Aromatisse's SpD was lowered by one stage!

ACTION 2!

Aromatisse used Helping Hand! (-16en)

Mr. Mime used Light Screen! (-9en)

Greninja used Gunk Shot (Mr. Mime)! (-8en)
Crit: 10 (no)
Effect: 4 (no)
Damage: (12*2+3+2-2-1.5)*1.5= 38.25hp

Musharna used Psyshock (Aromatisse)! (-5en)
Crit: 15 (no)
Damage: 8+3+3= 14hp

ACTION 3!

Aromatisse used Helping Hand! (-20en)

Greninja used Gunk Shot! (-11en)
Crit: 2 (no)
Effect: 3 (yes)
Damage: 38.25hp

Mr. Mime fainted!

Musharna used Psychic (Aromatisse)! (-5en)
Crit: 14 (no)
Effect: 8 (no)
Damage: 12.5+2= 14.5hp

- - -


Hp: 97
En: 81
3/3/5/2/141
Other: Poison
Item: Rare Candy


Hp: 69
En: 58
2/3/6/4/29
Other: -1SpD
Item: Sachet


Light Screen for 4a

Hp: KO
En: KO
1/4/5/6/90
Other:
Item: Odd Incense


Hp: 120
En: 85
2/3/5/3/25
Other:
Item: none​

Elevator Music sends out replacement
tavok and Matezoide order
Elevator Music and Leethoof order
I Ref
 
[MEGA-EVOLVE] Imprison [Payback / Knock Off / Imprison] -> Phantom Force (Musharna) -> Phantom Forcd (Musharna)


If Snatch when you are to use Imprison, use Shadow Claw (Musharna) that action and push-back
If Reflect outside of a combination A2 or A3 AND you are not taunted AND you are not under the effects of Imprison AND you used Imprison, use Snatch that action, but only once, and push back
If you are under the effects of Torment A3, use Shadow Claw (Musharna) that action
 
Last edited:
Knock Off (Sableye) - Super Fang (Musharna) - Phantom Force (Musharna)
- IF Banette's first sub activates AND Musharna is not under the effects of Protect AND Musharna is not under the effects of Magic Coat AND Musharna is not taunted, THEN Taunt (Musharna) and push actions back.
- IF Musharna is under the invulnerable effect of Barrier when you would use Super Fang THEN Phantom Force (Musharna) instead.
- IF Focus Punch AND directed at you AND you are under the effects of Foresight THEN Shadow Strike (Sableye) instead.
 
Last edited:
Psychic (Banette) -> Shadow Ball + Hyper Beam (Banette) -> Shadow Ball + Hyper Beam (Banette)
 
Last edited by a moderator:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Iar did the favor of editting out the moon stone part, leet. If you post anything about that again, you will be infracted.


Hp: 100
En: 100
7/3/4/3/65
Other:
Item: Mega Stone


Hp: 100
En: 100
5/3/1/3/127
Other:
Item: Rare Candy


Hp: 97
En: 81
3/3/5/2/141
Other: Poison
Item: Rare Candy


Hp: 69
En: 58
2/3/6/4/29
Other: -1SpD
Item: Sachet



Light Screen for 4a

Hp: 90
En: 100
6/5/3/3/43
Other:
Item: Everstone


Hp: 120
En: 85
2/3/5/3/25
Other:
Item: none

Round 2!

Its a critical hit!
Its a critical hit!
Its a critical hit!

-_-

Anyway. Bacon replaced their mons entirely, while eleetvator sends out sableye. I was kinda surprised that Bacon picked two mons weak to Sableye, but hey....there is probably a good explanation for that.

Anyway, jumping to the conclusion: after a rather useless imprison (why would you use knock off or payback when foul play is available ._.?), Eleetvator gang up on Mega Banette and remove it from the equation evening the game somewhat. Somewhat.

In terms of Health Bacon is still in the lead. As for matchups go...its kinda even. Next round will make or break Bacon. If they manage to defeat Sableye (or cripple) here, they will win this. On eleetvator's side, if Greninja is dealt with, they should be golden. For both if they don't manage to accomplish those goals, well...it will be hard? Or not. Dunno really. But I do know that this will be very amusing to watch.
DATA:

ACTION 1!

Banette used Imprison! (-8en)
imprison, payback and knock off are imprisoned.
because they are obviously the worst things sableye can do to you -_-

Sableye used 15hp substitute! (-12en)

Kitsunoh used Knock Off! (-7en)
Crit:10 (no)
Damage: 7hp

Musharna used Psychic (Banette)! (-5en)
Crit: 1 (yes)
Effect: 2 (no)
Cursed Body: 7 (no)
Damage: 8+3+3+3= 17hp

ACTION 2!

Banette vanished!

Kitsunoh used Super Fang (Musharna)! (-15en)
Damage: 24hp

Banette used Phantom Force! (-11en)
Crit: 1 (crits galore ._.)
Damage: (9+3+3+5.5)*1.5=30.75hp

Musharna used Hyper Shadow Beam! (-24en)
Crit: 7 (no)
Effect: 4 (no)
Damage: (15+8+3)*1.5= 39hp

Sableye used Foul Play + Foul Play! (-30.5en)
Crit: 13 (no)
Damage: (10*2.25+3+5.5+1)*1.5= 48hp

Banette fainted!

ACTION 3!

cooldowns

Kitsunoh used Phantom Force (Musharna)! (-11en)
Crit: 1 (WHAT THE FUCK IS THIS!?!!)
Damage: (9+3+1+3+3)*1.5= 28.5hp

- - -


Hp: KO
En: KO
7/3/4/3/65
Other:
Item: Mega Stone


Hp: 100
En: 67
5/3/1/3/127
Other:
Item: Rare Candy


Hp: 97
En: 81
3/3/5/2/141
Other: Poison
Item: Rare Candy


Hp: 69
En: 58
2/3/6/4/29
Other: -1SpD
Item: Sachet



Light Screen for 1a

Hp: 75 (8hp sub)
En: 58
6/5/3/3/43
Other:
Item: Everstone


Hp: 37
En: 56
2/3/5/3/25
Other: sluggish (1a)
Item: none​
Matezoide sends out Greninja (Automatic)
Elevator Music and Leethoof order
Matezoide and tavok order
I Ref
 
Counter switching? And denying you the chance to order first vs a Kitsunoh and a Greninja?

DECLINED
 

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