Introductions
Hi there Frens, Tesseract here, with a interesting little team I made recently revolving around the offensive power of double genies, along with some other stuff that may not be seen as much as they perhaps would of liked.
Little bit about me, new to the competitive battling aspect of pixel animals, came back to Pokemon after a 3 year break, currentlyflooding contributing to the OU chat when i can. Without further ado, let us move onto the team ^_^.
What You See In Team Preview:
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Sexy No?
Those Sets Tho:
1st:
Kekt (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Knock Off
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
Elaboration:
Role: Support, Parahaxer, Panic Button, Killer Of Landoges (If Scarfed load cri.jpg).
1/2 Of the double genie core, the speedier, support twin, thundy goes ahead and spreads the gift of para hax, slowing down the enemy team for the slowish members of my team to start breaking peoples faces.
Knock off is for chansey, which otherwise annoys me to no end and things such as the latis, gengars, which my team otherwise has very few answers to, and 353 lets me just outrun the annoying as fck 110 speed tier mons. Thunderbolt is there for the stab, hitting things in the face, does fairly hefty damage to stuff like mega sableye which is probably the bane of my life, and stuff like that. Thunder Wave, the crux of this set, spreads the priority thunder wave, often forcing switches as speedsters like latis, mega lop, anything with any kind of speed, fears this thing, often, if my prediction skillz are on point, allows me to get free damage in on something, or even pull a fancy double :). HP Ice Is there for enemy landoges that come in on the predicted twave, even if the opponent knows I have it, it makes one doubt their plays and can help open up options for me and can force an opponent to play safe, and by extension, more predictable.
2nd:
Rekt (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Sludge Wave
- Rock Slide
- Rock Polish
Elaboration:
Role: Potential Win Con, Wall Breaker,Cleaner/Sweeper.
The Other, Slower, Harder Hitting member of the genie core, Landorus Incarnate is a very solid mon that if properly put in, and with some prediction, sweep teams. Set up a polish, give the opponent last writes and then forcibly or otherwise remove his Pokemon from the game. Earth Power with all the boosts says hello and goodbye to all that dont float off the ground or are bulky as hell, hits heatran, bisharp, manetric etc, helps the team remove threats and also put dents in them.
Sludge Wave is for Cloud god, clef, sylveon, etc, that think they can bulli my team, taking them out or hurting them so bad they wish I did. Rock Polish, the defining move, allows it to outspeed pretty much all after one boost, setting up lando to kill stuff and sweep all the pokes, very few wants to come in on this. Rock Slide, whilst a bit out of place is there for killing annoying crap like spd talon flame and stuff, which would be rather annoying for my team to deal with, bird spam killer ftw, can also get a flinch here and there.
3rd:
EatinItUp (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spiky Shield
- Leech Seed
- Drain Punch
- Spikes
Elaboration:
Role: Resident Phys Tank, Spike Stacker, Seeder.
So I ran chesnaught over ferro for 2 reasons. First I hate being trapped and being hp fired to death by everything, and I wanted to give ches a chance to play on a team. First off we have spiky shield,which is there for pissing people off stalls a turn of leech seed, also takes a small chunk from physical attackers, and gives me a bit more time for lefties to kick in, really, in conjunction to leech seed and hazard damage, racking up some passive damage. Leech seed is there for stealing some hp, a bit of wearing down that works great against balance teams that tend to lack insta or reliable recovery, and also can force switches which gives spikes and sr more of a chance to shine. Spikes can be set freely on a opponent switching out, the general way ferro does the same thing, stacking that passive damage that the double genies instigate, limiting thier switch in options. Drain Punch is there for a bit of recovery, stacking with lefties and leech seed, also prevents taunt bait, and gives ches a bit of punching back.
4th:
TheTranny (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fire Blast
- Stone Edge
- Flash Cannon
- Earth Power
Hi there Frens, Tesseract here, with a interesting little team I made recently revolving around the offensive power of double genies, along with some other stuff that may not be seen as much as they perhaps would of liked.
Little bit about me, new to the competitive battling aspect of pixel animals, came back to Pokemon after a 3 year break, currently
What You See In Team Preview:
Sexy No?
First Thoughts:
I wanted to make a team that had the crazy offensive power of the double genie, and thus I added them, for breaking walls, with thunderus in particular annoying the crap out of offensive teams.
2nd:
I wanted a defensive FWG core, so I went for something I feel is great for taking physical attacks, and also sets spikes and leech seed passive wearing damage o plenty. Chesnaught, enter stage!
3rd: If there is anything that forces switches, its double genie. Taking advantage of this, empoleon sets up SR, easy switch into latis, fishes for scalds, defogs, and most importantly, phazes, racking up a tonne of passive damage and disrupting the opponents momentum.
4th:
I decided I need something that can str8 up kill ferro as soon as damn possible, we need something to stop bird spam, and a defensive poke to help out against some common threats. Come here (BAN ME PLEASE).
5th:
Stall.Grr.I Hate Stall. I love power. I wanted to make a team that revolves around mega gardevoir as I had not yet made on concerning her yet. I then also realised that as a awesome stall breaker it would totally fit on my team. Dealing with the chansey and other special or even physical walls that try to stall my ass, Mega Gardevoir, the star of the team, screams her way to victory. (scary).
I wanted to make a team that had the crazy offensive power of the double genie, and thus I added them, for breaking walls, with thunderus in particular annoying the crap out of offensive teams.
2nd:
I wanted a defensive FWG core, so I went for something I feel is great for taking physical attacks, and also sets spikes and leech seed passive wearing damage o plenty. Chesnaught, enter stage!
3rd: If there is anything that forces switches, its double genie. Taking advantage of this, empoleon sets up SR, easy switch into latis, fishes for scalds, defogs, and most importantly, phazes, racking up a tonne of passive damage and disrupting the opponents momentum.
4th:
I decided I need something that can str8 up kill ferro as soon as damn possible, we need something to stop bird spam, and a defensive poke to help out against some common threats. Come here (BAN ME PLEASE).
5th:
Stall.Grr.I Hate Stall. I love power. I wanted to make a team that revolves around mega gardevoir as I had not yet made on concerning her yet. I then also realised that as a awesome stall breaker it would totally fit on my team. Dealing with the chansey and other special or even physical walls that try to stall my ass, Mega Gardevoir, the star of the team, screams her way to victory. (scary).
Those Sets Tho:
1st:
Kekt (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Knock Off
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
Elaboration:
Role: Support, Parahaxer, Panic Button, Killer Of Landoges (If Scarfed load cri.jpg).
1/2 Of the double genie core, the speedier, support twin, thundy goes ahead and spreads the gift of para hax, slowing down the enemy team for the slowish members of my team to start breaking peoples faces.
Knock off is for chansey, which otherwise annoys me to no end and things such as the latis, gengars, which my team otherwise has very few answers to, and 353 lets me just outrun the annoying as fck 110 speed tier mons. Thunderbolt is there for the stab, hitting things in the face, does fairly hefty damage to stuff like mega sableye which is probably the bane of my life, and stuff like that. Thunder Wave, the crux of this set, spreads the priority thunder wave, often forcing switches as speedsters like latis, mega lop, anything with any kind of speed, fears this thing, often, if my prediction skillz are on point, allows me to get free damage in on something, or even pull a fancy double :). HP Ice Is there for enemy landoges that come in on the predicted twave, even if the opponent knows I have it, it makes one doubt their plays and can help open up options for me and can force an opponent to play safe, and by extension, more predictable.
2nd:
Rekt (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Sludge Wave
- Rock Slide
- Rock Polish
Elaboration:
Role: Potential Win Con, Wall Breaker,Cleaner/Sweeper.
The Other, Slower, Harder Hitting member of the genie core, Landorus Incarnate is a very solid mon that if properly put in, and with some prediction, sweep teams. Set up a polish, give the opponent last writes and then forcibly or otherwise remove his Pokemon from the game. Earth Power with all the boosts says hello and goodbye to all that dont float off the ground or are bulky as hell, hits heatran, bisharp, manetric etc, helps the team remove threats and also put dents in them.
Sludge Wave is for Cloud god, clef, sylveon, etc, that think they can bulli my team, taking them out or hurting them so bad they wish I did. Rock Polish, the defining move, allows it to outspeed pretty much all after one boost, setting up lando to kill stuff and sweep all the pokes, very few wants to come in on this. Rock Slide, whilst a bit out of place is there for killing annoying crap like spd talon flame and stuff, which would be rather annoying for my team to deal with, bird spam killer ftw, can also get a flinch here and there.
3rd:
EatinItUp (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spiky Shield
- Leech Seed
- Drain Punch
- Spikes
Elaboration:
Role: Resident Phys Tank, Spike Stacker, Seeder.
So I ran chesnaught over ferro for 2 reasons. First I hate being trapped and being hp fired to death by everything, and I wanted to give ches a chance to play on a team. First off we have spiky shield,
4th:
TheTranny (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fire Blast
- Stone Edge
- Flash Cannon
- Earth Power
Elaboration:
Role: Bird Check, Revenge Killer, Acting Bae, Stopper of Tflame.
Heatran, I put in place of tini to save myself from getting murdered by tflame quite literally. Fire Blast is for breaking down stuff, such as mega scizor, ferro and all those annoying things. Stone edge is there for hitting thundy, talonflame, all those flying types which my team loathes. Flash Cannon hits the fairies, such as sylveon and clef, i cannot allow a clef to live :). Earth power to hit other heatrans and for general coverage. This mon is here to not only check but also be my revenge killer so i can deal with stuff like zard y a bit easier.
5th:
DreamsOfFlying (Empoleon) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Roar
- Defog
- Scald
Elaboration:
Role: Burn Fisher, SR setter, Defogger, Phazer.
Poor Empoleon, to make up for not being able to fly he is granted the ability to both set up hazards and remove them, let alone be able to phaze on top of that. Stealth Rock, setting up the hazards, goes in tantem with chesnaughts spike setting and the pressure of the genies coupled with the defensive power of empoleon and its ability to phaze will allow this team to get a lot of passive damage. Roar allows for stopping set up sweepers, racks up damage, also phazes to break alot of strategies and disrupt momentum. Defog is great for removing the hazards if i need to, and allow thundy and tini to come in without being worn. Scald fishes for burns, potentially destroy some physical attackers. Empoleon can come in on latis all day and take dracos, all kinds of hits for the team that ches doesnt.
6th:
ScaryMoanLady (Gardevoir-Mega) @ Gardevoirite
Ability: Pixilate
Shiny: Yes
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Psyshock
- Hyper Voice
- Focus Blast
- Taunt
Elaboration:
Role: Ultimate Stallbreaker, Team Screamer, Hole Poker.
Mega Gardevoir, the star and subject of my team, comes in and takes a gigantic, liberal dump on chansey, breaks all the stalling walls, you cant hide from this thing, mega sableye, you better run.
Psyshock, hits chansey, channels gown ladies spa to rek all the special walls, takes large chunks out of alot of things, and limits switch ins. Hyper Voice is great for hitting through subs, murdering fighting types, all sorts of stuff, hits hard with all that spa and the boosts. Focus blast hits steels that think they can come in, including tran. Taunt completely shits on stall, and stops alot of pokemon from getting momentum on defensive teams.
Shout Outs:
Tushar Cool: For suggesting the sub pup tini. Thx m8.
Bisharp-Mega: Being a lad in general and indirectly suggesting to me that I use emp and ches.
Meal God: Minor Ev and Move Changes. Many thanks fren :).
I hope you enjoy the team, I shall be updating the OP in coming days. Finally, Here is the Importable.
TheTranny (Heatran) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fire Blast
- Stone Edge
- Flash Cannon
- Earth Power
Kekt (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Knock Off
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
EatinItUp (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spiky Shield
- Leech Seed
- Drain Punch
- Spikes
Rekt (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Sludge Wave
- Rock Slide
- Rock Polish
DreamsOfFlying (Empoleon) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Roar
- Defog
- Scald
ScaryMoanLady (Gardevoir-Mega) @ Gardevoirite
Ability: Pixilate
Shiny: Yes
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Psyshock
- Hyper Voice
- Focus Blast
- Taunt
.
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fire Blast
- Stone Edge
- Flash Cannon
- Earth Power
Kekt (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Knock Off
- Thunderbolt
- Thunder Wave
- Hidden Power [Ice]
EatinItUp (Chesnaught) @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spiky Shield
- Leech Seed
- Drain Punch
- Spikes
Rekt (Landorus) (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Sludge Wave
- Rock Slide
- Rock Polish
DreamsOfFlying (Empoleon) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Roar
- Defog
- Scald
ScaryMoanLady (Gardevoir-Mega) @ Gardevoirite
Ability: Pixilate
Shiny: Yes
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
- Psyshock
- Hyper Voice
- Focus Blast
- Taunt
.
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