Heatran ∆

shaian

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omg lava​

Overview
########

Heatran possesses a unique Fire / Steel typing and the ability Flash Fire, which grant it nine resistances and an immunity to Fire-type moves, allowing it to switch in on a lot of common threats in the Doubles metagame and serve as a great check for Sun offense and Fairy-types. With a high Special Attack stat and good bulk, it serves as a strong offensive support Pokemon, capable of delivering significant damage to the opposing team. However, Heatran is held back by its weaknesses to common offensive types such as Fighting, Ground, and Water. A fairly linear movepool makes Heatran quite predictable, and its middling Speed tier leaves it outrun by common threats when using its faster sets and undersped in Trick Room by common Trick Room sweepers.

Substitute
#######
name: Substitute
move 1: Substitute
move 2: Heat Wave
move 3: Earth Power
move 4: Protect
ability: Flash Fire
item: Leftovers
evs: 180 HP / 252 SpA / 76 Spe
nature: Modest

Moves
========

Substitute shields Heatran from super effective moves and status, giving it room to operate. Heat Wave is the primary attacking move; the goal is to get behind a Substitute and use Heat Wave to wear down the opposing team for Heatran's teammates. Earth Power lets it beat opposing Heatran, which would otherwise wall it, as well as hit Rock-types such as Terrakion if you predict the switch. Protect does a number of things, including letting Heatran scout, stalling out field conditions, and surviving a deadly attack.

Set Details
========

A Modest Nature and 252 Special Attack EVs are used for maximum damage output. 76 Speed EVs are used to outrun 0 Spe Cresselia and Rotom-W so Heatran can either attack the partner before taking a Hydro Pump or fish for a miss with Substitute. The remaining EVs are put into HP for increased bulk and stronger Substitutes. An alternate spread of 56 HP / 252 SpA / 200 Spe with a Modest nature can be used to let Heatran outrun neutral-natured, fully invested base 70 Speed Pokemon such as Bisharp and Adamant Breloom.

Usage Tips
========

When usIng Substitute Heatran, it is better to be patient and wait for a free turn to get behind a Substitute. There are numerous situations in which Heatran can safely set up, such as against support Pokemon such as Amoonguss, Togekiss, Cresselia, and Jirachi. Certain Choice item users, such as Genesect, Landorus-T, and Sylveon, locked into Iron Head, Rock Slide, and Hyper Voice, respectively, are good foes to safely setup against. Once Substitute is up, use Protect and Leftovers to allow Heatran to quickly recuperate the HP lost from setting up the Substitute. Use Protect to scout for random Hidden Power Ground and Focus Blast, because common threats such as Sylveon, Charizard, Gardevoir, and Latios occasionally carry them to beat Heatran. A key part of using Heatran is that you should not try to set up a Substitute against a foe that beats Heatran, but if Heatran is already behind a Substitute when a check switches in, feel free to fire off a Heat Wave or Earth Power before switching out (unless their partner can also do heavy damage). Heatran can also switch in and out rather frequently, as it has enough bulk and resistances to do so relatively freely. In certain situations, it can be worth risking a Substitute versus a Pokemon that is capable of breaking it, such as when the opposing Pokemon are more threatened by Heatran's partner or are forced to go for the partner. It can be worth sacrificing a Pokemon to set up a Substitute, depending on how much of a nuisance Substitute Heatran is to the opposing team. For example, versus sun offense, Heatran can be virtually immovable, but against rain, Heatran is more of a liability.

Team Options
========

Bulky Water-types such as Suicune and Rotom-W can clear out Terrakion and Ground-types such as Landorus-T. Rotom-W has the added bonuses of a Ground-type immunity and the ability to beat opposing Water-types, and Suicune has Tailwind for speed control. Fairy-types such as Gardevoir, Sylveon, and Diancie can all beat Fighting-types and enjoy having Steel-types cleared out. They also can complement Heatran's Heat Wave with powerful spread moves of their own. Substitute Heatran enjoys redirection quite a bit more than most Pokemon, as it relies on setting up a Substitute to succeed in doing its job. Partners such as Togekiss and Amoonguss can provide redirection and have good defensive synergy with Heatran. They both provide valuable resistances to Fighting-type, and Togekiss can provide speed control via Tailwind, and Amoonguss can easily absorb Water-type moves and use Spore to create free turns. Thundurus can paralyze faster threats, beat Water-types, and use Prankster Taunt in case opposing teams try to use their own Taunt to stop Heatran from setting up.

Partners that provide significant amounts of offensive pressure are also excellent, as they tend to generate a lot of free turns as well as attention from the opposing team. Kangaskhan is a good example, as it can use Fake Out to buy Heatran a turn to set up. Latios can provide Tailwind support, and it threatens most common Fighting-types due to its high Speed and Special Attack and Psychic typing. Cresselia is a great partner, as it can support Heatran in many ways, such as by providing Skill Swap support to alleviate Heatran's Ground-type weakness, using Icy Wind or Thunder Wave for speed control, setting up sun via Sunny Day for a boost to Heat Wave, and beating common threats to Heatran such as Landorus-T, Keldeo, and Terrakion. Levitate and Flying-type Pokemon such as Gengar, Cresselia, Rotom-W, Thundurus, and Zapdos are good partners. Due to being a major liability against rain teams, Heatran prefers partners that can compensate for it against rain. Electric-types and Grass-types, such as Thundurus and Amoonguss, work well in this regard, as do Dragon-types such as Latios and Hydreigon. Charizard also helps against rain by being able to change the weather using Drought, providing Heatran with increased Fire-type damage as well. Wide Guard users such as Hitmontop, Swampert, and Aegislash are useful partners, as they can shield Heatran from Earthquake users. Hitmontop also provides useful Intimidate and Fake Out support, Swampert can be useful in dealing with Landorus-T, Terrakion, and opposing Heatran, and Aegislash possesses powerful offense and a useful Fighting-type immunity.

Special Attacker
########
name: Special Attacker
move 1: Heat Wave
move 2: Earth Power
move 3: Protect
move 4: Flash Cannon / Hidden Power Ice
ability: Flash Fire
item: Life Orb / Shuca Berry
evs: 56 HP / 252 SpA / 200 Spe
nature: Modest

Moves
========

Even with spread reduction factored in, Heat Wave does good damage against foes that don't resist it, thanks to Heatran's high Special Attack. Earth Power lets it beat opposing Heatran, which would otherwise wall it. Protect lets Heatran scout, stall out field conditions, or survive a deadly attack. Flash Cannon is useful for doing heavy damage to Kyurem-B and Fairy-types; for example, it always OHKOes Mega Diancie, which Earth Power does not. Hidden Power Ice is useful for predicting Ground-type switches such as Landorus and Garchomp, as well as Salamence.

Set Details
========

MaxImum Special Attack and a Modest nature are used to let Heatran hit as hard as possible. The Speed EVs let it outrun neutral-natured base 70 Speed Pokemon such as Bisharp and Breloom, and the rest of the EVs are put into HP for added general bulk. A Life Orb is used to increase Heatran's damage output. Alternatively, Shuca Berry can be used when you are less reliant on Heatrans resistances and won't be switching it in as often, as Heatran needs to be at or near 100% HP in order for it to be useful.

Usage Tips
========

Due to Heatran's middling Speed stat, speed control is a priority. Heatran can take a neutral hit relatively well and can sponge resisted attacks with ease, so it can just park itself and spam Heat Wave. Use coverage moves when needed, but otherwise just use Heat Wave to spread as much damage as possible. Heatran's many resistances allow it to switch in and out easily, though chip damage and Life Orb recoil can wear it down if you switch too often. If using a Shuca Berry, avoid switching Heatran in and out, even on resisted hits, as Heatran needs to be at or near full HP for it to be effective. Pokemon such as Landorus-T and Garchomp can OHKO through Shuca Berry once Heatran has lost 20% of its HP, and Hidden Power Ground users such as Sylveon can break through from 30%, meaning Heatran has to take great caution not to take significant damage before Ground-type move users are dealt with.

Team Options
========

Speed control via Tailwind is important and can be provided by partners such as Togekiss, Latios, and Suicune. Togekiss is particularly useful due to its access to Follow Me, allowing it to sponge Fighting-type moves for Heatran easily, and because the Steel- and Rock-types that it struggles against can be handled by Heatran. Latios and Latias are good partners for Heatran because they can beat Fighting-types with ease and have good defensive synergy with Heatran. Suicune easily handles Ground- and Rock-types and can reliably set Tailwind for Heatran, and Heatran can tackle Grass-types that wall Suicune. Grass-types such as Breloom and Shaymin-S work well as partners for Heatran because they can provide support against Ground-types and Water-types, and Heatran can KO the Steel- and Ice-types that work well against them. Amoonguss is another notable Grass-type, as it provides Rage Powder and Spore support, easily absorbs Fighting- and Water-type attacks for Heatran via Rage Powder, and can Spore Earthquake users on turns where Heatran uses Protect. Mega Charizard Y can pair with Heatran, and together in the sun they can break through bulky teams with Heat Wave easily. Fairy-types such as Sylveon, Diancie, and Gardevoir can easily beat Fighting-types for Heatran, and in return, Heatran beats Steel-types.

Partners that can break past what Heatran can't work best: Terrakion breaks through Mega Charizard Y and Kangaskhan; Keldeo breaks through Landorus, Rotom-H, and Kangaskhan; Latios breaks through Fighting-types and opposing Dragon-types; and Shaymin-S breaks through Water-, Fighting-, Rock-, and Ground-types. Cresselia is a great partner, as it can support Heatran in many ways, such as by providing Skill Swap support to alleviate Heatran's Ground-type weakness, using Icy Wind or Thunder Wave for speed control, setting up sun via Sunny Day for a boost to Heat Wave, and beating common threats to Heatran such as Landorus-T, Keldeo, and Terrakion. Levitate and Flying-type Pokemon such as Gengar, Cresselia, Rotom-W, Thundurus, and Zapdos are good partners. Due to being a major liability against rain teams, Heatran prefers partners that can compensate for it against rain. Electric-types and Grass-types, such as Thundurus and Amoonguss, work well in this regard, as do Dragon-types such as Latios and Hydreigon. Charizard also helps against rain by being able to change the weather using Drought, providing Heatran with increased Fire-type damage as well. Wide Guard users such as Hitmontop, Swampert, and Aegislash are useful partners, as they can shield Heatran from Earthquake users. Hitmontop also provides useful Intimidate and Fake Out support, Swampert can be useful in dealing with Landorus-T, Terrakion, and opposing Heatran, and Aegislash possesses powerful offense and a useful Fighting-type immunity.

Other Options
########

Will-O-Wisp can be used to hinder physical attackers on the switch. Safety Goggles is a solid item choice, bolstering Heatran's ability to wall Chlorophyll Venusaur and Amoonguss, which might try to put it to sleep. Taunt can be used to stop Trick Room and sleep spam. Ancient Power can be used to beat Talonflame and Charizard, though is generally a poor choice. Heatran is one of the few Pokemon that can be used as a Stealth Rock setter, though it should only be used if sun is a major weakness of your team. Eruption is a decent choice in Trick Room or on the Choice Scarfed set, though Heatran faces competition from Mega Camerupt as a Trick Room user. Chople Berry can be used to allow Heatran to survive a single Fighting-type attack. Choice Scarf can be used to outrun and do heavy damage to Pokemon that normally outspeed Heatran. Air Balloon can be useful in some cases but should be avoided, as it removes Heatran's ability to switch in and out without breaking the Air Balloon.

Checks and Counters
########

**Offensive Typing Advantage**:
Ground-type Pokemon such as Landorus-T, Swampert, and Garchomp can easily OHKO Heatran with Earthquake, and Swampert can also use Waterfall to circumvent the Shuca Berry sets. Bulky Water-types can take any of its attacks and wear it down. Suicune, Gyarados, and Rotom-W can easily take any move Heatran uses, and 2HKO back with Hydro Pump, and Gyarados can do the same with Waterfall. Faster Water-types such as Kingdra, Ludicolo (under rain), and Keldeo can all outrun and OHKO Heatran; Keldeo in particular can beat it with both of its STAB moves. Fighting-types, such as the Muskedeers, can beat it with STAB moves such as Close Combat. Bulky Fighting-types such as Conkeldurr, Scrafty, and Hitmontop are good checks as well; Conkeldurr and Scrafty can easily take its attacks due to commonly using Assault Vest and can 2HKO with Drain Punch to recover most of the damage taken. Hitmontop commonly has Wide Guard to protect itself from Heat Wave, and it does massive damage to Heatran with Close Combat. Pokemon with Ground- or Fighting-type coverage moves, such Earth Power Hydreigon and Kyurem-B and Low Kick or Power Up Punch Kangaskhan can all OHKO or 2HKO Heatran.

**Opposing Weather**:
Rain teams render Heatran relatively useless, as Heat Wave becomes a very weak move, and common rain users don't mind Earth Power.

**Utility Moves**:
Substitute Heatran is susceptible to both Taunt and Encore, as they can prevent it from setting up Substitute or lock it into Substitute, respectively. Though both sets are susceptible to Thunder Wave, the attacker set is more so, as it does not have the ability to hide behind a Substitute and is more dependent on its Speed. Wide Guard prevents Heat Wave from being used and forces Heatran to either switch out, wait for its partner to handle the Wide Guard user, or use a coverage option.
 
Last edited:

BLOOD TOTEM

braine damaged
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Overview
  • "Fairly linear in what it does" <- you don't explain what this means or why it matters. I'm assuming you mean it's predictable?
  • Say the types it is weak to are common offensive ones
  • Talk about why it's speed tier is bad ie: picked off by faster threats easily
Moves
  • Talk about how the good defensive typing provides opportunities to use Substitute
  • Heat Wave is spread o,o
  • Earth Power is nice for predicted switches to fire resists
Set Details
  • "Alternatively, a faster Substitute set can be used: 56 HP / 252 SpA / 252 Spe Modest nature" you will struggle to run these EVs. I'm assuming you want 200 Spe which beats Adamant Bisharp?
Team Options
  • Try to avoid using roast, I know it's tempting what with it being Fire-type but you should stick to stuff like beat or KO

Moves
  • You don't have Ancient Power on the set, move it to oo
  • You haven't mentioned HP Ice which is on the set
Set Details
  • Talk about how you need to be healthy or Shuca to be effective
Usage Tips
  • Talk about how to use the Shuca
Other Options
  • Don't say eruptran is great lol, also mention it faces competition from Mega Camel for Fire-type in TR

do for 1/3
 

Bughouse

Like ships in the night, you're passing me by
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Overview should point out that it is a fairy slayer and good check to Sun as well

Some other things Heatran can set up a Sub against: Jirachi, Sylveon, Lando-T locked into Rock Slide, etc
Since SubTect can be such a huge nuisance to face if unprepared, and bc it's doubles... you can even set up subtran against something like a Thundurus, which can easily break a sub or taunt, etc, bc it may be forced to concentrate more on Heatran's teammate.
Can even sometimes be worth it to sac that teammate to ensure SubTran gets set up

Your team options look veeeeery similar, should probably have /slightly/ different focuses. I know the two sets still do roughly the same things, but they are different.

Earth Power isn't exactly "random" on Hydreigon lol... More random would be like HP Ground on Latios. Just call it un-STABbed and less obvious or something. Hard to call a main slash on the set random.
 

shaian

you love to see it
is a Tutor Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Overview should point out that it is a fairy slayer and good check to Sun as well

Some other things Heatran can set up a Sub against: Jirachi, Sylveon, Lando-T locked into Rock Slide, etc
Since SubTect can be such a huge nuisance to face if unprepared, and bc it's doubles... you can even set up subtran against something like a Thundurus, which can easily break a sub or taunt, etc, bc it may be forced to concentrate more on Heatran's teammate.
Can even sometimes be worth it to sac that teammate to ensure SubTran gets set up

Your team options look veeeeery similar, should probably have /slightly/ different focuses. I know the two sets still do roughly the same things, but they are different.

Earth Power isn't exactly "random" on Hydreigon lol... More random would be like HP Ground on Latios. Just call it un-STABbed and less obvious or something. Hard to call a main slash on the set random.
got all of that,
 

BLOOD TOTEM

braine damaged
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Overview
  • Flash Fire also boosts damage output
  • Mention the types it is weak to are common offensive types <-- badly phrased but i assume you understand
Moves
  • Don't call Heat Wave the primary move after describing sub as the main focus, just say what it does
Set Details
  • Say what the faster spread does, ie beat max adamant bisharp
Usage Tips
  • I don't think you need to point out that Heatran dies to Ground-type attacks (it can take some non STAB HP grounds though - dont mention this either im just sayin)

i know i checked this before but i just noticed a few things ¯\_(ツ)_/¯
 

Bughouse

Like ships in the night, you're passing me by
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Explain why outrunning 0 speed rotom - attack its partner before Rotom-W can Hydro Pump and you can even fish for Hydro Pump misses with Sub.
Say what the faster spread is for (252 neutral 70s aka Bisharp)

Overall very good
OO could use some reordering to suggest the viability of the options. I think I'd go something like Wisp/Taunt/Safety Goggles (all good), Ancient Power (or even Stone Edge), Eruption, Chople, Scarf. I would drop Sitrus entirely and probably only mention Balloon to say explicitly that it shouldn't be used, since it means you can't switch Heatran in on basically anything or what's the point. I mean the overview has stressed 9 resistances and the ability to switch in... so an item that makes you not use it as a switch-in is very counterproductive.

"Fighting-types, such as the Musketeers, can beat it with STAB moves such as Close Combat, but generally don't want to switch in on a Heat Wave"
since when? Terrak and Keld resist

Add the bulky fighters to C&C as well. Conkeldurr and Scrafty in particular do well bc Drain Punch and typically Assault Vest. But even Hitmontop can work tho bc Wide Guard.

Replace HP Ground Latios in C&C with either Hydreigon or KyuB Earth Power, which are way more common.
 

Bughouse

Like ships in the night, you're passing me by
is a Site Content Manageris a Forum Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Consider adding Stealth Rock to OO. One of very few mons that maybe has room for it in dubs, and further helps crush sun, since char can't even pivot out to mons that beat heatran easily when it takes 50% on switchin.

Def gotta add levitators/flying types to team options. Heatran badly needs teammates that can actually switch into EQs, Wide Guard is way more optional.

Also gotta add mons that beat rain to team options, as you can't stack rain weaknesses and should have some solid checks, since you're damn near almost playing down 6-5 in that matchup.

do^ and 2/3 well done imo
 

Stratos

Banned deucer.
  • don't need to talk about / specify an ability for tran cuz it only gets one (both sets and set comments)
  • 2nd set should have life orb slashed in front of shuca 100%, best item if you dont need shuca (and lets be honest, u usually dont)
moves (2nd set)
  • mention cube with flash cannon (doesnt ohko but does hefty damage)
set details (2)
  • shuca berry works on some teams by allowing a full health heatran to tank an earthquake and hit back, but it seriously has to be like full health (takes 85% from landoggy). If you're relying on heatran's resistances, you'll be better off with Life Orb
usage tips (2)
  • adding life orb affects this but i trust you to change it
thats all, i'll hold off on 3/3 till i see the new usage tips

also team options is a fucking book ._.
 

P Squared

a great unrecorded history
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GP 1/2
add remove comment

fix the line breaks to match the check, too
Overview
########

Heatran's possesses a unique Fire-, Steel-typing Fire / Steel typing and ability Flash Fire grant it nine granting it 9 resistances, along with and an immunity to Fire-type moves due to it's ability, Flash Fire, which allow it to switch in on a lot of common threats in the Doubles metagame. It's typing and ability allow it to and serve as a great check for Sun sun offense, as well as and Fairy-types. With a high Special Attack and good bulk(comma) it serves as a strong offensive support Pokemon, capable of delivering significant damage to the opposing team. However(comma) Heatran is held back in that it is weak by its weaknesses to common offensive types such as Fighting, Ground, and Water Fighting- and Ground-types, as well as a weakness to Water-types. A fairly linear movepool makes Heatran quite predictable, as well as a and its middling Speed tier leaves it outrun by common threats when using its faster sets, (remove comma) and under(remove dash)sped in Trick Room by common Trick Room sweepers.

Substitute
#######
name: Substitute
move 1: Substitute
move 2: Heat Wave
move 3: Earth Power
move 4: Protect
ability: Flash Fire
item: Leftovers
evs: 180 HP / 252 SpA / 76 Spe
nature: Modest

Moves
========

Substitute is the main focus of this set, shielding shields Heatran from super effective moves, and statuses, and gives giving it room to operate. Heat Wave is the primary attacking move,; (semicolon) the goal is to get behind a Substitute and use spread Heat Waves and to wear down the opposing team for Heatran(apostrophe)s teammates. Earth Power is secondary coverage, and lets it beat opposing Heatrans who, which otherwise wall it, as well as hitting Rock-types such as Terrakion if you predict the switch a switch-in. Protect does a number of things, including letting Heatran does Protect things: scout, stall out field conditions, and survive a deadly attack.

Set Details
========

A Modest nature and 252 Special Attack EVs are used for maximum damage output. 76 Speed EVs are used to outrun 0 Spe Cresselia and Rotom-W, to so that Heatran can either attack the partner before taking a Hydro Pump or fish for a miss with Substitute. The remaining EVs are put into HP for increased bulk, (remove comma) and stronger Substitutes. An alternate spread can be used, which is of 56 HP / 252 SpA / 200 Spe with a Modest nature can be used to let Heatran outrun neutral-natured, fully invested base 70 Speed Pokemon which outruns neutral max speed 70's such as Bisharp and Adamant Breloom.

Usage Tips
========

When using Substitute Heatran(comma) it is better to be patient, (remove comma) and wait for a free turn and to get behind a Substitute. There are numerous situations in which Heatran can safely set(space)up, such as against support Pokemon such as Amoonguss, Togekiss, Cresselia, and Jirachi. Certain Choice(remove dash)item users, such as like Genesect, or a Landorus-T, and Sylveon locked into Iron Head, and Rock Slide, and Hyper Voice, respectively, Sylveon locked into Hyper Voice can also be safely setup are good foes to safely set up against. Once Substitute is up, use Protect and Leftovers behind a Substitute to allow Heatran to quickly recuperate the HP lost from setting up the Substitute. Use Protect to scout for random HP Hidden Power Grounds and Focus Blasts, because common threats such as Sylveon, Charizard, Gardevoir, and Latios occasionally carry them to beat Heatran. A key part of using Heatran is that you should not try and to set up a Substitute against something which a foe that beats Heatran, but if Heatran is already behind a Substitute set up when a check switches in, feel free to fire off a Heat Wave or Earth Power before switching out (unless their partner can also do heavy damage), you've earned it. Heatran can also switch in and out rather frequently, as it has enough bulk and resistances to do so relatively freely. In certain situations(comma) it can be worth risking a Substitute versus a Pokemon that is capable of breaking it, such as when the opposing Pokemon are more threatened by Heatran(apostrophe)s partner, (remove comma) or are forced to go for the partner. It can be worth sacrificing a Pokemon to set up a Substitute, depending on how much of a nuisance Substitute Heatran is to the opposing team, f. For example, versus sun offense, Heatran can be virtually immovable, though but against rain, Heatran is more of a liability.

Team Options (split into two paragraphs if you can)
========

Heatran is a pokemon that works well with a multitude of different partners. Bulky Water-types such as Suicune and Rotom-W, are good partners as they can clear out Terrakion and Ground-types such as Landorus-T, as well as Terrakion. Rotom-W has the added bonuses of a Ground-type immunity, and is able and the ability to beat opposing Water-types, and Suicune has Tailwind for speed control. Fairy-types such as Gardevoir, Sylveon, and Diancie can all beat Fighting-types, (remove comma) and enjoy having Steel-types cleared out. They also can compliment complement Heatran(apostrophe)s own Heat Wave with powerful spread moves of their own. Substitute Heatran enjoys redirection quite a bit more than most Pokemon, as it relies on setting up a Substitute to do succeed in doing its job. Partners such as Togekiss and Amoonguss can provide redirection, (remove comma) and have good defensive synergy with Heatran. They both provide valuable resistances to Fighting-type resists, and Togekiss one (Togekiss) can provide speed control via Tailwind, and while Amoonguss the other (Amoonguss) can easily absorb Water-type moves and use Spore in order to create extra free turns, and can easily absorb Water-type moves. Thundurus-I can paralyze faster threats, beat Water-types, and has use Prankster Taunt in case opposing teams try and to use their own Taunt to stop Heatran from setting up. Partners who that provide significant amounts of offensive pressure are also excellent partners, as they tend to generate a lot of free turns as well as attention from the opposing team. Kangaskhan is a good example, as it can use Fake Out to buy Heatran a turn to set(space)up. Latios can provide Tailwind support, and it threatens most common Fighting-types due to its high Speed and Special Attack and Psychic(remove dash)typing. Cresselia is a great partner with Heatran, as it can support it Heatran in many ways(comma) such as by providing Skill Swap support to alleviate Heatran's Ground-type weakness, use using Icy Wind or Thunder Wave for speed control, setting up sun via Sunny Day for a boost to Heat Wave, as well as and beating common threats to Heatran such as Landorus-T, Keldeo(comma) and Terrakion. Levitate and Flying-type Pokemon such as Gengar, Thundurus, Cresselia, Rotom-W, Thundurus, and Zapdos are good partners. Due to being a major liability against rain teams, Heatrans prefers partners that can compensate for it against rain. Electric-types and Grass-types, such as Amoonguss and Thundurus and Amoonguss, work well in this regard, as well as do Dragon-types such as Latios and Hydreigon. Charizard also helps against rain by being able to change the weather using Drought, providing Heatran with increased Fire-type damage as well. Wide Guard users such as Hitmontop, Swampert, and Aegislash are useful partners(comma) as they can shield Heatran from Earthquake users. Hitmontop also provides useful Intimidate and Fake Out support, Swampert can be useful in dealing with Landorus-T, Terrakion, and opposing Heatran, and Aegislash can pair well with its possesses powerful offenses and a useful Fighting-type immunity.

Special Attacker
########
name: Special Attacker
move 1: Heat Wave
move 2: Earth Power
move 3: Protect
move 4: Flash Cannon / Hidden Power Ice
ability: Flash Fire
item: Life Orb / Shuca Berry
evs: 56 HP / 252 SpA / 200 Spe
nature: Modest

Moves
========

On this set Even with spread factored in, Heat Wave does good damage against foes that don't resist it, thanks to Heatran's high Special Attack is the primary move, Heatrans strong Special Attack lets it do good damage against things which don't resist even with spread factored in. Earth Power is secondary coverage, and lets it beat opposing Heatrans who, which otherwise wall it. Protect lets Heatran scout, stall out field conditions, or survive a deadly attack. Flash Cannon can be used as the 3rd attack, and is useful for doing heavy damage to Pokemon such as Kyurem-B and Fairy-types,; (semicolon) for example, it always OHKOes always OHKO'ing Mega Diancie, which Earth Power does not, as well as doing heavy damage to Kyurem-B. Hidden Power Ice can also be used, and is useful for predicting Ground-type switches such as Landorus and Garchomp, as well as Salamence. Protect does Protect things: scout, stall out field conditions, survive a deadly attack.

Set Details
========

Maximum Special Attack and a Modest nature are used to let Heatran hit as hard as possible. The Speed EVs let it outrun neutral(dash)natured base 70 Speed Pokemon such as Bisharp and Breloom, and the rest of the EVs are put into HP for added general bulk. A Life Orb is used to increase Heatran(apostrophe)s damage output. Alternatively, Shuca Berry can be used when you are less reliant on Heatran(apostrophe)s resistances and won't be switching it in often, as Heatran needs to be at or near 100% HP in order for it to be useful.

Usage Tips
========

Due to its Heatran's middling Speed stat, 3 attacks Heatran makes Sspeed control is a priority, and; Heatran is at its best under Tailwind. (that sounds more like a Team Options thing, I don't think you need it here) Heatran can take a neutral hits relatively well, (remove comma) and can sponge resisted attacks with ease, so it can just park itself and spam Heat Wave. Use coverage moves when needed, but otherwise just use Heat Wave to spread as much damage as possible. Heatran(apostrophe)s many resists resistances allow it to switch in and out easily, though chip damage and Life Orb recoil can wear it down if you switch too often. If using a Shuca Berry(comma) just avoid switching Heatran in and out, even on resisted hits, as Heatran needs to be at or near full HP for it to be effective. Pokemon such as Landorus-T and Garchomp can OHKO through Shuca Berry once Heatran has lost 20% of its HP, and Hidden Power Ground users such as Sylveon can break through from 30%+, meaning Heatran has to take great caution not to take significant damage before Ground-type move users are dealt with.

Team Options (this is long; split the paragraph up into two, maybe)
========

Speed control via Tailwind is more important than with Substitute Heatran. Pand can be provided by partners such as Togekiss, Latios, and Suicune are good choices. Togekiss is particularly useful due to its access to Follow Me, allowing it to sponge Fighting-type moves for Heatran easily, and because the Steel- and Rock-types that it struggles against can be handled by Heatran. Latios and Latias are good partners for Heatran because since they can beat Fighting-types with ease, (remove comma) and have good defensive synergy with Heatran. Suicune easily handles Ground- and Rock-types, (remove comma) and can reliably set Tailwind for Heatran, and Heatran can tackle Grass-types that wall Suicune. Grass-types such as Breloom and Shaymin-S work well as Heatran partners for Heatran because since they can provide support against Ground-types as well as and Water-types, and Heatran can KO the Steel- and Ice-types that work well against them. Amoonguss is another notable Grass-type, one as it provides Rage Powder and Spore support, letting it easily absorbing Fighting- and Water-type attacks for Heatran via Rage Powder, (remove comma) and Sporing Earthquake users on turns where Heatran uses Protects. Charizard-Y Mega Charizard Y can pair with Heatran, and together in the sun they can break through bulky teams with Heat Wave easily. Fairy-types such as Sylveon, Diancie, and Gardevoir can easily beat Fighting-types for Heatran, and in return, Heatran beats Steel-types. Partners that can break past what Heatran can't work best: Terrakion for breaking breaks through Mega Charizard Y and Kangaskhan,; (semicolon) Keldeo for breaks through Landorus, Rotom-H, and Kangaskhan,; (semicolon) Latios for breaks through Fighting-types and opposing Dragon-types,; (semicolon) and Shaymin-S for breaks through Water-, Fighting-, Rock-(comma) and Ground-types. Cresselia is, once again, a great partner with for Heatran, being able to support it in many ways(comma) such as by using Skill Swap, Icy Wind(comma) or Thunder Wave, setting up sun via Sunny Day, and beating common threats to Heatran such as Landorus-T, Keldeo(comma) and Terrakion. Levitate and Flying-type Pokemon such as Gengar, Thundurus, Cresselia, Rotom-W, Thundurus, and Zapdos are good partners. Due to being a major liability against rain teams, Heatrans prefers partners that can compensate for it against rain. Electric-types and Grass-types, such as Amoonguss and Thundurus and Amoonguss, work well in this regard, as well as do Dragon-types such as Latios and Hydreigon. Charizard also helps against rain by being able to change the weather using Drought, providing Heatran with increased Fire-type damage as well. Wide Guard users such as Hitmontop, Swampert, and Aegislash are useful partners(comma) as they can shield Heatran from Earthquake users. Hitmontop also provides useful Intimidate and Fake Out support, Swampert can be useful in dealing with Landorus-T, Terrakion, and opposing Heatran, and Aegislash can pair well with its has powerful offenses and a useful Fighting-type immunity.

Other Options
########

Will-O-Wisp can be used to hinder physical attackers on the switch. Safety Goggles is a solid item choice, bolstering Heatran(apostrophe)s ability to wall Chlorophyll Venusaur and Amoonguss, which might who may try to put it to sleep. Taunt can be used to stop Trick Room and sleep spam. Ancient Power can be used to beat for beating Talonflame and Charizard, though is a generally poor choice. Heatran is one of the few Pokemon that can be used as a Stealth Rock setter for Stealth Rocks, though it should only be used if sun is a major weakness of your team. Eruption can be used and is a decent choice in Trick Room or on the Choice Scarf Scarfed set, though Heatran faces competition from Mega Camerupt as a Trick Room user. Chople Berry can be used to allow Heatran to survive a single Fighting-type attack. Choice Scarf can be used to outrun and do heavy damage to Pokemon that normally out(remove dash; should be "outspeed")speed Heatran. Air Balloon can be useful in some cases, (remove comma) but should be avoided(comma) as it removes Heatran(apostrophe)s ability to switch in and out without breaking. (without what?)

Checks and Counters
########

**Offensive Typing Advantage**: Ground-type Pokemon such as Landorus-T, Swampert, and Garchomp can easily OHKO Heatran with Earthquake, and Swampert can also use Waterfall to circumvent the Shuca Berry sets. Bulky Water-types can take any of its attacks and wear it down. Suicune, Gyarados(comma) and Rotom-W can easily take any move Heatran uses is using, and 2HKO back with Hydro Pump, and Gyarados can do the same with Waterfall. Faster Water-types such as Kingdra, Ludicolo (under rain), and Keldeo can all outrun and OHKO Heatran,; (semicolon) Keldeo in particular can beat it with both of its STAB moves(period) Fighting-types, such as the Muskedeers, can beat it with STAB moves such as Close Combat, also. Bulky Fighting-types such as Conkeldurr, Scrafty, and Hitmontop are good checks as well; Conkeldurr (add "and Scrafty" if that's what you meant) can easily take its attacks due to commonly using Assault Vests and can 2HKO with Drain Punch to recover most of the damage taken. (period) Hitmontop for the former, and the latter commonly has Wide Guard to protect itself from Heat Wave, and it does massive damage to Heatran with Close Combat. Pokemon with Ground- or Fighting-type coverage moves, UnSTABbed Fighting- and Ground-type moves such as Earth Power Hydreigon and Kyurem-B, (remove comma) and Low Kick / Power Up Punch Kangaskhan(comma) can all OHKO or 2HKO Heatran.

**Opposing Weather**: Rain teams render Heatran relatively useless(comma) as Heat Wave becomes a very weak move, and common rain users don't mind Earth Power.

**Utility Moves**: Substitute Heatran is susceptible to both Taunt and Encore, as they can prevent it from setting up Substitute, (remove comma) or lock it into Substitute, respectively. Though both sets are susceptible to Thunder Wave, the attacker set is more so, as it does not have the ability to hide behind a Substitute, (remove comma) and is more dependent on its Speed. Wide Guard prevents Heat Wave from being used, (remove comma) and forces Heatran to either switch out, wait for its partner to handle the Wide Guard user, or use a coverage option.
 

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Overview
########

Heatran possesses a unique Fire / Steel typing and the ability Flash Fire, which grant it nine resistances and an immunity to Fire-type moves, which allowing it to switch in on a lot of common threats in the Doubles metagame and serve as a great check for Sun offense,(RC) and Fairy-types. With a high Special Attack stat and good bulk, it serves as a strong offensive support Pokemon, capable of delivering significant damage to the opposing team. However, Heatran is held back by its weaknesses to common offensive types such as Fighting, Ground, and Water. A fairly linear movepool makes Heatran quite predictable, and its middling Speed tier leaves it outrun by common threats when using its faster sets and undersped in Trick Room by common Trick Room sweepers.

Substitute
#######
name: Substitute
move 1: Substitute
move 2: Heat Wave
move 3: Earth Power
move 4: Protect
ability: Flash Fire
item: Leftovers
evs: 180 HP / 252 SpA / 76 Spe
nature: Modest

Moves
========

Substitute shields Heatran from super effective moves and status, giving it room to operate. Heat Wave is the primary attacking move; the goal is to get behind a Substitute and use Heat Wave to wear down the opposing team for Heatran's teammates. Earth Power lets it beat opposing Heatran, which would otherwise wall it, as well as hitting Rock-types such as Terrakion if you predict the switch. Protect does a number of things, including letting Heatran scout, stalling out field conditions, and surviveing a deadly attack.

Set Details
========

A Modest Nature and 252 Special Attack EVs are used for maximum damage output. 76 Speed EVs are used to outrun 0 Spe Cresselia and Rotom-W so Heatran can either attack the partner before taking a Hydro Pump or fish for a miss with Substitute. The remaining EVs are put into HP for increased bulk and stronger Substitutes. An alternate spread of 56 HP / 252 SpA / 200 Spe with a Modest nature can be used to let Heatran outrun neutral-natured, fully invested base 70 Speed Pokemon such as Bisharp and Adamant Breloom.

Usage Tips
========

When using Substitute Heatran, it is better to be patient and wait for a free turn to get behind a Substitute. There are numerous situations in which Heatran can safely set up, such as against support Pokemon such as Amoonguss, Togekiss, Cresselia, and Jirachi. Certain Choice item users, such as Genesect, Landorus-T, and Sylveon,(AC) locked into Iron Head, Rock Slide, and Hyper Voice, respectively, are good foes to safely setup against. Once Substitute is up, use Protect and Leftovers to allow Heatran to quickly recuperate the HP lost from setting up the Substitute. Use Protect to scout for random Hidden Power Grounds and Focus Blasts, because common threats such as Sylveon, Charizard, Gardevoir, and Latios occasionally carry them to beat Heatran. A key part of using Heatran is that you should not try to set up a Substitute against a foe that beats Heatran, but if Heatran is already behind a Substitute when a check switches in, feel free to fire off a Heat Wave or Earth Power before switching out (unless their partner can also do heavy damage). Heatran can also switch in and out rather frequently, as it has enough bulk and resistances to do so relatively freely. In certain situations, it can be worth risking a Substitute versus a Pokemon that is capable of breaking it, such as when the opposing Pokemon are more threatened by Heatran's partner or are forced to go for the partner. It can be worth sacrificing a Pokemon to set up a Substitute, depending on how much of a nuisance Substitute Heatran is to the opposing team. For example, versus sun offense, Heatran can be virtually immovable, but against rain, Heatran is more of a liability.

Team Options
========

Bulky Water-types such as Suicune and Rotom-W can clear out Terrakion and Ground-types such as Landorus-T. Rotom-W has the added bonuses of a Ground-type immunity and the ability to beat opposing Water-types, and Suicune has Tailwind for speed control. Fairy-types such as Gardevoir, Sylveon, and Diancie can all beat Fighting-types and enjoy having Steel-types cleared out. They also can complement Heatran's Heat Wave with powerful spread moves of their own. Substitute Heatran enjoys redirection quite a bit more than most Pokemon, as it relies on setting up a Substitute to succeed in doing its job. Partners such as Togekiss and Amoonguss can provide redirection and have good defensive synergy with Heatran. They both provide valuable resistances to Fighting-type, and Togekiss can provide speed control via Tailwind, and Amoonguss can easily absorb Water-type moves and use Spore to create free turns. Thundurus can paralyze faster threats, beat Water-types, and use Prankster Taunt in case opposing teams try to use their own Taunt to stop Heatran from setting up.

Partners that provide significant amounts of offensive pressure are also excellent, as they tend to generate a lot of free turns as well as attention from the opposing team. Kangaskhan is a good example, as it can use Fake Out to buy Heatran a turn to set up. Latios can provide Tailwind support, and it threatens most common Fighting-types due to its high Speed and Special Attack and Psychic typing. Cresselia is a great partner, as it can support Heatran in many ways, such as by providing Skill Swap support to alleviate Heatran's Ground-type weakness, using Icy Wind or Thunder Wave for speed control, setting up sun via Sunny Day for a boost to Heat Wave, and beating common threats to Heatran such as Landorus-T, Keldeo, and Terrakion. Levitate and Flying-type Pokemon such as Gengar, Cresselia, Rotom-W, Thundurus, and Zapdos are good partners. Due to being a major liability against rain teams, Heatran prefers partners that can compensate for it against rain. Electric-types and Grass-types, such as Thundurus and Amoonguss,(AC) work well in this regard, as do Dragon-types such as Latios and Hydreigon. Charizard also helps against rain by being able to change the weather using Drought, providing Heatran with increased Fire-type damage as well. Wide Guard users such as Hitmontop, Swampert, and Aegislash are useful partners, as they can shield Heatran from Earthquake users. Hitmontop also provides useful Intimidate and Fake Out support, Swampert can be useful in dealing with Landorus-T, Terrakion, and opposing Heatran, and Aegislash possesses powerful offenses and a useful Fighting-type immunity.

Special Attacker
########
name: Special Attacker
move 1: Heat Wave
move 2: Earth Power
move 3: Protect
move 4: Flash Cannon / Hidden Power Ice
ability: Flash Fire
item: Life Orb / Shuca Berry
evs: 56 HP / 252 SpA / 200 Spe
nature: Modest

Moves
========

Even with spread reduction factored in, Heat Wave does good damage against foes that don't resist it, thanks to Heatran's high Special Attack. Earth Power lets it beat opposing Heatrans, which would otherwise wall it. Protect lets Heatran scout, stall out field conditions, or survive a deadly attack. Flash Cannon is useful for doing heavy damage to Kyurem-B and Fairy-types; for example, it always OHKOes Mega Diancie, which Earth Power does not. Hidden Power Ice is useful for predicting Ground-type switches such as Landorus and Garchomp, as well as Salamence.

Set Details
========

Maximum Special Attack and a Modest nature are used to let Heatran hit as hard as possible. The Speed EVs let it outrun neutral-natured base 70 Speed Pokemon such as Bisharp and Breloom, and the rest of the EVs are put into HP for added general bulk. A Life Orb is used to increase Heatran's damage output. Alternatively, Shuca Berry can be used when you are less reliant on Heatrans resistances and won't be switching it in as often, as Heatran needs to be at or near 100% HP in order for it to be useful.

Usage Tips
========

Due to Heatran's middling Speed stat, speed control is a priority. Heatran can take a neutral hit relatively well and can sponge resisted attacks with ease, so it can just park itself and spam Heat Wave. Use coverage moves when needed, but otherwise just use Heat Wave to spread as much damage as possible. Heatran's many resistances allow it to switch in and out easily, though chip damage and Life Orb recoil can wear it down if you switch too often. If using a Shuca Berry, avoid switching Heatran in and out, even on resisted hits, as Heatran needs to be at or near full HP for it to be effective. Pokemon such as Landorus-T and Garchomp can OHKO through Shuca Berry once Heatran has lost 20% of its HP, and Hidden Power Ground users such as Sylveon can break through from 30%, meaning Heatran has to take great caution not to take significant damage before Ground-type move users are dealt with.

Team Options
========

Speed control via Tailwind is important and can be provided by partners such as Togekiss, Latios, and Suicune. Togekiss is particularly useful due to its access to Follow Me, allowing it to sponge Fighting-type moves for Heatran easily, and because the Steel- and Rock-types that it struggles against can be handled by Heatran. Latios and Latias are good partners for Heatran because they can beat Fighting-types with ease and have good defensive synergy with Heatran. Suicune easily handles Ground- and Rock-types and can reliably set Tailwind for Heatran, and Heatran can tackle Grass-types that wall Suicune. Grass-types such as Breloom and Shaymin-S work well as partners for Heatran because they can provide support against Ground-types and Water-types, and Heatran can KO the Steel- and Ice-types that work well against them. Amoonguss is another notable Grass-type, as it provides Rage Powder and Spore support, easily absorbs Fighting- and Water-type attacks for Heatran via Rage Powder,(AC) and Sporing can Spore Earthquake users on turns where Heatran uses Protect. Mega Charizard-(-Hyphens)Y can pair with Heatran, and together in the sun they can break through bulky teams with Heat Wave easily. Fairy-types such as Sylveon, Diancie, and Gardevoir can easily beat Fighting-types for Heatran, and in return, Heatran beats Steel-types.

Partners that can break past what Heatran can't work best: Terrakion breaks through Mega Charizard Y and Kangaskhan; Keldeo breaks through Landorus, Rotom-H, and Kangaskhan; Latios breaks through Fighting-types and opposing Dragon-types; and Shaymin-S breaks through(+Space)Water-, Fighting-, Rock-, and Ground-types. Cresselia is a great partner, as it can support Heatran in many ways, such as by providing Skill Swap support to alleviate Heatran's Ground-type weakness, using Icy Wind or Thunder Wave for speed control, setting up sun via Sunny Day for a boost to Heat Wave, and beating common threats to Heatran such as Landorus-T, Keldeo, and Terrakion. Levitate and Flying-type Pokemon such as Gengar, Cresselia, Rotom-W, Thundurus, and Zapdos are good partners. Due to being a major liability against rain teams, Heatran prefers partners that can compensate for it against rain. Electric-types and Grass-types, such as Thundurus and Amoonguss,(AC) work well in this regard, as do Dragon-types such as Latios and Hydreigon. Charizard also helps against rain by being able to change the weather using Drought, providing Heatran with increased Fire-type damage as well. Wide Guard users such as Hitmontop, Swampert, and Aegislash are useful partners, as they can shield Heatran from Earthquake users. Hitmontop also provides useful Intimidate and Fake Out support, Swampert can be useful in dealing with Landorus-T, Terrakion, and opposing Heatran, and Aegislash possesses powerful offenses and a useful Fighting-type immunity.

Other Options
########

Will-O-Wisp can be used to hinder physical attackers on the switch. Safety Goggles is a solid item choice, bolstering Heatran's ability to wall Chlorophyll Venusaur and Amoonguss, which might try to put it to sleep. Taunt can be used to stop Trick Room and sleep spam. Ancient Power can be used to beat Talonflame and Charizard, though is a generally a poor choice. Heatran is one of the few Pokemon that can be used as a Stealth Rock setter, though it should only be used if sun is a major weakness of your team. Eruption is a decent choice in Trick Room or on the Choice Scarfed set, though Heatran faces competition from Mega Camerupt as a Trick Room user. Chople Berry can be used to allow Heatran to survive a single Fighting-type attack. Choice Scarf can be used to outrun and do heavy damage to Pokemon that normally outspeed Heatran. Air Balloon can be useful in some cases but should be avoided, as it removes Heatran's ability to switch in and out without breaking the Air Balloon.

Checks and Counters
########

**Offensive Typing Advantage**:
Ground-type Pokemon such as Landorus-T, Swampert, and Garchomp can easily OHKO Heatran with Earthquake, and Swampert can also use Waterfall to circumvent the Shuca Berry sets. Bulky Water-types can take any of its attacks and wear it down. Suicune, Gyarados, and Rotom-W can easily take any move Heatran uses, and 2HKO back with Hydro Pump, and Gyarados can do the same with Waterfall. Faster Water-types such as Kingdra, Ludicolo (under rain), and Keldeo can all outrun and OHKO Heatran; Keldeo in particular can beat it with both of its STAB moves. Fighting-types, such as the Muskedeers, can beat it with STAB moves such as Close Combat. Bulky Fighting-types such as Conkeldurr, Scrafty, and Hitmontop are good checks as well; Conkeldurr and Scrafty can easily take its attacks due to commonly using Assault Vest and can 2HKO with Drain Punch to recover most of the damage taken. Hitmontop commonly has Wide Guard to protect itself from Heat Wave, and it does massive damage to Heatran with Close Combat. Pokemon with Ground- or Fighting-type coverage moves, such Earth Power Hydreigon and Kyurem-B and Low Kick / or Power Up Punch,(RC) Kangaskhan can all OHKO or 2HKO Heatran.

**Opposing Weather**:
Rain teams render Heatran relatively useless, as Heat Wave becomes a very weak move, and common rain users don't mind Earth Power.

**Utility Moves**:
Substitute Heatran is susceptible to both Taunt and Encore, as they can prevent it from setting up Substitute or lock it into Substitute, respectively. Though both sets are susceptible to Thunder Wave, the attacker set is more so, as it does not have the ability to hide behind a Substitute and is more dependent on its Speed. Wide Guard prevents Heat Wave from being used and forces Heatran to either switch out, wait for its partner to handle the Wide Guard user, or use a coverage option.


 
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