Project The Next Best Thing

Tyrunt @ Weakness Policy
Ability: Sturdy
Level: 5
EVs: 204 Atk / 76 SpD / 212 Spe
Adamant Nature
- Endure
- Dragon Dance
- Stone Edge / Earthquake
- Outrage / Dragon Claw

EndurePolicy Tyrunt.
Just DD on a random thing, wait mienfoo, scraggy or something who isn't timburr, endure on a drain punch
gg you have now +3 atk and 21 spd, then fuckin destroy. Simple as fuck, though you should eliminate first priorities, even if you can pass Fake Out with Endure.
 
Tyrunt @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 204 Atk / 76 SpD / 212 Spe
Jolly Nature
IVs: 23 HP
- Stealth Rock
- Dragon Dance
- Outrage
- Earthquake

This set is a great offensive lead that takes inspiration from Stealth Rock Shell Smash Dwebble. Sturdy lets it live any hit other than Drilbur's Earthquake or Pancham's Drain Punch, and then get back to full health with Berry Juice. First turn you set up rocks, and next turn you can Dragon Dance and start hitting the opposing team for big damage. Outrage and Earthquake are used to get good neutral coverage while hitting as hard as possible. This set helps blow holes in the opponent's team early game while also getting rocks up to wear down the opponent over time.
 
antemortem
Curse is cool and it's kind of the opposite of what people expect from Tyrunt; has some good surprise factor.
 
Taillow @ Life Orb
Ability: Scrappy
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- U-turn
- Tailwind
- Frustration
- Pursuit

Alright so lemme break it down, you got the u-turn for momentum grabbing, tailwind to support the team if you want to sack. Scrappy Frustration so you can choose when you get worn down, and pursuit to trap them nasty ghosts like pumpkaboo n gastly.
 

sam-testings

What a beautiful face, I have found in this place
Taillow @ toxic orb
Ability: guts
Level: 5
Evs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- facade
- u turn
- quick attack
- pursuit


Facade for big damage, u turn for momentum, quick attack to revenge kill and pick off weak mons, pursuit for things that switch out.
 

zbr

less than 99% acc = never hit
is a Tiering Contributor Alumnus
Taillow @ Silk Scarf
Ability: Scrappy
Level: 5
EVs: 236 Atk / 32 SpA / 236 Spe
Hasty Nature
- Boomburst
- Quick Attack
- Brave Bird
- U-turn / Pursuit

Fun stuff good stuff mon. Boomburst + Brave Bird just to have some interesting hard hitting capabilities. Pursuit is cool for ghost that likes to run and abras that dont like to risk the tie and quick attack is just there for priority, evs can be redone if you have specific threats you want to break but this is just a fun mon that I paired with Doduo + Fletch. If you're playing this on HO (which is where you'd normally see it), you can opt for Tailwind over the last slot.
 

Anthiese

formerly Jac
is a Battle Simulator Moderator Alumnus


Blue Bird (Taillow) (M) @ Life Orb
Ability: Scrappy
Level: 5
EVs: 200 SpA / 236 Spe
Hasty Nature
IVs: 0 HP / 30 SpA / 30 SpD
- Boomburst
- Brave Bird
- Roost
- Hidden Power [Ground] / Heat Wave

LO Taillow hates Steels who wanna wall it out. So time to slap it with a supereffective Ground or Fire move. Roost is there to help Taillow raises issues versus Pawniard and other Sucker Punchers who wanna take advantage of Taillow's low defenses as well as giving it more longevity.
 

Holiday

on my best behavior
is a Social Media Contributor Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnus
Taillow @ Berry Juice
Ability: Scrappy
Level: 5
EVs: 236 Atk / 36 SpA / 236 Spe
Hasty Nature
- Substitute
- Work Up
- Boomburst
- Brave Bird

Sub on switches (Taillow hits hard af from both spectrums) and Work Up till you think you can kill shit. Boomburst hits hard on the Special side with a few boosts while BB is your Physical STAB and should be used if you need to attack before boosts.
 

Taillow @ Berry Juice
Ability: Guts
Level: 5
EVs: 36 HP / 160 Atk / 36 Def / 40 SpA / 236 Spe
Naive Nature
- Brave Bird
- Substitute
- Thief
- Hidden Power [Grass]

SubThief Taillow. It's no Murkrow, but it can annoy and wear down its usual checks and counters all the same. Activate your own Berry Juice with Substitute or Brave Bird recoil, then use Thief to steal Berry Juice from Chinchou, Onix, Magnemite, Tirtouga, or whatever else that comes in thinking they're safe against Taillow. You can also remove Eviolite from fat walls such as Spritzee or Porygon, softening them up for a teammate. Hidden Power Grass rounds off the set nicely; a small 40 EV investment guarantees the OHKO on Tirtouga and Onix after Thief or entry hazard damage. It also provides a method of weakening Chinchou after stealing its item. At best, Taillow will severely weaken or even defeat the opponent's Flying checks, giving a teammate such as Fletchling a prime opportunity to sweep. At worst, you still have a mon with 19 Speed and Brave Bird to threaten Fighting-types and revenge kill stuff. Give it a shot!
 
Uhhhh I got here really a bit late, so all the good offensive stuff is taken
Uhhh I'll try this

Feather Shot/Parting Dance Bird

Taillow @ Eviolite
Ability: Guts
Level: 5
EVs: 36 HP / 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Feather Dance
- U-turn
- Roost / Defog / Tailwind
- Brave Bird / Defog / Tailwind
If I can't have Defog/Tailwind as options as part of the submission, just omit them.


The main bit here is Feather Dance + U-Turn, which you can use to force switches (by U-Turning, as usual you get to see what's incoming if they switch) and aid set-ups.

Eviolite + 196 Def/36 SpDef gives it 21/18/15 bulk after Eviolite is factored in, so it's no Vullaby, but after Feather Dance, the capability to Roost off any damage if needed is there against most mons.

I did try to shoehorn Defog/Tailwind in there, but frankly, if you don't want to be too passive or lack recovery, it's a bit difficult. Just use Vullaby/Archen for Defog!

Partner it up with a fairly slow U-Turner or pseudo-Pivot like 13 speed BulkFoo or Foongus to get it in nicely.

Beware of Pawniard and beware of its usual Special checks.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top