This makes two Jirachis and two Landoruses. Though the Landoruses were both from Rainman so ehh.
"You know what? A trip to Peru actually seems pretty nice right now. I mean I have the CC. Llama spit sucks though."
"I thought you were reffing 'LLAMA'?"
"That doesn't mean I have to like llamas! Anyways, let's get down to the teams."
"On the left side this time is a player I'm familiar with who is known for sacrificing large amounts (and I mean like 120) of life to get hazards up, but to be fair he did almost beat waterwarrior in the end. Rainman Legends has stuck to nearly the same core this time, but choosing not to go for a Mega Evolution. Pay attention to Thundaga the Cyclohm. I would have picked Skill Frog but Skill Frog is overrated and Cyclohm does extremely well against Mowtom's entire team, in particular shitting all over Jirachi."
Landorus (Titan)
Type:
Ground: Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Sheer Force (H): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Nature: Hasty (-1 Def, +15% Speed, +16% Accuracy)
Stats:
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 117 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 22
EC: -/-
MC: 0
AC: 5/5
Type:
Ground: Immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Nature: Hasty (-1 Def, +15% Speed, +13% Accuracy)
Stats:
HP: 100
Atk: 6
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 105 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 22
Attacks: (40/???)
Level Up
Outrage
Hammer Arm
Fissure
Block
Mud Shot
Rock Tomb
Imprison
Punishment
Bulldoze
Rock Throw
Earth Power
Extrasensory
Sandstorm
Stone Edge
Tutor
Knock Off
Gravity
Iron Tail
Superpower
Stealth Rock
TM/HM
Smack Down
Sludge Wave
Focus Blast
U-Turn
Rock Slide
Grass Knot
Explosion
Giga Impact
Hyper Beam
Hidden Power (Ice)
Toxic
Psychic
Protect
Substitute
Rock Polish
Double Team
Fly
Rest
Sleep Talk
Payback
Dig
Greninja (Glenn The Frog) (M)
Type:
Water: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities:
Torrent: When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (H): By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Nature: Naive (+Spe, +23% Accuracy, -SpDef)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 141 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks: (40/???)
Level Up
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Shadow Sneak
Spikes
Fling
Feint Attack
Round
Water Shuriken
Extrasensory
Double Team
Hydro Pump
Egg
Camouflage
Mind Reader
Toxic Spikes
Mud Sport
Water Sport
Tutor
Low Kick
Gunk Shot
Icy Wind
TM/HM
Ice Beam
Hidden Power (Fairy)
Thief
Aerial Ace
Scald
Rock Slide
Grass Knot
U-Turn
Substitute
Protect
Dark Pulse
Surf
Dive
Cyclohm (Thundaga) (Male)
Types:
Electric: immune to paralysis status.
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (H): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature: Modest: (+1 SpA, -1 Atk)
Stats:
HP: 110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Weather Ball
Ion Deluge
Tri Attack
Whirlwind
Bide
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonic Boom
Hurricane
Slack Off
Zap Cannon
Discharge
Egg
Hydro Pump
Shock Wave
Magnet Rise
Heal Bell
Mud Slap
Tutor
Signal Beam
TM/HM
Flamethrower
Thunderbolt
Thunder Wave
Surf
Protect
Hidden Power (Grass)
Light Screen
Endure
Fire Blast
Toxic
Thunder
Torment
Earthquake
Ice Beam
Rest
Sleep Talk
"On the right side of the arena is a player even I have said 'Who?' about on occasion, but in SiCK he pulled out a miraculous upset and is looking to repeat his success here. Mowtom has brought two of the most popular Pokemon in this tourney in Jirachi and Skill Frog. Speaking of which, watch out for Spock the Greninja. Rainman didn't bring a lizard to poison him or a paper to disprove him, and besides he's a Skill Frog. The only thing is that it can't freeze a Cyclohm but hey when you're Skill Frog do you really need a bunch of luck?"
Jirachi [Paper] (-)
Types: Steel / Psychic
- Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Serene Grace
- This Pokemon has a blessing which doubles the success chance of its attack's secondary effects (eg paralysis from Thunderbolt).
Stats:
HP: 110
Atk: 4
Def: 3 (-)
SpA: 4
SpD: 4
Spe: 115 (+) (+15% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 24
EC: N/A
MC: 0
AC: N/A
Attacks (40/90):
Level-Up
Wish
Confusion
Rest
Swift
Helping Hand
Psychic
Refresh
Zen Headbutt
Doom Desire
Tutor
Fire Punch
Drain Punch
Ice Punch
Icy Wind
Iron Defense
Iron Head
Magic Coat
Skill Swap
Stealth Rock
Thunder Punch
TM
Psyshock
Toxic
Hidden Power (Ground)
Light Screen
Protect
Safeguard
Thunder
Shadow Ball
Double Team
Reflect
Energy Ball
Endure
Thunder Wave
Grass Knot
Sleep Talk
U-Turn
Substitute
Flash Cannon
Event
Meteor Mash
Moonblast
Teleport
Tomohawk [Scissors] (F)
Types: Flying / Fighting
- Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Intimidate / Prankster / Justified (Unlocked)
- When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round. - The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
- This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (40/88):
Level-Up
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Aerial Ace
Morning Sun
Whirlwind
Earth Power
Air Slash
Heat Wave
Hurricane
Healing Wish
Egg
Baton Pass
Haze
Memento
Rapid Spin
Yawn
Tutor
Bounce
Snatch
Stealth Rock
Tailwind
TM
Toxic
Hidden Power (Ice)
Taunt
Hyper Beam
Protect
Roost
Safeguard
Double Team
Reflect
Focus Blast
Grass Knot
Substitute
Fly
Greninja [Spock] (M)
Types: Water / Dark
- Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Torrent / Protean (Unlocked)
- When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2) (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13).
- By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 100
Atk: 3
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 141 (+) (+23% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (40/73):
Level-Up
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Shadow Sneak
Fling
Spikes
Smack Down
Substitute
Bounce
Extrasensory
Double Team
Hydro Pump
Egg
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
Tutor
Gunk Shot
Low Kick
Hydro Cannon
Snatch
TM
Taunt
Ice Beam
Blizzard
Protect
Dig
Scald
Rock Slide
Grass Knot
U-turn
Dark Pulse
Waterfall
"Now the boring part. The rules. Blahblahblah."
BATTLE RULES
3v3 Singles
Enforced 2 Day DQ Time for players, 3 for referees. Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
If there are matches still going on come Sunday the 24th of May at Midnight (GMT +00:00), then the DQ Times of those matches will shorten to 1 Day Player, 1 Day Referee.
"Let's flip something shall we?"
Heads=Rainman Tails=Mowtom
"NOT THAT KIND OF FLIP"
[1=Heads] 2/2 (Mowtom)
Mowtom sends out a Pokemon with item.
Rainman Legends sends out a Pokemon with item and orders.
I ref.