Data ASB Raid Zone - General Thread (NEW REF PAYMENT)

Texas Cloverleaf: Approved
Maxim: Approved. Therefore you obtain:

Crown of Eternal Storms: Boosts the Rank of Special Attack by 8, and the maximum HP and Energy by 10, while the Pokémon is under the effects of Forecast and raises the critical hit stage of Weather Ball by (2). Moreover, the Pokémon can use any weather move bar Sandstorm in all indoor arenas where it might otherwise be disallowed and these moves will last for 2 additional rounds, while costing (2) less energy.

(Remember to remove Pristine Gems from your profile)

Dogfish44: Approved
 
Claiming the completion of RSHM w/ Of Love and Frost Quest.

Glyph of X-Scissor: Raises the power of X-Scissor by 2
Glyph of Icicle Spear: Reduces the energy cost of Icicle Spear by 2 and raises its critical hit rate by 1
Scythe of Northern Storms: Raises the power of Ice-type and Flying-type moves by 8, and the power of Icy Wind by 3. If the holder is a Flying-type, it can use Aurora Beam even if it could not learn it normally. If the holder is an Ice-type, it can use Air Slash even if it could not learn it normally
Zephyr's Ice: Quest Item. "The heart of Syclant..."
Badge of Justice x3

The quest Of Love and Frost has been completed by the following players: Elevator Music, Gale Wing Srock
 
Claiming from this raid.

Have now completed Of Love and Frost.

Glyph of X-Scissor: Raises the power of X-Scissor by 2
Glyph of Icicle Spear: Reduces the energy cost of Icicle Spear by 2 and raises its critical hit rate by 1
Scythe of Northern Storms: Raises the power of Ice-type and Flying-type moves by 8, and the power of Icy Wind by 3. If the holder is a Flying-type, it can use Aurora Beam even if it could not learn it normally. If the holder is an Ice-type, it can use Air Slash even if it could not learn it normally
Zephyr's Ice: Quest Item. "The heart of Syclant..."
Badge of Justice x3

Also, because I have 12 badges, claiming 4 of the heirlooms (at iLvl 6)

[iLvl 6]
Reforged Crusader's Blade: Raises the holder's Attack rank by 6 and its accuracy by a flat 20%. Reduces recoil damage taken by a flat 2. Increases critical damage bonus by a flat 3.
[iLvl 6]
Venerable Hierophant's Charge: Raises the holder's Sp. Attack rank by 6 and increases the chance of secondary effects by a flat 20% (after other multipliers). Increases critical hit stage against statused targets by 1 and critical damage bonus by a flat 3.
[iLvl 6]
Ancient Templar's Ward: Raises the STAB bonus of the holder's attacks by 6, its Defense and Sp. Defense ranks by 2, and reduces damage taken from supereffective attacks by a flat 2. Reduces the energy cost of Taunt by 1.
[iLvl 6]
Old Book of Tricks: Raises the STAB bonus of the holder's attacks by 6 and reduces the energy cost of Gravity, Tailwind, and Trick Room by 2. Extends the duration of Light Screen, Reflect, and Tailwind by 3 actions. Raises the threat generated by any attack boosted by the holder's Helping Hand by an amount equal to 100% of the damage it causes.
 
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Le claim

I'm slightly confused as to what Valor Counters are doing here. Didn't we do away with those?

But anyways, for the rest:

Glyph of Flash Cannon: Removes Flash Cannon's secondary effect chance and causes it to have a 30% chance to raise user's Special Attack by 1 stage (Doesn't work on Pokémon with the ability Sheer Force)
Glyph of Explosion: Causes Explosion to affect only one opponent instead of all allies and enemies, raises its base power by 40 and causes it to ignore resistances.
Glyph of Thunderbolt: Reduces the threat generated by Thunderbolt by 50%.
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.
Glyph of Thunder Fang: Raises the power of Thunder Fang by 3.
Glyph of Extremespeed (Yellow): If the receiver is an Electric-type, it learns Extremespeed as an Electric-type move. If the receiver is not an Electric-type but knows Extremespeed, the base power of Extremespeed raises by (2) and it becomes an Electric-type move. If the receiver is an Electric-type and knows Extremespeed, the base power of Extremespeed raises by (4), it becomes an Electric-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%
Lightning Stone: Raises the power of Electric-type attacks by (4), and reduces the energy cost of Reflect and Light Screen by (1) while extending the duration of these moves by (3) additional actions.
Wand of Ten Storms: Raises the power of Electric-type attacks by (5) and the paralysis chance of all Electric-type attacks by a flat +10%. Each time the holder strikes the foe with a special Electric-type attack, it will affect the foe with Mark of Thunder, increasing the base power of the next physical Electric-type attack against the foe by (2). Only one Mark of Thunder can be active on a foe at any given time.
Ancient Topaz: Raises the power of Electric-type attacks by 4 and reduce their energy cost by 1. It can be combined with Ancient Ruby and Ancient Sapphire to obtain a powerful artifact.
Pristine Topaz: Raises the power of Electric-type attacks by (6) and reduce their energy cost by (1). If the holder is an Electric-type, it regenerates an additional (1) energy on Chills. It can be combined with Pristine Ruby and Pristine Sapphire to obtain a powerful artifact.
Badge of Valor X8 (4->12)

Buying Admiral's Cap and Collar of Tenacity for 5 BoV each (12->2 BoV).
 
Avnomke: approved
Gale Wing Srock: approved...
Oh?

The Northspring Egg breaks!



A Syclar hatched from the Egg!


Syclar (F)
Nature: Mild (Def lowered by 1; Sp. Attack raised by 1)
Type: Ice/Bug
Abilities: Compoundeyes, Snow Cloak, (HA LOCKED) Technician

Stats

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks (21 moves)

Fury Attack
Leer
Leech Life
Ice Shard
Focus Energy
Icy Wind
X-Scissor
Scratch
Slash
Bug Bite
Icicle Spear

Earth Power
Fell Stinger
Silver Wind
Superpower
Tail Glow

Blizzard
Solarbeam
Double Team
Frost Breath
Infestation

Holy Shock
Holy Blade


Torch of Light: Raises the power of Light-type moves by (7). Whenever the user hits the foe with a Light-type move, it has a 20% chance to enter in Clearcasting state, reducing the energy cost of the next special attacking move by 100% and causing it to always land a critical hit.

Holy Shock: A powerful burst of light which cannot miss its target

Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Light | Priority: 0 | CT: --

Holy Blade: A shining slash which ignores the foe's stat boosts

Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Light | Priority: 0 | CT: --

Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light


Elevator Music: approved...
Oh?

The Northspring Egg breaks!



A Syclar hatched from the Egg!


Syclar (F)
Nature: Mild (Def lowered by 1; Sp. Attack raised by 1)
Type: Ice/Bug
Abilities: Compoundeyes, Snow Cloak, (HA LOCKED) Technician

Stats

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks (21 moves)

Fury Attack
Leer
Leech Life
Ice Shard
Focus Energy
Icy Wind
X-Scissor
Scratch
Slash
Bug Bite
Icicle Spear

Earth Power
Fell Stinger
Silver Wind
Superpower
Tail Glow

Blizzard
Solarbeam
Double Team
Frost Breath
Infestation

Holy Shock
Holy Blade


Torch of Light: Raises the power of Light-type moves by (7). Whenever the user hits the foe with a Light-type move, it has a 20% chance to enter in Clearcasting state, reducing the energy cost of the next special attacking move by 100% and causing it to always land a critical hit.

Holy Shock: A powerful burst of light which cannot miss its target

Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Light | Priority: 0 | CT: --

Holy Blade: A shining slash which ignores the foe's stat boosts

Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Light | Priority: 0 | CT: --

Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light


AOPSUser: approved
 
Claim

Glyph of Flash Cannon: Removes Flash Cannon's secondary effect chance and causes it to have a 30% chance to raise user's Special Attack by 1 stage (Doesn't work on Pokémon with the ability Sheer Force)
Glyph of Explosion: Causes Explosion to affect only one opponent instead of all allies and enemies, raises its base power by 40 and causes it to ignore resistances.
Glyph of Thunderbolt: Reduces the threat generated by Thunderbolt by 50%.
Glyph of Light Screen: Causes Light Screen to affect the entire team, regardless of positioning.
Glyph of Thunder Fang: Raises the power of Thunder Fang by 3.
Glyph of Extremespeed (Yellow): If the receiver is an Electric-type, it learns Extremespeed as an Electric-type move. If the receiver is not an Electric-type but knows Extremespeed, the base power of Extremespeed raises by (2) and it becomes an Electric-type move. If the receiver is an Electric-type and knows Extremespeed, the base power of Extremespeed raises by (4), it becomes an Electric-type move, and it has a 30% chance to raise all of the user's stats one stage. Extremespeed's threat generated raises by 200%
Lightning Stone: Raises the power of Electric-type attacks by (4), and reduces the energy cost of Reflect and Light Screen by (1) while extending the duration of these moves by (3) additional actions.
Wand of Ten Storms: Raises the power of Electric-type attacks by (5) and the paralysis chance of all Electric-type attacks by a flat +10%. Each time the holder strikes the foe with a special Electric-type attack, it will affect the foe with Mark of Thunder, increasing the base power of the next physical Electric-type attack against the foe by (2). Only one Mark of Thunder can be active on a foe at any given time.
Ancient Topaz: Raises the power of Electric-type attacks by 4 and reduce their energy cost by 1. It can be combined with Ancient Ruby and Ancient Sapphire to obtain a powerful artifact.
Pristine Topaz: Raises the power of Electric-type attacks by (6) and reduce their energy cost by (1). If the holder is an Electric-type, it regenerates an additional (1) energy on Chills. It can be combined with Pristine Ruby and Pristine Sapphire to obtain a powerful artifact.
Badge of Valor X8 (3->11)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
http://www.smogon.com/forums/threads/3534056/
Glyph of Synthesis: Causes Synthesis to always heal its user by a base 30 regardless of light conditions, and reduces Synthesis's energy cost by 3 under strong sunlight.
Glyph of Lucky Chant: Reduces the energy cost of Lucky Chant by 3, extends its duration by 3 actions and causes it to affect the entire team.
Cleansed Gracidea Blossom: Raises the power of Flying-type moves by 7, the holder's Special Attack rank by 2, the critical hit stage of Air Slash by 1 and the power of Air Cutter by 2. Whenever Air Cutter or Air Slash critically hit, the holder gains Piercing Winds, allowing its special Flying-type moves to damage their target as if its Sp. Defense were 2 ranks lower (never lower than 0) for the next 3 actions. Raises the holder's Threshold by 1.
Badge of Light x3

Each of you also obtains 300 reputation points with Custodians of Time.
NOTE: DON'T TRY TO USE THIS OUTSIDE RAIDS. Please use CCs or UCs or MCs/KOCs from raids to level it up

Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light



Dragonair (Hallowed Forme) (N)
Nature: Docile
Type
:
/

Ability: Solar Power
In-game stats: HP 81 / Atk 104 / Def 85 / SpA 120 / SpD 120 / Spe 90

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 90
Size Class: 4
Weight Class: 2
Base Rank Total: 23

EC: N/A
MC: 0
AC: N/A

Attacks (19/58 moves)

Extremespeed
Morning Sun
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Luster Strike
Agility

Aqua Tail
Bind
Draco Meteor
Iron Tail
Outrage

Ice Beam
Thunderbolt
Flamethrower
Dazzling Gleam
Waterfall

Level Up
- Extremespeed
- Morning Sun
- Wrap
- Leer
- Thunder Wave
- Twister
5 Thunder Wave
11 Twister
15 Dragon Rage
21 Luster Strike
25 Agility
33 Smite
39 Sunny Day
47 Dragon Pulse
53 Hallowed Terrain
61 Tail Glow
67 Holy Fire
75 Solar Beam

Tutor moves

Aqua Tail
Bind
Dispel (Raid-only)
Draco Meteor
Dragon Pulse
Icy Wind
Iron Tail
Outrage
Shock Wave
Snore
Water Pulse

TMs & HMs

TM06 Toxic
TM07 Hail
TM10 Hidden Power
TM11 Sunny Day
TM13 Ice Beam
TM14 Blizzard
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM22 Solar Beam
TM24 Thunderbolt
TM25 Thunder
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM59 Incinerate
TM70 Flash
TM73 Thunder Wave
TM82 Dragon Tail
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM94 (ORAS) Secret Power
TM99 Dazzling Gleam
TM100 Confide
HM03 Surf
HM05 Waterfall

New moves:

Hallowed Terrain: Summons a holy aura that shrouds the entire battlefield for four (4) rounds. While in effect, the power of Light moves used by grounded Pokemon is increased by three (3) BAP, while the power of Dark moves used against grounded Pokemon is reduced by two (2) BAP. Moves used against Grounded Pokemon have their secondary effect chance reduced to 0% while Hallowed Terrain is in effect. Nature Power becomes Smite when Hallowed Terrain is in effect.
Type: Light | Category: Other | Target: Entire Battle | BAP: -- | Acc: -- | Energy Cost: 10 | Effect Chance: -- | Contact: N/A | Priority: 0 | Snatch? Yes | Magic Coat? No

Holy Fire: Drops a torrent of sacred fire on the foe from the sky. Can burn the opponent.
Type: Light | Category: Special | Target: Any Single Target | BAP: 9 | Acc: 90% | Energy Cost: 7 | Effect Chance: 10% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No

Luster Strike: Hits the foe with a bursting blow. Can lower the foe's Accuracy.
Type: Light | Category: Physical | Target: Adjacent Target | BAP: 7 | Acc: 100% | Energy Cost: 5 | Effect Chance: 30% | Contact: Yes | Priority: 0 | Snatch? No | Magic Coat? No

Smite: Blasts the foe with holy power. Can lower the foe's Special Defense.
Type: Light | Category: Special | Target: Adjacent Target | BAP: 8 | Acc: 100% | Energy Cost: 6 | Effect Chance: 20% | Contact: No | Priority: 0 | Snatch? No | Magic Coat? No
Claiming all of these. I will formally claim Dragonair-H in the PCT if I am allowed to do that once this gets approved and whatnot. If I cannot claim it in PCT or invest counters on it in PCT, then expect another post from me soon!

Also buying 1× Glyph of Aromatic Mist, 1× Sol Ring, and teaching my new Dragonair-H Dispel for 27 CC. I have 199 CC left.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
My reputation should be

200 (Pyroak) + 300 (Malaconda) + 300 (Celebi) + 300 (Lost in Time) + 300 (Shaymin) + 500 (Fate of Flower Paradise) = 1900

...

*rages*

Anyway...

Claiming:

http://www.smogon.com/forums/threads/win-flower-paradise-hard-frosty-and-its_a_random.3534056/page-2

Glyph of Synthesis: Causes Synthesis to always heal its user by a base 30 regardless of light conditions, and reduces Synthesis's energy cost by 3 under strong sunlight.
Glyph of Lucky Chant: Reduces the energy cost of Lucky Chant by 3, extends its duration by 3 actions and causes it to affect the entire team.
Cleansed Gracidea Blossom: Raises the power of Flying-type moves by 7, the holder's Special Attack rank by 2, the critical hit stage of Air Slash by 1 and the power of Air Cutter by 2. Whenever Air Cutter or Air Slash critically hit, the holder gains Piercing Winds, allowing its special Flying-type moves to damage their target as if its Sp. Defense were 2 ranks lower (never lower than 0) for the next 3 actions. Raises the holder's Threshold by 1.
Badge of Light x3 (total of 5)

+1 Empowered Mega Ring

Gonna claim the Dragonair of doom on Prize Claim Thread. Question: it doesn't evolve to a dragonite of doom right? Would Everstone be an applicable item for it?
 
Frosty: approved. And yes, Dragonair-H doesn't evolve, just like Floette-E. If Everstone works with Floette-E, it would work on Dragonair-H as well.
 
Teaching Dispel to Lira the Aromatisse.

CC: 19 -> 17 (12 -> 10 if PCT claim gets approved first).
 
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Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Oh yeah I should do this too.

Teaching Dispel to Bubble the Reuniclus, Joy the Togekiss, Harley the Froslass, Pebbles the Stratagem, Oracle the Absol, Snail the Mollux, and Jumbo the Protowatt for 7 CC and 7 UC

Teaching Shadow Mend to Harley the Froslass for 2 UC

CC now 0, UC now 47
 

Texas Cloverleaf

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Dragonite: Dispel
Gardevoir: Dispel, Shadow Mend
Togekiss: Dispel
Lucario: Dispel
Greninja: Shadow Mend
Gengar: Shadow Mend
Honchkrow: Dispel
Kitsunoh: Shadow Mend

Teaching those for all of my 16 CC and 2 UC
 

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