This new meta is gonna be too dope.
Lemme talk about the drops some (in order of excitement):
Young Fletchinder
Traits:
Flame Body - Could potentially be useful on a full defensive Eviolite set, but is generally outclassed by...
Gale Wings - Gives priority to all flying type attacks, most notably Acrobatics and Roost
BST: 382
62/73/55/56/52/84
Fletchinder was easily one of my favorite mons back in NU Alpha (Beta?). It really does have cool defensive typing (kinda like bulky Talon in OU?) that allows it to actually check some really cool things if you can manage to keep SR off the field (which according to many isn't too terribly difficult in NU, and we just got another spinner). Fletch also gets to fire off 110 base power Acrobatics with the added benefit of being a Knock Off absorber in a tier desperate for one. SD allows Fletch to become a pretty potent late game sweeper since it actually has the bulk to set up (I'm looking at you Fletchling) and actually hits pretty damn hard (I'm looking at you Fletchling). To me this is definitely the most exciting of the drops, as I really enjoy defensive Talon in OU, the unpredictability of the mon (will it be SD or taunt, offensive/defensive etc), and the emphasis that it puts on hazards. Really cool addition to NU that won't break the tier at all.
Predicted Rank:
A-
Magnets are cool
Traits:
Magnet Pull - A really cool -somewhat niche- ability for Magneton. If a team really struggles with things like Klinklang, it can guarantee a trap and kill. Also allows it to set up on Ferroseed.
Sturdy - If you thought Sturdy offense was good before, say hello to Specs Sturdy Magneton. This thing hits like a truck (even without Analytic) and checks a lot of stuff with Sturdy.
Analytic - If you switch, you die.
BST: 465
50/60/95/120/70/70
Magneton is definitely going to be one of the biggest threats in the new NU, and it will put a lot of pressure on teambuilding. Before the drops, it was looking like we were gonna lose Quag and Toad, as well as just losing Camel and Typh. This meant that Klinklang was gonna be our new overlord. Fortunately, Magneton dropped and Quag stayed, so our favorite set of floating gears will have to wait another day. The thing that makes Magneton so threatening is it's versatility and typing. All three of its abilities can be used incredibly effectively, and a variety of items can be run (Scarf (I personally don't like this, but it's good), Specs, and Eviolite). In the current state of NU, Steel/Electric/Grass(Or even Ground) coverage is nearly flawless, hitting basically everything except Ferroseed (which can obviously be trapped by HP Fire variants). Sub Charge Beam will be really good, and it's a great check to Fletchinder. Also, it'll force Xatu to either play really aggressively with U-turn, or to start running Heat Wave again, opening the door for Malamar to do work.
Predicted Rank:
S
Dick Pincher
Traits:
Hyper Cutter - Practically worthless in NU as the best Intimidate mon (Mawile) doesn't even beat Pinsir at -1
Mold Breaker - Depending on the popularity this set gathers, could make Xatu a much less viable mon in NU (free Rocks baby)
Moxie - People tend to forget that this thing gets Moxie and Quick Attack. Definitely a cool late game sweeping option/check to Malamar/CM Psychics
BST: 500
65/125/100/55/70/85
Pinsir is basically a badass. I love this thing's potential. It has access to two great abilities in the current NU meta (Mold Breaker Rocks and Moxie). The mold breaker set will work to help teams beat balanced squads by guaranteeing that SR will get up, making teams that rely solely on Xatu for hazard support obsolete. In addition, Mold Breaker lets Pinsir do cool things like hit Weezing for SE damage with Earthquake. Oh, did I mention this thing got EQ? And is faster than Garbodor? And has EQ (Kill mag through sturdy)? That is an amazing trait for a Stealth Rock setter, not letting Garbodor ravage your team for free. Both the defensive and offensive sets will have the ability to check Malamar with X-Scissor if needed, as well as hitting CM Psychic types hard with the same. In addition, Stone Edge can be run to prevent Scyther from coming in for free. Definitely cool movepool options. Moxie allows Pinsir to be a good late game sweeper, but not a great one. Even after an SD, Quick Attack is weak as shit anyway, and it gets beaten by common scarfers, as well as Rotom being able to freely wisp it, Fletch being able to revenge it/wisp it, and in general being too slow to win on its own.
Predicted Rank:
B+
Wannabe Scyther
Traits:
Swift Swim - Probably the best universal ability for Kabutops, allows it to put in work in the rain, and also act as a cool check to opposing rain teams (run jolly)
Battle Armor - No hax...zone. No hax...zone.
Weak Armor - Pretty niche ability and easily its worst. Don't want your spinner to have lowered defenses on switching in. Too niche on Endure Flail sets (seriously don't run this)
BST: 495
60/115/105/65/70/80
Kabutops is a much welcomed spinner to a tier that has a severe lack of decent ones. Last time it was in NU, it was definitely not an extraordinarily effective Poke, but it functioned nicely as a spinner, and very well on rain. However, a lot has changed for Kabu, as it's biggest counter (Toad) just left the tier, and it now has the great niche of checking (although softly) Fletch. The ability to get a spinner, priority, and a hazard setter in the same mon is amazing for a support mon in this tier. Offensively, SD Kabutops can put in a lot of work at +2, even luring things like Ferroseed with Superpower to help out a non-HP Fire Magneton or something like that. Stone Edge hits surprisingly hard, and forces spin blockers like Rotom-N to sacrifice themselves for the good of the rocks (normally a good trade off tbch). Although its biggest counter left the tier, I still don't see Kabu as being an amazing Pokemon in this tier simply because it is too slow. It can't live any relevant hits to get Weak Armor boosts, and +2 Aqua Jet isn't enough to sweep late game. I do however, see it as returning as easily the best spinner in NU (fuck you Claydol, you suck).
Predicted Rank:
B
Farewell to:
God Toad
Seismitoad leaving will definitely change the complexion of NU, forces balance teams to find new cores other than Toad-Garbo. In addition I think it'll definitely open up creativity in the Teambuilder.
Predicted Time of Stay in RU: I think we will get Toad back very quickly. The main reason it was used in RU was the fact that it was a water type that didn't let Whimsicott in for free (Sludge Wave), but Whimsi just left RU to UU, so Toad usage should drop drastically in RU, giving us back our frog.