Prize Claiming Thread MkII (MAQ March #10223)

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nyttyn

From Now On, We'll...
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
notable changes: added new user items, slightly edited descriptions of things that got updated, added 2 egg moves and 2 TM moves to every pokemon as they were made back in ye olden days of 3 Egg/TM moves, added levelup moves that were <25 and missing to munchlax.


Trainer Name: NyttyN
Starting Pokemon: Ralts (Sona), Nectrine (Necty)
Current Pokemon: Ralts (Sona), Necturna (Necty), Nectrine (Prima), Shelly (Mollux), Mallory (Revanankh), Bouncy (Azuril), Brolax (Munchlax), Baronness (Lucario)
W/L/T: 0 – 4 - 0
Trainer Counter: 0
Backpack: Lucky Egg
Amulet Coin
EXP Share

Berry Pocket:
Oran Berry x2
Leppa Berry x2
Cheri Berry x2
Chesto Berry x2
Pecha Berry x2
Rawst Berry x2
Aspear Berry x2

Token Pocket: 0
Currency Counters: 1
Universal Counters: 26


Pokemon Team:

Kirlia(*) Sona (F)
Nature: Timid(+15% Speed, +6% Accuracy, -1 Atk)
Type:
Psychic: Psychic STAB; Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Ability 1: Trace
Type: Can be Activated

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Command: (Ability: Trace (Target Ability) )

Ability 2: Synchronize
Type: Passive

Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Ability 3: Telepathy (DW) (Locked)
Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 56+
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9 Next Evolution at 9
MC: 4
DC: 2/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Confuse Ray
Will-o-wisp
Encore
Mean Look
Destiny Bond

Thunderbolt
Shadow Ball
Taunt
Psychic
Hidden Power (Ground) (7)



Necturna(*) Necty (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type:
Grass: Grass STAB; Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ghost: Ghost STAB; Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect..
Abilities:
Ability 1: Anticipation
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Ability 2: Telepathy (DW)
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5+
SpA: Rank 3
SpD: Rank 5
Spe: 69-
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 3
DC: 4/5

Attacks:
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex

Soak [sketched]
Leaf Blade
Nightmare
Synthesis
Knock Off


Substitute
Protect
Psychic
Shadow Claw
Attract

Power Whip
Pain Split
Giga Drain
Psych Up
Telekinesis


Munchlax Brolax (M)
Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Ability 1: Pick Up
Type: Innate

This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Ability 2: Thick Fat

Type: Innate

This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3: Gluttony(DW)

Type: Innate

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding leftovers.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3+
SpD: Rank 3
Spe: 4-
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 3/6
MC: 2
DC: 3/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Last Resort
Snatch
Body Slam


Zen Headbutt
Counter
Substitute
Self-destruct
Ice Punch

Flamethrower
Thunderbolt
Earthquake
Shadow Ball
Surf

Psychic




Necturine [Prima] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type:
Grass: Grass STAB; Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ghost: Ghost STAB; Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect..
Abilities:
Ability 1: Anticipation
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Ability 2: Telepathy (DW)
Type: Innate

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15)
-10% Evasion

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks: (13)

Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Leaf Blade
Leaf Storm
Giga Drain
Sketch (????)
Pain Split

Protect
Substitute
Psychic
Shadow Ball
Calm Mind


Azuril [Bouncy] (Female)
0/9 EC
0 MC
0/5 AC
Nature: Quiet (+1 SpAtk, -10% Spe, -10% Evasion)
Type: Water; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities: Thick Fat

Type: Innate

This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Huge Power

Type: Trait

This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Sap Sipper LOCKED

Type: Innate

This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats
HP: 90
Atk: Rank 1 [2 Huge Power]
Def: Rank 2
SpA: Rank 2+
SpD: Rank 2
Spe: 17-
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Moves: Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
Charm
Bubblebeam
Helping Hand
Slam
Bounce

Soak
Refresh
Encore
Iron Tail
Helping Hand

Waterfall
Endure
Surf
Ice Beam
Protect


Riolu Baroness (F)
Nature: Naive(+15% spe, +11% acc, -1 SpDef)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 69+
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Steadfast:
Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster:
Type: Innate

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Moves:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

Hi Jump Kick
Blaze Kick
Crunch
Vacuum Wave
Bullet Punch

Earthquake
Shadow Claw
Rock Slide
Swords Dance
Nasty Plot


Revenankah Mallory (F)
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Nature: Brave (+1 atk, -6 spe, -10% evasion)

Stats: HP 100
ATK 5+
DEF 3
SpAtk 4
SpDef 3
Spe 59-
Weight 3
Size 3

EC 6/6
MC 0
AC 5/5

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Counter
Wide Guard
Shadow Sneak
Mach Punch
Destiny Bond

Taunt
Earthquake
Torment
Drain Punch
Bulk Up



Mollux Shelly (F)
Modest (+1 SpAtk, -1 Atk)

Type: Fire / Poison
Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate (DW): (Can Be Activated) (Locked)
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1) at the cost of 5 EN. The accuracy drop will last six (6) actions after the Pokemon is released.

HP: 100
Atk: Rank 1-
Def: Rank 3
SpA: Rank 6+
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

0/0 EC
0 MC
0/5 AC

Moves:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Heal Pulse
Charm
Helping Hand
Aqua Ring
Stealth Rock

Thunderbolt
Flamethrower
Sludge Wave
Dazzling Gleam
Double Team



while i'm here, dumping 9 UC + 1 CC on a gardevoirite, 6 UC to fully evolve kirilla to Gardevoir, and 3 UC to teach her Hyper Voice (total of 18 UC spent, and 1 CC spent, bring me down to 8 UC and 0 CC), which will result in the following mon

Gardevoir(*) Sona (F)
Nature: Timid(+15% Speed, +6% Accuracy, -1 Atk)
Type:
Psychic: Psychic STAB; Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Ability 1: Trace
Type: Can be Activated

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Command: (Ability: Trace (Target Ability) )

Ability 2: Synchronize
Type: Passive

Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Ability 3: Telepathy (DW) (Locked)
Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 90+
Size Class: 1
Weight Class: 2
Base Rank Total: 21


Type:
Psychic: Psychic STAB; Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 5
Spe: 115+
Size Class: 3
Weight Class:3
Base Rank Total: 25

Ability, Pixilate: By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.


EC: 4/9 Next Evolution at 9
MC: 4
DC: 2/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Confuse Ray
Will-o-wisp
Encore
Mean Look
Destiny Bond

Thunderbolt
Shadow Ball
Taunt
Psychic
Hidden Power (Ground) (7)

Hyper Voice
 
Last edited:
2v2 Babysitter Singles; vs YAS
2 CC (Not 1 CC)
Froakie [Recca] +1 AC +2 MC +1 EC +1 LEC
Clefairy [Meenu] +1 AC +3 MC +1 EC +1 KOC
1v1 FE Flash; vs Viraj
1 CC | Clefairy: 1 EC 3 MC 1 AC 1 KOC
1v1 FE Flash; vs Matezoide
1 CC | Smeargle [Michelangelo] | +3 MC +1 AC | Sketched Moves: Forest's Curse, Magma Storm, Transform
3v3 FE Singles; Ghost Gym Zarator vs Geodude
1v1 FE Singles; Gold vs Viraj
Spending said:

Clefairy (Meenu) Female
____________________
  • Gets 1 EC, 1 AC, 6 + 1 MC (Maxed AC/EC after 1st battle), and 2 KOC
  • Converting the KOC to MC, Total MC = 7 + 2 = 9 MC
  • Evolving Clefairy to Clefable and unlocking the hidden ability Unaware.
  • Learns Metronome and Moonlight for free on evolution.

Meena | Clefable (F)
_______________________________

Meena is the sweet girl who runs around wagging her cute finger at other pokemon of Fletchner. She was found as a Clefairy, when Fletchner when to the Enchanted Meadow to investigate the strange light that was coming from the meadow according to the villagers. Clefairy tried to help Fletchner in making the Floette-E understand that the villagers were as scared of her as she is scared of the people.
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Fairy

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
[Abilities]
Cute Charm / Magic Guard / Unaware

Cute Charm
(Passive, MoldBreaker affects - No)
This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Unaware (Unlocked) (✓)
(Passive, MoldBreaker affects - Yes)
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17​

[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [43/x]

Level Up ( 20 / 25 )
Disarming Voice (7,3) | Sing(6) | Double Slap (2*5,4) | Minimize (9) | After You (6) | Healing Wish (+20,22) | Pound (4,3) | Growl (4) | Encore (10) | Defense Curl (5) | Follow Me (9) | Bestow (4) | Wake Up Slap (7/14,9) | Charm (5) | Sweet Kiss (4) | Copycat (2+m) | Magical Leaf (6,4) | Light Screen (10) | Moonblast (13,6) | Meteor Mash (9,7)

Egg / Event ( 5 / 17 )
Heal Pulse (+20,14) | Misty Terrain(9) | Aromatherapy(9) | Wish(+25,14) | Mimic(5) |

Prev Gens (Tutor / TM / HM) ( 2 / 29 )
Endure(15) | Counter (D*1.5, 6+D/2) |

Gen 6 TM/HM/Tutor ( 13 / 32 )
Ice Beam(9,7) | Psyshock (8,6) | Solar Beam (12,8) | Protect(0,7+d/2.5) | Flamethrower(9,7) | Dazzling Gleam (11,5) | Dig (8,10) | Thunderbolt(9,7) | Shadow Ball (8,6) | Bounce (9,10) | Drain Punch (8,12) | Signal Beam (8,6) | Snatch (4+m)​

  • Converting 20 stockpiled UC to 20 MC.
  • Clefable learns Role Play, Shock Wave and Water Pulse as Current Gen Tutor moves for 6 MC.
  • Learns Water Gun, Bide, Rage, Soft-Boiled and Skull Bash as Prev Gen TM moves for 15 MC.
  • Learns Focus Punch, Brick Break, Reflect and Thunder Wave as Current Gen TM moves for 8 MC.
  • Total Counters: 9 EC, 0 MC, 5 AC, 0 KOC.
Recca | Froakie (M)
_______________________________
  • Gets 1 EC, 2 MC, 1 AC and 1 LEC. Converting Lucky Egg Counter to EC.
  • Converting 11 stockpiled UC to 11 MC.
  • Learns Smack Down, Substitute, Bounce, Double Team and Hydro Pump as Level up moves for 5 MC.
  • Learns Rock Tomb, U-Turn, Rain Dance and Dive as Current Gen TM and HM moves for 8 MC (2 MC each).
  • Total Counters: 2 EC, 0 MC, 1 AC, 0 KOC.

Michelangelo | Smeargle (M)
_______________________________
  • Gets 3 MC and 1 AC.
  • Sketched moves Forest's Curse, Magma Storm, Transform. Total Sketches: 8
  • Learns 3 Sketches for 3 MC. Total Sketches: 11
  • Total Counters: 14 MC, 3 AC, 0 KOC.
Total CC: 69 + 2 + 1 + 1 = 73 CC
Total UC: 231.5 + 13 + 5 - 20 - 11 = 218.5
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
S0L1D G0LD: APPROVED.
goldthunderbird999: APPROVED.
Shiny Fairymon: APPROVED.
Dragonblaze052: APPROVED.
YellowAdminSilver: APPROVED.
Mowtom: Sand Tomb is a Physical Move on Turtwig. Otherwise, APPROVED.
nyttyn: Kirlia should have had 58 Speed and Gardevoir 92. Gardevoir should also have 100 HP. Gardevoir gets Disarming Voice, Draining Kiss, and Calm Mind as pre-26 moves. Hyper Voice only costs 2 MC on Gardevoir so +1 MC for Gardevoir. Necturna's primary ability should be Forewarn and its Speed should be 70. Necturna and Necturine get Absorb as pre-26 moves. Revenankh should have 56 Speed. You no longer need to keep descriptors for Types and Abilities, plus they are outdated if you want to keep them anyway. NOT APPROVED simply due to the amount of fixes that need to be made. Feel free to re-post when said errors are fixed.
Gale Wing Srock: APPROVED.

8 Claims, 30/10 C.C. --> 3 UC + 0/10 C.C. (368 Total).

---

http://www.smogon.com/forums/threads/3537313/
IAR: 1 CC
Timburr: 1 EC, 3 MC, 1 AC, 2 KOC
TOTAL
Its_A_Random
: 1 CC (223 Total), 3 UC (368 Total)
Timburr: 1 EC, (2+1) MC, 1 AC, 2 KOC
---

Timburr [] (M)
EC: 4/9 (+1 EC)
MC: 5 (+(2+1) MC, +1 KOC) > 0
AC: 4/5 (+1 AC)
-Evolves into Gurdurr.
-Learns Knock Off (Gen VI Tutor), & Reversal (Gen VI Egg).

Gurdurr [] (M)
NATURE: Adamant

TYPE: Fighting
ABILITIES: Guts / Sheer Force / Iron Fist (H)

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 4/5

ATTACKS (31/67)
PHYSICAL
Bide
Chip Away
Counter
Dynamic Punch
Fire Punch
Focus Punch
Hammer Arm
Ice Punch
Knock Off
Low Kick
Mach Punch
Payback
Poison Jab
Pound
Reversal
Rock Slide
Rock Throw
Stone Edge
Superpower
Thunder Punch
Wake-Up Slap

SPECIAL
None

OTHER
Bulk Up
Detect
Endure
Focus Energy
Leer
Scary Face
Sleep Talk
Substitute
Taunt
Wide Guard

---
SELF APPROVED.
 
Last edited:
he has no style (+1 CC)
Mr. Mime gains 4 MC (up to 7), his MC are spent on Future Sight, Healing Wish (Egg) and Baton Pass (LU), leaving him with none.

Spending 2 CC on another Eevee!



Eevee [Silvia] (Female)

Desperation Theme: Super Street Fighter IV - Abel's Theme
A mysterious Eevee given to Trevor, Silvia seems to be a strong-willed girl, and always follows Jet around, which innervates Irina quite a bit. The reason for the spying is not of a romantic nature, however...



Nature: Brave (+Atk, -15% Speed, -10% Evasion)
Type: Normal


Abilities:
Run Away (Passive)
Adaptability: (Passive)
Anticipation: (H) (Passive) (Locked)



Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 47 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:0/6
MC:0
AC:0/5


Attacks:
Level Up:

Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down

Egg:
Detect
Endure
Flail
Wish
Yawn

TM:
Toxic
Protect
Substitute
Frustration
Return

Tutor:
 
Last edited:

nyttyn

From Now On, We'll...
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
resubmitting k fixed errors, also i made sure all the type/ability descriptors were up to date they're merely written there for self-reference.

notable changes: added new user items, slightly edited descriptions of things that got updated, added 2 egg moves and 2 TM moves to every pokemon as they were made back in ye olden days of 3 Egg/TM moves, added levelup moves that were <25 and missing to munchlax.


Trainer Name: NyttyN
Starting Pokemon: Ralts (Sona), Nectrine (Necty)
Current Pokemon: Ralts (Sona), Necturna (Necty), Nectrine (Prima), Shelly (Mollux), Mallory (Revanankh), Bouncy (Azuril), Brolax (Munchlax), Baronness (Lucario)
W/L/T: 0 – 4 - 0
Trainer Counter: 0
Backpack: Lucky Egg
Amulet Coin
EXP Share

Berry Pocket:
Oran Berry x2
Leppa Berry x2
Cheri Berry x2
Chesto Berry x2
Pecha Berry x2
Rawst Berry x2
Aspear Berry x2

Token Pocket: 0
Currency Counters: 1
Universal Counters: 26


Pokemon Team:

Kirlia(*) Sona (F)
Nature: Timid(+15% Speed, +6% Accuracy, -1 Atk)
Type:
Psychic: Psychic STAB; Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Ability 1: Trace
Type: Can be Activated

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Command: (Ability: Trace (Target Ability) )

Ability 2: Synchronize
Type: Passive

Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Ability 3: Telepathy (DW) (Locked)
Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 58+
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9 Next Evolution at 9
MC: 4
AC: 2/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Confuse Ray
Will-o-wisp
Encore
Mean Look
Destiny Bond

Thunderbolt
Shadow Ball
Taunt
Psychic
Hidden Power (Ground) (6)



Necturna(*) Necty (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type:
Grass: Grass STAB; Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ghost: Ghost STAB; Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect..
Abilities:
Ability 1: Forewarn
Type: Innate
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

Ability 2: Telepathy (DW)
Type: Innate
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5+
SpA: Rank 3
SpD: Rank 5
Spe: 70-
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 3
AC: 4/5

Attacks:
Absorb
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex

Soak [sketched]
Leaf Blade
Nightmare
Synthesis
Knock Off


Substitute
Protect
Psychic
Shadow Claw
Attract

Power Whip
Pain Split
Giga Drain
Psych Up
Telekinesis


Munchlax Brolax (M)
Nature:Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Ability 1: Pick Up
Type: Innate

This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Ability 2: Thick Fat

Type: Innate

This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ability 3: Gluttony(DW)

Type: Innate

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding leftovers.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3+
SpD: Rank 3
Spe: 4-
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 3/6
MC: 2
AC: 3/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Last Resort
Snatch
Body Slam


Zen Headbutt
Counter
Substitute
Self-destruct
Ice Punch

Flamethrower
Thunderbolt
Earthquake
Shadow Ball
Surf

Psychic




Necturine [Prima] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Type:
Grass: Grass STAB; Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Ghost: Ghost STAB; Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect..
Abilities:
Ability 1: Anticipation
Type: Innate
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Ability 2: Telepathy (DW)
Type: Innate

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15)
-10% Evasion

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Attacks: (13)

Absorb
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Leaf Blade
Leaf Storm
Giga Drain
Sketch (????)
Pain Split

Protect
Substitute
Psychic
Shadow Ball
Calm Mind


Azuril [Bouncy] (Female)
0/9 EC
0 MC
0/5 AC
Nature: Quiet (+1 SpAtk, -10% Spe, -10% Evasion)
Type: Water; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities: Thick Fat

Type: Innate

This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Huge Power

Type: Trait

This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper LOCKED

Type: Innate

This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and Natural Attack stage.

Stats
HP: 90
Atk: Rank 1 [2 Huge Power]
Def: Rank 2
SpA: Rank 2+
SpD: Rank 2
Spe: 17-
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Moves: Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
Charm
Bubblebeam
Helping Hand
Slam
Bounce

Soak
Refresh
Encore
Iron Tail
Helping Hand

Waterfall
Endure
Surf
Ice Beam
Protect


Riolu Baroness (F)
Nature: Naive(+15% spe, +11% acc, -1 SpDef)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 69+
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Steadfast:
Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster:
Type: Innate

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Moves:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech

Hi Jump Kick
Blaze Kick
Crunch
Vacuum Wave
Bullet Punch

Earthquake
Shadow Claw
Rock Slide
Swords Dance
Nasty Plot


Revenankah Mallory (F)
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Nature: Brave (+1 atk, -6 spe, -10% evasion)

Stats: HP 100
ATK 5+
DEF 3
SpAtk 4
SpDef 3
Spe 56-
Weight 3
Size 3

EC 6/6
MC 0
AC 5/5

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Counter
Wide Guard
Shadow Sneak
Mach Punch
Destiny Bond

Taunt
Earthquake
Torment
Drain Punch
Bulk Up



Mollux Shelly (F)
Modest (+1 SpAtk, -1 Atk)

Type: Fire / Poison
Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate (DW): (Can Be Activated) (Locked)
At default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.

HP: 100
Atk: Rank 1-
Def: Rank 3
SpA: Rank 6+
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

0/0 EC
0 MC
0/5 AC

Moves:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Heal Pulse
Charm
Helping Hand
Aqua Ring
Stealth Rock

Thunderbolt
Flamethrower
Sludge Wave
Dazzling Gleam
Double Team



while i'm here, dumping 9 UC + 1 CC on a gardevoirite, 5 UC to fully evolve kirilla to Gardevoir, and 2 MC to teach her Hyper Voice (total of 14 UC spent, and 1 CC spent, bring me down to 11 UC and 0 CC), which will result in the following mon

Gardevoir(*) Sona (F)
Nature: Timid(+15% Speed, +10% Accuracy, -1 Atk)
Type:
Psychic: Psychic STAB; Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Ability 1: Trace
Type: Can be Activated

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Command: (Ability: Trace (Target Ability) )

Ability 2: Synchronize
Type: Passive

Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Ability 3: Telepathy (DW) (Locked)
Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92+
Size Class: 1
Weight Class: 2
Base Rank Total: 21


Type:
Psychic: Psychic STAB; Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Nature: Timid (+spe, +15% accuracy, -1 atk)
Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 5
Spe: 115+
Size Class: 3
Weight Class:3
Base Rank Total: 25

Ability, Pixilate: By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.


EC: 9/9 Next Evolution at 9
MC: 2
AC: 2/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Disarming Voice
Calm Mind
Draining Kiss

Confuse Ray
Will-o-wisp
Encore
Mean Look
Destiny Bond

Thunderbolt
Shadow Ball
Taunt
Psychic
Hidden Power (Ground) (6)

Hyper Voice
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
I believe we've caught everything!

Canis Majoris: Not Approved, Covet as both Egg and LU. Ping me on IRC when you've fixed. Approved
nyttyn: Approved after comments on IRC.

+6 UC

+1 CC, +4 UC

5 MC on Lilligant moves her to 6 MC total. Purchasing Secret Power (ORAS TM which I'd otherwise forget), Hidden Power Fire (XY TM), and Nature Power (XY TM)

Self-Approved
 
Last edited:

nyttyn

From Now On, We'll...
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
http://www.smogon.com/forums/threads/nyttyn-vs-dogfish44-sr-flash.3537372/#post-6197606

Claiming 2 CC, 2 MC for voir, 1 AC for voir

Spending 2 MC on Thunder Wave, 2 MC on Hyper Beam. Stats are now as follows.


Gardevoir(*) Sona (F)
Nature: Timid(+15% Speed, +10% Accuracy, -1 Atk)
Type:
Psychic: Psychic STAB; Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Ability 1: Trace
Type: Can be Activated

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Command: (Ability: Trace (Target Ability) )

Ability 2: Synchronize
Type: Passive

Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Ability 3: Telepathy (DW) (Locked)
Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92+
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Type:
Psychic: Psychic STAB; Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Nature: Timid (+spe, +15% accuracy, -1 atk)
Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 5
Spe: 115+
Size Class: 3
Weight Class:3
Base Rank Total: 25

Ability, Pixilate: By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.


EC: 9/9
MC: 0
AC: 3/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Disarming Voice
Calm Mind
Draining Kiss

Confuse Ray
Will-o-wisp
Encore
Mean Look
Destiny Bond

Thunderbolt
Shadow Ball
Taunt
Psychic
Hidden Power (Ground) (6)

Hyper Voice
Thunder Wave
Hyper Beam


Spending 2 CC on a brand new Nohface.


Nohface (Kokoro) (F)
Type: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Nature: Jolly (+15% Spe, -1 SpAtk, +5% ACcuracy)

Stats: HP 100
Atk 2
Def 3
SpAtk 0-
SpDef 3
Spe 12+
Size 1
Weight 3
BRT 13

0/6 EC
0 MC
0/5 AC

Attacks:
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse

Phantom Force
Meteor Mash
Foul Play
Feather Dance
Flail

Will-o-Wisp
Protect
Substitute
Endure
Dig





Spending 1 CC and 1 UC on a brand new Snorunt. She's got a lot to prove. Also dumping 10 UC on a Dawn Stone. Leaving me absolutely broke.


Snorunt (Letty) (F)
Type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities: Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body: This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody (Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.

Nature: Adamant (+1 Atk, -1 SpAtk)
Stats: HP 90
Atk 3+
Def 2
SpAtk 1-
SpDef 2
Spe 50
Size 1
Weight 2
Total 12

EC 0/6
MC 0
AC 0/5

Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Avalanche
Bide
Disable
Rollout
Switcheroo

Facade
Hail
Secret Power
Swagger
Double Team
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
nyttyn: Urk, just noticed that Garde should be 3 Weight Class / 3 Size Class, like her MEvo. Anyway, Not Approved, Nohface should have 5 Eggs and 5 TMs, no Tutors, Snorunt needs a SpD.
 

nyttyn

From Now On, We'll...
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
i dun messed up so reposting w/ fixed version

http://www.smogon.com/forums/threads/nyttyn-vs-dogfish44-sr-flash.3537372/#post-6197606

Claiming 2 CC, 2 MC for voir, 1 AC for voir

Spending 2 MC on Thunder Wave, 2 MC on Hyper Beam. Stats are now as follows.


Gardevoir(*) Sona (F)
Nature: Timid(+15% Speed, +10% Accuracy, -1 Atk)
Type:
Psychic: Psychic STAB; Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Ability 1: Trace
Type: Can be Activated

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Command: (Ability: Trace (Target Ability) )

Ability 2: Synchronize
Type: Passive

Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Ability 3: Telepathy (DW) (Locked)
Type: Passive
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92+
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Type:
Psychic: Psychic STAB; Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Nature: Timid (+spe, +15% accuracy, -1 atk)
Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 5
Spe: 115+
Size Class: 3
Weight Class:3
Base Rank Total: 25

Ability, Pixilate: By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.


EC: 9/9
MC: 0
AC: 3/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Disarming Voice
Calm Mind
Draining Kiss

Confuse Ray
Will-o-wisp
Encore
Mean Look
Destiny Bond

Thunderbolt
Shadow Ball
Taunt
Psychic
Hidden Power (Ground) (6)

Hyper Voice
Thunder Wave
Hyper Beam


Spending 2 CC on a brand new Nohface.


Nohface (Kokoro) (F)
Type: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities: Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Nature: Jolly (+15% Spe, -1 SpAtk, +5% ACcuracy)

Stats: HP 100
Atk 2
Def 3
SpAtk 0-
SpDef 3
Spe 12+
Size 1
Weight 3
BRT 13

0/6 EC
0 MC
0/5 AC

Attacks:
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse

Phantom Force
Meteor Mash
Foul Play
Feather Dance
Flail

Will-o-Wisp
Protect
Substitute
Endure
Dig





Spending 1 CC and 1 UC on a brand new Snorunt. She's got a lot to prove. Also dumping 10 UC on a Dawn Stone. Leaving me absolutely broke.


Snorunt (Letty) (F)
Type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities: Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body: This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody (Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.

Nature: Adamant (+1 Atk, -1 SpAtk)
Stats: HP 90
Atk 3+
Def 2
SpAtk 1-
SpDef 2
Spe 50
Size 1
Weight 2
Total 12

EC 0/6
MC 0
AC 0/5

Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Avalanche
Bide
Disable
Rollout
Switcheroo

Facade
Hail
Secret Power
Swagger
Double Team


http://www.smogon.com/forums/thread...lid-flash-its_a_random-vs-s0l1d-g0ld.3537403/ claiming 3 UCs. wheee. reffing is fun
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
nyttyn: Note that Nohface also gets Levitate as a Hidden Ability. Moody should be marked as a Hidden Ability on Snorunt. Snorunt gets Ice Shard and Ice Fang for free as pre-26 moves in ORAS. Dawn Stone only costs 8 UC so you get 2 CC back. Fix & APPROVED.
zarator: APPROVED.
Shiny Fairymon: Both parties only sent out three Pokémon so it should pay out as a 3v3 Doubles; You only get 10 UC instead, not 15. Fix & APPROVED.
WeatherOfChoice: APPROVED.

4 Claims, 12/10 C.C. --> 1 UC + 2/10 C.C. (369 Total)

---

http://www.smogon.com/forums/threads/3537403/
Both battlers get 1 CC, 1 EC, 2 MC, and 1 AC
Gurdurr gets 2 KOC
TOTAL
Its_A_Random
: 1 CC (224 Total), 1 UC (369 Total)
Gurdurr: 1 EC, 2 MC, 1 AC, 2 KOC
---

Gurdurr [] (M)
EC: 5/9 (+1 EC)
MC: 4 (+2 MC, +2 KOC) > 0
AC: 5/5 (+1 AC)
-Unlocks Hidden Ability: Iron Fist.
-Learns Toxic (Gen VI TM), & Drain Punch (Gen VI Tutor).
---
SELF APPROVED.
 
http://www.smogon.com/forums/thread...lid-flash-its_a_random-vs-s0l1d-g0ld.3537403/ + 1 CC

http://www.smogon.com/forums/threads/golden-elevators.3537450/#post-6200499 + 1 CC

Dusclops spends 3 MC plus stockpiles 1 KOC as MC to learn Shadow Punch (XY/ORAS Lvl Up) and Focus Punch. (ORAS Tutor) Dusclops unlocks it's Hidden Ability, Frisk.

Mawile spends 3 MC plus 1 KOC to learn Knock Off (ORAS Tutor) and Magnet Rise. (ORAS Tutor)

Summary:

Me:

+ 2 CC

Dusclops:

EC: 4 --> 5

MC: 0 --> 3 --> 4 --> 1

AC: 4 --> 5 (Hidden Ability [Frisk] UNLOCKED)

KOC: 0 --> 1 --> 0

+ Shadow Punch, + Focus Punch, + Frisk

Mawile:

MC: 0 --> 3 --> 4 --> 0

KOC: 0 --> 1 --> 0

+ Knock Off, + Magnet Rise
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
PSA: I know my claim log is a bit oudated: that is because a couple of my last claims weren't included on the profile yet (and I have other stuff here to attend to before doing so). That is also the reason why this post won't have (probably) the final stands of my counters.

www.smogon.com/forums/threads/battle-hall-challenge-frosty.3449236/page-24

Frosty gets 14 CC
Morpha the Reuniclus gets 21 KOC
KOC become MC and Reuniclus gets 21MC.

http://www.smogon.com/forums/threads/normal-type-gym-test-singles-maxim-vs-frosty.3534163/page-2

2+8+6 = +16 CC

Conkeldurr [Dangoro]
+3 MC
+1 KOC

Dusknoir [Bongo Bongo]
+2 KOC
Dusknoir's KOC become CC, so +18UC for me. Conkeldurr gets 4MC (KOC is here).

Stockpiling everything.
 
Raging Shore Hard Mode
2 CC, 8 KOC (to be spent only on the Pokemon involved in the raid or as CC) [Aggron, Snorlax, Gallade, Pyroak]
Aggron gets: 3 MC + 8 KOC (Total Team Reward)
Snorlax gets: 3 MC
Gallade gives: 8 CC
Pyroak gets: 3 MC
and 10 CC for the "Raging Shore (Hard)" achievement.
Of Love and Frost Quest Reward - Syclar
1v1 LC Flash vs Canis Majoris
+1 CC | Rebble [Debraeyis] +1 EC +3 MC +1 AC +1 LEC +1 KOC
1v1 FE Flash; Viraj vs Canis Majoris
Spending said:

Smokin' Hot | Pyroak (F)
________________________
  • Gets 3 MC and learns Secret Power as Prev Gen TM/Tutor move for 3 MC.
  • Total Counters: 9 EC, 0 MC, 5 AC, 0 KOC.

Yamamoto | Snorlax (M)
________________________
  • Gets 3 MC and learns After You as Current Gen Tutor / TM move for 2 MC. Saving the 1 MC.
  • Total Counters: 6 EC, 1 MC, 5 AC, 0 KOC.

Ronnie | Aggron (F)
_______________________________
  • Gets 3 MC and 8 KOC. Converting the KOC to MC. Total MC = 11
  • Learns Aqua Tail, Low Kick, Smack Down, Brick Break as Current Gen Tutor and TM moves for 8 MC.
  • Learns Avalanche as Prev Gen Tutor move for 3 MC.
  • Total Counters: 9 EC, 0 MC, 5 AC and 0 KOC.

Rebble -- Debraeyis
__________________
  • Gets 4 MC and 1 KOC.
  • Converting the KOC to MC. Total MC = 1 + 4 + 1 = 6 MC
  • Total Counters: 9 EC, 6 MC, 5 AC and 0 KOC.
Claiming a Syclar from the RSHM quest completion.

Syclar (F)
Nature: Mild (Def lowered by 1; Sp. Attack raised by 1)
Type: Ice/Bug
Abilities: Compoundeyes, Snow Cloak, (HA LOCKED) Technician

Stats
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks (21 moves)

Fury Attack
Leer
Leech Life
Ice Shard
Focus Energy
Icy Wind
X-Scissor
Scratch
Slash
Bug Bite
Icicle Spear

Earth Power
Fell Stinger
Silver Wind
Superpower
Tail Glow

Blizzard
Solarbeam
Double Team
Frost Breath
Infestation

Holy Shock
Holy Blade


Holy Shock: A powerful burst of light which cannot miss its target

Attack Power: 6 | Accuracy: -- | Energy Cost: 4 | Attack Type: Special | Effect Chance: -- | Contact: No | Typing: Light | Priority: 0 | CT: --

Holy Blade: A shining slash which ignores the foe's stat boosts

Attack Power: 9 | Accuracy: 100% | Energy Cost: 7 | Attack Type: Physical | Effect Chance: -- | Contact: Yes | Typing: Light | Priority: 0 | CT: --

Light is a new type, with its own chart:
Light is supereffective against: Dark, Ghost, Poison, Psychic, Light
Light is not very effective against: Dragon, Steel
Light is resistant to: Electric, Fighting, Fire, Grass, Ground, Ice, Normal, Poison, Psychic, Water, Rock, Steel, Bug
Light is immune to: Dark, Ghost
Light is weak to: Dragon, Light

Total CC: 73 + 2 + 8 + 10 + 1 = 94 CC
Total UC: 218.5 + 5 = 223.5 UC
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
+1 CC, +6 UC

+1 CC, +6 UC

76 total CC, 22.5 total UC

10 MC for Slowbro. 10 MC for Slowking.

Slowbro purchases Whirlpool (3 MC), Thunder Wave (2 MC), Toxic (2 MC), Skill Swap (2 MC). 1 MC remains.

Slowking purchases Whirlpool (3 MC), Thunder Wave (2 MC), Toxic (2 MC), Skill Swap (2 MC). 1 MC remains.

22 UC joins Fidgit's 3 stored MC. 25 MC spent on Air Slash (1 MC), Body Slam (1 MC), Heal Block (1 MC), Lucky Chant (1 MC), Misty Terrain (1 MC), Sludge Bomb (1 MC), Sticky Web (1 MC), Toxic Spikes (1 MC), Rock Slide (2 MC), Poison Jab (2 MC), Sludge Wave (2 MC), Skill Swap (2 MC), Stealth Rock (2 MC), Mimic (3 MC), Safeguard (2 MC) and Aerial Ace (2 MC).
 
http://www.smogon.com/forums/threads/df-vs-gold-sr-flash.3537577/#navigation + 1 CC

Aurumoth spends 4 MC to learn Rest (XY/ORAS TM) and Sleep Talk. (XY/ORAS TM) Mawile spends 3 MC to learn Endure. (Past-Gen TM/Tutor) Mawile unlocks it's Hidden Ability, Sheer Force.

Summary:

Me:

+ 1 CC

Aurumoth:

MC: 0 --> 4 --> 0

KOC: 0 --> 0 --> 0

+ Rest, + Sleep Talk

Mawile:

MC: 0 --> 3 --> 0

AC: 4 --> 5 (Hidden Ability [Sheer Force] UNLOCKED)

KOC: 0 --> 0 --> 0

+ Endure, + Sheer Force
 

nyttyn

From Now On, We'll...
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
http://www.smogon.com/forums/threads/dogfish44-vs-nyttyn-sr-flash.3537719/

claiming 1 + 1 (2) EC, 3 MC, 1 AC for letty
claiming 1 CC, now at 1 CC 5 UC

changing Letty's TM Double Team to a different move because I fucked up and she already learns double team via level up 4 rip





Snorunt (Letty) (F)
Type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities: Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body: This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Moody (Locked/Hidden): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.

Nature: Adamant (+1 Atk, -1 SpAtk)
Stats: HP 90
Atk 3+
Def 2
SpAtk 1-
SpDef 2
Spe 50
Size 1
Weight 2
Total 12

EC 2/6
MC 3
AC 1/5

Moves:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Shard
Ice Fang

Avalanche
Bide
Disable
Rollout
Switcheroo

Facade
Hail
Secret Power
Swagger
Toxic
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
+1 CC, +3 UC

Vullaby gains 2 EC, 3 MC, and 1 AC. (1 KOC to EC, 1 to MC).

Evolving to Mandibuzz. On evolution, gains Bone Rush. Using 2 MC to purchase Sky Attack by tutor, leaving 1 MC.


Buzzie (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dark / Flying

Abilities: Big Pecks / Overcoat / Weak Armor [DW]

Stats:
HP: 110
Atk: 4 [+]
Def: 4
SpA: 1 [-]
SpD: 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks [36/64]:
Air Slash
Block
Bone Rush
Brave Bird
Dark Pulse
Defog
Double Team
Embargo
Faint Attack
Fake Tears
Flatter
Fly
Fury Attack
Gust
Knock Off
Leer
Mean Look
Mirror Move
Nasty Plot
Payback
Pluck
Protect
Punishment
Rock Tomb
Roost
Scary Face
Sky Attack
Snatch
Steel Wing
Substitute
Tailwind
Taunt
Torment
Toxic
U-Turn
Whirlwind


2 UC spent as MC on Chandelure, to get the TM Sunny Day. Yes. Really.
 
Last edited:
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