A
Joker fan
Edit 3: This team is now 1603! Ayy. http://imgur.com/PnMFiSu
Hello Everyone. This is A/Moorhshcnup. You might know me from the Lobby, sometimes a lurker in TCG and Writing, and just recently, Neverused! Also, this is my first RMT so don't kill me.
Anyway, let's get to the teambuilding process of this:
BUT FIRST....
After the recent drops of Kabutops, Magneton, Fletchinder and Pinsir, I decided to try out the metagame once more. I haven't played since the Heliolisk Suspect, and I have an interesting replay to show you for that. =)
http://replay.pokemonshowdown.com/nususpecttest-210799656 Byotiful.
http://replay.pokemonshowdown.com/nususpecttest-210799656 Byotiful.
On to the team...
Next pokemon would be Magneton. People have been talking about "Lol Specs Analytic, and Eviolite Magnet Pull." I decided to break that norm and go for something people never thought of. Eviolite Analytic :DDDD.
Next off since I was really getting fighting weak, I decided to run Pinsir. I went for a SD + 3 Attacks set, testing it out. I also splashed in a Scarf Aurorus. It just threatens so many things right now, and helps with bird spam and this team's middling speed.
Now, I decided to put an Uxie in. Subcm? Nope. Physically Defensive SR Support Uxie. SubCM is really common nowadays that I can easily bluff it. Also it helps against the fighting weakness as well as being a solid glue. More or less I also added Quagsire as a backup physical wall, as well as a setup stopper. Also because he's a qtpie.
After Pinsir's poor performance and inability to get through physical walls, I decided to run one of my favorites in BW2 NU, Haunter. SubSplit LO is so fun to use. You can weaken walls easily (ones with high HP like Lanturn or Miltank), and then bop them with a Sludge Wave/Shadow Ball. Also since you can force switches, you can get up a Substitute. It's pretty awesome. And this my friends, is my team Cryptozoology, enjoy.
Importable
Swagneton (Magneton) @ Eviolite
Ability: Analytic
Shiny: Yes
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Substitute
- Hidden Power [Grass]
Noble (Kecleon) (M) @ Assault Vest
Ability: Protean
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Shadow Sneak
- Drain Punch
Free Hugs (Quagsire) (M) @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Toxic
- Earthquake
- Recover
Gar Gen (Haunter) (M) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: NaN Atk
- Substitute
- Pain Split
- Shadow Ball
- Sludge Wave
Rain Killer (Aurorus) (F) @ Choice Scarf
Ability: Snow Warning
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: NaN Atk
- Freeze-Dry
- Blizzard
- Ancient Power
- Earth Power
Everyone uses (Uxie) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Thunder Wave
- Psychic
- U-turn
Ability: Analytic
Shiny: Yes
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Substitute
- Hidden Power [Grass]
Noble (Kecleon) (M) @ Assault Vest
Ability: Protean
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Shadow Sneak
- Drain Punch
Free Hugs (Quagsire) (M) @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Toxic
- Earthquake
- Recover
Gar Gen (Haunter) (M) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: NaN Atk
- Substitute
- Pain Split
- Shadow Ball
- Sludge Wave
Rain Killer (Aurorus) (F) @ Choice Scarf
Ability: Snow Warning
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: NaN Atk
- Freeze-Dry
- Blizzard
- Ancient Power
- Earth Power
Everyone uses (Uxie) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Thunder Wave
- Psychic
- U-turn
Noble (Kecleon) (M) @ Assault Vest
Ability: Protean
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Shadow Sneak
- Drain Punch
What else can I say? Kecleon with Assault Vest is a really bulky special tank that can take hits and dish it back. Protean with Shadow Sneak and Sucker Punch can often put opponents on the ropes thanks to mind games. Also this is my main fire type switch-in. It can tank most special attacks, not even getting 2ko'd unless by strong specs users, and then dish back damage. Also no, I don't use LO. Screw LO Kecleon ;~;
Swagneton (Magneton) @ Eviolite
Ability: Analytic
Shiny: Yes
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Substitute
- Hidden Power [Grass]
Swagneton is pretty beast. The combination of the switches it can easily force, with Substitute and Analytic turn it into a huge powerhouse that can manhandle most teams. I've decided to run HP Grass instead, as Quagsire is a bigger threat compared to Ferroseed, which is Substitute fodder, and dies to repeated Thunderbolt. The EVs are to outspeed neutral natured Aurorus, while the leftover EVs are added into HP for added bulk, and a beefier Substitute.
Free Hugs (Quagsire) (M) @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Toxic
- Earthquake
- Recover
Quagsire is such a fun mon to use. It's a stopper to most setup sweepers, and can just be a bulky mofo that won't die unless you smack it with a grass move. (Looking at you, Giga Drain Uxie.) The EVs are pretty standard, and Relaxed is used so you don't have Scald or EQ weakened, and Quaggy's pretty slow anyway. Also did I mention that he's a qtpie?
Gar Gen (Haunter) (M) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: NaN Atk
- Substitute
- Pain Split
- Shadow Ball
- Sludge Wave
Haunter's a ton of fun to play with. Life Orb just allows it to hit like a truck. Your STABs bring good neutral coverage overall. Pain Split is the real kicker, which allows Haunter to take on walls like Lanturn, Mantine and friends much easier. Haunter weakening walls also allows Scarf Aurorus to clean things up much easier. Levitate and an immunity to fighting, as well as being a spinblocker makes Gar Gen here quite the important asset to Cryptozoology.
Rain Killer (Aurorus) (F) @ Choice Scarf
Ability: Snow Warning
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: NaN Atk
- Freeze-Dry
- Blizzard
- Ancient Power
- Earth Power
Aurorus here is pretty self-explanatory. It's a decent check to rain, taking out their weather and freeze-drying their pokemon easily. Aurorus also functions as my cleaner, often taking out weakened teams with powerful Blizzards. Sometimes, Aurorus even functions as a great anti-lead! They bring out their Sandslash, hoping to outspeed and Earthquake you out/get some Stealth Rocks out? Nope, they eat a Blizzard to the face! Sash Vivillon trying to Quiver Dance Sweep? You Blizzard it, you probably get put to sleep, but the butterfly dies to the hail, as the Focus Sash is broken. Good times.
Everyone uses (Uxie) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Thunder Wave
- Psychic
- U-turn
Uxie here is one of the team's main walls. He gets up Stealth Rocks, cripples an opponent or a switch in with a Thunder Wave, and U-turns out to bring momentum. Usually I plan to get up rocks out early game, and then keep them on the field with Haunter. He also answers most fighting type really well, since he takes a Knock off like a beast.
Special Thanks to:
Winter's Howl for helping me out with this team and stuff.
You the Viewer
Myself.
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