This team has worked out for me pretty well, but I have yet to break out of the 1400 - 1500 range. I have two Pokemon with Knock Off and two with Taunt. I tried to keep my boosting to only a few Pokemon, as that strategy can be shut down very quickly. At most, any given attack will only be super effective against two Pokemon, and I have four Ground and Spikes immunities. EVs and movesets are similar or identical to Smogon's recommended sets, as I haven't yet found reasons to fine-tune them.
Edits are bold.
Hands are Faces (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 Spe
Impish Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
I like to have at least two potential mega evolutions on my team so that I'm not especially predictable. My choice for a Mega Scizor is that I can take advantage of my opponent expecting a Choice Scizor and use that turn to get in a Swords Dance. Roost allows me to get back some health for further boosting or simple recovery. I favor Knock Off over U-Turn so that I can use something besides Bullet Punch and maintain my Swords Dance boosts. Bullet Punch is a fantastic STAB- and Technician-boosted priority attack.
Harrumph. (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Ice Punch
- Knock Off
- Mach Punch
Conkeldurr's Attack is sexy. I switch him in on a Rotom-W or Gliscor to absorb a status attack and then let loose with the power of Guts. Knock Off is an incredibly useful attack, and Mach Punch makes for a great way to finish off fast, weakened threats. I don't completely understand why the strongest attack of his on a few sets is Drain Punch; maybe someone can explain that or suggest alternatives.
Cheese Dog (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
Shiny Landorus is a must; why would a brown Landorus be named Cheese Dog? Anyway, Landorus-T is a favorite lead of mine, as he can come in, set Rocks, and U-Turn out. Earthquake is an awesome attack on any team, so I have this STAB user. I like to have a Ground Type to switch in on an incoming Electric attack targeted at Gyarados or Mandibuzz. As a lead, I'll sometimes start with a Knock Off and then use SR, but that's very situational.
Hsaw-Motor (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Volt Turn
- Pain Split
- Will-O-Wisp
I put 0 Attack IVs on my special attackers as a safeguard against Foul Play and confusion. Talonflame gives me trouble, so I have Rotom-W as a hard counter. If it doesn't switch, it's dead in a turn, and if it does, someone else is hit hard. Will-O-Wisp is a handy, if predictable, inclusion, and Pain Split provides good recovery. I've replaced Thunderbolt with Volt Turn because while bulky, Rotom-W isn't the best to just sit there spamming attacks.
BOOM (Gyarados) @ Leftovers
Ability: Intimidate
EVs: 88 HP / 192 Atk / 228 Spe
Adamant Nature
- Bounce
- Waterfall
- Substitute
- Dragon Dance
Gyarados is another favorite lead, as a surprise Substitute works wonders against most leads. If they start with a Sableye, Ferrothorn, or another who depends on their non-damaging attacks to win battles, I get a free DD, and worst case, I can just start attacking. I've replaced Lum Berry with Leftovers. While I love the Lum Berry's status absorbing, Leftovers partners better with Substitute. Bounce is always a risk, but I love the STAB. I've considered switching it with Earthquake - thoughts?
Draigon (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Sorry, Mandibuzz, but you didn't quite make the cut. Latias trades its worse type matchups for improved Defense and Special Defense and - the best part - awesome Special Attack and Speed. Hazard removal is a must, so I have put it on a more offensely built fighter. Draco Meteor and Psyshock are solid STABs. Finally, Healing Wish has a nice role, as with a max speed investment and Timid nature, a near-fainted Latias can fully heal another Pokemon before taking a hit from most threats.
Edits are bold.
Hands are Faces (Scizor) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 Spe
Impish Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Roost
I like to have at least two potential mega evolutions on my team so that I'm not especially predictable. My choice for a Mega Scizor is that I can take advantage of my opponent expecting a Choice Scizor and use that turn to get in a Swords Dance. Roost allows me to get back some health for further boosting or simple recovery. I favor Knock Off over U-Turn so that I can use something besides Bullet Punch and maintain my Swords Dance boosts. Bullet Punch is a fantastic STAB- and Technician-boosted priority attack.
Harrumph. (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Ice Punch
- Knock Off
- Mach Punch
Conkeldurr's Attack is sexy. I switch him in on a Rotom-W or Gliscor to absorb a status attack and then let loose with the power of Guts. Knock Off is an incredibly useful attack, and Mach Punch makes for a great way to finish off fast, weakened threats. I don't completely understand why the strongest attack of his on a few sets is Drain Punch; maybe someone can explain that or suggest alternatives.
Cheese Dog (Landorus-Therian) @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
Shiny Landorus is a must; why would a brown Landorus be named Cheese Dog? Anyway, Landorus-T is a favorite lead of mine, as he can come in, set Rocks, and U-Turn out. Earthquake is an awesome attack on any team, so I have this STAB user. I like to have a Ground Type to switch in on an incoming Electric attack targeted at Gyarados or Mandibuzz. As a lead, I'll sometimes start with a Knock Off and then use SR, but that's very situational.
Hsaw-Motor (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Volt Turn
- Pain Split
- Will-O-Wisp
I put 0 Attack IVs on my special attackers as a safeguard against Foul Play and confusion. Talonflame gives me trouble, so I have Rotom-W as a hard counter. If it doesn't switch, it's dead in a turn, and if it does, someone else is hit hard. Will-O-Wisp is a handy, if predictable, inclusion, and Pain Split provides good recovery. I've replaced Thunderbolt with Volt Turn because while bulky, Rotom-W isn't the best to just sit there spamming attacks.
BOOM (Gyarados) @ Leftovers
Ability: Intimidate
EVs: 88 HP / 192 Atk / 228 Spe
Adamant Nature
- Bounce
- Waterfall
- Substitute
- Dragon Dance
Gyarados is another favorite lead, as a surprise Substitute works wonders against most leads. If they start with a Sableye, Ferrothorn, or another who depends on their non-damaging attacks to win battles, I get a free DD, and worst case, I can just start attacking. I've replaced Lum Berry with Leftovers. While I love the Lum Berry's status absorbing, Leftovers partners better with Substitute. Bounce is always a risk, but I love the STAB. I've considered switching it with Earthquake - thoughts?
Draigon (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Sorry, Mandibuzz, but you didn't quite make the cut. Latias trades its worse type matchups for improved Defense and Special Defense and - the best part - awesome Special Attack and Speed. Hazard removal is a must, so I have put it on a more offensely built fighter. Draco Meteor and Psyshock are solid STABs. Finally, Healing Wish has a nice role, as with a max speed investment and Timid nature, a near-fainted Latias can fully heal another Pokemon before taking a hit from most threats.
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