The Devil may care but I don't
Welcome everyone, to yet another RMT by yours truly. Before we begin, we're gonna go into a little back story on why this team came to be. The truth is, I've grown extremely tired of the ORAS metagame. OU has become nearly unplayable to me, and the fact Aegislash may be dropping (at the time of me making this) only exacerbates this. With that said, I decided to have some fun and make a team that made the doldrums of OU seem enjoyable. Turns out, not only is it fun to use, but it's quite usable. With the help of Omegasization we managed to get a really fun team together while also being relatively viable. As I've stated, I've grown excessively exhausted with the metagame, and quite frankly, don't see that changing anytime soon with how some people have decided to do things. I don't forsee myself making another one of these for a very, very long time. So, with that said, let's get on with it shall we? #####Team Building Process#####
So, as I stated previously, I wanted to do something different, something fun. I decided to start with Meloetta, at the time of this teams creation was the beginning of the Aegislash meta, essentially a meta filled with Mega Lopunny and Aegislash. As much as I love Mega Lopunny, I've grown tired of her use, and now it feels like more of a chore, so, I decided to go with something somewhat close, who happens to be a pretty decent Aegislash check on her own.
Next, as Omegasization put it, there is a certain mega our not quite Mega Lopunny would appreciate being around to break through dedicated walls, and all in all destroy homes. That Pokemon just so happened to be Mega Garchomp, capable of leaving many Pokemon severely injured or flat out dead.
With the team as it is, there was a pretty glaring weakness to. . . a majority of the S rank mons and some As, so there had to be a blanket check introduced. My deep hatred of Aegislash prevented me from adding Aegislash, but my sudden love for Slowking REALLY seemed to fit taking care of many top tier threats thanks to its amazing bulk with Assault vest and relatively hard hitting. Slowking has proven to be a very appreciated lower tiered 'mon in OU.
Now, with any balance team, ya need a way to remove hazards. With Aegislash being fairly prominent in the current metagame, Rapid spin is slightly less than desirable. So, with that, a defogger seemed to fit the bill best. Skarmory is an amazing Pokemon being REALLY bulky capable of taking damage and recovering, as well as dealing damage thanks to a very nice move in counter. Mega Diancie and Landorus are also very big problems, problems Skarmory can deal with.
Next, Thundurus easily bent this team over, killing Chomp, Skarm, and Slowking if given the chance, and severely hindering Meloetta with a timely Thunder Wave. So, Hippowdon seemed very fitting while also helping Mega Garchomp by setting sand so that its STAB Earthquake and Stone Edge can get an added boost. Hippowdon also carries Stealth Rock, removing pressure from Skarmory allowing it to have an open moveslot.
Next up, water proved to be water type, which translates to "be obnoxiously annoying". Once Slowking went down, things such as Keldeo could simply click STAB Hydro Pump and absolutely destroy this team. So, a Water Absorber alleviated this. An offensive Water Absorber fit the bill the best, Unfortunately, there are only a small portion of those, but Cacturne fits while also walling the CM Water types not named Keldeo. It's ability to come in on Azumarill as it Jets or Belly Drums is always fun too.
#####A Closer Look#####
Ability: Serene Grace | EVs: 132 Atk / 196 SpA / 180 Spe | Nature: Naive
Psychic / Close Combat / Knock Off / Relic Song
So, I wanted to build around Meloetta, it was about as simple as that. I happened to !dt Meloetta in the Overused room when Omegasization told me he had a really cool set he was willing to give me to start with. The 132 Atk EVs allow Meloetta to OHKO Latios 100% of the time while in Pirouette form which also means an 81% chance to OHKO Latias after Rocks. The 180 speed allows Meloetta to outspeed up to base 118s, mustering past that 115 mark is a very coveted attribute with the benchmark speed tier being 110. That speed investment also allows Meloetta to outspeed Adamant Mega Lopunny, so with a bit of scouting, that can come in handy. 196 SpA guarantees an OHKO on Amoonguss after Rocks which by default includes the ever threatening Keldeo. Meloetta really is a good Ghost switch in, avoiding Shadow Balls and being able to hit back with Knock Off or Psychic, depending on which Ghosty it is. Surprise factor alone allows Meloetta to perform very well in the current metagame, and I feel should at least get a glance from time to time as a somewhat similar version of Mega Lopunny.
Ability: Rough Skin | EVs: 144 Atk / 112 SpA / 252 Spe | Nature: Naive
Earthquake / Draco Meteor / Stone Edge / Fire Blast
As stated above, Meloetta really appreciates a wall breaker to make her job of cleaning up much easier. Mega Garchomp does this with ease. Garchomp is one of the few Pokemon in OU with the ability to hit hard on both the Physical and Special sides. With very capable 170 Atk and 120 SpA, Mega Garchomp proves to be a very difficult Pokemon to switch into. STAB Earthquake in the sand hits hard as crap, and with Stone Edge, not only is it great coverage wise, but it's boosted by Sand Force which can come in handy. Draco Meteor is the obligatory Dragon STAB, and Fire Blast is for those annoying Steel types that can be problematic otherwise. 252 Speed allows Garchomp to be as fast as possible, and with the rather unfortunate Speed drop that Mega Evolution bestowed onto it, it really needs it. 112 Special Attack allows Mega Garchomp to OHKO Bulky SD Mega Scizor with Fire Blast, which includes Ferrothorn, thanks to the investment, Draco Meteor also really hurts anything that isn't a fairy. 144 Atk was sumpl a dump, however, the 144 Atk investment allows for Stone Edge to OHKO Mandibuzz in sand after Rocks and guarantee a 2HKO without sand.
Ability: Regenerator | EVs: 248 HP / 164 SpA / 96 SpDef | Nature: Modest
Scald / Psyshock / Dragon Tail / Fire Blast | Future Sight | Ice Beam
Oh, Slowking, how I love thee. This thing has been one of my favorite Pokemon to use ever since the great people of Smogon decided to keep Mega Metagross OU (I was on the fence at the time like an idiot). Regardless, this thing is a very good check/counter to a lot of the top tier threats currently in OU. Just to list a few; Mega Metagross, Keldeo, Landorus I, Latios, Latias, Heatran, Mega Slowbro, and Mega Diancie. Slowking unlike Slowbro, does more than just annoy the ever living hell out of the opponent, it also makes sure to leave whatever is in or decides to come in with a decent sized scar. 248 HP allows Slowking to avoid most 2HKOs from the Pokemon mentioned above, namely Mega Metagross, Landorus, Keldeo, and the lati twins. 96 SpDef helps Slowking in living many of the special moves those Pokemon decide to go for. 164 SpA is invested to allow Slowking to put the hurt in on its opponent. Fire Blast easily KOs Mega Metagross, Scald OHKOs Mega Diancie with rocks up, as well as Landorus I. Psyshock hits things such as Amoonguss if they decide to come in, and STAB is always nice, it also hits specially defensive mons for respectable damage. Thanks to Regenerator, Slowking can live for a very long time, the only thing is to watch out for Pursuit trappers.
Ability: Sturdy | EVs: 252 HP / 8 Def / 252 SpD | Nature: Careful
Defog / Roost / Counter / Iron Head
Next up, by far one of the most bulky Pokemon to ever hit OU, Skarmory. Skarmory is almost a necessity on balance and stall teams. Its absolutely amazing typing and out right ridiculous Def stat make this Pokemon a real pain in the ass. However, the route we decided to go here was with SpDef and a Rocky Helmet. Defog gets rid of hazards, which can be problematic since only a couple Pokemon have any way of recovering damage. Roost keeps Skarmory healthy and capable of switching in more often. Iron Head gives me a way to damage special mons, as well as being a pretty decent switch into Clefable and deal damage. Counter is for the Pokemon who get greedy and try to set up in Skarmory's face, you'd be surprised how often it happens. Over all, Skarmory is an amazing Pokemon, capable of taking down many offensive threats if not annoy them to the point of switching out. It's also a pretty decent switch into Landorus I, though coming in on a Focus Blast will really hurt, making it only a bit of a check.
Ability: Sand Stream | EVs: 240 HP / 148 Def / 120 SpD | Nature: Impish
Stealth Rock / Slack Off / Earthquake / Stone Edge | Toxic
This fat monster has always been a go to Pokemon for me when it comes to over all voltturn checks. This team had a pretty decent sized problem with Mega Manectric and Thundurus, and unfortunately a lot of pokemon typically do. So, Hippo only seemed fitting since it easily comes in on said Pokemon and avoids the 2HKO from HP Ice, though, LO Thundurus gets really close, and can 2HKO if Leftovers have been knocked off. Regardless, Hippowdon is such a fat Pokemon it can be a decent check to a lot of things. Stealth Rocks are obligatory removing sashes, as well as wearing things down for Mega Garchomp and Meloetta. Slack Off keeps Hippowdon healthy and capable of switching in numerous times. Earthquake is the necessary STAB that also allows Hippowdon to deal with Mega Manectric when ever they are face to face. Stone Edge is simple, something to hit Thundurus and other flying types that may decide to switch in. Toxic can be ran as well, however it turns Hippowdon into more of a stall Pokemon and sort of kills momentum more than Hippowdon already does, but it can be helpful for wearing things down for Mega Garchomp and Meloetta, so it's always an option.
Ability: Water Absorb | EVs: 252 Atk / 4 Def / 252 Speed | Nature: Jolly
Swords Dance / Sucker Punch / Seed Bomb / Drain Punch
Here it is, the one you've been waiting for, the one you saw and wondered what the hell was wrong with me. Well, it wasn't exactly my idea. With that said, Cacturne is an amazing Team Member, and thanks to Omegasization, we have a surprisingly effective Pokemon. It's an amazing switch into CM Mega Slowbro since they can't touch it, at all, and just become set up bait. Swords Dance allows Cacturne to hit surprisingly hard. Sucker Punch makes up for Cacturne's less than favorable speed, and is a very hard hitting STAB when at +2. Seed Bomb, much like Sucker Punch hits very hard at +2, and allows Cacturne to also do some damage if the opponent chooses to do what I call the "Sucker's Dance". The one where they avoid using attacks to avoid the Sucker Punch. Drain Punch is for recovery, and at +2 that can give Cacturne a lot of health back that Life Orb recoil has done. Drain Punch combined with Sucker Punch has quite good coverage only resisted by what Seed Bomb hits. All in all, Cacturne is a surprisingly respectable Pokemon, that deserves a bit of respect. Cacturne works amazing as an Azumarill check. If the Azumarill has set up a Belly Drum in hopes it's going to sweep, Cacturne comes in, is immune to the Aqua Jet and Outspeeds and kills with Seed Bomb. That in and of itself is awesome.
#####Threats#####
Seriously, fuck this thing. Rotom isn't a huge Offensive threat, but my lack of safe switch-ins runs really thin thanks to will-o-wisp. In order to get rid of this thing, I just have to get the absolutely perfect switch in.
If this thing sets up on anything other than a Full Health Skarmory, it can be GG. Heatran has a decent chance to take one hit and hit back with an Earthquake, that unfortunately doesn't kill so, I have to pick it off with Cacturne which is a mind game on its own.
Honestly, outside of Skarmory, I don't have much for this. So, if it is DD, I, like Charizard, have to have a full health Skarmory to kill with counter since any damage Iron Head does can just be roosted off.
See the above. . . I really have a problem with set up Pokemon. Relying on Skarmory sucks, but luckily there's usually only one per team, so from turn one I know Skarmory's main objective. Though Cacturne does decently against non-ice fang variants.
This thing can run train with little to no trouble, however, with rocks up it has a hard time switching in, and Hippowdon can come in on a Solarbeam aimed at Slowking, and kill on the turn it's now required to stay in on. However, it's still incredibly hard to switch into.
Draco Meteor
Missing this shit. . . Seriously, this has lost me more games than I'd like to admit. How do you even miss a 90% accurate move this often?
#####Conclusion#####
So, I've been having a lot of fun, and I'm very thankful for Omegasization and his guidance on this team. I was looking to make a fun team, and boy did I find it. It may not be game breaking and the next best thing, but boy is it fun, and the fact it's actually pretty viable is the cherry on the top of this shitstorm sundae. I've gotten tired of the meta, and this is a nice way to spice it up. I've had fun and hopefully you can too. Don't tear into us too bad, thanks for giving this a look.
#####Importable#####
Mannequins (Meloetta) @ Life Orb
Ability: Serene Grace
Shiny: Yes
EVs: 132 Atk / 196 SpA / 180 Spe
Naive Nature
- Psychic
- Close Combat
- Knock Off
- Relic Song
BigBadWolf (Garchomp) (M) @ Garchompite
Ability: Rough Skin
EVs: 144 Atk / 112 SpA / 252 Spe
Naive Nature
- Earthquake
- Draco Meteor
- Stone Edge
- Fire Blast
Schism (Slowking) (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 164 SpA / 96 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Psyshock
- Ice Beam
- Dragon Tail
Spiders (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Defog
- Roost
- Counter
- Iron Head
Bitches Brew (Hippowdon) (F) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 148 Def / 120 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Stone Edge
Clown (Cacturne) (M) @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Seed Bomb
- Drain Punch
Ability: Serene Grace
Shiny: Yes
EVs: 132 Atk / 196 SpA / 180 Spe
Naive Nature
- Psychic
- Close Combat
- Knock Off
- Relic Song
BigBadWolf (Garchomp) (M) @ Garchompite
Ability: Rough Skin
EVs: 144 Atk / 112 SpA / 252 Spe
Naive Nature
- Earthquake
- Draco Meteor
- Stone Edge
- Fire Blast
Schism (Slowking) (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 164 SpA / 96 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Psyshock
- Ice Beam
- Dragon Tail
Spiders (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Defog
- Roost
- Counter
- Iron Head
Bitches Brew (Hippowdon) (F) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 148 Def / 120 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Stone Edge
Clown (Cacturne) (M) @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Seed Bomb
- Drain Punch
#####Replays#####
http://replay.pokemonshowdown.com/oususpecttest-229998850
http://replay.pokemonshowdown.com/oususpecttest-229379514
Seriously, this is the shit that has been happening to me throughout the entire suspect.
http://replay.pokemonshowdown.com/oususpecttest-229379514
Seriously, this is the shit that has been happening to me throughout the entire suspect.
Last edited: