Other The Next Best Thing - ORAS OU Edition (Discussing Gardevoir sets) Check Post #920

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Grim

The Ghost
is a Tiering Contributor Alumnusis a Contributor Alumnus
SketchUp's Tailwind Zapdos

Only set here that I've ever seen doing anything good this gen :3
 

Dr Ciel

Banned deucer.
Yo give me SubPunch.

The Bunny Puncher SubPunch Azumarill.


Azumarill @ Leftovers
Ability: Huge Power
EVs: 248 HP / 252 Atk / 4 Spe
Adamant Nature
- Substitute
- Focus Punch
- Waterfall / Play Rough / Ice Punch
- Aqua Jet / Toxic

Azumarill is commonly seen tearing through teams with Belly Drum sets or crushing walls using Choice Band. However, this Azumarill takes a slightly different approach, setting up a Substitute before starting to wreck stuff with Focus Punch. The main idea is to set up a Substitute in front of something that can't do much to you, such as bulky Water types (Be wary of burns) then fire off Focus Punches to your hearts content. Waterfall is a nice STAB option that gives Azumarill solid coverage on most of the meta. Play Rough can be used to KO Dragon & Fighting types rather easily. Ice Punch nails pesky Grass types including the likes of Celebi & Breloom Aqua Jet gives Azumarill a nice priority move to pick off weakened foes. Finally, Toxic can be used to wear down the likes of bulky Pokemon that take little to no damage from your attacks, a prime example being Slowbro.
 
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p2

Banned deucer.
Since when has reserving sets been a thing?

Anyway, since BD Azumarill hates Venusaur and Amoonguss, why not use a move that can OHKO the both of them after SR? That's where Frustration Azumarill comes in


Azumarill @ Sitrus Berry
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Frustration

Just the standard BellyJet set, except it can break past Mega Venusaur which would otherwise wall the hell out of it. It also OHKOs Amoonguss which can be a problem for BD Azumarill. Fuck Ferrothorn though.
Even though it seems really specific, it can also still beat Rotoms that don't speed creep Jolly Azumarill anymore and coverage-wise, it really doesn't lose out on too much

+6 252 Atk Huge Power Azumarill Frustration vs. 252 HP / 240+ Def Mega Venusaur: 309-364 (84.8 - 100%) -- 81.3% chance to OHKO after Stealth Rock
+6 252 Atk Huge Power Azumarill Frustration vs. 252 HP / 252+ Def Amoonguss: 443-522 (102.5 - 120.8%) -- guaranteed OHKO
 

SketchUp

Don't let your memes be dreams

Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 248 HP / 192 Def / 68 SpD
Bold Nature
- Toxic / Knock Off
- Scald
- Rest
- Sleep Talk

Sap Sipper Azumarill is the perfect switchin for pokemon such as Breloom, Serperior and Scarf Keldeo while also being able to beat Latias and 3 Attacks Manaphy 1v1. 192 Def Bold so LO Latias can never 3hko you with Psyshock and the other EVs in SpD to take on Keldeo and Manaphy better. Toxic is necessary to beat Manaphy while Knock Off is great against Latios, Serperior and Rotom-W. Some 1v1 situations below:

Breloom:
Rock Tomb fails to 3HKO so Resttalk beats it, SD even fails to 2hko at +6 with Mach Punch while it can be toxiced or burned in the proces.

Manaphy:
Rocks are up. 1v1 situation.
Azu Toxic when it goes for Tail Glow (88%) It uses Energy Ball as it doesn't know you are Sap Sipper (81%) Manaphy goes for Scald, Azumarill scalds in return (61%) Manaphy Scald again, fails to 2hko, Azumarill uses Rest (42%) Manaphy uses Scald, Azumarill uses Sleep Talk (10% to 17%) Manaphy scald again, Azumarill has 20% left. Manaphy dies. Azumarill uses Rest later in the game against a grass type. Ez pz.
Even if Manaphy goes to +6 at some point it can get Manaphy down.

Latias
184 SpA Life Orb Latias Psyshock vs. 248 HP / 192+ Def Azumarill: 126-149 (31.2 - 36.9%) -- guaranteed 4HKO after Leftovers recovery
Fails to 3HKO, Azumarill can Sleep Talk a toxic or scald and win 1v1 even if Latias has roost.
 
I'M BACK!!!

Future Sight Splash Azumarill lol

Power-Up Punch Azumarill


Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Power-Up Punch

Standard AV set with PuP in the fourth moveslot. Azumarill causes a lot of switches and can catch so many mons off guard by PuPing them on the switch. Tthe biggest advantage this move gives to Azumarill is the benefit of running an AV (more bulk), a Band-like boost (more power) and the possibility of changing moves (more liberty) all at once! That set can 2HKO many defensive threats like CM Magic Guard Clefable (Azu's standard AV set was the only Azu it could handle) with little prior damage (even as little as SR for some of them) or not. One last thing, if Azumarill is able to boost to at least +2, it'll become an amazing wallbreaker and cleaner during late game.
+1 252+ Atk Huge Power Azumarill Play Rough vs. 248 HP / 136+ Def Mega Altaria: 396-468 (112.1 - 132.5%) -- guaranteed OHKO *
+1 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 172 Def Clefable: 280-331 (71 - 84%) -- guaranteed 2HKO after Leftovers recovery (Unaware variants easily beats it though)
+1 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 164+ Def Garchomp: 432-510 (102.8 - 121.4%) -- guaranteed OHKO *
+1 252+ Atk Huge Power Azumarill Play Rough vs. 240 HP / 252+ Def Manaphy: 193-228 (48.1 - 56.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252+ Atk Huge Power Azumarill Waterfall vs. 248 HP / 16+ Def Mega Scizor: 160-189 (46.6 - 55.1%) -- guaranteed 2HKO after Stealth Rock
+1 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 232+ Def Slowbro: 184-217 (46.7 - 55%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Skarmory: 180-213 (53.8 - 63.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 148+ Def Mega Slowbro: 178-210 (45.1 - 53.2%) -- guaranteed 2HKO after Stealth Rock
+1 252+ Atk Huge Power Azumarill Play Rough vs. 248 HP / 176+ Def Zapdos: 229-271 (59.7 - 70.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

* This mon won't likely to directly switchi into Azumarill for obvious reasons
 
aw yiss, azu sets.

PerishTrap Azumarill


Azumarill @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Whirlpool
- Perish Song
- Scald / Toxic
- Toxic / Rest

I'm sure people still remember when Mega Gengar was still in OU, and some lucky people would get to see the absolute, mind-gripping horror that was Perish Trap + Shadow Tag. (Prolly still used in ubers, but I don't know enough about the tier to confirm or deny.)

This is a more defensive-themed, even stall-oriented Azu set, meant for catching out both defensive stonewalls and hard-hitting threats, and then putting them on one of the game's most terrifying death timers. Whirlpool traps many switch-ins, like M-Meta expecting CB Play Rough, Slowbro, M-Venusaur or Amoonguss, Breloom, Celebi and a fair number of things that normally check Azumarill. Perish Song is the crux of the set, putting the aforementioned threats and many more on a 3-turn road to death, especially if they don't carry switch-out moves like U-turn or Volt Switch (Baton Pass still transfers the Perish Song countdown), or Rapid Spin which removes Whirlpool's trapping effect.

Scald, Toxic and Rest can be picked in any combination based on your needs: Scald is great for being able to better check physical attackers if you fish for a burn, Toxic lets you ruin switch-ins like Rotom-W and Zapdos without having to eat a Volt Switch, as well as crippling scary offensive threats like Kyurem-B, Manaphy, Thundurus and Char-Y that already know you're a Sap Sipper set and can no longer stay in on without really denting your health. This set does survive the 252 SpA Timid Fire Blast in the sun 91% of the time, though, but it's still not damage you want to take carelessly. Rest somewhat alleviates this by providing a straight full-heal, but introduces a teambuilding burden by highly preferring a cleric to remove the sleep, although the team archetype that this set fits on usually has a cleric anyways. Protect is a viable move, but practically shoehorns in Toxic as your second choice. Whirlpool + Toxic + Protect, while certainly potent, does not make full use of Perish Song and instead creates wasted turns, since it's rather pointless to set up all of Whirlpool + Perish Song + Toxic, then Protect stall with Perish Song ticking away on your own head.

The EVs are max Defense to take on M-Metagross cleanly, especially GK sets due to Sap Sipper. Meteor Mash fails to 2HKO and nothing else bar Thunder Punch comes even close, and gives you ample chance to mark it for death, in a manner of speaking. You can move EVs from Defense to Special Defense if you really want some staying power against special-attacking threats, but I've found it more useful to have maximized effectiveness against physical threats instead. This thing has surprisingly good physical bulk if played to its strengths, and its uninvested special bulk is actually sorta decent, if still lacking against some especially powerful resisted hits like Modest Char-Y Fire Blast in the sun.

EDIT: Azumarill can't have Sap Sipper and Whirlpool together. Changed to Thick Fat, but not that great of an ability.

+2 192+ Atk Pixilate Mega Altaria Return vs. 252 HP / 252+ Def Azumarill: 336-396 (83.1 - 98%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 252+ Def Azumarill: 178-210 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
+2 252 Atk Gallade Zen Headbutt vs. 252 HP / 252+ Def Azumarill: 211-250 (52.2 - 61.8%) -- 97.7% chance to 2HKO after Leftovers recovery
252+ Atk Tough Claws Mega Charizard X Iron Tail vs. 252 HP / 252+ Def Azumarill: 132-156 (32.6 - 38.6%) -- 4% chance to 3HKO after Leftovers recovery
252+ Atk Life Orb Sheer Force Conkeldurr Poison Jab vs. 252 HP / 252+ Def Azumarill: 283-335 (70 - 82.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Guts Heracross Close Combat vs. 252 HP / 252+ Def Azumarill: 178-210 (44 - 51.9%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 4 SpD Azumarill in Sun: 187-221 (46.2 - 54.7%) -- 9% chance to 2HKO after Leftovers recovery
+3 252 SpA Manaphy Scald vs. 252 HP / 4 SpD Azumarill: 162-192 (40 - 47.5%) -- guaranteed 3HKO after Leftovers recovery
 
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Natural Gift Azumarill
Azumarill @ Lansat Berry/Lum Berry/Occa Berry/Watmel Berry
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Natural Gift
- Play Rough
- Waterfall
- Knock Off
Don't have time to expand on the set, will explain the set later.
 
Natural Gift Azumarill
Azumarill @ Lansat Berry/Lum Berry/Occa Berry/Watmel Berry
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Natural Gift
- Play Rough
- Waterfall
- Knock Off
Don't have time to expand on the set, will explain the set later.
That's fine but I'd prefer it if you could explain what each specific berry gives as a natural gift. After you do that and explain it a bit I'll add it :]
 
Also, not so sure about a Lum Berry, since that actually does something outside Natural Gift, and you don't want that thing used up if you get caught by a stray Toxic or Will-O. (Not to mention being the same type as Lansat while being lower-powered. Ditto Occa vs. Watmel.)
 
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