now, I'm not gonna try and take credibility away from this post, I think SmashPass is stupid and broken as much as the next guy and I would fully support a suspect / ban test here. However I would like to highlight some of your points which are at least dodgy to say the least./me is .mad
now to start off this complete shitstorm that is going to end up being my post i'd like to say something. Some of you may find this post to be me just being mad after my loss today and trying to get something banned. If you think this, I say good on you, you're right, something did make me angry today and I plan on doing something about it. If you think that my post is just gonna be super bias and just me complaining then go ahead and stop reading and save yourself from the wall of text that is about to come forth.
For anyone that doesn't already know i'm talking about Suspecting SmashPass.
Now the idea of suspecting SmashPass is by no means a new subject. It's been brought up before and the idea never really gained any traction, mainly I believe because the people that brought it up weren't bringing it up for the right reasons. The users that brought it up before talked about how outright broken SmashPass was, when in reality that isn't the case at all. SmashPass has its counters and ways to beat it, the real reason that smashpass should be at least suspected is due to how stupidly uncompetitve and matchup-based it is. The fact is that if you dont have Haze, or a phasing move, you are put at such a severe disadvantage right from team preview, so much so that 9 times out of 10 the smashpass player wins. While there is some room for the non-smashpasser to play around, SmashPass puts the opposing player at such a large initial disadvantage that the opposing player must be absolutely perfect, and even then if the SmashPass player knows what they are doing it won't matter anyways. SmashPass has also been losing a lot of its counters since the end of XY. Dragalge and Qwilfish leaving, Magneton joining the tier and the gain of Sucker Punch into Huntail are all factors that contribute to SmashPass getting better since the end of XY. With Qwil and Drag gone, the only viable haze users i can think of as of now are Cryogonal and Mantine, the former dies to Huntail Waterfall and the latter is declining in usage since the ban of Typhlosion and Mantine in favour of Pelipper which has reliable recovery as well as acts as a better check to fighting types. Adding Sucker Punch to Huntail was a huge boost as it allows Huntail to get by former checks like Rotom and other fast choice scarfers. Magneton's drop is another great advantage because it is now one of the best recipients to SmashPass due to it's great bulk, power, and Dual STAB Coverage. It also synergizes extremely well with Xatu which is the ideal recipient. Now you may be thinking that the Fletchinder drop is really anti-SmashPass because it can't be outsped and can revenge things with priority Acrobatics. Well thats not really the case because Fletchinder can't beat common SmashPass recipients like Kangaskhan, Magneton and Xatu 1v1 and it cant even come in on Huntail without risking taking a Waterfall while doing under half unboosted to 252/0 Huntail without screens. Smashpass also has all the great recipients that call NU their home like Magneton, Kangaskhan, Samurott, Torterra, Xatu etc.
Even with all this stuff that has made SmashPass even better since ORAS, I still believe that its not its not broken in the truest sense of the word. I believe that the reason SmashPass should be suspected is due to it's intensely uncompetitive nature and how extremely matchup-based it makes this game. Thanks to atomicllamas for finding a thread that talks about uncompetitiveness in general here. I find that when I think about SmashPass, I believe that it can be considered "uncompetitive" is because it takes control of how the game is played and the game's events from the moment that you lay eyes on your opponent's team. The game goes from, "how do I set up my win condition and wear down my opponent's team to where I can win" to "how do I prevent Huntail from passing". In games against teams that lack SmashPass counters, it forces the opposing player to make really risky and aggressive plays, just to keep from straight losing to it. The fact that running this specific playstyle can put you at such a large advantage that if forces you to play a certain way just screams uncompetitive to me.
I think that the main reason SmashPass has been shot down for suspect is because of how truly uncommon it is. I find it astounding that the ladder isn't infested with SmashPass teams due to how incredibly easy it is to get wins with. I feel that this is more of a product of the NU community and how we've already sort of "tabooed" it. I just implore everyone to remember that usage does not equal viability. Just because people aren't using SmashPass frequently, doesn't mean that it's unhealthy for the tier when it is being used. This is similar in a sense, to the other former QuickPass abuser in NU: Combusken (although at a much larger scale) in the sense that CombuskenPass was not very common at all early on in NU Alpha. Even after people found out about Combusken and how cancerous it really was, it wasn't really as commonplace as one would expect to find for such an unfair, matchup based strategy. I'm going to go a little off the wall here and make an irl comparison that I believe might hold some weight here. Pretty much everyone on this site lives in a 1st or 2nd world country and lives a relatively comfortable lifestyle compared to how the world is in some countries. We are lucky enough to not be concerned with issues like AIDS, Malaria and world hunger, however we do acknowledge their existence in our world. Now in no way, am I comparing how incredibly awful stuff like AIDS, Malaria and world hunger to an uncompetitive strategy in Pokemon, the point i'm simply trying to make is that because these things don't affect us in our everyday lives, it doesn't mean that they don't exist. People forget about things that they aren't exposed to, it's the nature of how things go. Friends grow apart if they don't see each other a lot. Why do you think subjects in school are so hard after each grade even though people are in school for 10 months of the year? Because we take the summer and aren't exposed to school work which in turn, makes it so hard to remember what the hell we learned last year. I propose that we suspect SmashPass now in order to finally resolve this once and for all instead of letting it sit and fester for longer than it needs to.
I'm gonna end this long ass post by reminding people that we agreed earlier as a tier to more open suspect testing in order to try and keep the tier as fun and as competitive as possible. By continuing to sit back and not even consider a suspect to SmashPass, we are doing the exact opposite of that. If the community really doesn't see SmashPass as uncompetitive then it's done and over with, at least we don't have to keep bringing it up every couple months until someone else realizes how dumb this strategy is. haha what even are AP exams fuck that i have to write an essay about pokemon.
/me is .lessmad and .stillbad
tl;dr: SmashPass is too uncompetitive and too matchup based to be healthy for the tier. It has gotten better since the beginning of ORAS and just because it's uncommon doesn't mean that it doesn't still exist. Suspect it pl0x
With a lot of your post, I feel you speak from your heart than from your head, by no means is this a bad thing, but it means you might exemplify a situation maybe unfairly.
"when in reality that isn't the case at all. SmashPass has its counters and ways to beat it, the real reason that smashpass should be at least suspected is due to how stupidly uncompetitve and matchup-based it is. "
Here is a quote from your post, now, I'm gonna argue that the exact same thing can be argued with. If you have a hyper offense team, or a team with no priority, or a team with grass/water resists, aren't you gonna lose 10/10 times to sun/rain?
The answer is yes, and the same point is what you bring about with SmashPass, the fact that at how matchup based the game becomes. Weather teams are also matchup based, if you have a good matchup with sun/rain 9/10 times you win. Now, yeah, I might get flack for bringing up weather, which my many of you would be considered competitively unviable, doesn't see tonnes of usage (like SmashPass) and I feel like a similar things are happening between the two.
You talk about how SmashPass is "tabooed" and look down upon as a play style, which results in its low usage, in reality, its the same thing with weather, every gets a big hullabaloo when they see a rain/sun team and they see they don't have a good matchup. Other times, you find you have many devices at your presence to stop the weather, so your happy. The exact Same thing can be said for SmashPass.
Its also funny how you talk about: "Now in no way, am I comparing how incredibly awful stuff like AIDS, Malaria and world hunger to an uncompetitive strategy in Pokemon, the point i'm simply trying to make is that because these things don't affect us in our everyday lives,"
The amount of times I have been called "AIDS" or a "douchebag" or a "twat" for bringing a weather team is unbelievable. Weather is something that everyone has to prepare for, and the exact same thing can be said with SmashPass, e.g. bringing a power sucker puncher, keep offensive pressure on the Uxie before it gets screens, setting up in tandem with Uxie so that when it mementos you still have a +2 or +4 bp move to hurt the xatu, or it can be as single as bringing common priority to a match. I know, if I was playing a liepard, or anything with encore that would be hella annoying. Especially to SmashPass. So when I see, people get annoyed when they lose to SmashPass, (or even weather for that matter) its simple because you didn't prepare, if you do prepare, you don't lose, simple as that. Remember NULT, when Teddeh played I'm Bi...Sharp in the finals? He knew Bisharp was gonna bring rain what did he do? Prepare for it. His team wasn't bad vs the rest of meta and beat bisharp.
Its all about preparation. When you build a team you have to factor in all play styles, if you don't prepare for one you are going to be at a disadvantage when you play it.
Don't take any offense from this, I'm just trying to compare weather to SmashPass because when you look closer, they are very similar play styles and won't be a problem if you prepare from them suitably :]