I found that bolded part hilarious for some reason xD Anyways Tyranitar deserves a mention as a Low Kick target instead of having Heatran written twice.Weavile vs Mamoswine as offensive Ice-types
As always, I'll do pros and cons of each Pokemon, then pros and cons of using one over the other.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Knock Off
- Low Kick
Pros:
- One of the best offensive dual typings in the game in Ice and Dark.
- Blisteringly fast, outpacing threatening Pokemon such as Tornadus-T, Alakazam, and Starmie.
- Knock Off is a great utility option, crippling switch-ins such as Keldeo and Azumarill.
- Ice Shard allows Weavile to pick off faster Pokemon, such as Dragon Dance Dragonite, Rock Polish Landorus, and Choice Scarf Garchomp.
- Has Fighting-type coverage in Low Kick to deal with Pokemon such as Ferrothorn, Heatran, and Heatran.
- Can opt for Pursuit to trap Ghost- and Psychic-types such as Latios and Gengar, Swords Dance to break past some checks and counters such as Clefable and Keldeo, Poison Jab to beat Clefable and Azumarill, or Aerial Ace to get past Keldeo.
- Great late-game cleaner.
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naughty Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
PROS:
- Great coverage
- Great bulk
- Good offensive/defensive typing
- Resistant to Stealth Rock
- Earthquake and Stone Edge hit extremely hard in sand
- Can also go fully physical with Swords Dance
- Tears defensive cores
- Takes up a Mega slot
- Somewhat hard to fit on a team
- No reliable recovery
- Mediocre speed tier
- Weak to increasingly common priority and Ice Shard (due to Weavile seeing some more usage)
Kyurem-Black @ Life Orb
EVs: 56 Atk / 252 SpA / 200 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
PROS:
- Ability to hold an item
- Fantastic 3 attack coverage
- Great bulk
- Reliable recovery in Roost
- Tears defensive cores
- Can change last slot with other attacks such as Outrage, Iron Head, or Hidden Power [Fire]
- Poor defensive typing
- Weak to Stealth Rock, forcing it Roost more often
- Fairly easy to wear down even with Roost with hazards, Life Orb recoil, and offensive pressure
- Mediocre speed tier
- Weak to common priority such as Mach Punch and Bullet Punch (although it has the bulk to tank those hits)
CONCLUSION:
Kyurem-B is generally the better choice because it can do just as much as Mega Garchomp without taking up a Mega slot. However, Mega Garchomp does have some perks over Kyurem-B such as resistance to Stealth Rock and being able to use Swords Dance + 3 physical attacks which is an absolute nightmare for any balanced or stall team to face. It's nearly unwallable in sand, let alone a +2 attack boost. Kyurem-B, however, has a bit more versatility with its last slot with things such as Hidden Power [Fire] to hit Ferrothorn or Outrage to break past Chansey.
Last edited: