“Remember my super cool Rattata? My Rattata is different from regular Rattata. It’s like my Rattata is in the top percentage of rattatas.” -Youngster Joey
QC: 2 / 3 [The avalanches] [OP]
GP: 0 / 2
Overview
########
-Has limited advantages over and ultimately faces a lot of competition from other Normal type attackers such as Aipom, bunnelby, buneary, zizagoon, etc.
-Has to rely on Hustle in order to large amounts of damage, which causes all attacks to lose 20 percent of their initial accuracy.
-Has piss poor bulk
-Susceptible to priority attacks
-When in the right conditions, Rattata can deal good damage
-Manages to distinguish itself with certain advantages within its movepool and slightly faster than most normal type attackers.
Hustle
########
name: Hustle
move 1: Double-edge / Return
move 2: Sucker punch / Crunch
move 3: Flame wheel
move 4: U-turn / Quick attack
ability: Hustle
item: Life orb
EVs: 228 Atk / 76 Def / 180 Spe
nature: Jolly
Moves
========
-Double-edge is Rattata's main attacking move and necessary for picking up all of the OHKOs or 2HKOs it needs.
-Return, while less powerful, doesn't have the side affect of killing one's self from recoil
-Sucker punch is a priority move that only works if the user goes first and is readying an attack, which is important to help Rattata fix its own problems of being revenge killed while also letting it have a move that hits ghost types.
-Crunch hits ghost types without them having attack
-Flame Wheel is Rattata's only move for hitting steel types and OHKO ferroseed after entry damage from Stealth Rock
-Quick attack is another priority move useful for attacking weaker foes in range of the move.
-U-turn maintains offensive momentum and gets chip damage on counters
Set Details
========
-Life orb and Hustle are important to make sure the set manages to deal enough damage towards its opponents; otherwise, there is very little reason to use Rattata.
-EVs are optimized to hit a speed stat of 17, as much attack power as possible, the rest is filled into defense to help take most priority attacks better.
Usage Tips
========
-Rattata should never be switching into an attack, it is simply too frail to ever be able live a hit comfortably and should rely on its teammates for for slower forms of moves of volt switch and u-turn.
-Attacking is only worth it given if there is a good chance of knocking out what is in front of it.
-Rattata is easily worn down by entry hazards, Life Orb recoil especially along side using Double-edge so keeping it alive and healthy before it knocks itself out is important.
Team Options
========
-Entry Hazards are useful for picking up K0's that Rattata normally wouldn't; Archen further is distinguished for having a both a usable offensive presence while also being a switch in to fletchling.
-Users of Volt switch conjoined with U-turn such as chinchou, magnemite, larvesta are useful for safely switching into the field without having to take damage.
-Snubbull is notable for being able to switch-in to common fighting types bar croagunk.
-Timburr and Abra can revenge kill setup sweepers
-Users of Knock Off like Timburr, croagunk, Archen, abra lure defensive walls and remove their eviolites
Other Options
########
-Rattata can be used as a baton pass recipient from hone claws torchic; however, darumaka and deino are more suited for such roles.
-Choice scarf allows for better performance towards perform faster opponents, but misses out on a lot of power that it normally wouldn't
-Wild Charge can be used to hit Archen, Frillish, and omanyte.
-Zen Headbutt hits fighting types harder, but largely unnecessary because STAB normal type attacks already does this well enough.
-Iron tail is the only move that Rattata can use to use against rock type pokemon, but has a staggering 60% accuracy when Hustle is applied.
-Guts may seem like a good option, but doesn't offer enough advantages that other attackers with guts could.
Checks & Counters
########
**Revenge killers**: Pokemon with naturally higher speed stats and users of priority moves can easily take advantage of Rattata's non existant bulk and do large amounts of damage, if not outright K0-ing it.
**Rock type pokemon**: Archen, onix, tirtouga, omanyte, and, dwebble are capable of stopping rattata dead in its tracks as it has no moves to hit these pokemon well enough, the latter three are particularly deadly as they can use it for setup fodder.
**Steel type pokemon**: Pawniard, magnemite, Honedge need to wary of Flame Wheel when switching in or when they're in KO, bust most can be used as a check, being able to take at least one hit; Pawniard can KO with Sucker Punch.
**Fighting types**: Mienfoo, Pancham, timburr, scraggy and, croagunk can all check Rattata but ultimately can't switch in to to live attacks comfortably. Timburr and Croagunk can use a super effective mach punch and vacuum wave respectively.
**Status**: Status, in particular, Paralysis and Burns cause Rattata to lose most of its effectiveness during the course of a battle as the former can hinder its speed/ ability to hit its targets, the ladder cutting its damage output by half, something most sweepers can't handle.
QC: 2 / 3 [The avalanches] [OP]
GP: 0 / 2
Overview
########
-Has limited advantages over and ultimately faces a lot of competition from other Normal type attackers such as Aipom, bunnelby, buneary, zizagoon, etc.
-Has to rely on Hustle in order to large amounts of damage, which causes all attacks to lose 20 percent of their initial accuracy.
-Has piss poor bulk
-Susceptible to priority attacks
-When in the right conditions, Rattata can deal good damage
-Manages to distinguish itself with certain advantages within its movepool and slightly faster than most normal type attackers.
Hustle
########
name: Hustle
move 1: Double-edge / Return
move 2: Sucker punch / Crunch
move 3: Flame wheel
move 4: U-turn / Quick attack
ability: Hustle
item: Life orb
EVs: 228 Atk / 76 Def / 180 Spe
nature: Jolly
Moves
========
-Double-edge is Rattata's main attacking move and necessary for picking up all of the OHKOs or 2HKOs it needs.
-Return, while less powerful, doesn't have the side affect of killing one's self from recoil
-Sucker punch is a priority move that only works if the user goes first and is readying an attack, which is important to help Rattata fix its own problems of being revenge killed while also letting it have a move that hits ghost types.
-Crunch hits ghost types without them having attack
-Flame Wheel is Rattata's only move for hitting steel types and OHKO ferroseed after entry damage from Stealth Rock
-Quick attack is another priority move useful for attacking weaker foes in range of the move.
-U-turn maintains offensive momentum and gets chip damage on counters
Set Details
========
-Life orb and Hustle are important to make sure the set manages to deal enough damage towards its opponents; otherwise, there is very little reason to use Rattata.
-EVs are optimized to hit a speed stat of 17, as much attack power as possible, the rest is filled into defense to help take most priority attacks better.
Usage Tips
========
-Rattata should never be switching into an attack, it is simply too frail to ever be able live a hit comfortably and should rely on its teammates for for slower forms of moves of volt switch and u-turn.
-Attacking is only worth it given if there is a good chance of knocking out what is in front of it.
-Rattata is easily worn down by entry hazards, Life Orb recoil especially along side using Double-edge so keeping it alive and healthy before it knocks itself out is important.
Team Options
========
-Entry Hazards are useful for picking up K0's that Rattata normally wouldn't; Archen further is distinguished for having a both a usable offensive presence while also being a switch in to fletchling.
-Users of Volt switch conjoined with U-turn such as chinchou, magnemite, larvesta are useful for safely switching into the field without having to take damage.
-Snubbull is notable for being able to switch-in to common fighting types bar croagunk.
-Timburr and Abra can revenge kill setup sweepers
-Users of Knock Off like Timburr, croagunk, Archen, abra lure defensive walls and remove their eviolites
Other Options
########
-Rattata can be used as a baton pass recipient from hone claws torchic; however, darumaka and deino are more suited for such roles.
-Choice scarf allows for better performance towards perform faster opponents, but misses out on a lot of power that it normally wouldn't
-Wild Charge can be used to hit Archen, Frillish, and omanyte.
-Zen Headbutt hits fighting types harder, but largely unnecessary because STAB normal type attacks already does this well enough.
-Iron tail is the only move that Rattata can use to use against rock type pokemon, but has a staggering 60% accuracy when Hustle is applied.
-Guts may seem like a good option, but doesn't offer enough advantages that other attackers with guts could.
Checks & Counters
########
**Revenge killers**: Pokemon with naturally higher speed stats and users of priority moves can easily take advantage of Rattata's non existant bulk and do large amounts of damage, if not outright K0-ing it.
**Rock type pokemon**: Archen, onix, tirtouga, omanyte, and, dwebble are capable of stopping rattata dead in its tracks as it has no moves to hit these pokemon well enough, the latter three are particularly deadly as they can use it for setup fodder.
**Steel type pokemon**: Pawniard, magnemite, Honedge need to wary of Flame Wheel when switching in or when they're in KO, bust most can be used as a check, being able to take at least one hit; Pawniard can KO with Sucker Punch.
**Fighting types**: Mienfoo, Pancham, timburr, scraggy and, croagunk can all check Rattata but ultimately can't switch in to to live attacks comfortably. Timburr and Croagunk can use a super effective mach punch and vacuum wave respectively.
**Status**: Status, in particular, Paralysis and Burns cause Rattata to lose most of its effectiveness during the course of a battle as the former can hinder its speed/ ability to hit its targets, the ladder cutting its damage output by half, something most sweepers can't handle.
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