SketchUps Defensive Sap Sipper Azu
No you can have mzor sets tooJust to be sure firehusky, no Mega Scizor sets, right?
tl;dr - It's a great hazard controller and momentum grabber for more balanced teams. It has enough bulk and offense to do both jobs decently well, and is great to pair with another potential Mega like Gyarados to leave your opponents guessing for a bit.Myself said:It has the obvious moves are obvious, and the last slot can be for momentum, utility and item removal, or if your team is very scared of Bisharp for some reason. As far as EVs, running an Adamant nature gives it literally exactly enough power to OHKO 24 Def Mega Gardevoir after Rocks (88.8 - 104.6%), which was the threshold I aimed for. I do not recall exactly why I put 200 SpD in, but it gives it enough bulk to only be 2HKO'd 53% of the time from a Timid 232 SPA Gardevoir's Focus Blast after Rocks, and generally adds to it's Special bulk well. I know I aimed for a number or something to withstand, but that was made a while ago. The 60 Def were left over after I hit whatever number I wanted to on Attack and SpD, and were just plopped into Defense to absorb hits from Mamoswine and the like better.
Calcs:
- 0+ Atk Technician Scizor Bullet Punch vs. 0 HP / 24 Def Mega Gardevoir: 246-290 (88.8 - 104.6%) -- guaranteed OHKO after Stealth Rock
- 0+ Atk Technician Scizor Bullet Punch vs. 64 HP / 0 Def Mega Altaria: 164-194 (53.4 - 63.1%) -- guaranteed 2HKO
- 0+ Atk Scizor U-turn vs. 4 HP / 0 Def Bisharp: 103-123 (37.8 - 45.2%) -- guaranteed 3HKO after Stealth Rock
- 0+ Atk Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Clefable: 156-186 (39.5 - 47.2%) -- 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery
- 0+ Atk Technician Scizor Bullet Punch vs. 252 HP / 160 Def Clefable: 188-224 (47.7 - 56.8%) -- 38.7% chance to 2HKO after Leftovers recovery
- 0+ Atk Technician Scizor Bullet Punch vs. 0 HP / 0 Def Mega Diancie: 328-388 (136 - 160.9%) -- guaranteed OHKO
- 0+ Atk Technician Scizor Bullet Punch vs. 0 HP / 0 Def Diancie: 252-300 (104.5 - 124.4%) -- guaranteed OHKO
- 0+ Atk Technician Scizor Bullet Punch vs. 0 HP / 0 Def Mamoswine: 216-254 (60.1 - 70.7%) -- guaranteed 2HKO
- 0+ Atk Technician Scizor Bullet Punch vs. 0 HP / 0- Def Kyurem-B: 200-236 (51.1 - 60.3%) -- guaranteed 2HKO
- 0+ Atk Technician Scizor Bullet Punch vs. 56 HP / 0- Def Kyurem-B: 200-236 (49.3 - 58.2%) -- 96.9% chance to 2HKO
- 0+ Atk Technician Scizor Bullet Punch vs. 0 HP / 24 Def Weavile: 246-290 (87.5 - 103.2%) -- guaranteed OHKO after Stealth Rock
- 232 SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 200 SpD Scizor: 108-128 (31.4 - 37.3%) -- guaranteed 4HKO after Leftovers recovery
- 232 SpA Mega Gardevoir Focus Blast vs. 248 HP / 200 SpD Scizor: 148-175 (43.1 - 51%) -- 54.3% chance to 2HKO after Stealth Rock and Leftovers recovery
- 252+ SpA Pixilate Mega Altaria Hyper Voice vs. 248 HP / 200 SpD Scizor: 89-105 (25.9 - 30.6%) -- 99.6% chance to 4HKO after Stealth Rock and Leftovers recovery
- 56 Atk Life Orb Teravolt Kyurem-B Fusion Bolt vs. 248 HP / 60 Def Scizor: 146-172 (42.5 - 50.1%) -- guaranteed 3HKO after Leftovers recovery (32.4% chance to 2HKO after Stealth Rock and Leftovers recovery)
- 252+ SpA Life Orb Teravolt Kyurem-B Earth Power vs. 248 HP / 200 SpD Scizor: 127-151 (37 - 44%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
- 4 Atk Mega Diancie Diamond Storm vs. 248 HP / 60 Def Scizor: 153-181 (44.6 - 52.7%) -- 84% chance to 2HKO after Stealth Rock and Leftovers recovery
- 252 SpA Mega Diancie Moonblast vs. 248 HP / 200 SpD Scizor: 87-102 (25.3 - 29.7%) -- 92.7% chance to 4HKO after Stealth Rock and Leftovers recovery
- 240 Atk Life Orb Mamoswine Icicle Spear (5 hits) vs. 248 HP / 60 Def Scizor: 125-150 (36.4 - 43.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
So yeah, not the BEST Scizor, but a pretty dang good "jack of all trades" as far as hazard control, priority, momentum, and defensiveness goes. I've found it quite effective on my teams. I just wish I remember exactly what the EVs I made were for. I didn't rip them from the site analysis; it's just coincidental they are the same numbers. I remember I came up with them myself for something...
Without Roost, doesn't this set ultimately lose to all of the things it's supposed to beat anyways?Heres a set I was experimenting with a while ago, and it can actually put in work
Safeguard Mega Scizor
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Safeguard
- Swords Dance
- Bullet Punch
- Superpower / Knock Off / Bug Bite
This set aims to overcome allot of Scizors checks such as defensive Talonflame, Mega Sableye Rotom, Mew, and bulky water types such as Starmie, Slowbro and Manaphy who often rely on burns to beat you. This set does require a bit of prediction to use, as Standard Mew and Talonflame etc are naturally faster than this set, so its best to predict the switch so you dont have to rely on scald not burning or dodging a Will-o-Wisp as they come in. Mega Scizor is chosen over regular scizor becuase it pulls off these types of sets more efficiently thanks to its greater bulk, speed and attack stat, allowing it to beat threats that normal scizor would lose to such as Rotom and Heatran.
Unfortunately this set comes with a case of 4MSS, as the first three moves are absolutely necesary to function, and you want all 3 of the last moves. Basically Superpower hits steel types, Bug Bite is another ok STAB move that although it has crappy coverage with steel, it gives you a much stronger STAB move to Spam, and a way to beat psychic types. Knock off can also be used to weaken the opposing team, as well as netting great coverage with bullet punch.
152 Speed EVs allow you to speed creep standard rotom and specially defensive heatran, attack is then maxed out with an adamant nature to hit as hard as possible, while the rest is thrown into HP to allow more bulk, which this set really wants to set up easier alongside safeguard.
So why would you use this over standard SD scizor? It allows you to beat allot of Scizors regular checks, who often rely on burns to win, as well as supporting the rest of your team, stopping allot of HO builds who rely on prankster T-Wave to stop set up sweepers
Hope you enjoy the set! It works really good and I would encourage more people to use it.
Yeah it kind of does a bit, but the sets aim is to just set up on them quickly, as it can KO those targets after a couple of boosts, I'll give you some examples:Without Roost, doesn't this set ultimately lose to all of the things it's supposed to beat anyways?