Project PU Core Analysis Workshop (Discussing partners to Rotom-F + Monferno)

2xTheTap

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Leafeon @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 29 HP
- Swords Dance
- Leaf Blade
- Knock Off
- Synthesis / Iron Tail

In the same way that Sawsbuck threatens the core, Leafeon can easily switch into Defensive Carracosta and either setup Swords Dance as Carracosta switches out, or OHKO with a LO boosted Leaf Blade. Leafeon can also OHKO Roselia with a Swords Dance LO boosted Knock Off, especially if Roselia is running less than 100 Defense EVs.

252 Atk Life Orb Leafeon Leaf Blade vs. 252 HP / 252+ Def Solid Rock Carracosta: 304-363 (86.3 - 103.1%) -- 93.8% chance to OHKO after Stealth Rock

+2 252 Atk Life Orb Leafeon Knock Off (97.5 BP) vs. 252 HP / 128 Def Eviolite Roselia: 243-287 (79.9 - 94.4%) -- 50% chance to OHKO after Stealth Rock
+2 252 Atk Life Orb Leafeon Iron Tail vs. 252 HP / 128 Def Eviolite Roselia: 251-296 (82.5 - 97.3%) -- 68.8% chance to OHKO after Stealth Rock
 

rubsomebacononit

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Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Blizzard
- Thunderbolt
- Trick

Rotom-Frost cripples Carracosta and/or Roselia with Trick, forcing them to switch into a very powerful thunderbolt or blizzard.

252 SpA Rotom-F Thunderbolt vs. 252 HP / 4 SpD Solid Rock Carracosta: 267-316 (75.8 - 89.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Rotom-F Blizzard vs. 252 HP / 128+ SpD Eviolite Roselia: 198-234 (65.1 - 76.9%) -- guaranteed 2HKO
 

Twix

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Rapidash @ Charcoal
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Drill Run / Sleep Talk
- Wild Charge / Sleep Talk

Seeing as most of the threats are Grass or Pokemon Rapidash Beats, Rapidash should be a very nice addition to the core. It also allows a FWG core and adds positive Offensive Presence. The only real threat to the core as a whole is Jumpluff so I have decided to slash Sleep Talk with Wild Charge seeing as Carracosta and Roselia can take on Water Types or slashed over Drill Run with the drawback of losing to Fire Types.
 

2xTheTap

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Torkoal @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Stealth Rock / Filler
- Lava Plume / Flamethrower
- Earthquake
- Rapid Spin

///

Torkoal @ White Herb
Ability: Shell Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Rapid Spin
- Shell Smash

Torkoal also rounds out this FWG core nicely, as it has the ability to take on Jumpluff and Ninetales and spin away entry hazards for the rest of your team. If you're running offensive Carracosta / offensive Roselia, then Smashkoal would fit on that team. If you're running defensive Carracosta / defensive Roselia, then you could use defensive Torkoal too. What's important is that it carries Rapid Spin, Fire STAB and either EQ or Earth Power for Ninetales.

On its defensive set, you have the option of running something other than Stealth Rock here because the defensive Carracosta listed in this thread already has Stealth Rock (so I slashed 'filler' there). Yawn or Toxic with Flamethrower, Will O Wisp for guaranteed burns, etc. are all options.
 

Aurorus @ Choice Scarf
Ability: Snow Warning
EVs: 252 SpAtk & 252 Speed with 4 in SpDf
Timid Nature
- Blizzard
- Earth Power
- Ancient Power
- Freeze Dry
If you play around with this a bit, you can take care of a lot of pokes that threaten the above core. Especially, if you take advantage of Roselia's utility in setting up spikes (like in volleyball).
 

Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Earth Power
- Stealth Rock (Can be changed since Carracosta has rocks.)


Ability: Sturdy
EVs: 252 HP / 4 Def / 168 SpD / 84 Spe
Calm Nature
- Stealth Rock (Can be changed since Carracosta has rocks.)
- Volt Switch
- Thunder Wave
- Power Gem

Probopass would be a great addition to this core. Adding Probopass gives this core a decent chance against opposing Ninetales, and serves as a counter to Rotom-F and Jumpluff. Either of those two Probopass sets would serve its purpose for the core depending on what the rest of the team looks like.
 

Grim

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Rapidash, Torkoal, and Probopass will be added to the OP. :]

Next core:


Sawsbuck @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Double-Edge
- Horn Leech
- Jump Kick
- Swords Dance


Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Weather Ball
- Sludge Bomb
- Sleep Powder

Brief description:
Sawsbuck and Victreebel are without doubt the most popular abusers of the arguably broken sun playstyle. Due to Chlorophyll doubling their Speed barely any Pokemon on offense can deal with them, and they have the power and coverage to make quick work of most defensive cores too, as well as Sleep Powder in Victreebel's case to shut down special walls granting a free switch in for Sawsbuck.

When suggesting threats and later partners, assume sun is always up. You have until Sunday to post threats.
 

Raiza

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Jumpluff
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sleep Powder
- Swords Dance
- Acrobatics
- Seed Bomb

Pretty short, Jumpluff can switch on a Grass-type move in predict or just come in revengekill, and thanks to its access to Chlorophyll and Acrobatics, it manages to outspeed Sawsbuck and Victreebel even under sun, and can easily tear apart double grass cores like this, and that's why it's one of the best answers to sun teams for offensive teams at the moment.
 

TONE

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Aurorus @ Choice Scarf
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: NaN Atk
- Blizzard
- Freeze-Dry
- Earth Power
- Flash Cannon

Since we're under the assumption the sun is always up, why not take away what makes this core so deadly with scarf Aurorus. It isn't a direct switch in, but with Snow Warning removing sun plus a base 110 STAB Blizzard with no perfect accuracy in hail combined with a Choice Scarf, Aurorus can easily put this core out of its misery.
 
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Twix

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Dusknoir @ Spell Tag
Ability: Frisk
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Ice Punch
- Thunder Punch
- Shadow Sneak
- Will-O-Wisp

Dusknoir isn't really a counter or really solid Pokemon against this core, but it does block half the STAB moves of both of the Pokemon in the Core and can live a singluar hit from each. Dusknoir can also Ice Punch the Pokemon and can Shadow Sneak against a weakened Victreebel. You could also run Sleep Talk over Will-O-Wisp for the ability to have another advantage over Victreebel.

252+ Atk Dusknoir Ice Punch vs. 0 HP / 4 Def Victreebel: 212-250 (70.4 - 83%) -- guaranteed 2HKO
252+ Atk Dusknoir Ice Punch vs. 0 HP / 0 Def Sawsbuck: 202-238 (67.1 - 79%) -- guaranteed 2HKO

252+ SpA Life Orb Victreebel Solar Beam vs. 212 HP / 0 SpD Dusknoir: 181-214 (63.7 - 75.3%) -- guaranteed 2HKO
252 Atk Life Orb Sawsbuck Horn Leech vs. 212 HP / 0 Def Dusknoir: 103-122 (36.2 - 42.9%) -- guaranteed 3HKO
+2 252 Atk Life Orb Sawsbuck Horn Leech vs. 212 HP / 0 Def Dusknoir: 207-243 (72.8 - 85.5%) -- guaranteed 2HKO
 

Raiza

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Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Grass]

I always use Zebstrika as a partner for sun cores, so I might as well post it there. Zebstrika in my opinion can be a decent partner, aside from a sun setter which is obvious, as it can deal pretty well with Pokemon such as Chlorophyll Jumpluff, which threaten this core, while its Overheat gets empowered under sun, letting it pull off some more damage against Grass-types such as Roselia. Zebstrika can also provide Volt Switch to wear down foes and bring in Sawsbuck or Victreebel on a forced enemy switch, and also it's always nice to have a Pokemon that isn't sun dependant on the team, as it's fast and can perform well even without it.
 

Rapidash @ Life Orb
Ability: Flash Fire
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Flare Blitz
- SolarBeam
- Drill Run
- Morning Sun/ Wild Charge

Well, obviously another sun abuser fits well with the duo and with an immunity to a weakness both Victreebell and Sawsbuck share, Rapidash synergizes well with the core. Coverage in the form of SolarBeam allows this Rapidash set to hit bulky rock, water and ground types for SE damage in the special spectrum. Life Orb allows you to OHKO defensive Carracosta and 2HKO RestTalk Wrath. Wild Charge can be used over Morning Sun to hit waters when Rapidash is outside of sun.




Rapidash @ Heat Rock
Ability: Flash Fire
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Flare Blitz
- SolarBeam
- Drill Run
- Sunny Day


Alternatively, this set allows the Rapidash/Victreebell/Sawsbuck core to be independent of a dedicated sun setter. With Rapidash's high speed stat and ability to force switches to dedicated checks, such as Poliwrath and Carracosta, self setting Rapidash has potential. While you still have incredibly high chances to OHKO defensive Carracosta after rocks with the given spread, (93.8%), this set fails to 2HKO 248 HP Poliwrath, even with SR present on the field. With that said, Victreebell deals with Poliwrath fairly well while under sun.



 
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MZ

And now for something completely different
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Probopass @ Air Balloon
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Earth Power
- Stealth Rock / Sleep Talk

The biggest threats to sun have always been Aurorus and Jumpluff, and Probopass is a great check to both. It can come in on any of Aurorus's moves once and either OHKO it or pivot out with volt switch, and brings up some 50/50s on whether aurorus will earth power or blizzard. Jumpluff cant do shit to this at all, and I slashed sleep talk because you're already running rocks on lead Onix or Carbink or Golem so you can make this thing shit on Jumpluff even harder. It can check Dusknoir since Ben neglected to run Earthquake for whatever reason, but it usually won't, although it can put in some work against CB. Dusknoir isn't nearly as important of a threat to the core though, checking Aurorus and Jumpluff is Probo's main draw.
 

2xTheTap

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View attachment 42287
Probopass @ Air Balloon
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Flash Cannon
- Earth Power
- Stealth Rock / Sleep Talk

The biggest threats to sun have always been Aurorus and Jumpluff, and Probopass is a great check to both. It can come in on any of Aurorus's moves once and either OHKO it or pivot out with volt switch, and brings up some 50/50s on whether aurorus will earth power or blizzard. Jumpluff cant do shit to this at all, and I slashed sleep talk because you're already running rocks on lead Onix or Carbink or Golem so you can make this thing shit on Jumpluff even harder. It can check Dusknoir since Ben neglected to run Earthquake for whatever reason, but it usually won't, although it can put in some work against CB. Dusknoir isn't nearly as important of a threat to the core though, checking Aurorus and Jumpluff is Probo's main draw.
I once used a Probopass with a similar set when I was using Rocks on another mon on the same team. I basically had Safety Goggles on Probo in Hail, with Power Gem over Stealth Rock. So, it was immune to Hail and acted as a hard counter to Jumpluff. Agreeing with the viability of this set and others like it, especially given Probopass has a hard time continuing what it needs to do during battle if it's been hit by Jumpluff's Sleep Powder.
 

Grim

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Nice.

Next core:


Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Icicle Spear
- Ice Shard


Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Air Slash
- Defog
- Roost

Brief description:
Piloswine and Pelipper have great type synergy, with Piloswine taking on the Electric-types that bother Pelipper and Pelipper taking on the Water- and Fighting-types that trouble Piloswine. They also provide a good amount of entry hazard control with Piloswine being a very consistent Stealth Rock setter and Pelipper carrying Defog.

Defensive and offensive Pelipper also work in this core but I chose specially defensive here. You have until Tuesday to post threats to the core.
 

Anty

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Raichu @ Life Orb
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Focus Blast
- Hidden Power Ice

Although piloswine generally walls most electric types that threaten pelipper with their STABs, raichu doesnt care about piloswine much due to focus blast. Nasty Plot is easy to set up on by forcing pelipper out and it avoids a 50/50 in going into piloswine as it can OHKO it after. NPchu is also a huge threat to most balance builds due to its high speed, as most balance teams rely on bulk or kadabra to stop set up sweepers
+2 252 SpA Life Orb Raichu Thunderbolt vs. 248 HP / 8 SpD Pelipper: 1575-1856 (487.6 - 574.6%) -- guaranteed OHKO (he dead)
+2 252 SpA Life Orb Raichu Focus Blast vs. 252 HP / 4 SpD Eviolite Piloswine: 530-627 (131.1 - 155.1%) -- guaranteed OHKO
 

Raiza

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Rotom-Frost @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Blizzard
- Thunderbolt
- Pain Split

Another Electric-type that threatens this core is Rotom-Frost, especially when running the SubSplit set, as it allows Rotom-F to easily stall Piloswine, which can't hit Rotom for decent damage also because of Levitate, while Pelipper just gets OHKOed by Thunderbolt, otherwise Rotom-Frost could go directly for Substitute predicting the switch. A Choice Scarf set could be also threatening, but it should be more careful against Piloswine.
 
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rubsomebacononit

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Misdreavus @ Eviolite
Ability: Levitate
EVs: 252 HP / 204 Def / 52 Spe
Timid Nature
- Will-O-Wisp
- Taunt
- Pain Split
- Foul Play

252+ Atk Piloswine Icicle Crash vs. 252 HP / 204 Def Eviolite Misdreavus: 97-115 (29.9 - 35.4%) -- 26.8% chance to 3HKO
252+ Atk burned Piloswine Icicle Crash vs. 252 HP / 204 Def Eviolite Misdreavus: 48-57 (14.8 - 17.5%) -- possible 6HKO
0 SpA Pelipper Scald vs. 252 HP / 0 SpD Eviolite Misdreavus: 58-69 (17.9 - 21.2%) -- possible 5HKO
0 SpA Pelipper Air Slash vs. 252 HP / 0 SpD Eviolite Misdreavus: 55-66 (16.9 - 20.3%) -- possible 5HKO

Both Piloswine and Pelipper hated being Taunted, so Taunting them with Misdreavus is a good for preventing Defog or Rocks. Misdreavus can burn Piloswine, making it useless and Pelipper's attacks are too weak for Misdreavus. If Misdreavus takes too much damage, it can simply Pain Split. Weird speed stat to outspeed base 70s (poliwrath, mightyena)
 

scorpdestroyer

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Regice @ Life Orb
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Ice Beam
- Thunderbolt
- Focus Blast
- Rock Polish

While Regice shouldn't be trying to switch in against Piloswine because EQ 2HKOs, both of these Pokemon in the core still lose to Regice 1v1. Regice sets up on Pelipper and can OHKO it with Thunderbolt, while Focus Blast does big damage to Piloswine and KOs with a bit of prior damage that shouldn't be difficult to achieve on a mon that checks so much stuff.

252+ SpA Life Orb Regice Focus Blast vs. 252 HP / 4 SpD Eviolite Piloswine: 312-369 (77.2 - 91.3%) -- 31.3% chance to OHKO after Stealth Rock

252+ Atk Piloswine Earthquake vs. 0 HP / 4 Def Regice: 150-177 (49.8 - 58.8%) -- 99.6% chance to 2HKO

0 SpA Pelipper Scald vs. 0 HP / 0 SpD Regice: 42-49 (13.9 - 16.2%) -- possible 7HKO - easy setup
 

Floatzel @ Life Orb
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Baton Pass

Floatzel can come in on Pelipper and force it out with the threat of Hidden Power or just kill it if it decides to stay in, if they do switch to Piloswine then they are beaten by Hydro Pump which is a clean KO after rocks. Be careful switching into Piloswine, (if you decide to do it) Floatzel doesn't like Earthquake.

252 SpA Life Orb Floatzel Hydro Pump vs. 248 HP / 8 SpD Eviolite Piloswine: 351-413 (87 - 102.4%) -- 93.8% chance to OHKO after Stealth Rock

252 SpA Life Orb Floatzel Hidden Power Electric vs. 248 HP / 252+ SpD Pelipper: 234-276 (72.4 - 85.4%) -- 75% chance to OHKO after Stealth Rock

252+ Atk Piloswine Earthquake vs. 0 HP / 0 Def Floatzel: 241-285 (77.4 - 91.6%) -- guaranteed 2HKO
 

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