The Legend Run: (Its_A_Random) Ruined Eden

Pokemon:

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE: Poison / Ground
ABILITIES: Persistent / Vital Spirit / Prankster (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (110/110)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Fling
Frustration
Giga Impact
Knock Off
Low Sweep
Natural Gift
Poison Jab
Rapid Spin
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Thief
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Echoed Voice
Gust
Hidden Power (Ice)
Hyper Beam
Icy Wind
Mud-Slap
Ominous Wind
Razor Wind
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Struggle Bug
Swift
Twister
Venoshock

OTHER
After You
Ally Switch
Attract
Block
Captivate
Confide
Copycat
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Haze
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Rest
Rototiller
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room

RAID
Dispel

Nidoking [King Odin] (M)
NATURE: Mild

TYPE: Poison / Ground
ABILITIES: Poison Point / Rivalry / Sheer Force (H)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (87/133)
PHYSICAL
Aqua Tail
Beat Up
Bide
Brick Break
Bulldoze
Chip Away
Counter
Dig
Double Kick
Dragon Tail
Drill Run
Earthquake
Facade
Fire Punch
Fling
Frustration
Fury Attack
Head Smash
Horn Attack
Horn Drill
Ice Punch
Iron Tail
Megahorn
Outrage
Peck
Poison Jab
Poison Sting
Return
Rock Slide
Rock Tomb
Shadow Claw
Smack Down
Stone Edge
Sucker Punch
Superpower
Tackle
Thrash
Thunder Punch

SPECIAL
Blizzard
Confusion
Dragon Pulse
Earth Power
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass)
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Surf
Thunder
Thunderbolt
Venoshock

OTHER
Attract
Captivate
Disable
Double Team
Endure
Flatter
Focus Energy
Helping Hand
Hone Claws
Leer
Lovely Kiss
Mimic
Morning Sun
Protect
Quash
Rain Dance
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic
Toxic Spikes

RAID
Bloodust

Nidoqueen [Queen Adin] (F)
NATURE: Quiet (-10% Evasion)

TYPE: Poison / Ground
ABILITIES: Poison Point / Rivalry / Sheer Force (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 66 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (96/131)
PHYSICAL
Aerial Ace
Aqua Tail
Avalanche
Beat Up
Bide
Bite
Body Slam
Brick Break
Bulldoze
Chip Away
Counter
Crunch
Dig
Double Kick
Dragon Tail
Drill Run
Earthquake
Facade
Fire Punch
Focus Punch
Frustration
Fury Swipes
Ice Punch
Iron Tail
Pay Day
Poison Fang
Poison Jab
Poison Sting
Pursuit
Return
Rock Slide
Rock Tomb
Scratch
Shadow Claw
Smack Down
Stone Edge
Super Fang
Superpower
Tackle
Thief
Thunder Punch

SPECIAL
Blizzard
Bubble Beam
Dragon Pulse
Earth Power
Fire Blast
Flamethrower
Focus Blast
Hidden Power (Grass)
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Surf
Thunder
Thunderbolt
Venoshock
Water Gun
Water Pulse
Whirlpool

OTHER
Attract
Captivate
Charm
Detect
Disable
Double Team
Endure
Flatter
Focus Energy
Growl
Helping Hand
Hone Claws
Lovely Kiss
Mimic
Moonlight
Protect
Quash
Rain Dance
Reflect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Tail Whip
Taunt
Torment
Toxic
Toxic Spikes


3× Potion
1× Super Potion
3× Ether
1× Revive
1× Elixir
6× Cherish Ball
12× Dream Ball
2× Life Orb (Nidoking, Nidoqueen)
1× Soft Sand (Fidgit)
Spare Pocket (any item): 0/3 free slots
1× Full Restore
1× Max Elixir
1× Max Revive


RUINED EDEN

Set before you is a massive island that humans have long ago abandoned. Leaving from the helicopter you took here onto a vista, you look down and see a land shrouded in a thick poisonous mist. Directly in front of you is a thoroughly unappealing Swamp, which covers an expansive amount of land. You can see a Stream feeding into further up and to the right, in an area that appears to be under a constant, violent electrical storm. To the right a massive build-up of land forms a caldera around a huge lake of lava that is led into by a vast expanse of barren rock.

Scattered throughout the wreckage, you see some indications that humans once lived here but that a cataclysm had occurred. What little you can see through the tinted fog looks like deeply corroded ruins of civilisation. You turn your attention to the very far side of the island, behind the lake of lava. In the distance sits a massive tower that would at one point been a pillar of civilisation but now appears to be a massive tower of blackened soot, standing as a permanent reminder of the permanence of nothing but entropy. Humanity has abandoned this place, but rumours of legends still abound. You survey the pathways down from the Vista. Which place do you approach first?
Its_A_Random , do you...​
a) Enter Toxic Swamp.
b) Enter Amperage Stream.
c) Enter Molten Lake.​
d) Enter Tower of Ash
e) Leave Ruined Eden​

 
Pointing your finger towards the stream, you decide that the best path to take from the vista is to go towards Amperage Stream, and you head there, ready for the storm that had engulfed the area...

The walk through the forest to Amperage Stream was fairly pleasant, and not much troubles were caused. Eventually, after walking for a good fifteen minutes, you find yourself at the beginning of Amperage Stream. The stream itself was very shallow and was shaped as if it was a dead end for the water. There is a passage going up beside the stream, and there was another passage going through thick forest, but before you could make a decision, you hear rustling about. You look around, when suddenly, a Chinchou and an Electrike pounce, thinking you are an intruder! As a result you were forced to send in your Pokémon in defence, and the battle was on!


Chinchou (F)
NATURE
: Mild (+1 SpA, -1 Def)

TYPE: Water / Electric
ABILITIES: Volt Absorb / Illuminate / Water Absorb (H)

STATS
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 5/5

ATTACKS
Aqua Ring
Bubble
Bubblebeam
Charge
Confuse Ray
Discharge
Electro Ball
Flail
Hydro Pump
Signal Beam
Spark
Supersonic
Take Down
Thunder Wave
Water Gun
Ion Deluge

Protect
Substitute
Surf
Dive
Thunderbolt
Dazzling Gleam

Agility
Brine
Soak

Bounce
Heal Bell
Icy Wind
Endure

Electrike (M)
NATURE
: Mild (+1 SpA, -1 Def)

TYPE: Electric
ABILITIES: Static / Lightningrod / Minus (H)

STATS
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 5/5

ATTACKS
Bite
Charge
Discharge
Howl
Leer
Odour Sleuth
Quick Attack
Roar
Spark
Tackle
Thunder
Thunder Fang
Thunder Wave
Wild Charge

Hidden Power (Grass)
Protect
Substitute
Thunderbolt
Volt Switch

Crunch
Flame Burst
Switcheroo
Ice Fang

Magnet Rise
Signal Beam
Uproar
Endure



Restrictions: None.

Combination Timers: 1 (Status), 2 (Damaging)

Description: The battle takes place at the "beginning" of Amperage Stream, which also is the shallowest point of the stream, albeit deep enough to dive in. There are also grassy patches surrounding the stream beginning.

Mechanics:
Arena Type: Water's Edge (Produces Bubble Beam).

|

"Let's get these guys... SOAKED!" | "Did you just try to make a pun?"
Chinchou: Hydro Pump (Utilitand) -> Surf
If Utilitand is under the effects of a successful P/E move when you would attack A1, redirect to King Odin
If Utilitand is in the evasive stage of a D/E move when you would attack A1, redirect to King Odin

Electrike: Ice Fang (King Odin) -> Ice Fang (Kind Odin)
If King Odin is under the effects of a successful P/E move when you would attack A1, redirect to Utilitand
If targeted with Torment, change that action to Flame Burst (Queen Adin)​

|
|

Utilitand @ Soft Sand | King Odin @ Life Orb | Queen Adin @ Life Orb
HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
3/4/3/3/105 | 4/2/4/3/85 | 3/3/4/3/66/ -10% Eva

|

Chinchou | Electrike
HP: 100 | HP: 90
EN: 100 | EN: 100
2/1/3/2/67 | 2/1/4/2/65
3× Potion
1× Super Potion
3× Ether
1× Revive
1× Elixir
6× Cherish Ball
12× Dream Ball
1× Full Restore
1× Max Elixir
1× Max Revive
Its_A_Random: 1 CC
Utilitand the Fidgit: N/A
King Odin the Nidoking: 3 MC
Queen Adin the Nidoqueen: 3 MC

waterwarrior: 3 UC (2 base + (0 x 0.5) per Poké Ball thrown + (1 x 1) UC per Non-Combat Update / "Free Round" following a capture attempt + (0 x 1.5 UC per Combat Update with three or less active Pokémon on the field + (0 x 2) UC per Combat Update with four to six active Pokémon on the field + (0 x 2.5) UC per Combat Update with seven or more active Pokémon on the field.


Its_A_Random , time to attack the lackeys
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Ehhh at least Sheer Force is on by default. And Illuminate.

And sorry for taking so long to order. Inexcusable on my part.

Utilitand: Earth Power (Electrike) > Wide Guard

King Odin: Earth Power (Electrike) > Earthquake

Queen Adin: Earth Power (Electrike) > Earthquake
 
|

"Oh god oh god oh god!!" | "We're doooooomed!"

Pre-Round stats:​
|
|

Utilitand @ Soft Sand | King Odin @ Life Orb | Queen Adin @ Life Orb
HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
3/4/3/3/105 | 4/2/4/3/85 | 3/3/4/3/66/ -10% Eva
|
Chinchou | Electrike
HP: 100 | HP: 90
EN: 100 | EN: 100
CHP: 110 | CHP: 180
2/1/3/2/67 | 2/1/4/2/65

Fidgit -> Nidoking -> Chinchou -> Nidokqueen -> Electrike
Action 1
(Fidgit) Earth Power -> Electrike (6 EN)
RNG roll (to crit) 5531 = no crit
RNG roll (to lower SpD) 4132 = no lower
(9+3+(3-2)1.5)(1.5)+4 = 24.25 DMG

(Nidoking) Earth Power -> Electrike (6 EN)
RNG roll (to crit) 9251 = no crit
(9+2+2+3+3+(4-2)1.5)(1.5) = 33 DMG

Hydro Pump -> Utilitand (7 EN)
RNG roll (to hit) 8330 = yay Illuminate
RNG roll (to crit) 3006 = no crit
(11+3+(3-3)1.5)(1.5) = 21 DMG

(Nidoqueen) Earth Power -> Electrike (6 EN)
RNG roll (to crit) 9251 = no crit
(9-2+2+3+3+(4-2)1.5)(1.5) = 27 DMG

Ice Fang -> King Odin (5 EN)
RNG roll (to crit) 9038 = no crit
RNG roll (to freeze) 1086 = so close
(7+(2-2)1.5)(1.5) = 10.5 DMG

Action 2
Utilitand used Wide Guard! (7 EN)
Fuck

(King) Earthquake -> All (7 EN, 2 DMG)
Utilitand/Adin blocked!
Chinchou: RNG roll (to crit) 5952 = no crit
(7.5-2+3+3+(4-1)1.5)(1.5) = 24 DMG
Electrike: RNG roll (to crit) 3604 = no crit
(7.5+2+3+3+(4-1)1.5)(1.5) = 30 DMG
Electrike fainted!

Surf -> All (6 EN)
Wide Guard >.<

(Queen) Earthquake -> All (7 EN, 2 DMG)
Utilitand/Odin blocked!
Chinchou: RNG roll (to crit) 2030 = no crit
(7.5+2+3+3+(4-1)1.5)(1.5) = 30 DMG


Post-Round stats:​
|
|

Utilitand @ Soft Sand | King Odin @ Life Orb | Queen Adin @ Life Orb
HP: 79 | HP: 87 | HP: 98
EN: 87 | EN: 87 | EN: 87
3/4/3/3/105 | 4/2/4/3/85 | 3/3/4/3/66/ -10% Eva
|

Chinchou | Electrike
HP: 46 | HP: -24
EN: 87 | EN: KO
CHP: 110 | CHP: KO
2/1/3/2/67 | 2/1/4/2/65

|

"Please don't hurt me..." | "x-X"

Order or initiate a capture phase
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Chinchou should have 87 EN since it would have used Surf A2 only for it to deal no damage.

Because you know, 87 is a magical number. A very magical number.

Utilitand: Encore (Chinchou) > Telekinesis (Chinchou)
IF
(Protective/Evasive Move) is used A1, THEN use Chill A1.

King Odin: Torment (Chinchou) > Lovely Kiss (Chinchou)
IF
(Protective/Evasive Move) is used A1, THEN use Chill A1.

Queen Adin: Chill > Chill
 

"Can't go out without a fight!!"
Dodge -> Dive + Dive (Utilitand)
If you are not Tormented A2, change that action to Hydro Pump + Hydro Pump (Utilitand)

Pre-Round stats:​
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|

Utilitand @ Soft Sand | King Odin @ Life Orb | Queen Adin @ Life Orb
HP: 79 | HP: 87 | HP: 98
EN: 87 | EN: 87 | EN: 87
3/4/3/3/105 | 4/2/4/3/85 | 3/3/4/3/66/ -10% Eva

Chinchou
HP: 46
EN: 87
CHP: 110
2/1/3/2/67

Action 1
Chinchou used Dodge (5 EN)

Encore -> Chinchou (10 EN)
Failed!

Torment -> Chinchou (10 EN)
Dodge calc: (40+(67-85)/5) = 36.4% chance
RNG roll (to hit, <=7360 hit) 7933 = miss
Hax gods be praised :O

Queen Adin chilled! (+12 EN)

Action 2
Telekinesis -> Chinchou (7 EN)
Chinchou was lifted up!

Lovely Kiss -> Chinchou (6 EN)
RNG roll (for duration) 3865 = 1a
Chinchou fell asleep!

Queen Adin chilled! (+1 EN)

Chinchou is asleep
FML: Brotherhood


The little fishy gets lucky and is able to dodge an Encore and a Torment, but it wasn't able to actually deal any damage. It looks like its luck is over...

Post-Round stats:​
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|

Utilitand @ Soft Sand | King Odin @ Life Orb | Queen Adin @ Life Orb
HP: 79 | HP: 87 | HP: 98
EN: 70 | EN: 71 | EN: 100
3/4/3/3/105 | 4/2/4/3/85 | 3/3/4/3/66/ -10% Eva

Chinchou
HP: 46
EN: 82
CHP: 110
2/1/3/2/67
Asleep (0a)
Telekinesis (5a)


"Zz.... Zz..."
Surf -> Surf
If Wide Guard is used AND Utilitand is NOT under the effects of a P/E move when you would move, change that action to Brine (Utilitand)
If Wide Guard is used AND Utilitand is under the effects of a P/E move when you would move,change that action to Hydro Pump (King Odin)

Player orders or initiates a capture phase​
 
Last edited:
Dream Ball -> Chinchou
(36-(46/10))x2 = 64 CDMG
+12 EN

Dream Ball -> Chinchou
(36-(46/10))x2 = 64 CDMG
Chinchou was captured!

|
|

Utilitand @ Soft Sand | King Odin @ Life Orb | Queen Adin @ Life Orb
HP: 79 | HP: 87 | HP: 98
EN: 70 | EN: 71 | EN: 100
3/4/3/3/105 | 4/2/4/3/85 | 3/3/4/3/66/ -10% Eva

Chinchou
HP: 46
EN: 94
CHP: 110
2/1/3/2/67
Asleep (0a)
3× Potion
1× Super Potion
3× Ether
1× Revive
1× Elixir
6× Cherish Ball
10× Dream Ball
1× Full Restore
1× Max Elixir
1× Max Revive
Its_A_Random: 1 CC
Utilitand the Fidgit: N/A
King Odin the Nidoking: 3 MC, 1 KOC
Queen Adin the Nidoqueen: 3 MC

+1 Chinchou

waterwarrior: 8 UC (2 base + (2 x 0.5) per Poké Ball thrown + (1 x 1) UC per Non-Combat Update / "Free Round" following a capture attempt + (0 x 1.5 UC per Combat Update with three or less active Pokémon on the field + (2 x 2) UC per Combat Update with four to six active Pokémon on the field + (0 x 2.5) UC per Combat Update with seven or more active Pokémon on the field.


With the last of the Lackeys caught, you turn your attention to the two paths again. The path up the stream seems to curve right, but is more open and feels somewhat more safe. The path through the forest seems more direct and shorter, but seems less safe. Time to make a decision. Which path will you take?


a) Take the path upstream.
b) Take the path through the forest.

Pick a path and manage your team
 
Last edited:
Not wanting to walk a long way, you decide to walk through the forest. You head in that direction, wondering what dangers await...

Amperage Stream - Electric Mine Field

You come to a section of the forest that has a large open field and a narrow path to the right through the bushes around it. You see an sack in the middle of the field which could be useful. At the same time, you also see a sign that reads out the following:

DANGER! ELECTRICAL MINES AHEAD. CROSS AT YOUR OWN PERIL.

How the sign even got here in a decrepit place like this, you do not understand. To the right however, you feel that wild Pokémon could swamp you if you are not careful. Both options could yield danger but there is no turning back at this point. Which path do you take?
Player options:
a) Cross the mine-field and pick up the sack.
b) Avoid the mine-field and take the path through the bushes.

|
|

Utilitand @ Soft Sand | King Odin @ Life Orb | Queen Adin @ Life Orb
HP: 99 | HP: 87 | HP: 98
EN: 90 | EN: 71 | EN: 100
3/4/3/3/105 | 4/2/4/3/85 | 3/3/4/3/66/ -10% Eva

Chinchou
HP: 46
EN: 94
2/1/3/2/67
2× Potion
1× Super Potion
2× Ether
1× Revive
1× Elixir
6× Cherish Ball
10× Dream Ball
1× Full Restore
1× Max Elixir
1× Max Revive
Its_A_Random: 1 CC
Utilitand the Fidgit: N/A
King Odin the Nidoking: 3 MC, 1 KOC
Queen Adin the Nidoqueen: 3 MC

+1 Chinchou

waterwarrior: 9 UC (2 base + (2 x 0.5) per Poké Ball thrown + (2 x 1) UC per Non-Combat Update / "Free Round" following a capture attempt + (0 x 1.5 UC per Combat Update with three or less active Pokémon on the field + (2 x 2) UC per Combat Update with four to six active Pokémon on the field + (0 x 2.5) UC per Combat Update with seven or more active Pokémon on the field.
 
Feeling brave and ignoring the warning on the sign, you bravely walk through the mine-field. You reach the sack without many problems, and open it. Inside the bag was a Cheri Berry, a Cherish Ball, and an Electric Gem. You shove the contents into your backpack, then move on to the other side of the mine-field. Suddenly before you knew it, one of the mines below Chinchou, King Odin, and Queen Adin detonated after being stepped on! They all took some damage, but luckily all of them avoided paralysis. You tend to your stricken Pokémon as you made it to the other side without harm to yourself, but it seems like your Pokémon were hurt as a result. Shrugging it off, you move on, deeper into the forest.

Amperage Stream - Branched Paths

Continuing through the forest, you come to a fork in the road. A big tree creates the fork, with either side of the fork taking you through a tree-lined narrow path. You do not know exactly what is down either path, but you can faintly hear what is down either path. To the left, you can faintly hear the sound of feeding. To the right, you can faintly hear the sound of cheering. Knowing there is no turning back, you must make a decision. Which path do you take?
Player Options:
a) Take the left path.
b) Take the right path.

Its_A_Random

|
|

Chinchou | King Odin @ Life Orb | Queen Adin @ Life Orb
HP: 36 | HP: 77 | HP: 88
EN: 94 | EN: 71 | EN: 100
2/1/3/2/67 | 4/2/4/3/85 | 3/3/4/3/66/ -10% Eva

Utilitand @ Soft Sand
HP: 99
EN: 90
3/4/3/3/105
2× Potion
1× Super Potion
2× Ether
1× Revive
1× Elixir
7× Cherish Ball
10× Dream Ball
1× Full Restore
1× Max Elixir
1× Max Revive
1x Electric Gem
1x Cheri Berry
Its_A_Random: 1 CC
Utilitand the Fidgit: N/A
King Odin the Nidoking: 3 MC, 1 KOC
Queen Adin the Nidoqueen: 3 MC

+1 Chinchou

waterwarrior: 10 UC (2 base + (2 x 0.5) per Poké Ball thrown + (3 x 1) UC per Non-Combat Update / "Free Round" following a capture attempt + (0 x 1.5 UC per Combat Update with three or less active Pokémon on the field + (2 x 2) UC per Combat Update with four to six active Pokémon on the field + (0 x 2.5) UC per Combat Update with seven or more active Pokémon on the field.
 
Reckoning that the cheering to the right is too dangerous to consider, you head down the path to the left of you. You walk for a fair bit, before coming to looks like a feeding area. You notice several Blitzle in the area simply feeding on some plants. In the middle of the area lies a plant that is not been head on, that contains a Mental Herb, a White Herb, and a Power Herb; all of which look ripe and ready to pluck off! Alternatively you could just ignore the herbs and get to the other side. What do you choose to do?

Player options:
a) Grab the herbs and move on.
b) Ignore the herbs and move on.

Its_A_Random

|
|

Utilitnd @ Soft Sand | King Odin @ Life Orb | Queen Adin @ Life Orb
HP: 99 | HP: 77 | HP: 88
EN: 90 | EN: 71 | EN: 100
3/4/3/3/105 | 4/2/4/3/85 | 3/3/4/3/66/ -10% Eva

Chinchou
HP: 36
EN 94
2/1/3/2/67
2× Potion
1× Super Potion
2× Ether
1× Revive
1× Elixir
7× Cherish Ball
10× Dream Ball
1× Full Restore
1× Max Elixir
1× Max Revive
1x Electric Gem
1x Cheri Berry
Its_A_Random: 1 CC
Utilitand the Fidgit: N/A
King Odin the Nidoking: 3 MC, 1 KOC
Queen Adin the Nidoqueen: 3 MC

+1 Chinchou

waterwarrior: 11 UC (2 base + (2 x 0.5) per Poké Ball thrown + (4 x 1) UC per Non-Combat Update / "Free Round" following a capture attempt + (0 x 1.5 UC per Combat Update with three or less active Pokémon on the field + (2 x 2) UC per Combat Update with four to six active Pokémon on the field + (0 x 2.5) UC per Combat Update with seven or more active Pokémon on the field.
 
Ref note: Blitzle has a much smaller movepool than originally thought :S

Not willing to take the obvious bait, you walk across the area and ignore the plant with the herbs. You feel like those herbs could have been useful later on, but that is the least of your concerns. As you pass the plant, a Blitzle turns around, full up from feeding on plants. It spots you and cries out, as two more Blitzle are disturbed. The three Blitzle surround you, forcing you to send out your Pokémon in defense. It seems like you have to defeat these three if you wish to continue.

Arena: Forest


Blitzle (X)
NATURE
: Mild (+1 SpA, -1 Def)

TYPE: Electric
ABILITIES: Lightningrod / Motor Drive / Sap Sipper (H)

STATS
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 76
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 5/5

ATTACKS
Agility
Charge
Discharge
Flame Charge
Pursuit
Quick Attack
Shock Wave
Spark
Stomp
Tail Whip
Thrash
Thunder Wave
Wild Charge

Hidden Power (Grass)
Protect
Substitute
Swagger
Light Screen
Double Team
Frustration

Double Kick
Endure
Me First

Bounce
Magnet Rise
Signal Beam
Snatch


|
|

"Let's charge up, boys!" | "I'm not so sure about this..." | "Let's go, guys!"
Blitzles 1 and 2: Discharge -> Hidden Power (King Odin)
If King Odin is under the effects of a P/E move when you would use Hidden Power, redirect to Utilitand
If Utilitand is under the effects of a P/E move when you would use Hidden Power AND King Odin is under the effects of a P/E move when you would use Hidden Power, redirect to Queen Adin

Blitzle 3: Hidden Power (King Odin) -> Discharge
If King Odin is under the effects of a P/E move when you would use Hidden Power, redirect to Utilitand
If Utilitand is under the effects of a P/E move when you would use Hidden Power AND King Odin is under the effects of a P/E move when you would use Hidden Power, redirect to Queen Adin​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Let's just get this over and done with.

Utilitand: Wide Guard > Wide Guard

King Odin: Earthquake > Earthquake

Queen Adin: Earthquake > Earthquake
 
|
|

"Looks like we're doomed..." | "It's been a pleasure, boys." | "Same here.|​

Pre-Round stats:
|
|

Utilitand @ Soft Sand | King Odin @ Life Orb | Queen Adin @ Life Orb
HP: 99 | HP: 77 | HP: 88
EN: 90 | EN: 71 | EN: 100
3/4/3/3/105 | 4/2/4/3/85 | 3/3/4/3/66/ -10% Eva
|
|

Blitzle | Blitzle | Blitzle
HP: 90 | HP: 90 | HP: 90
EN: 100 | EN: 100 | EN: 100
2/1/3/2/76 | 2/1/3/2/76 | 2/1/3/2/76

Speed order: Utilitand -> King Odin -> Blitzles -> Queen Adin
Action 1
Utilitand used Wide Guard! (7 EN)

(Odin) Earthquake -> Blitzles (6 EN, 2 HP)
1: RNG roll (to crit) 2040 = no crit
(7.5+3+3+(4-1)1.5)(1.5) = 27 DMG
2: RNG roll (to crit) 2714 = no crit
(7.5+3+3+(4-1)1.5)(1.5) = 27 DMG
3: RNG roll (to crit) 5490 = no crit
(7.5+3+3+(4-1)1.5)(1.5) = 27 DMG

Hidden Power -> King Odin (4 EN)
RNG roll (to crit) 352 = crit
(6+3+(3-3)1.5) = 9 DMG

Blitzle 1 and 2 used Discharge! (5 EN each)
+1 SpA/ Speed for Blitzle 1 and 2
+2 SpA/ Speed for Blitzle 3
IAR's team is protected/immune

(Adin) Earthquake -> Blitzles (6 EN, 2 HP)
1: RNG roll (to crit) 6919 = no crit
(7.5+3+3+(3-1)1.5)(1.5) = 24.75 DMG
2: RNG roll (to crit) 3928 = no crit
(7.5+3+3+(3-1)1.5)(1.5) = 24.75 DMG
3: RNG roll (to crit) 7234 = no crit
(7.5+3+3+(3-1)1.5)(1.5) = 24.75 DMG

Action 2
Utilitand used Wide Guard! (11 EN)

Blitzle 3 used Discharge! (5 EN)
+1 SpA/ Speed for Blitzles 1 and 2
IAR's team is protected/immune

(1) Hidden Power -> King Odin (4 EN)
RNG roll (to crit) 6017 = no crit
(6+(3-3)1.5)+4 = 10 DMG

(2) Hidden Power -> King Odin (4 EN)
RNG roll (to crit) 8058 = no crit
(6+(3-3)1.5)+4 = 10 DMG

(Odin) Earthquake -> Blitzles (10 EN, 2 HP)
1: RNG roll (to crit) 6875 = no crit
(7.5+3+3+(4-1)1.5)(1.5) = 27 DMG
2: RNG roll (to crit) 4906 = no crit
(7.5+3+3+(4-1)1.5)(1.5) = 27 DMG
3: RNG roll (to crit) 9655 = no crit
(7.5+3+3+(4-1)1.5)(1.5) = 27 DMG

(Adin) Earthquake -> Blitzles (10 EN, 2 HP)
1: RNG roll (to crit) 7193 = no crit
(7.5+3+3+(3-1)1.5)(1.5) = 24.75 DMG
2: RNG roll (to crit) 1951 = no crit
(7.5+3+3+(3-1)1.5)(1.5) = 24.75 DMG
3: RNG roll (to crit) 7914 = no crit
(7.5+3+3+(3-1)1.5)(1.5) = 24.75 DMG


Post-Round stats:
|
|

Utilitand @ Soft Sand | King Odin @ Life Orb | Queen Adin @ Life Orb
HP: 99 | HP: 44 | HP: 84
EN: 72 | EN: 55 | EN: 84
3/4/3/3/105 | 4/2/4/3/85 | 3/3/4/3/66/ -10% Eva
|
|

Blitzle 1 | Blitzle 2 | Blitzle 3
HP: -14 | HP: -14 | HP: -14
EN: KO | EN: KO | EN: KO
2/1/3/2/76 | 2/1/3/2/76 | 2/1/3/2/76

With the last of the nest dispatched, you tend to your team, happy that you have gotten out of the fight in one piece. After that, you notice that a clearing is at the other side of the path. You move on, towards the clearing.
|
|

Utilitand @ Soft Sand | King Odin @ Life Orb | Queen Adin @ Life Orb
HP: 99 | HP: 44 | HP: 84
EN: 72 | EN: 55 | EN: 84
3/4/3/3/105 | 4/2/4/3/85 | 3/3/4/3/66/ -10% Eva

Chinchou
HP: 36
EN 94
2/1/3/2/67
2× Potion
1× Super Potion
2× Ether
1× Revive
1× Elixir
7× Cherish Ball
10× Dream Ball
1× Full Restore
1× Max Elixir
1× Max Revive
1x Electric Gem
1x Cheri Berry
Its_A_Random: 2 CC
Utilitand the Fidgit: N/A
King Odin the Nidoking: 6 MC, 1 KOC
Queen Adin the Nidoqueen: 6 MC, 3 KOC

+1 Chinchou

waterwarrior: 14 UC (2 base + (2 x 0.5) per Poké Ball thrown + (5 x 1) UC per Non-Combat Update / "Free Round" following a capture attempt + (0 x 1.5 UC per Combat Update with three or less active Pokémon on the field + (3 x 2) UC per Combat Update with four to six active Pokémon on the field + (0 x 2.5) UC per Combat Update with seven or more active Pokémon on the field.


Player options:
Manage your team
Its_A_Random
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
consider the rewards hide tag hereby ditched

|
|

Utilitand @ Soft Sand | King Odin @ Life Orb | Queen Adin @ Life Orb
HP: 99 | HP: 64 | HP: 84
EN: 72 | EN: 55 | EN: 84
3/4/3/3/105 | 4/2/4/3/85 | 3/3/4/3/66/ -10% Eva

Chinchou
HP: 36
EN 94
2/1/3/2/67
1× Potion
1× Super Potion
2× Ether
1× Revive
1× Elixir
7× Cherish Ball
10× Dream Ball
1× Full Restore
1× Max Elixir
1× Max Revive
1x Electric Gem
1x Cheri Berry


Midstream Point


Following your chosen path from the Lackey Battle, you eventually come to an area where the stream path and the forest path meet each other again. You look around the area, where the water is only 10 centimetres below you. Like with the Lackey Battle, the path once again splits in two: One alongside the stream again, and the other path going through the forest again. Before you make a decision on what path you take, you hear rustling in the water that grabs your attention. Do you investigate the rustling water or do you ignore it?


Player Options
a)
Investigate the rustling in the water.
b) Ignore the rustling in the water.


Its_A_Random

 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
You ignore the rustling in the water, thinking it is not suspicious. As you turn your attention to the two paths, however, a Helioptile comes out of nowhere and strikes Chinchou with Mud-Slap, before landing into the stream, before hopping out the other side of the river. You turn your attention to your stricken Pokémon, who feels a little bit dazed after the attack, but before you could tend to it, the rustling turns into loud splashes, and a downpour suddenly starts. It seems like a passing shower, but it does not look like it is going to fade any time soon. You turn your attention to the river and spot a Lanturn alongside a Seaking in the water, with a Helioptile on the other side of the river. The Helioptile does not look like it can threaten you, but the two Guardians are glaring at you, making you look like a trespasser. It looks like you will have to fight the duo to continue.


Suddenly, the voice of a man similar to the one from Mysterious Cove echoes in your head. "Watch out for the Helioptile; it is a background enemy. It is invulnerable to almost all of your attacks, but you will not be affected by its attacks either. It will do nothing but assist the enemy on one action every round and if you take out the guards, it might just leave. I bet you that taunting it will allow you to bring it into the open."


Heliptile used Mud-Slap (Chinchou)! (-4en)
Crit: 15 (no)
Damage: (4+3)*1.5= 10.5hp
-1acc

|

Utilitand @ Soft Sand | King Odin @ Life Orb
HP: 99 | HP: 64
EN: 72 | EN: 55
3/4/3/3/105 | 4/2/4/3/85

Chinchou
HP: 25
EN 94
2/1/3/2/67
Other: -1acc



Hp: 84
En: 84
3/3/4/3/66
Other:
Item: Life Orb



Helioptile (F)
NATURE
: Modest (+1 SpA, -1 Atk)
TYPE: Electric / Normal
ABILITIES: Dry Skin / Sand Veil / Solar Power (H)

STATS

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 5/5

ATTACKS
Bulldoze
Charge
Electrify
Mud-Slap
Parabolic Charge
Pound
Quick Attack
Razor Wind
Tail Whip
Thunder Shock
Thunder Wave
Thunderbolt
Volt Switch

Light Screen
Rain Dance
Surf

Agility
Electric Terrain
Glare

Electroweb
Magnet Rise
Signal Beam


Lanturn (F) @ Electric Gem
NATURE
: Rash (+1 SpA, -1 SpD)
TYPE: Water / Electric
ABILITIES: Volt Absorb / Illuminate / Water Absorb (H)
STATS
HP: 120
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Aqua Ring
Bubble
Bubblebeam
Charge
Confuse Ray
Discharge
Eerie Impulse
Electro Ball
Flail
Hydro Pump
Ion Deluge
Signal Beam
Spark
Spit Up
Stockpile
Supersonic
Swallow
Take Down
Thunder Wave
Water Gun

Protect
Substitute
Surf
Thunder
Volt Switch

Agility
Brine
Flail
Psybeam
Shock Wave
Soak
Whirlpool

Aqua Tail
Bounce
Heal Bell
Icy Wind
Sleep Talk
Dive
Rain Dance

MC Allocation: 12

Seaking (F) @ Water Gem
NATURE
: Mild (+1 SpA, -1 Def)
TYPE: Water
ABILITIES: Swift Swim / Water Veil / Lightningrod (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 68
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Agility
Aqua Ring
Flail
Fury Attack
Horn Attack
Horn Drill
Megahorn
Peck
Poison Jab
Soak
Supersonic
Tail Whip
Water Pulse
Water Sport
Waterfall

Hidden Power (Electric)
Protect
Rain Dance
Substitute
Surf

Aqua Tail
Haze
Hydro Pump
Mud-Slap
Psybeam
Skull Bash

Bounce
Drill Run
Icy Wind
Knock Off
Signal Beam
Sleep Talk
Bide
Scald
Dive


Restrictions: None.

Combination Timers: 1 (Status), 2 (Damaging)

Description: The battle takes place at the halfway point of the stream, where there is not much of a drop between the grass and the water, in fact, there is only a 0.1 metre drop! The arena allows all weathers, and when it is raining—which it is as you start to fight—Electric-type attacks get boosted as well!

Mechanics:
  • Arena Type: Water's Edge (Produces Bubble Beam).
  • Rain Dance is in effect at the start of the battle. This is considered to have been triggered by the move: Rain Dance, and as such will last 4 rounds.
  • Rain also boosts the power of Electric-type attacks by 3.



|


"Heya, how are you hang---" | "DESTROY KILL DESTROY DESTROY"

Player Orders

Its_A_Random

 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Sometimes I question myself why I am still doing this tbh. And no shit Rivalry was going to be abused.

But I suppose we will see where we go from here.

Utilitand: Earth Power (Lanturn) > Earth Power (Lanturn)
IF
a Soak + Surf combo is used, THEN use Wide Guard that action.
IF Discharge is used, THEN use Wide Guard that action.
IF Lanturn faints, THEN replace all remaining actions with Earth Power (Seaking).

King Odin: Earth Power (Lanturn) > Earth Power (Lanturn)
IF
a Soak + Surf combo is used, THEN use Earthquake that action.
IF Discharge is used, THEN use Earthquake that action.
IF Lanturn faints, THEN replace all remaining actions with Earth Power (Seaking).

Chinchou: Dazzling Gleam > Dazzling Gleam
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I suppose Lanturn + Seaking is the worst combination possible for your ground sqaud -_-


|


"This seems annoying" | "DESTROY ALL UNITS! CHAAAARGE!"

Lanturn: Surf - Brine (Fidgit)
Seaking: Surf [GEM] - Surf [GEM]




"Hi, I have dubious utility!"

Idle - Light Screen (Lanturn - Seaking - Helioptile)

RAIN DANCE!

ACTION 1!


Seaking used Surf! (-6en)
Crit: 3 13 (no no)
Damage:
vs Lanturn: full hp
vs Chinchou: (9*0.75+3+3+3+3)*0.67*0.5= +6.28hp
vs Fidgit: (9*0.75+3+3+3+1.5)*1.5= 25.87hp
vs Nidoking: (9*0.75+3+3+3+1.5)*1.5= 25.87hp

Fidgit used Earth Power (Lanturn)! (-6en)
Crit: 9 (no)
Effect: 1 (yes)
Damage: (9+3+1.5)*1.5+4= 24.25

Lanturn's SpD was lowered!

Nidoking used Earth Power (Lanturn)! (-6en)
Crit: 13 (no)
Damage: (9+3+2-2+3+3)*1.5+2= 29hp

Chinchou used Dazzling Gleam! (-6en)
Hit: 9, 25 (yes yes)
Crit: 13 5 (no no)
Damage:
vs Seaking: (8*0.75)= 6hp
vs Lanturn: (8*0.75+1.5)+2= 9.5hp

Lanturn used Surf! (-6en)
Crit: 11 7 8 (no no no)
Damage:
vs Seaking: (9*0.75+3+3+1.5)*0.67= 9.54hp
vs Chinchou: (9*0.75+3+3+3)*0.67*0.5= +5.27hp
vs Fidgit: (9*0.75+3+3+1.5)*1.5= 21.37hp
vs Nidoking: (9*0.75+3+3+1.5)*1.5= 21.37hp

ACTION 2!

Seaking used Surf! (-10en)
Crit: 15 4 (no no)
Damage:
vs Lanturn: ((9*0.75+3+3+3+3)*0.67+2)*0.5= +7.28hp
vs Chinchou: (9*0.75+3+3+3+3)*0.67*0.5= +6.28hp
vs Fidgit: (9*0.75+3+3+3+1.5)*1.5= 25.87hp
vs Nidoking: (9*0.75+3+3+3+1.5)*1.5= 25.87hp

Nidoking fainted!

Fidgit used Earth Power (Lanturn)! (-10en)
Crit: 14 (no)
Effect: 24.25+2= 26.25hp

Helioptile used Light Screen! (-10en)

Lanturn used Brine (Fidgit)!(-7en)
Crit: 1 (yes)
Damage: (13+3+3+3+1.5)*1.5= 35.25hp

Fidgit fainted!

Chinchou used Dazzling Gleam! (-10en)
Hit: 30 8 (yes yes)
Crit: 1 5 (seaking and no)
Damage:
Seaking: 6+3= 9hp
Lanturn: (8*0.75*0.67+1.5)+2= 7.5hp


Rain Dance for 3r

|

Utilitand @ Soft Sand | King Odin @ Life Orb
HP: KO | HP: KO
EN: KO | EN: KO
3/4/3/3/105 | 4/2/4/3/85

Chinchou
HP: 43
EN: 78
2/1/3/2/67
Other:


- - - - - - - - - - - - - - - BENCH - - - - - - - - - - - - - -

Hp: 84
En: 84
3/3/4/3/66
Other:
Item: Life Orb


- - - - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - - -

Light Screen for 5a


Hp: 31
En: 87
2/2/4/2/67
Other:
Item: Electric Gem (3/3)


Hp: 75
En: 84
3/2/4/3/136
Other:
Item: Water Gem (1/3)

- - - - - - - - - - - - - - - - - - - BACKGROUND - - - - - - - - - - - - - - - - - -


Hp: 90
En: 100
1/2/4/2/70
Other:


Nidoqueen is sent out!
|


"Dispatch them at once!" | "CRUUUUUUUUUUUUUUUUUUUUUUSH"

Lanturn: Whirlpool (Nidoqueen) - Hydro Pump (Nidoqueen)
IF
Nidoqueen is under P/E THEN uh Signal Beam (Chinchou)
IF Nidoqueen is use a D/E move AND without suspense AND not in a combo AND Nidoqueen is faster than Lanturn THEN Dive (Nidoqueen)
Seaking: Waterfall (Nidoqueen) - Scald (Nidoqueen)
IF
Nidoqueen is under P/E THEN Drill Run (Chinchou) and push back
IF Nidoqueen is use a D/E move AND without suspense AND not in a combo AND Nidoqueen is faster than Seaking THEN Dive (Nidoqueen)


Player Orders

Its_A_Random

 

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