paintseagull
pink wingull
After the success of the Plasmanta model and the positive progress in the general CAP modeling workshop, I'm excited to start up wireframe submissions for CAP 20! We will vote on the submitted wireframes (if we receive more than one submission) and then the winning wireframe will be finished in a collaborative way, under the supervision of the 3D coordinator. This way, the community has a say in what the final model will look like, but all the work is not put on the shoulders of an individual modeler.
Please note that in this thread we are taking submissions for wireframes only. If you're interested in rigging, UV mapping, or animating, please let us know, and stick around! Wireframe modelers will need your feedback when it comes to optimizing their models for these next steps.
Feedback and questions about how we are running this process are appreciated and encouraged!
Your 3D Coordinator is Yveltal
Rules
Final Submission
All modelers must make a final submission post conforming to the following:
If the Coordinator feels that a wireframe is not suitable to be rigged or UV mapped in the future, it may be disqualified. Otherwise, all legal final submissions will be included in the poll.
3D Modeling Stages
Advice for Modelers
Main Design
--------------------
CAP20 so far:
Leadership Team:
Concept:
Abilities: Water Veil / Heatproof
Stats: 103 HP / 110 Atk / 90 Def / 95 SpA / 65 SpD / 97 Spe
Please note that in this thread we are taking submissions for wireframes only. If you're interested in rigging, UV mapping, or animating, please let us know, and stick around! Wireframe modelers will need your feedback when it comes to optimizing their models for these next steps.
Feedback and questions about how we are running this process are appreciated and encouraged!
Your 3D Coordinator is Yveltal
Rules
- Wireframes will be created in 3D Modeling software such as Blender (open source), Maya, 3ds Max or Zbrush. The software must be able to export to .obj (or another widely used and universally importable) format.
- Wireframes should be inspired by the winning design from the Art Poll and the Sprite Poll (if completed). It does not need to be an exact rendition of every detail of the design; "artistic license" is granted. However, drastic deviation from the selected art and sprite designs is discouraged.
- Wireframes should have polygon counts to mimic the style of Pokemon models in Pokemon X and Y. These models have counts ranging between 2,000 and 10,000 depending on complexity.
- Wireframes should be created using a neutral pose. Rigging and animation will need to be done at a later stage, so keep this in mind.
- When posting WIPs, please post screenshots or renders of your wireframe in a compressed image format such as jpg and host them on external sites such as imgur or puush. Please keep these images under 640 pixels in either dimension and under 200 kB for easy forum viewing.
Final Submission
All modelers must make a final submission post conforming to the following:
- The post must have "Final Submission" (in bold) as the first line, followed by three compressed images under 640 px in either dimension and under 200 kB. These images should give a front, side and 3/4 view at eye-level. The 3/4 view can be adjusted to best show off your model.
- The post must also link to the .obj file of the wireframe, hosted externally on a site such as dropbox. No lighting, textures, colour, or UV maps should be applied to the wireframe in the .obj file. (Submitters have the option of sending the .obj file privately to the Wireframe Coordinator if they would prefer).
- Wireframes that have extraneous details left out or which are still works in progress are acceptable submissions. The chosen submission will be edited later for detail and quality control. At this stage, the focus is on proportions, shape, and an appropriate pose. If their submission is chosen, a modeler may continue to work with the Coordinator on their model during the Quality Control stage.
- By making a final submission you agree to allow the modification of your submitted wireframe and for it to have UV maps, rigging and animation applied to it.
- Only make one (1) final submission post.
If the Coordinator feels that a wireframe is not suitable to be rigged or UV mapped in the future, it may be disqualified. Otherwise, all legal final submissions will be included in the poll.
3D Modeling Stages
- 1. Wireframe Submissions <- you are here
- 2. Wireframe Poll
- 3. Wireframe Quality Control
- 4. Model workshop thread (animating, rigging, etc)
Advice for Modelers
- Style (Wireframe) - Simplify details (especially eyes) whenever possible. Eyes and small details can be added as a part of the texture map.
- In the interest of time, submit a rough or low-poly model and leave fine details for later. The voters just need to judge the general proportions and style of the wireframe in this stage.
Main Design
--------------------
CAP20 so far:
Leadership Team:
nyttyn - Topic Leader
Ununhexium - Typing Leader
trc - Abilities Leader
HeaLnDeaL - Stats Leader
Snobalt - Movepool Leader
Ununhexium - Typing Leader
trc - Abilities Leader
HeaLnDeaL - Stats Leader
Snobalt - Movepool Leader
Concept:
Type: Water / SteelName: Use the Boost to Get Through!
General Description: A sweeper with several boosting options that result in completely different checks and counters. While each set should be viable in its own right, the unpredictability of this Pokemon should make it much better than any one set alone.
Justification: In the early days of Pokemon X and Y, we experienced the first Pokemon that could (viably) boost and sweep from either the physical or special side: Mega Lucario. While it was clear his unpredictability could have a devastating effect (having your Chansey eat a Close Combat, Will-O-Wisping on the Nasty Plot, etc.) the true extent to which this could make a Pokemon better was masked by the fact that Lucario's sets were both already amazing. The purpose of this concept would therefore be to explore the impact of unpredictability in sweepers by creating a Pokemon that can run several boosting sets, none of which are dominant in their own right, but that when combined can result in an extremely dangerous threat.
Questions To Be Answered:
- Is there a limit to how much unpredictability can make a Pokemon better? Can it make a decent Pokemon great? Or can it only make them usable?
- How does being unpredictable with boosting options compare to other forms of unpredictability (such as uncommon coverage moves or trying to speed creep certain threats)? Is unpredictability in sweepers inherently more dangerous because of how easily they can win a game?
- For a Pokemon that is already unpredictable, will we see the use of strange coverage moves (as many sweepers tend to run) or will it tend to stick to standard sets because it already has the element of surprise?
- Which boosting moves are distinct enough to completely change a Pokemon's checks/counters? Are Swords Dance, Nasty Plot, and Agility the only ones that can fit this concept? Or is there a way to incorporate moves such as Dragon Dance without giving the Pokemon "the best of both worlds".
- How effective will double boosting sets be on this Pokemon? Will the ability to "pick your counters" on a Pokemon already designed to bypass its counters be too good? Or can it be designed so that the loss of coverage will still leave it with several checks and counters on any set?
- To what extent will teams have to prepare for this Pokemon? Will they have to pack several checks/counters like for M-Lucario? Or will they be able to just use a standard team so long as they can identify the set early?
Abilities: Water Veil / Heatproof
Stats: 103 HP / 110 Atk / 90 Def / 95 SpA / 65 SpD / 97 Spe