Ares
Fool me...can't get fooled again
Putting this on hold till the suspect is over
bzzzt
[OVERVIEW]
- Analytic, godly power, absolutely destroys things on switches, strongest electric type in the tier
- good typing allowing it to switch into various attacks as well as being good offensively
- It can play a number of roles in the metagame from Choice Specs wallbreaking to revenge killing with a scarf
- Is easy to put onto teams as it provides momentum / resistances
- Hard counters like Lanturn and Stunfisk exist and the meta is inflated with them
[SET]
name: Specs
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Ground
item: Choice Specs
ability: Analytic
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
- volt switch
- tbolt
- flash cannon
- hp ground
Set Details
========
- specs
- standard spread
- analytic
Usage Tips
========
- click volt switch unless you see lanturn / ground type
- Magneton gets lots of free switches due to its immunities and resistances, Magneton can be a free switch in on things like Fletchinder as well as Garbodor. However be wary of coverage moves such as Drain Punch or Overheat.
- If the opponent has a ground type that isn't weak to HP Ground locking yourself into Flash Cannon is the safest play, for instance offensive Torterra is 2HKOd by Flash Cannon on the switch.
- Luring in Ground-types to give you the ability to Volt Switch is priority number one, if the opponent doesn't have a way to block Volt Switch, bringing in Magneton against as many slower Pokemon as possible is a good way to get off big damage / force switches.
Team Options
========
- stuff to lure in ground types
- volt turn cores
- fire checks
- hazard support is nice as magneton causes a lot of switches
[SET]
name: Evio
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Ground
item: Eviolite
ability: Analytic / Magnet Pull
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
- volt switch
- tbolt
- flash cannon
- hp ground
- hp fire (cause trapper)
========
- Evio
- standard spread
- analytic
- magnet pull
Usage Tips
========
- Lure in things that think you're locked into a move and then bop them on the switch.
Team Options
========
[SET]
name: Scarf
move 1: Volt Switch
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Ground
item: Choice Scarf
ability: Analytic / Magnet Pull
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
- volt switch
- tbolt
- flash cannon
- hp ground
========
- scarf
- standard spread
- analytic
Usage Tips
========
- PM user: iplaytennislol on PS if you don't know
Team Options
========
[STRATEGY COMMENTS]
Other Options
=============
- evio
- sub / charge beam
- hp grass
- magnet pull
- magnet rise
- sturdy + explosion or Custap
Checks and Counters
===================
**Lanturn / Stunfisk**: Immune to Volt Switch and resist Flash Cannon as well as taking HP Ground relatively well.
**Electric Immunity**: Pokemon like Electivire and Zebstrika can't switch in on an hp ground but are immune to electric type attacks and resist flash cannon.
**Ground-types**: Stops Volt Switch, usually takes a lot from Flash Cannon.
**Offensive Pressure**: Stuff like Pyroar or Tauros
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