This is my Charizard Y team, it has 2 sweepers, one Special one Physical. It has a revange killer, a lead and 2 defensive pokemon (with offensive capabilities). I didn't bother noting down, what the development proces of this team was, since a lot changed during the last 2 months. The only pokemon which stayed in this consistently are Rotom-W and Charizard Y. The rest was subject to heavy changes.
I like an aggresive playstyle and this team compliments that.
Starting with the soul of this team
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
The main pokemon of my team. Standard special sweeper set. Nothing particular to say about this set. 0 IV in attack is to make sure seismic toss does little dammage. On rare occasions. when I see theyr team has a lot of weaknesses against him, or they might start with rotom/ grass pokemon, I like to start with him. Use flamethrower because the other fire attack options sometimes miss, and I really hate missing. Solar Beam is coverage, Focus Blast protects me from Heatran and Tyranitar. Roost is used for healing, always appreciated with charizard.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 240 Atk / 16 Def / 252 Spe
Adamant Nature
- Outrage
-Earthquake FIRE PUNCH
- Extreme Speed
- Dragon Dance
How the **** does he fly with those tiny wings? Anyway:
My physicial sweeper, also with a standard set. I use Dragonite because of his Bulk and his great physical attack while at +1. Lum berry is to make sure those pesky thunderwaves or Will-o-Whisps dont do much against him. And of course it helps him out of confusion. I like to play him mid to late game, or when I see an opportunity to set up a Dragon Dance and kill 2 a 3 of theyr pokemon. Extreme Speed helps me to take care of weakened pokemon. The adamant nature is for even more Attack. With +1 he outspeeds all pokemon except those who have more than 400 speed. Decided to change Earthquake to Fire Punch, because I already have 3 other pokemon that beat heatran (Excadrill, Rotom, and Charizard Focus Blast). Fire Punch gives me coverage against Iron types, though I lose coverage against Diancie and Tyranitar. Against Tyranitar I have Excadril (iron head), scizor (Rocky helmet + bullet punch), Charizard Y(if no scard my Focus Blast), Rotom-W(Hydro Pump) and Sylveon (Hyper Voice) so this doesnt matter that much. Against Diancie I have Rotom (Hydro Pump), Excadrill (Iron Head), and Scizor (Bullet Punch), so this I can handle as well. Therefore using Fire Punch is more advantagous, since it still covers the other pokemon that earthquake also covered, while giving him an options to walls like Ferrothorn, Skarmory etc. Removing the problems I had against these pokemon.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 20 SpD / 236 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
-Brick Break RAPID SPIN
My revange killer. This pokemon is fun, Mold breaker makes sure Levitate doesnt do much vs him. Using an adamant nature to maximize attack. 20 in special defence to survive a special attack, his typing takes care of most physical attacks. Also I didnt really need maxed speed, with choice scarf and these EV's he outspeeds all onboosted pokemon, and many boosted as well. Above all, he is a great revange killer. His earthquake/Rockslide is great coverage against most types. If I use him vs Talonflame, most dont expect he will outspeed them, they use Flare Blitz, and die to my Rock Slide. This goes for most pokemon weak vs rock.Wasnt sure what to put on the 4th spot, so used Brick Break, a physical fighting move that can get rid of screens and works great vs Tyranitar. Changed Brick Break into rapid spin. A second spinner in a team where both my dedicated sweepers are weak vs Stealth Rock seemed like a good idea, especially if scizzor failed getting rid of it. Tested it out for some time and really like it (current elo raised from 1325 to 1483). He is less effective against grass, fighting and water pokemon. For grass I have Charizard ( flamethrower) and scizor (U-Turn), Dragonite (Fire Punch). Water Pokemon are beaten by Rotom W (Volt Switch) and Charizard Y(Solar Beam). Fighting pokemon are hopefully beaten by Sylveon, or destroyed by neutral coverage attacks/Will-o-Wisp. Ground types usually end up against Rotom-W, or Charizard.
Rotom-Wash @Sitrus Berry LEFTOVERS
Ability: Levitate
EVs: 240 HP / 148 Def / 120 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave
My usual lead. again 0 IV in att for same reason as with charizard. EV set makes him quite bulky, making sure he survives almost everything.The berry gives him even more survivability. LEFTOVERS works better than Sitrus Berry for survivability. Tested it for a while and the changes are quite significant, so I decided to drop the selfinflicted itemclause. Love the combo of WIll-o-Wisp and Thunder Wave. If I think my opponent will switch into a special attacker I use Wave, to criple theyr speed. If they are gonna use a Physical attacker, Will-O-Wisp criples them. Thats also the reason I didnt fully invest in Physical Def, usually after a while, most of theyr physical pokemon do about half dammage. No EV's in speed because I like to hit Volt Switch last. Volt Switch is part of my Voltturn combo with Scizor, and Hydro Pump is a great Stab move. His weakness to grass is covered by Charizard en Dragonite (Fire Punch).
Sylveon @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 240 HP / 172 Def / 96 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Hyper Voice
My special wall, with a little investment in def to survive psyshocks. This is a standard set from smogen. I needed a cleric in this team, cause its quite weak to status and most of my pokemon can't heal themselves. Also when my defogger is gone, I use Wish, then switch to charizard or Dragonite. Usefull for restoring multiscale in this manner. Also he is great at stalling.
Scizor @ Rocky Helmet
Ability: Technician
EVs: 240 HP / 132 Def / 136 SpD
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog
My defogger. Both of my sweepers have a nasty stealthrock weakness, so its really needed. Also Voltturn core with Rotom-W. He is a secondary tank, and together with Rotom and Sylveon all weaknesses are covered. Rocky Helmet is used, cause I couldnt think of something else and because it usually supprises my opponents a lot. Bulletpunch helps with killing weakened opponents.
I like to keep myself to item clause.
Sylveon, Scizor and Rotom form some sort of defensive core in this team. Usually Sylveon and scizor on theyr own can stall a lot. Because of Roost and Wish I can use Defog multiple times in a game as well.
Charizard Y, Dragonite and scarf Excadrill are my offensive Core. Together they hit all pokemon at least neutral.
My team has resistances to almost all types and has super effective moves to almost all pokemon in OU and BL, except Mega Venusaur, who can resist fire moves because of his ability. Dont particullary struggle with him though, since flamethrower still does a LOT of dammage to him.
What I struggle with are stall teams. Yesterday I played a game for like an hour, because we couldnt break through after Charizard y and Dragonite were gone. Only had Sylveon and Scizor left. Won in the end because my opponent ran out of offensive moves first (Bullet Punch is great in that regard I guess)
A couple of pokemon that are hard to beat are:
Bisharp,
He is annoying. Dont know what to do against him, usually he can take about 2 or 3 of my pokemon. Especially once Charizard Y is gone or at half HP
Gliscor ,
Faster than Rotom, so can usually set up a substitute, then protect, while toxic destroys Rotom. While his Orb heals him, and no other pokemon of mine do super effective dammage. Of course once Ive started Sweeping with Dragonite or Charizard Y this problem solves itself.
Lopunny Mega ,
My counters to it are Excadrill and extreme speed Dragonite. The later of which cant OHKO her, and therefore gives her time to get rid of me. I usually first switch to rotom and try to either wave her or burn her.
Sableeye ,
Charizard Y and Dragonite can wallbreak him, if he doesnt use toxic/will-o-wisp first. Excadrill does little less than 50% usually, so he can just recover that.
Stall in general,
Usually Stall can outstall me hard, and once they are rid of Charizard or Dragonite, I cant really counter them anymore.
This team also does not have supper effective moves vs Mega Venusaur, but that is not really annoying, since I hit him neutrally with both of my sweepers for great dammage
Some random plays
http://replay.pokemonshowdown.com/oususpecttest-235408060
http://replay.pokemonshowdown.com/oususpecttest-235408527
I like an aggresive playstyle and this team compliments that.
Starting with the soul of this team
Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
The main pokemon of my team. Standard special sweeper set. Nothing particular to say about this set. 0 IV in attack is to make sure seismic toss does little dammage. On rare occasions. when I see theyr team has a lot of weaknesses against him, or they might start with rotom/ grass pokemon, I like to start with him. Use flamethrower because the other fire attack options sometimes miss, and I really hate missing. Solar Beam is coverage, Focus Blast protects me from Heatran and Tyranitar. Roost is used for healing, always appreciated with charizard.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 240 Atk / 16 Def / 252 Spe
Adamant Nature
- Outrage
-
- Extreme Speed
- Dragon Dance
How the **** does he fly with those tiny wings? Anyway:
My physicial sweeper, also with a standard set. I use Dragonite because of his Bulk and his great physical attack while at +1. Lum berry is to make sure those pesky thunderwaves or Will-o-Whisps dont do much against him. And of course it helps him out of confusion. I like to play him mid to late game, or when I see an opportunity to set up a Dragon Dance and kill 2 a 3 of theyr pokemon. Extreme Speed helps me to take care of weakened pokemon. The adamant nature is for even more Attack. With +1 he outspeeds all pokemon except those who have more than 400 speed. Decided to change Earthquake to Fire Punch, because I already have 3 other pokemon that beat heatran (Excadrill, Rotom, and Charizard Focus Blast). Fire Punch gives me coverage against Iron types, though I lose coverage against Diancie and Tyranitar. Against Tyranitar I have Excadril (iron head), scizor (Rocky helmet + bullet punch), Charizard Y(if no scard my Focus Blast), Rotom-W(Hydro Pump) and Sylveon (Hyper Voice) so this doesnt matter that much. Against Diancie I have Rotom (Hydro Pump), Excadrill (Iron Head), and Scizor (Bullet Punch), so this I can handle as well. Therefore using Fire Punch is more advantagous, since it still covers the other pokemon that earthquake also covered, while giving him an options to walls like Ferrothorn, Skarmory etc. Removing the problems I had against these pokemon.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 20 SpD / 236 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
-
My revange killer. This pokemon is fun, Mold breaker makes sure Levitate doesnt do much vs him. Using an adamant nature to maximize attack. 20 in special defence to survive a special attack, his typing takes care of most physical attacks. Also I didnt really need maxed speed, with choice scarf and these EV's he outspeeds all onboosted pokemon, and many boosted as well. Above all, he is a great revange killer. His earthquake/Rockslide is great coverage against most types. If I use him vs Talonflame, most dont expect he will outspeed them, they use Flare Blitz, and die to my Rock Slide. This goes for most pokemon weak vs rock.
Rotom-Wash @
Ability: Levitate
EVs: 240 HP / 148 Def / 120 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Thunder Wave
My usual lead. again 0 IV in att for same reason as with charizard. EV set makes him quite bulky, making sure he survives almost everything.
Sylveon @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 240 HP / 172 Def / 96 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Hyper Voice
My special wall, with a little investment in def to survive psyshocks. This is a standard set from smogen. I needed a cleric in this team, cause its quite weak to status and most of my pokemon can't heal themselves. Also when my defogger is gone, I use Wish, then switch to charizard or Dragonite. Usefull for restoring multiscale in this manner. Also he is great at stalling.
Scizor @ Rocky Helmet
Ability: Technician
EVs: 240 HP / 132 Def / 136 SpD
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog
My defogger. Both of my sweepers have a nasty stealthrock weakness, so its really needed. Also Voltturn core with Rotom-W. He is a secondary tank, and together with Rotom and Sylveon all weaknesses are covered. Rocky Helmet is used, cause I couldnt think of something else and because it usually supprises my opponents a lot. Bulletpunch helps with killing weakened opponents.
I like to keep myself to item clause.
Sylveon, Scizor and Rotom form some sort of defensive core in this team. Usually Sylveon and scizor on theyr own can stall a lot. Because of Roost and Wish I can use Defog multiple times in a game as well.
Charizard Y, Dragonite and scarf Excadrill are my offensive Core. Together they hit all pokemon at least neutral.
My team has resistances to almost all types and has super effective moves to almost all pokemon in OU and BL, except Mega Venusaur, who can resist fire moves because of his ability. Dont particullary struggle with him though, since flamethrower still does a LOT of dammage to him.
What I struggle with are stall teams. Yesterday I played a game for like an hour, because we couldnt break through after Charizard y and Dragonite were gone. Only had Sylveon and Scizor left. Won in the end because my opponent ran out of offensive moves first (Bullet Punch is great in that regard I guess)
A couple of pokemon that are hard to beat are:
Bisharp,
He is annoying. Dont know what to do against him, usually he can take about 2 or 3 of my pokemon. Especially once Charizard Y is gone or at half HP
Gliscor ,
Faster than Rotom, so can usually set up a substitute, then protect, while toxic destroys Rotom. While his Orb heals him, and no other pokemon of mine do super effective dammage. Of course once Ive started Sweeping with Dragonite or Charizard Y this problem solves itself.
Lopunny Mega ,
My counters to it are Excadrill and extreme speed Dragonite. The later of which cant OHKO her, and therefore gives her time to get rid of me. I usually first switch to rotom and try to either wave her or burn her.
Sableeye ,
Charizard Y and Dragonite can wallbreak him, if he doesnt use toxic/will-o-wisp first. Excadrill does little less than 50% usually, so he can just recover that.
Stall in general,
Usually Stall can outstall me hard, and once they are rid of Charizard or Dragonite, I cant really counter them anymore.
This team also does not have supper effective moves vs Mega Venusaur, but that is not really annoying, since I hit him neutrally with both of my sweepers for great dammage
Some random plays
http://replay.pokemonshowdown.com/oususpecttest-235408060
http://replay.pokemonshowdown.com/oususpecttest-235408527
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