I will answer this out of the thread. Everyone else wondering, please read the OP or ask me directly on my wall.How do I send in suggestions for the next slate?
I will answer this out of the thread. Everyone else wondering, please read the OP or ask me directly on my wall.How do I send in suggestions for the next slate?
+1, those are all great abilities that can make a bunch of mons strong/broken. Unfortunately 100 base atk and 65 base speed aren't turning heads anywhere near OU even with a cool move like thousand arrows. Poor guy basically needs a mega or huge power to be OU.Anyway I'm busy atm but 1st impressions are that Contrary, Magic Bounce and Prankster are pretty lame abilities in that Contrary makes anything with STAB Super Power good where as Magic Bounce and Prankster make just about any defensive pokemon good.
So with that said Thousand Arrows Sandslash is the most appealing at the moment because it sounds really cool and unique, wile fitting fantastically flavour wise.
I'll get around to the rest of the slate later on, but I just want to say that you're all crazy if you think Slash is a crapper Excadrill. First, I'll just leave these two calcs for you to mull over:Sandslash + Thousand Arrows: My personal favorite, if only for the flavor. To be honest it just seems like a worse Excadrill for the most part. My first instinct is that it has freedom to run a Choice Band since Thousand Arrows ignores immunitites, but LO Exca EQ outdamages CB Thousand Arrows anyway. It's somewhat bulkier physically, but it doesn't seem very noteworthy really.
It would lose Thick Fat if it had Contrary - the calc I showed took that into account.Speaking of Charizard-Y: I'm on my phone and can't calculate it, but Hariyama has the ability Thick Fat, too. At +1 with 252 SpD and AV and Thick Fat - CharY would be surprised.
This ability is key for Hariyama's solid viability in the NU Tier. And with all the ice spam right now, plus CharY and Volcarona etc. (Hariyama also learns Stone Edge), AV-Sets wouldn't be so farfetch'd for OU.
Sandslash + Thousand Arrows Totally agree with this post. Sandslash, while cool, would be very underwhelming as it is very weak compared to driller and is quite frail with out defensive investment. Its typing isn't also as solid as drillers, as he doesn't have key resistances compared to excadrill. Being as slow as he is I just don't think that this buff would propel him to a high level, the most I could see this thing going would be bl2. Knock off is nice, but slash would require lots of team support as he is slow out of sand and weak with out a boost. This in conjunction with how pressured it would be against anything in OU due to the power the Pokemon in OU have would leave it to be mediocre.Contrary + Hariyama This is very similar to Contrary + Conkeldurr that I suggested a little while ago, but it was rejected, so whatever. This buff is alright. Hariyama on its own is like a Conkeldurr without Mach Punch, Drain Punch, or Elemental Punches. It would probably run the same Assault Vest set it runs in NU or maybe Resttalk. It'd still suffer from problems because the two boosting moves it wants so badly are both fighting type, leaving it with redundant coverage. It lacks coverage and recovery, which means that it really needs to get as strong as possible to muscle through things before it dies. It is also very weak to burn if it does not run rest.
Magic Bounce + Umbreon: Poor Umbreon. Every time it gets slated, it is outclassed by something else.
Prankster + Trevenant: I like Trevenant. I don't think I've ever suggested this because prankster is never received well. Either way, this'll probably get my vote because I like fun ghost types.
Thousand Arrows + Sandslash: I had to look up Thousand Arrows, and then I had to look up Sandslash to see why it has never been good. Sandslash is outclassed by Excadrill and was outclassed by Donphan before that. This buff is full of flavor, but this wouldn't be OU viable simply because of how underwhelming Sandslash is. It has a D rank level niche of potentially beating Skarmory with a ground type move and rapid spin to give a legitimate excuse to use something like this in the first place... It would be ok as a sand sweeper, but the only reason I can see to use it over Excadrill is if you hate Skarmory with a passion.
252+ Atk Sandslash Earthquake vs. 252 HP / 252+ Def Skarmory: 152-182 (45.5 - 54.4%) -- 53.5% chance to 2HKO after Stealth Rock and Leftovers recovery (Base 90 power Earthquake because Thousand Arrows isn't on Showdown Calculator)
The thing is, while he would be scary at +2 but I feel like it would be hard for Slash to get that without being toxiced by stall or without dying to offense, while Excadrill has an easier time due to its steel typing. What exactly would Slash be able to set up on, and without the calc of skarm+Bronzong, what does he really break through? Because he's not breaking past the other mons as he would have to set up the turn they switch in. Not to mention that Excadrill's Iron Head out-damages Slash's Thousand Arrows, on every thing that is not a steel type, so he is absolutely out classed.I thought there were a specific post stating that slapping stuff like Prankster/Contrary/Magic Bounce to random stuff and making them strong af is not the direction this project will be heading.
Regardless, I still regret being late on the new slates. Also thanks to Recreant who showed poor Thunderus-T some love (It wasn't my nom, but he does need love).
Anyway,
Trevenant + Prankster: How about no? (Insert meme bear pic here) Sorry, I just despise prankster Ghost types, specially the ones who just live to annoy. Although a lot of Trevenant's longevity came from the fact that he gets infinite subs. Now since he doesn't learn synthesis, leech seed alone wont be enough. I guess he has the best offensive presence among prankster users bar Bannete-M. Speaking of Bannete-M, he is also the living proof that offensive presence alone doesn't count for much on a prankster user.
Umbreon + Magic Bounce: On the first glance, it appears to be a worse Sable-M with cleric capacity and no mega stone opportunity cost. Unlike Sable-M he has three glaring weakness and a lack of wil-o-wisp. He can not spin block either. Also recover>wish when it come's to his own healing. Looking closer, he is a mix of chansey and sable-M in one slot, while being outclassed by both in their respective job. Curse sets will be more viable than before, but the meta still has various strong fighting/fairy types who can destroy him in seconds. Lead fighting types are pretty common, and umby isn't beating them. This dampens his anti-hazard potential a fair bit. The real niche of bounce Umby will be that he can solve the puzzle for Mega Bro stall teams, who will appreciate a magic bouncer who can shrug of special attacks and provide cleric support. Now stall/semi stall teams has a reason to not pick Mega Eye now. I'd welcome Magic Bounce Umby's addition for that reason alone.
Hariyama + Contrary: At first I thought this ought to be pretty good, specially since he already is a decent av user. Then I realized he loses his only special resists. Thick fat is what made Hariyama what it is. Base 50 speed means he can not pull off a scarf set in the same vein as Malamar. Also simply boosting defenses has never been anything more than gimmick in competitive pokemon (Cosmic power sigil and clef comes to mind, who at least had stored power), so I can't really see close combat being too good. Rest talk too won't be too good, since his best two coverage move comes in the shape of fighting/dark, and extremely popular fairies shit all over it. What makes it worse is that, he doesn't have drain punch. Fake out/Bullet punch is weak, lack of mach punch isn't helping. Outside of good base hp and cc/superpower, he simply doesn't have the attributes to abuse contrary well.
Sandslash + Thousand Arrows: Easily my most favorite one here, and one I can see being underestimated. Its true that Mold Breaker Excadrill will be the overall better spinner. On the other hand, as a Sand sweeper, Sandslash is capable of getting past mons that Excadrill can only dream off. He is not outclassed by drill, far from it. With Jolly max speed he gets 251 speed, enough to outrunning Scarf Chomp and below. 75/110 physical bulk isn't bad by any means. Pure ground is necessarily a bad defensive typing and Sandslash isn't weak to ground moves himself, another thing he has over excadrill. But what thousand arrows give him though, is an absolute spammable move, not allowing opposing team to keep moving around their ground immunes to stall out the sand turns. After one sd, only thing that can stand upto him are rare grass types, some of which can still be ko-ed by running poison jab as coverage.
All calcs adjusted to 90 bp Earthquake, and removed ground immune atributes
+1 252 Atk Life Orb Sandslash Earthquake vs. 0 HP / 24 Def Landorus-T: 253-300 (79.3 - 94%) -- guaranteed 2HKO
252 Atk Landorus-T Earthquake vs. 0 HP / 4 Def Sandslash: 163-193 (56 - 66.3%) -- guaranteed 2HKO
+1 252 Atk Life Orb Sandslash Earthquake vs. 252 HP / 240+ Def Landorus-T: 187-220 (48.9 - 57.5%) -- 50% chance to 2HKO after Leftovers recovery
0 Atk Landorus-T Earthquake vs. 0 HP / 4 Def Sandslash: 136-162 (46.7 - 55.6%) -- 73.4% chance to 2HKO
+2 252 Atk Life Orb Sandslash Earthquake vs. 252 HP / 56+ Def Gliscor: 227-269 (64.1 - 75.9%) -- guaranteed 2HKO after Poison Heal
0 Atk Gliscor Earthquake vs. 0 HP / 4 Def Sandslash: 94-112 (32.3 - 38.4%) -- 98.3% chance to 3HKO
+1 252 Atk Life Orb Sandslash Earthquake vs. 88 HP / 4 Def Gyarados: 289-341 (81.8 - 96.6%) -- guaranteed 2HKO after Leftovers recovery
192+ Atk Gyarados Waterfall vs. 0 HP / 4 Def Sandslash: 246-290 (84.5 - 99.6%) -- guaranteed 2HKO
+2 252 Atk Life Orb Sandslash Earthquake vs. 252 HP / 252+ Def Skarmory: 361-429 (108 - 128.4%) -- guaranteed OHKO
0 Atk Skarmory Brave Bird vs. 0 HP / 4 Def Sandslash: 66-78 (22.6 - 26.8%) -- 30.8% chance to 4HKO
The idea is you setup sd while the opponent immediately runs to his physical tanks/walls, only to find them handily beaten. With the ground neutrality he can go live a hit and 2hko back. I'm now starting to think he would can even be great partner to drill, destroying the counters that drill has problem with.
Also why wouldn't a physical ground type attacker hate Skarmory/Landorus-T/Gliscor with passion lol? You could just slap them and call it a day for any Sand sweeper. But not anymore.
Oh another thing, doesn't thousand arrow work like smack down in that it drops the flyer to the ground? In that case, it can somewhat work as a support move as well, letting other eq users clean up/force switches after Slash has done its job.