Name: Wounded Warrior
General Description: A Pokémon that needs to take damage in order to sweep.
Justification: There are plenty of Pokémon around whose abilities activate when they get hit. Back in Gen V, a common Doubles Tactic was the Beat Up/Justified double, in which you got a fast 'mon with a pathetic Attack stat and let it use Beat Up on something like Cobalion, with its 4x resistance to Dark and an ability that basically turned that into Belly Drum with less attendant damage. However, there aren't many 'mons who can take damage to deal damage, and I'm not talking about the ever-present bulky offense or rubbishy abilities like Swarm and Torrent. What I think this CAP should do is actively encourage its trainer shoving in front of stuff and making it take some hits, which in turn allows it to sweep. It is, basically, a 'mon on the clock.
Questions To Be Answered:
- Is it possible to design a competitive Pokemon that's only competitive at a low percentage health?
- Can something like this even function in the fast-paced, power-oriented meta in OU?
- How does this interact with entry hazards, Sandstorm, and similar sources of indirect damage?
- How do you keep it alive without using VoltTurn?
- Can a Pokemon be a setup type without using boosting or defensive moves?
- How do you play around that sort of thing?
- And, rather obviously, how can taking damage be to your advantage?
Explanation: We all know about setup sweepers. They're everywhere. THEY WALK AMONG US! But what I'm sort of proposing is a different type of set-up sweeper, one that doesn't use items or abilities or boosting moves, but instead takes damage to deal damage. There are some useful combinations that do similar stuff, but again, I'd like to see what something can do when it's all about taking damage. Personally, I think this could be an interesting counter to common stallbreakers and wallbreakers, and might also be useful on offensive teams in which its ability to sweep after taking heavy damage makes it a useful lategame chap to have around. I hope this is interesting, or at the very least coherent. =]
General Description: A Pokémon that needs to take damage in order to sweep.
Justification: There are plenty of Pokémon around whose abilities activate when they get hit. Back in Gen V, a common Doubles Tactic was the Beat Up/Justified double, in which you got a fast 'mon with a pathetic Attack stat and let it use Beat Up on something like Cobalion, with its 4x resistance to Dark and an ability that basically turned that into Belly Drum with less attendant damage. However, there aren't many 'mons who can take damage to deal damage, and I'm not talking about the ever-present bulky offense or rubbishy abilities like Swarm and Torrent. What I think this CAP should do is actively encourage its trainer shoving in front of stuff and making it take some hits, which in turn allows it to sweep. It is, basically, a 'mon on the clock.
Questions To Be Answered:
- Is it possible to design a competitive Pokemon that's only competitive at a low percentage health?
- Can something like this even function in the fast-paced, power-oriented meta in OU?
- How does this interact with entry hazards, Sandstorm, and similar sources of indirect damage?
- How do you keep it alive without using VoltTurn?
- Can a Pokemon be a setup type without using boosting or defensive moves?
- How do you play around that sort of thing?
- And, rather obviously, how can taking damage be to your advantage?
Explanation: We all know about setup sweepers. They're everywhere. THEY WALK AMONG US! But what I'm sort of proposing is a different type of set-up sweeper, one that doesn't use items or abilities or boosting moves, but instead takes damage to deal damage. There are some useful combinations that do similar stuff, but again, I'd like to see what something can do when it's all about taking damage. Personally, I think this could be an interesting counter to common stallbreakers and wallbreakers, and might also be useful on offensive teams in which its ability to sweep after taking heavy damage makes it a useful lategame chap to have around. I hope this is interesting, or at the very least coherent. =]
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