[LLAMA R3] Pool E - Zarator vs Engineer Pikachu (actually Rainman)

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Rules said:
3v3 Singles

Enforced 2 Day DQ Time for players, 3 for referees. Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.

Infinite Recoveries/Chills per Pokémon.
3 Substitutions.
1 Mega Evolution
Switch = OK
Abilities = ALL

Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).

Arena = ASB Tournament Arena

If there are matches still going on come Sunday the 24th of May at Midnight (GMT +00:00), then the DQ Times of those matches will shorten to 1 Day Player, 1 Day Referee.
This is one of those "play for fun" tournament matches. Maybe we should host smaller tours in the future, like, 16-man or something?

Team Zarator

Camerupt (M)
Nature: Quiet (Sp. Attack raised by 1; Speed reduced by 15%, Evasion reduced by 10%)
Type: Fire / Ground
Abilities: Magma Armor, Solid Rock, (HA) Anger Point (Mega: Sheer Force)

Stats

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Stats (Mega)

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks (40 moves)

Fissure
Eruption
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Rock Slide
Earthquake
Flamethrower

Ancientpower
Body Slam
Endure
Heat Wave
Iron Head
Yawn

Selfdestruct

Roar
Toxic
Hidden Power (Ice)
Sunny Day
Hyper Beam
Protect
Solar Beam
Dig
Fire Blast
Incinerate
Will-O-Wisp
Explosion
Giga Impact
Stone Edge
Bulldoze
Sleep Talk
Substitute
Flash Cannon

Dragonite (M)
Nature: Quiet (Sp. Attack raised by 1; Speed reduced by 15%, Evasion reduced by 10%)
Type: Dragon / Flying
Abilities: Inner Focus, (HA) Multiscale

Stats

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (40 moves)

Hurricane
Fire Punch
Thunder Punch
Wrap
Roost
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Dragon Tail
Outrage
Hyper Beam

Aqua Jet
Dragon Pulse
Extremespeed
Iron Tail
Light Screen

Endure
Focus Punch
Ice Punch
Iron Head
Superpower

Ice Beam
Thunderbolt
Earthquake
Brick Break
Flamethrower
Bide
Detect
Focus Blast
Giga Impact
Stone Edge
Sleep Talk
Substitute
Fly
Surf
Waterfall
Dive

Azumarill (F)
Nature: Adamant (Attack raised by 1; Sp. Attack lowered by 1)
Type: Water / Fairy
Abilities: Thick Fat, Huge Power, (HA) Sap Sipper

Stats

HP: 110
Atk: Rank 3 (6)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 (19)

EC: 9/9
MC: 0
AC: 5/5

Attacks (40 moves)

Tackle
Water Gun
Bubble
Defense Curl
Tail Whip
Water Sport
Rollout
Bubble Beam
Helping Hand
Aqua Tail
Double-edge
Superpower
Play Rough
Splash
Charm
Bubble
Slam
Bounce

Aqua Jet
Light Screen
Refresh
Substitute
Encore
Sing

Endure
Ice Punch
Iron Tail
Knock Off

Focus Punch
Toxic
Hail
Protect
Dig
Brick Break
Facade
Giga Impact
Bulldoze
Sleep Talk
Waterfall
Dive

Team Rainman Legends
Jirachi (—)
NATR:
Naive (+Spe, +15% Acc, -SpD)

TYPE: Steel / Psychic
ABIL: Serene Grace

STATS
HP: 110
Atk: **** (4)
Def: **** (4)
SpA: **** (4)
SpD-: *** (3)
Spe+: 115
SC: 1
WC: 1
BRT: 24

EC: —
MC: —
AC: —

ATTACKS [40]
Wish
Confusion
Rest
Swift
Helping Hand
Psychic
Refresh
Future Sight
Doom Desire
Zen Headbutt

AncientPower
Body Slam
Drain Punch
Endure
Fire Punch
Ice Punch
Icy Wind
Iron Head
Magic Coat
Signal Beam
Stealth Rock
ThunderPunch

Psyshock
Water Pulse
Toxic
Light Screen
Protect
Thunderbolt
Shadow Ball
Double Team
Reflect
Energy Ball
Thunder Wave
Sleep Talk
U-turn
Substitute
Flash Cannon

Teleport
Draco Meteor
Moonblast
Gardevoir (F)
NATR:
Bold (+Def, -Atk)

TYPE: Psychic / Fairy
ABIL: Synchronize, Trace, Telepathy (H), Pixilate (M)

STATS (N)
HP: 100
Atk-: ** (2)
Def+: **** (4)
SpA: ***** (5)
SpD: **** (4)
Spe: 80
SC: 3
WC: 3
BRT: 21

STATS (M)
HP: 100
Atk-: ** (2)
Def+: **** (4)
SpA: ******* (7)
SpD: ***** (5)
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: —
AC: 5/5

ATTACKS [40]
Moonblast
Stored Power
Misty Terrain
Healing Wish
Growl
Confusion
Double Team
Teleport
Wish
Magical Leaf
Heal Pulse
Calm Mind
Disarming Voice
Draining Kiss
Lucky Chant
Psychic

Destiny Bond
Disable
Encore
Skill Swap
Will-O-Wisp

Endure
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Signal Beam
Sleep Talk
Snatch

Psyshock
Taunt
Hyper Beam
Protect
Thunderbolt
Shadow Ball
Torment
Rest
Focus Blast
Thunder Wave
Substitute
Gengar (F)
NATR:
Timid (+Spe, +19% [+26% M] Acc, -Atk)

TYPE: Ghost / Poison
ABIL: Levitate, Shadow Tag (M)

STATS (N)
HP: 90
Atk-: ** (2)
Def: ** (2)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127
SC: 3
WC: 3
BRT: 19

STATS (M)
HP: 90
Atk-: ** (2)
Def: *** (3)
SpA: ******* (7)
SpD: *** (3)
Spe+: 150
SC: 3
WC: 3
BRT: 23

EC: 9/9
MC: —
AC: —

ATTACKS [40]
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Shadow Ball
Dark Pulse
Destiny Bond
Hex

Disable
Explosion
Reflect Type
Scary Face
Will-O-Wisp

Counter
Endure
Giga Drain
Icy Wind
Knock Off
Pain Split
Skill Swap
Snatch

Toxic
Taunt
Protect
Thunder
Psychic
Double Team
Sludge Bomb
Torment
Bide
Rest
Focus Blast
Sleep Talk
Substitute
Dazzling Gleam


Alright, this could be played for fun but it's still a tour match. Expect solid plays all around, okay?
RNG Roll [TURN] (1 ZARATOR ; 2 RAINMAN): 2 (RAINMAN)



Rainman leads
Zarator orders
Rain counters
I reff
 
No highlights huh?

Sending out Azumarill @ Cell Battery

Waterfall - Iron Tail - Play Rough
If Gardevoir uses Will-O-Wisp and you are not under the effects of Taunt, replace your respective action with Refresh and push your actions back
If Gardevoir uses Encore on the action after you used Refresh, replace your respective action with Aqua Jet
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Sorry no tags. And I think Mega-Gardevoir would be sluggish the next time it switches in.

Zarator’s team: OOA

HP: 110
En: 100
Spe: 50
Ranks: {6}3/3/1/3, 2/3
Status: N/A
Stats: N/A
Other: N/A​

Rainman Legends's team: OAO

HP: 100
En: 100
Spe: 80
Ranks: 2/4/5/4 , 3/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​


The Captain's Might relies on a can of spinach. So when Gardevoir spirited it away like a fairy witch, the Azumarill had no choice but to fight with her severely weakened strength. She pounded and hammered and got down, dirty and Rough, but the Gardevoir simply left a parting Hyper Beam and Teleported away with her prize before the linked Telepathy that is involved in the voodoo of Skill Swapping gave away the location of Azumarill's prized spinach.

女人何苦为难女人……

Gardevoir's Mega Stone activated!
Gardevoir Mega-Evolved!
Other changes: Mega-Gardevoir (Gardevoir)

Action 1:
Mega-Gardevoir used Skill Swap!
Mega-Gardevoir swapped abilities with Azumarill!
Other changes: Huge Power (Mega-Gardevoir)
Other changes: Telepathy (Azumarill)
-6 energy
Arumarill used Waterfall!
RNG Roll (CRIT) [<=625 CRIT]: 3130/10000 (NO)
8+3+(4.5-6) = 9.5 damage (Mega-Gardevoir)
-5 energy

Action 2:
Mega-Gardevoir used Teleport!
(0 Priority Switch)
Mega-Gardevoir prepared to switch out of battle!

-6 energy
Azumarill used Iron Tail!
RNG Roll (HIT) [<=7500 HIT]: 2767/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 2761/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 7680/10000 (NO)
[10+(4.5-6)]*1.5 = 12.75 damage (Mega-Gardevoir)
-7 energy

Action 3:
Mega-Gardevoir used Hyper Beam!
RNG Roll (HIT) [<=7500 HIT]: 3143/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 631/10000 (NO)
15+3+2+(10-4.5) = 25.5 damage (Azumarill)
Mega- Gardevoir became sluggish!

-9 energy
Azumarill used Play Rough!
RNG Roll (HIT) [<=9000 HIT]: 1552/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 6998/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 1874/10000 (NO)
9+3+(4.5-6) = 10.5 damage (Mega-Gardevoir)
-6 energy

Post Action:
Mega-Gardevoir switched out of battle!

Post Round:
Azumarill: -25.5 HP, -18 EN
Mega-Gardevoir: -32.75 HP, -21 EN


Zarator’s team: OOA

HP: 84
En: 82
Spe: 50
Ranks: {6}3/3/1/3, 2/3
Status: N/A
Stats: N/A
Other: Telepathy​

Rainman Legends's team: OSO

HP: 67
En: 79
Spe: 80
Ranks: 2/4/7/5 , 3/3
Status: N/A
Stats: N/A
Other: Huge Power

Arena: ASB Standard Arena​



Rain decides replacement orders
Zar counters them
I reff
 
Asked IAR on IRC that hyper beam then switching out means no sluggish on switch in and he confirmed yes

Gengar takes expert belt
Sludge bomb-->shadow ball-->sludge bomb
If azumaril uses Knock off in a combination, use protect and push actions back
If azumaril uses encore, use dodge and push actions back. Do not trigger consecutively
If Azumaril uses knock off, not in a combination, use protect first instance and disable (knock off) second pushing actions back each time.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Well that sure makes Hyper Beam a wee bit more useful.
Rainman Legends's bench: OBA

HP: 67
En: 79
Spe: 80
Ranks: 2/4/7/5 , 3/3
Status: N/A


Zarator’s team: OOA

HP: 84
En: 82
Spe: 50
Ranks: 3/3/1/3, 2/3
Status: N/A
Stats: N/A
Other: Telepathy​

Rainman Legends's team: OBA

HP: 90
En: 100
Spe: 127 (+19%)
Ranks: 2/2/5/3 , 3/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​


Now facing against a specter, The Captain's Might used her Thick Fat and the Gengar's nameless greed to her advantage, forcing the latter to waste an action Protecting her Expert Belt. Nevertheless, the Gengar's attacks hit way harder than Zarator would like to accept, so his Azumarill put up a Light Screen before waving her Tail in goodbye, slapping it in Gengar's face as she launched a point-blank Shadow Ball. With all the defensive play here, it almost looked like a premonition of what Zarator's sending in next...

缓兵计

Action 1:
Gengar used Protect!
(+4 Priority)
Gengar protected itself from Azumarill's attacks!
-7 energy
Azumarill used Knock Off!
[10+(4.5-3)]*1.5 = 17.25 damage ~ -6.9 energy (Gengar)
-7 energy

Action 2:
Gengar used Sludge Bomb!
RNG Roll (CRIT) [<=625 CRIT]: 8700/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 6221/10000 (NO)
[9+3+2+(7.5-4.5)]*1.5 = 25.5 damage (Azumarill)
-6 energy
Azumarill used Light Screen!
Azumarill shielded itself against Special attacks!
Other changes: Light Screen 6a (Azumarill)
-10 energy

Action 3:
Gengar used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 3639/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 9287/10000 (NO)
(8/2)+3+(7.5-4.5) = 10 damage (Azumarill)
-5 energy
Azumarill used Aqua Tail!
RNG Roll (HIT) [<=9000 HIT]: 8128/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 1811/10000 (NO)
9+3+(4.5-3) = 13.5 damage (Gengar)
-6 energy

Post Action:
Other changes: Light Screen 5a (Azumarill)

Post Round:
Azumarill: -35.5 HP, -23 EN
Gengar: -13.5 HP, -24.9 EN


Zarator’s team: OOA

HP: 48
En: 59
Spe: 50
Ranks: 3/3/1/3, 2/3
Status: N/A
Stats: N/A
Other: Telepathy​

Rainman Legends's team: OBA

HP: 76
En: 75
Spe: 127 (+19%)
Ranks: 2/2/5/3 , 3/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​



Zarator switches out Azumarill
Rain stays in for the counter
I reff
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
^ Read it as the way Rain posted. "... use protect first instance and disable (knock off) second..." implies second instance, not action.
 
Let's see...

Hurricane - Dragon Pulse - Ice Beam
If you are asleep and you're not under the effects of Taunt or Torment when you would act, replace your respective action with Sleep Talk (Hurricane, Dragon Claw, Dragon Pulse, Outrage) and push your actions back.
If Gengar uses Pain Split and you're not under the effects of Taunt, replace your respective action with Detect and push your actions back. Do not play this substitution more than once.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
EDIT: Fixed Skill Swap.
Zarator’s bench: OAB

HP: 48
En: 59
Spe: 50
Ranks: 3/3/1/3, 2/3
Status: N/A

Rainman Legends's bench: OBA

HP: 67
En: 79
Spe: 80
Ranks: 2/4/7/5 , 3/3
Status: N/A


Zarator’s team: OAB

HP: 100
En: 100
Spe: 69 (-)
Ranks: 5/3/5/4, 4/6
Status: N/A
Stats: N/A
Other: Light Screen 5a

Rainman Legends's team: OBA

HP: 76
En: 75
Spe: 127 (+19%)
Ranks: 2/2/5/3 , 3/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​


Maxim would probably throw a fit if he's reffing this. The mere mention of SS would probably be enough for him to go Churchill-mode and command all the Normal Pokemon under him to initiate Operation Overlord on this battle. Without the Multiscale, The Captain's Aegis took a toll from the Icy Winds, despite the shield from his teammate Might earlier. An unlucky crit that landed below the belt didn't help, as well.....

耍一样的伎俩

Action 1:
Gengar used Skill Swap!
Gengar swapped abilities with Dragonite!
Other changes: Multiscale (Gengar)
Other changes: Levitate (Dragonite)
-7 energy
Dragonite used Hurricane!
RNG Roll (HIT) [<=9000 HIT]: 4171/10000 (NO)
RNG Roll (CRIT) [<=1250 CRIT]: 5664/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 6325/10000 (NO)
11+3+(7.5-4.5) = 17 damage (Gengar)
-7 energy

Action 2:
Gengar used Icy Wind!
RNG Roll (CRIT) [<=625 CRIT]: 158/10000 (CRIT)
[6+3+2+(7.5-6)]*2.25 = 28.125 damage (Dragonite)
-5 energy
Dragonite used Dragon Pulse!
RNG Roll (CRIT) [<=1250 CRIT]: 4268/10000 (NO)
9+3+(7.5-4.5) = 15 damage (Gengar)
-6 energy

Action 3:
Gengar used Icy Wind!
RNG Roll (CRIT) [<=625 CRIT]: 2959/10000 (NO)
[(6/2)+2+(7.5-6)]*2.25 = 14.625 damage (Dragonite)
-9 energy
Dragonite used Ice Beam!
RNG Roll (CRIT) [<=1250 CRIT]: 2124/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 5114/10000 (NO)
9+(7.5-4.5) = 12 damage (Gengar)
-7 energy

Post Action:
Other changes: Light Screen 2a (Dragonite)

Post Round:
Dragonite: -42.75 HP, -21 EN
Gengar: -44 HP, -21 EN


Zarator’s team: OAB

HP: 57
En: 79
Spe: 69 (-)
Ranks: 5/3/5/4, 4/6
Status: N/A
Stats: N/A
Other: Light Screen 2a, Levitate​

Rainman Legends's team: OBA

HP: 32
En: 54
Spe: 127 (+19%)
Ranks: 2/2/5/3 , 3/3
Status: N/A
Stats: N/A
Other: Multiscale

Arena: ASB Standard Arena​



Rain cannot fly
Zar curses
I reff
 
Last edited:
Yes, switching out Dragonite for Azumarill

Waterfall - Iron Tail - Play Rough
If Gardevoir uses Will-O-Wisp and you are not under the effects of Taunt, replace your respective action with Refresh and push your actions back
If Gardevoir uses Encore on the action after you used Refresh, replace your respective action with Aqua Jet
If Gardevoir uses Skill Swap and you're not under the effects of Taunt, replace your respective action with Encore and push your actions back.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Zarator’s bench: OBA

HP: 57
En: 79
Spe: 69 (-)
Ranks: 5/3/5/4, 4/6
Status: N/A

Rainman Legends's bench: OAB

HP: 32
En: 54
Spe: 127 (+19%)
Ranks: 2/2/5/3 , 3/3
Status: N/A


Zarator’s team: OBA

HP: 48
En: 59
Spe: 50
Ranks: {6}3/3/1/3, 2/3
Status: N/A
Stats: N/A
Other: Light Screen 2a

Rainman Legends's team: OAB

HP: 67
En: 79
Spe: 100
Ranks: 2/4/7/5 , 3/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​


This time, the Captain's Might downed her spinach in one go, pumping up to the full Huge Power to take on this annoying witch. But she proves to be too slow for Mega-Gardevoir, who had been spited out of her prize. Even a powerful Iron Tail cannot seem to faze Mega-Evolved Pokemon one bit, as a final banshee scream knocked out the Captain's Might and scored the KO. With Might down, Rainman's team looks like it is going to face the Captain's Wrath....

嫉妒的女人实在不好惹

Action 1:
Mega-Gardevoir used Hyper Voice!
RNG Roll (CRIT) [<=625 CRIT]: 7956/10000 (NO)
(9/2)+3+2+(10-4.5) = 15 damage (Azumarill)
-6 energy
Azumarill used Waterfall!
RNG Roll (CRIT) [<=625 CRIT]: 7674/10000 (NO)
8+3+(9-6) = 14 damage (Mega-Gardevoir)
-5 energy

Action 2:
Mega-Gardevoir used Moonblast!
RNG Roll (CRIT) [<=625 CRIT]: 9275/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 662/10000 (EFFECT)
(10/2)+3+(10-4.5) = 13.5 damage (Azumarill)
Azumarill's Attack fell!
-6 energy
Azumarill used Iron Tail!
RNG Roll (HIT) [<=7500 HIT]: 2878/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 4424/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 7750/10000 (NO)
[10+(9-6)]*1.5-(1*2) = 17.5 damage (Mega-Gardevoir)
-7 energy

Post Action:
Other changes: Light Screen 0a (Azumarill)

Action 3:
Mega-Gardevoir used Hyper Voice!
RNG Roll (CRIT) [<=625 CRIT]: 740/10000 (NO)
9+3+2+(10-4.5) = 19.5 damage (Azumarill)
Azumarill is KO'ed!
-6 energy

Post Round:
Azumarill: -48 HP, -12 EN, KO'ed
Mega-Gardevoir: -31.5 HP, -18 EN


Zarator’s team: OBX

HP: KO
En: 47
Spe: 50
Ranks: {6}3/3/1/3, 2/3
Status: N/A
Stats: N/A
Other: N/A​

Rainman Legends's team: OAB

HP: 35
En: 61
Spe: 100
Ranks: 2/4/7/5 , 3/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Standard Arena​



Zar replaces
Rain orders
Zar counters
I reff
 
Draining Kiss-->Hyper Voice-->Draining Kiss
If Dragonite Uses Bide, Initiate Action String Torment-->Draining Kiss-->Hyper Voice (Once)
If Dragonite uses a Damaging Steel Type Combo, Use Protect and push actions back
If Dragonite is under the effects of a P/E move, Use Wish first instance, Chill second pushing actions back each time. Do not trigger this sub consecutively

zarator is up
 

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